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Work In Progress Melee Maps - Page 164

Forum Index > SC2 Maps & Custom Games
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Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 08 2015 14:29 GMT
#3261
Do you intend to incorporate it into a "normal" melee map or is it just for shit and giggles? (making me think of, how about having rocks on the map that could be destroyed only by the laser drill?)
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 08 2015 14:40 GMT
#3262
On March 08 2015 23:29 OtherWorld wrote:
Do you intend to incorporate it into a "normal" melee map or is it just for shit and giggles? (making me think of, how about having rocks on the map that could be destroyed only by the laser drill?)

Submission for the shoutcraft. Tb wanted crazy maps , this is Fallen dreams 2.0 lol
Author of Coda and Eastwatch.
Ej_
Profile Blog Joined January 2013
47656 Posts
March 08 2015 15:01 GMT
#3263
IeZaeL is actually making a MOBA map and this is a tower
"Technically the dictionary has zero authority on the meaning or words" - Rodya
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 08 2015 15:11 GMT
#3264
On March 09 2015 00:01 Ej_ wrote:
IeZaeL is actually making a MOBA map and this is a tower

Can confirm, minions will spawn every 30 seconds in the main bases.
Moderatorshe/her
TL+ Member
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 08 2015 15:20 GMT
#3265
damn you found me
Author of Coda and Eastwatch.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 08 2015 15:20 GMT
#3266
On March 08 2015 23:40 IeZaeL wrote:
Show nested quote +
On March 08 2015 23:29 OtherWorld wrote:
Do you intend to incorporate it into a "normal" melee map or is it just for shit and giggles? (making me think of, how about having rocks on the map that could be destroyed only by the laser drill?)

Submission for the shoutcraft. Tb wanted crazy maps , this is Fallen dreams 2.0 lol

Ah interesting.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Tric
Profile Joined March 2015
United States21 Posts
March 08 2015 19:33 GMT
#3267
I seem to have a string of bad luck not getting seen on the last posts of the last page... Could someone check out those posts? Especially since I fixed the screens for the one... Thanks.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
March 11 2015 16:37 GMT
#3268
[image loading]
144x144
2v2 with completely random spawns

very oriented around early game and action packed games
"Not you."
SwedenTheKid
Profile Joined July 2014
567 Posts
March 13 2015 01:45 GMT
#3269
[image loading]
140x140
Idk what I'm doing at this point. Proportions looked better in my head...
Casual Mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2015-03-16 01:26:38
March 16 2015 00:54 GMT
#3270
[image loading]

Trying to make a new style 3 player map with a choice of naturals. Thoughts? (starting bases are counter-clockwise, with a backdoor path to a free 6 min/1 gas base.)
map is 184x184, so pretty huge, though it is 3 player with air-blockers planned.

Edit- Also, this WIP

[image loading]
128x128
Casual Mapmaker
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-03-16 02:59:56
March 16 2015 02:15 GMT
#3271
someone's been looking at freakling maps recently

edit: i like the layout 2 posts up. incidence looks like it'll work decently in sc2, if you're ok with having an easier than normal 3 base layout.

i don't think tar basin will work too well in its current configuration. first of all the rocks at the nat make the 3rd much harder for z than for t/p, although this can be fixed by moving them to the ramp in front of the 3rd (again, if you're ok with making the 3rd easier). also the map in general is very small, which isn't always a problem, but on a reflectionally symmetrical map like this, the bases get extremely close in the late game. overall i think this layout could possibly work but you should definitely expand it a little. having the mains so close might be broken, but afaik this hasn't been really tested since the scrap station/metalopolis era, so who knows? maybe add some in-main watchtowers to allow better preparation for drops?
vibeo gane,
SwedenTheKid
Profile Joined July 2014
567 Posts
March 16 2015 02:51 GMT
#3272
On March 16 2015 09:59 Freakling wrote:
Show nested quote +
On March 16 2015 07:14 SwedenTheKid wrote:
Freakling, what would your feelings be on me using some of your concepts for my sc2 maps? I'm not talking direct ports, just concepts. I would give you some credit for the origional map of course.

Go ahead. I have a feeling that SC2 could use more odd-player maps. A lot more.


You got me

Did you notice the half bases on Incidence? I hoped that would avoid making 3 bases to easy. Don't think Tar will work either, unless I seriously change the concept around.
Casual Mapmaker
And G
Profile Joined May 2012
Germany491 Posts
March 16 2015 12:48 GMT
#3273
A 4-spawn 1v1 map similar to Crusader but with fewer gold bases (and more symmetry):

[image loading]

+ Show Spoiler [Analyser] +
[image loading]


Obviously, there are some destructible rocks missing in those pictures. Can you guess where they are?
not a community mapmaker
Ej_
Profile Blog Joined January 2013
47656 Posts
March 16 2015 16:21 GMT
#3274
On March 16 2015 21:48 And G wrote:
Obviously, there are some destructible rocks missing in those pictures. Can you guess where they are?

on the ramp to the natural with the narrow choke?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Allred
Profile Joined November 2010
United States352 Posts
March 16 2015 17:51 GMT
#3275
So I am new to map making. I just made my first map but I made it to spread out. Is there a way to make my map smaller without starting over? Thanks in advance
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 16 2015 18:07 GMT
#3276
On March 17 2015 02:51 Allred wrote:
So I am new to map making. I just made my first map but I made it to spread out. Is there a way to make my map smaller without starting over? Thanks in advance

Copy pasting small sections and tidying by hand is your best option.

Don't worry, it's all good practice! Sometimes a redraft by hand is better anyway for getting your ideas out.
Comprehensive strategic intention: DNE
SwedenTheKid
Profile Joined July 2014
567 Posts
March 16 2015 20:38 GMT
#3277
On March 16 2015 21:48 And G wrote:
A 4-spawn 1v1 map similar to Crusader but with fewer gold bases (and more symmetry):

[image loading]

+ Show Spoiler [Analyser] +
[image loading]


Obviously, there are some destructible rocks missing in those pictures. Can you guess where they are?


I don't like how restricting the terrain is especially in the center. Cross spawns would result in little army engagements, while vertical and horizontal would also be pretty stale and straight forward. I also don't think the the 3rd base setup will work like it did in Crusader, which was my favorite map of yours.
Casual Mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
March 17 2015 00:55 GMT
#3278
[image loading]
+ Show Spoiler +
[image loading]

Progress so far. Looking for any feedback I can get.
Casual Mapmaker
Magorion
Profile Joined March 2015
Canada11 Posts
March 17 2015 01:47 GMT
#3279
This is my first Starcraft 2 map submission online. It's all weird and different so you probably won't like it. I was intentionally trying to break out of the standard layout since that is the only kind of map designing I have interest in. The idea for this map is to have 4 ambiguous thirds, each with their pros and cons. I'm curious to know what people's reactions are to it.

[image loading]

Analyzer
+ Show Spoiler +
[image loading]
Magorion
Profile Joined March 2015
Canada11 Posts
March 17 2015 15:48 GMT
#3280
SwedenTheKid, your last posted map certainly has an interesting layout. For some reason I find a map that is all walled in like that uncomfortable. I think you should use more elevation. I like the idea of a choice of naturals. For zerg the choice would be simple though. It seems like a zerg favoured map right now.
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