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Work In Progress Melee Maps - Page 166

Forum Index > SC2 Maps & Custom Games
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Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 24 2015 04:49 GMT
#3301
@fatam: What are the distances? It seems quite short main ramp to main ramp. And nat2nat of course, even moreso with the rocks gone. I feel as though you're expanding towards the opponent too soon -- by the 4th base at the latest. And the smallness of the map amplifies this. For example in the SE quadrant the two highground bases can't really be claimed steadily by either player at the same time. There could be some improvements on both halves of the map by changing ramp directions and such to make it a little harder to get between sides.
Comprehensive strategic intention: DNE
Zweck
Profile Joined February 2015
Germany211 Posts
Last Edited: 2015-03-24 15:59:13
March 24 2015 15:52 GMT
#3302
heyhey, any ideas on my latest WIP?:

[image loading]

Top view:

+ Show Spoiler +

[image loading]


[image loading]


Ah,
and any idea for a good name maybe? :D


have a great day folks
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-03-24 16:04:11
March 24 2015 15:59 GMT
#3303
I think that getting a fourth is way way too hard, and I'm no fan of the huge airspace behing the main. Apart from that it looks sexy though. For the names, Hepatic Clearance, Blooming Garden, Distress Not, Distressed Note, Adverse Effect, Ghost Crows, Undergrowth,...
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
linwqdwqdwqd77
Profile Joined March 2015
Albania3 Posts
March 24 2015 16:05 GMT
#3304
--- Nuked ---
Zweck
Profile Joined February 2015
Germany211 Posts
Last Edited: 2015-03-24 17:30:41
March 24 2015 17:29 GMT
#3305
I like undergrowth :D:D Thx for comment, maybe im gonna change the 4th a bit.
And the Airspace is not going to be fully usable, there s going to be some airspace blockers in the corner...
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
Magorion
Profile Joined March 2015
Canada11 Posts
March 25 2015 18:23 GMT
#3306
Zweck, it looks pretty, but looks too open for Protoss? And I feel like there should really be a possible third expo on the low ground in front of the mains.
SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2015-03-26 03:36:47
March 26 2015 02:46 GMT
#3307
[image loading]
OSGILIATH
160x160
4 player rotational

Thoughts?
Edit- center bases are 6 min, 2 gas
Casual Mapmaker
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2015-03-26 06:38:06
March 26 2015 06:37 GMT
#3308
Luunaaaaaaaaaa

[edit] Maybe the middle bases should be double-sided? ;D
Comprehensive strategic intention: DNE
SwedenTheKid
Profile Joined July 2014
567 Posts
March 26 2015 07:38 GMT
#3309
On March 26 2015 15:37 EatThePath wrote:
Luunaaaaaaaaaa

[edit] Maybe the middle bases should be double-sided? ;D


I just looked up that map and I can sort of see the resemblance, but it's mostly inspired by Fighting Spirit. Hopefully this map makes for a more interactive and aggressive play style.
I also have no idea what you mean by double-sided. Like minerals on both sides of the core structure?
Casual Mapmaker
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2015-03-27 00:48:07
March 27 2015 00:46 GMT
#3310
[image loading]

This is what I think for it, just some ideas. With rocks it makes the 3rd much safer when expanding CCW, more in line with the CW direction. Also maybe nudge the bridge closer to the CCW 3rd.

The doublesided thing is just kind of for fun, probably not a good addition. It kind of favors the CW spawn. If you made the CCW 3rd even easier, this could balance it out and add some interesting light asymmetry to the spawn directions. It does make the center area even more important to fight over though (since you can shoot that mineral line freely from middle).
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
March 27 2015 00:46 GMT
#3311
why are the middle bases 6 min 2 gas?
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2015-03-27 01:07:46
March 27 2015 01:05 GMT
#3312
This map is like one part Luna, one part Fighting Spirit, add a dash of Entombed Valley. I also think you should continue cooking up that middle, but not quite sure how.

Actually maybe if you put the middle bases at 12/3/6/9 instead. Or maybe just at 3 and 9. In other words, add some more Luna to the recipe.
~ ~ <°)))><~ ~ ~
SwedenTheKid
Profile Joined July 2014
567 Posts
March 27 2015 01:07 GMT
#3313
@EatThePath

Thanks for the feedback! Was definitely thinking about making the CCW 3rd closer by ground, as well as rocks on the bridge, but never considered what you suggested(?) for the forward 3rd. I feel like it would be better as a no-gas base on the outside, with the 2 gas on the inside, but i have no idea

@fatam

Didn't want those bases to be the ideal 3rds, since they are very close (and maybe favor T/Z?).
Casual Mapmaker
Fatam
Profile Joined June 2012
1986 Posts
March 27 2015 01:53 GMT
#3314
hmm yeah touche, Z would probably take that as a third most of the time.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SwedenTheKid
Profile Joined July 2014
567 Posts
March 27 2015 02:07 GMT
#3315
[image loading]

Changes-

CCW 3rd is closer
Center bases are normal bases
Rocks added

Double sided bases was kinda weird, idk. Will try to keep experimenting. Didn't think it would work out all-spawns but maybe it might.
Casual Mapmaker
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 28 2015 16:03 GMT
#3316
Forgot some mineral lines :p

[image loading]
Author of Coda and Eastwatch.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 28 2015 16:25 GMT
#3317
I feel like the expansion pattern isn't very smooth, but maybe it is intended? (what I mean is that if you take the normal third, your fourth is very far away ; and that if the two thirds are very close to each other which could be an issue in ZvT). I like it though.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2015-03-28 18:44:40
March 28 2015 18:41 GMT
#3318
oooh lez that's pretty cool. imo it should be bigger though so the 3rd bases can be taken same direction with a little more stability (because that will sometimes be the 4th vs 3rd situation as well). also the ramp to the lowground near the main cliff should probably be wider / that area wider. very ff / mine friendly in a dangerous forward spot

@sweden: that's looking good, I bet it'd be fun in lotv (and probably okay in hots too)
Comprehensive strategic intention: DNE
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-03-29 09:00:20
March 28 2015 19:13 GMT
#3319
yea i should probably make it bigger
Author of Coda and Eastwatch.
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 29 2015 09:00 GMT
#3320
[image loading]

Update?
Author of Coda and Eastwatch.
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