• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:31
CEST 05:31
KST 12:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism8Official StarCraft website teases new content ahead of BlizzCon?124Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
[D] Brainstorming a balance patch for Brood war Practice Partners (Official) BW General Discussion Terran or Protoss Official StarCraft website teases new content ahead of BlizzCon?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL22] Ro16 Group A [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6774 users

Work In Progress Melee Maps - Page 57

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 55 56 57 58 59 217 Next
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
Syphon8
Profile Joined July 2010
Canada298 Posts
May 18 2013 23:50 GMT
#1121
[image loading]
',:/
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 19 2013 00:27 GMT
#1122
On May 19 2013 08:50 Syphon8 wrote:
+ Show Spoiler +
[image loading]

Seems super easy to turtle on four bases for a lot of the mid-game...
ModeratorI am still alive, somehow
TL+ Member
Syphon8
Profile Joined July 2010
Canada298 Posts
Last Edited: 2013-05-19 00:31:55
May 19 2013 00:31 GMT
#1123
On May 19 2013 09:27 The_Templar wrote:
Show nested quote +
On May 19 2013 08:50 Syphon8 wrote:
+ Show Spoiler +
[image loading]

Seems super easy to turtle on four bases for a lot of the mid-game...


Yup. And that's countered by how easy it is for your opponent to mass expand.

Also, the in base natural is very exposed from the low ground, and rush distances aren't very far.
',:/
sdair
Profile Joined December 2012
United Kingdom25 Posts
Last Edited: 2013-05-21 00:30:31
May 21 2013 00:28 GMT
#1124
Hey first time poster, ive been working on this map for a couple of weeks, its still in progress, but im looking for some critique and ideas on how i can improve it

as well as which texture set you think is better

http://i.imgur.com/Wa7xFtf.jpg

http://i.imgur.com/dBizaBw.jpg

thanks in advance

-sdair

t_t apparantly my pics are too big to display here so ill just make them links
Have you ever been so far as decided to use even go want to do look more like?
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-05-21 01:27:20
May 21 2013 01:26 GMT
#1125
@sdair: When you're making a post you can use the "upload image" link on the right above the text box to upload something on imgur and have it displayed at the proper size as a link to the fullsize.

Your map is quite large with a lot of extreme open spaces (like between the natural and 3rd on the lowground). I would make the width about 70% of what it is now and this will eat up a lot of the open areas. I think you should either put the 4th with the minerals against the highground area to make it more important, or put a new base on the highground or under a cliff somewhere else. Right now it's just a void between the main/nat/3rd and the opposite corner.

tl;dr the proportions aren't quite right but it's worth fixing them to pursue the layout
Comprehensive strategic intention: DNE
theworldofdustoerba
Profile Joined November 2012
51 Posts
Last Edited: 2013-05-22 20:50:05
May 21 2013 02:39 GMT
#1126
Update on Journey's End. Still working on textures, doodading, and inserting cool game mechanics if I can (I don't know how to work with triggers so thats gonna be tricky).

Any more advice for gameplay wise? Thx

[image loading]
sdair
Profile Joined December 2012
United Kingdom25 Posts
May 21 2013 19:26 GMT
#1127
@EatThePath, thanks for the advice, ill try and thin it down a bit ^_^

as for the images, thanks i didnt notice it at first :s ill use that in the future!
Have you ever been so far as decided to use even go want to do look more like?
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 21 2013 22:55 GMT
#1128
On May 19 2013 08:50 Syphon8 wrote:
[image loading]


dat bw feels
starleague forever
monitor
Profile Blog Joined June 2010
United States2409 Posts
May 21 2013 23:28 GMT
#1129
Syphon you should try rotational symmetry with that layout, it may work.

Not a big fan of horizontal spawns the way it is, just quite linear and has short distances.

Vertical are ok but the natural will be hard for Zerg. I doubt it would end up being imbalanced overall, since the fourth/fifth are so easy.

The middle seems to choked. Based on this and my other comments, you could probably just enlarge the map all together to at least 148x148 or 152x152, if it isn't already.
https://liquipedia.net/starcraft2/Monitor
sdair
Profile Joined December 2012
United Kingdom25 Posts
May 22 2013 02:30 GMT
#1130
Ok update now

ive fixed the map proportions (i think at least) but decided to leave the fourth as a low ground, i keep thinking that it would be too easy to defend considering its position to the natural

[image loading]

also im looking for some criticism of my new attempt at a map, its based off the BW map La Mancha, any suggestions on what i could do to improve it?

[image loading]
Have you ever been so far as decided to use even go want to do look more like?
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2013-05-22 13:24:51
May 22 2013 13:23 GMT
#1131
Trying out some texture styles i haven't used before.

[image loading]
formerly spinnaker.
Dellron
Profile Joined October 2012
United States69 Posts
Last Edited: 2013-05-23 03:41:33
May 22 2013 15:28 GMT
#1132
here is my new map layout:

[image loading]

[image loading]

its a 4 spawn, 1v1 map, vertical spawn will be disabled. i wanted to try low ground mains, not many people do them and i think if you do it right its still balanced. there is a choice between where to expand, i like the idea of having 2 possible naturals, and this one there is a big choice on where to expand first. the expansion path will heavily change depending on the spawn locations and the matchups.
so, i would like to hear what you guys think about the layout, before i got and texture it.
"too much freedom is bad" -day9 the dictator
Syphon8
Profile Joined July 2010
Canada298 Posts
Last Edited: 2013-05-22 17:04:22
May 22 2013 17:03 GMT
#1133
On May 22 2013 07:55 a176 wrote:
Show nested quote +
On May 19 2013 08:50 Syphon8 wrote:
[image loading]


dat bw feels


Well, I tried

On May 22 2013 08:28 monitor wrote:
Syphon you should try rotational symmetry with that layout, it may work.

Not a big fan of horizontal spawns the way it is, just quite linear and has short distances.

Vertical are ok but the natural will be hard for Zerg. I doubt it would end up being imbalanced overall, since the fourth/fifth are so easy.

The middle seems to choked. Based on this and my other comments, you could probably just enlarge the map all together to at least 148x148 or 152x152, if it isn't already.


The vertical/horizontal distances are, IIRC, within 5% of each other (even if you compare the backdoors vs. front doors) (just looks off cause of the shitty screengrab)

I somewhat agree about the middle, but I don't want to make it completely open because then it's WAY too big and T/P will never push out of their 4 base.

I'll try putting in on a rotational and see what happens, because you're right it definitely might work better. I sort of didn't plan this one out, just threw down cliffs. Ty for good feedback.
',:/
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 22 2013 17:07 GMT
#1134
spinnaker, I like
Comprehensive strategic intention: DNE
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
May 22 2013 20:32 GMT
#1135
need some opinions on this
+ Show Spoiler +
[image loading]


known issues are the main being to large and the ovy tower at nat being to effective, im thinking about cutting in the back of the main with dead air.

as for texturing I want it to look more like an asteroid but it turns out ugly every time and need to resort to a space station kind off look, so I'm not quite sure what I'll do with that.
"Not you."
MarcusRife
Profile Joined March 2011
343 Posts
May 22 2013 22:39 GMT
#1136
[image loading]
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
May 22 2013 23:29 GMT
#1137
On May 23 2013 07:39 MarcusRife wrote:
+ Show Spoiler +
[image loading]

Is this a 2v2 map design? Feels like one, and I think it'd also work better as one.
Twitter: @iamcaustic
Dellron
Profile Joined October 2012
United States69 Posts
Last Edited: 2013-05-23 01:17:02
May 23 2013 01:16 GMT
#1138
On May 23 2013 08:29 iamcaustic wrote:
Show nested quote +
On May 23 2013 07:39 MarcusRife wrote:
+ Show Spoiler +
[image loading]

Is this a 2v2 map design? Feels like one, and I think it'd also work better as one.

it does look like a good 2v2 map, but would need to be cross spawn only.
"too much freedom is bad" -day9 the dictator
Reptilia
Profile Joined June 2010
Chile913 Posts
Last Edited: 2013-05-23 19:23:17
May 23 2013 19:21 GMT
#1139
My first map, feedback is welcomed!
cliff over middle expantions is not pathable/buildable
needless to say, Work in progress
[image loading]
[image loading]
The secret to creativity is knowing how to hide your sources
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-05-23 23:58:01
May 23 2013 23:57 GMT
#1140
On May 24 2013 04:21 Reptilia wrote:
My first map, feedback is welcomed!
cliff over middle expantions is not pathable/buildable
needless to say, Work in progress
+ Show Spoiler +
[image loading]
[image loading]


An excellent first map. I think its biggest flaw right now is that the center is too tight - aside from a few spots around the edges or maybe right in front of the nat, there's really nowhere for a big battle to occur.
vibeo gane,
Prev 1 55 56 57 58 59 217 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 195
CosmosSc2 24
StarCraft: Brood War
Rain 2164
GuemChi 1476
Hyuk 1061
Noble 20
NaDa 12
Dota 2
NeuroSwarm168
Counter-Strike
taco 535
minikerr46
Other Games
summit1g10928
Fnx 659
C9.Mang0353
PiGStarcraft265
ViBE133
Maynarde110
kaitlyn44
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH388
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo667
Other Games
• Scarra1482
Upcoming Events
Escore
6h 29m
IntoTheTV X SOOP
7h 29m
CranKy Ducklings
1d 6h
WardiTV Invitational
1d 7h
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
OSC
1d 16h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
2 days
Serral vs Rogue
BlizzCon
2 days
IdrA vs MC
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
3 days
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Afreeca Starleague
4 days
GSL
4 days
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-10
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.