• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:27
CEST 21:27
KST 04:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down9ISSL (IntoTheTV x SOOP SC2 League): Premier4Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League52Weekly Cups (October 5-11): Farewell to 5.0.164
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Weekly Cups (October 12-18): 5.0.17 era begins
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament ScienceCraft (October 24-25) - Live Event WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Young Players Tournament Announced by SOOP BW General Discussion SCHNAIL now supports Remastered Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [BSL23] RO24 Group Stage [ASL22] Grand Finals
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Chess Thread Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6212 users

Work In Progress Melee Maps - Page 166

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 164 165 166 167 168 217 Next
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 24 2015 04:49 GMT
#3301
@fatam: What are the distances? It seems quite short main ramp to main ramp. And nat2nat of course, even moreso with the rocks gone. I feel as though you're expanding towards the opponent too soon -- by the 4th base at the latest. And the smallness of the map amplifies this. For example in the SE quadrant the two highground bases can't really be claimed steadily by either player at the same time. There could be some improvements on both halves of the map by changing ramp directions and such to make it a little harder to get between sides.
Comprehensive strategic intention: DNE
Zweck
Profile Joined February 2015
Germany211 Posts
Last Edited: 2015-03-24 15:59:13
March 24 2015 15:52 GMT
#3302
heyhey, any ideas on my latest WIP?:

[image loading]

Top view:

+ Show Spoiler +

[image loading]


[image loading]


Ah,
and any idea for a good name maybe? :D


have a great day folks
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-03-24 16:04:11
March 24 2015 15:59 GMT
#3303
I think that getting a fourth is way way too hard, and I'm no fan of the huge airspace behing the main. Apart from that it looks sexy though. For the names, Hepatic Clearance, Blooming Garden, Distress Not, Distressed Note, Adverse Effect, Ghost Crows, Undergrowth,...
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
linwqdwqdwqd77
Profile Joined March 2015
Albania3 Posts
March 24 2015 16:05 GMT
#3304
--- Nuked ---
Zweck
Profile Joined February 2015
Germany211 Posts
Last Edited: 2015-03-24 17:30:41
March 24 2015 17:29 GMT
#3305
I like undergrowth :D:D Thx for comment, maybe im gonna change the 4th a bit.
And the Airspace is not going to be fully usable, there s going to be some airspace blockers in the corner...
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
Magorion
Profile Joined March 2015
Canada11 Posts
March 25 2015 18:23 GMT
#3306
Zweck, it looks pretty, but looks too open for Protoss? And I feel like there should really be a possible third expo on the low ground in front of the mains.
SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2015-03-26 03:36:47
March 26 2015 02:46 GMT
#3307
[image loading]
OSGILIATH
160x160
4 player rotational

Thoughts?
Edit- center bases are 6 min, 2 gas
Casual Mapmaker
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2015-03-26 06:38:06
March 26 2015 06:37 GMT
#3308
Luunaaaaaaaaaa

[edit] Maybe the middle bases should be double-sided? ;D
Comprehensive strategic intention: DNE
SwedenTheKid
Profile Joined July 2014
567 Posts
March 26 2015 07:38 GMT
#3309
On March 26 2015 15:37 EatThePath wrote:
Luunaaaaaaaaaa

[edit] Maybe the middle bases should be double-sided? ;D


I just looked up that map and I can sort of see the resemblance, but it's mostly inspired by Fighting Spirit. Hopefully this map makes for a more interactive and aggressive play style.
I also have no idea what you mean by double-sided. Like minerals on both sides of the core structure?
Casual Mapmaker
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2015-03-27 00:48:07
March 27 2015 00:46 GMT
#3310
[image loading]

This is what I think for it, just some ideas. With rocks it makes the 3rd much safer when expanding CCW, more in line with the CW direction. Also maybe nudge the bridge closer to the CCW 3rd.

The doublesided thing is just kind of for fun, probably not a good addition. It kind of favors the CW spawn. If you made the CCW 3rd even easier, this could balance it out and add some interesting light asymmetry to the spawn directions. It does make the center area even more important to fight over though (since you can shoot that mineral line freely from middle).
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
March 27 2015 00:46 GMT
#3311
why are the middle bases 6 min 2 gas?
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2015-03-27 01:07:46
March 27 2015 01:05 GMT
#3312
This map is like one part Luna, one part Fighting Spirit, add a dash of Entombed Valley. I also think you should continue cooking up that middle, but not quite sure how.

Actually maybe if you put the middle bases at 12/3/6/9 instead. Or maybe just at 3 and 9. In other words, add some more Luna to the recipe.
~ ~ <°)))><~ ~ ~
SwedenTheKid
Profile Joined July 2014
567 Posts
March 27 2015 01:07 GMT
#3313
@EatThePath

Thanks for the feedback! Was definitely thinking about making the CCW 3rd closer by ground, as well as rocks on the bridge, but never considered what you suggested(?) for the forward 3rd. I feel like it would be better as a no-gas base on the outside, with the 2 gas on the inside, but i have no idea

@fatam

Didn't want those bases to be the ideal 3rds, since they are very close (and maybe favor T/Z?).
Casual Mapmaker
Fatam
Profile Joined June 2012
1986 Posts
March 27 2015 01:53 GMT
#3314
hmm yeah touche, Z would probably take that as a third most of the time.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SwedenTheKid
Profile Joined July 2014
567 Posts
March 27 2015 02:07 GMT
#3315
[image loading]

Changes-

CCW 3rd is closer
Center bases are normal bases
Rocks added

Double sided bases was kinda weird, idk. Will try to keep experimenting. Didn't think it would work out all-spawns but maybe it might.
Casual Mapmaker
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 28 2015 16:03 GMT
#3316
Forgot some mineral lines :p

[image loading]
Author of Coda and Eastwatch.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 28 2015 16:25 GMT
#3317
I feel like the expansion pattern isn't very smooth, but maybe it is intended? (what I mean is that if you take the normal third, your fourth is very far away ; and that if the two thirds are very close to each other which could be an issue in ZvT). I like it though.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2015-03-28 18:44:40
March 28 2015 18:41 GMT
#3318
oooh lez that's pretty cool. imo it should be bigger though so the 3rd bases can be taken same direction with a little more stability (because that will sometimes be the 4th vs 3rd situation as well). also the ramp to the lowground near the main cliff should probably be wider / that area wider. very ff / mine friendly in a dangerous forward spot

@sweden: that's looking good, I bet it'd be fun in lotv (and probably okay in hots too)
Comprehensive strategic intention: DNE
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-03-29 09:00:20
March 28 2015 19:13 GMT
#3319
yea i should probably make it bigger
Author of Coda and Eastwatch.
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 29 2015 09:00 GMT
#3320
[image loading]

Update?
Author of Coda and Eastwatch.
Prev 1 164 165 166 167 168 217 Next
Please log in or register to reply.
Live Events Refresh
Next event in 15h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 351
JuggernautJason66
BRAT_OK 52
UpATreeSC 44
MindelVK 13
StarCraft: Brood War
Britney 14072
Calm 2027
Shuttle 454
ProTech152
Mini 133
Soulkey 128
Dewaltoss 98
Mind 89
Shine 21
ToSsGirL 20
[ Show more ]
Sacsri 15
NaDa 11
Dota 2
syndereN23
LuMiX1
Counter-Strike
fl0m1532
shoxiejesuss6
Heroes of the Storm
Grubby3718
Liquid`Hasu519
Other Games
Gorgc3001
FrodaN1061
B2W.Neo600
ToD265
RotterdaM149
C9.Mang089
ViBE74
Trikslyr62
QueenE38
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 44
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 26
• 80smullet 17
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2220
• WagamamaTV168
League of Legends
• TFBlade1028
Other Games
• imaqtpie1050
• Shiphtur841
Upcoming Events
IntoTheTV X SOOP
15h 33m
Reynor vs Zoun
Neeb vs Rogue
OSC
1d 3h
FEL
2 days
Patches Events
2 days
AI Arena Tournament
2 days
FEL
3 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
ByuN vs Lambo
MaxPax vs Bunny
[ Show More ]
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.