If it's LotV imo it should have another base, but you'd have to make it bigger so eh. "micro map" works.
Work In Progress Melee Maps - Page 168
Forum Index > SC2 Maps & Custom Games |
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin | ||
EatThePath
United States3943 Posts
If it's LotV imo it should have another base, but you'd have to make it bigger so eh. "micro map" works. | ||
IeZaeL
Italy991 Posts
On April 04 2015 03:30 SwedenTheKid wrote: I like the natural-4th setup a lot, but doesn't it seem very small for LotV, or even HotS? The 12 bases is totally enough imo however. PS what doodads (if you are using doodads) are you using as cliff gap fillers for the Protoss cliffs? I have been trying to make Protoss bridges and cant find a good gap filler. On April 04 2015 04:47 EatThePath wrote: Hello standard lez expansion pattern. ^^ If it's LotV imo it should have another base, but you'd have to make it bigger so eh. "micro map" works. The 2 maps are intended for hots , currently tinkering around to try to find some ideas for upcoming tlmc. Im not using anything for hte protoss cliffs , havent started doing deco yet. | ||
Fatam
1986 Posts
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LComteVarauG
Australia158 Posts
Old: + Show Spoiler + Preview: ![]() ![]() I have too often focused on aesthetics too early, so I wanted to share my layout first. Thank you for your feedback in advance! ![]() | ||
LComteVarauG
Australia158 Posts
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Antirusher
Germany21 Posts
I just started with mapmaking for TLMC6 and I wanted to gain some fresh feedback from the community for this map: Any concerns about the 3rd being too far away/ Other stuff Also where do I find cool doodads that work kind of like a whole works (Pathblocking, Looking Nice) and how do I design the air space, what to use? Also Ive had issues with the main base ramps being unwallable, do they have to be diagonal for that? How do I make sure to balance the vespene income :D So many questions, maybe you can give me the answers ![]() Thanks in forward. PS: If the map pic doesnt load: http://imgur.com/pv96OT4 | ||
IeZaeL
Italy991 Posts
![]() @Antirusher : do not use vertical/horizontal ramps if you're just starting to make maps , they often harm more than benefit ! | ||
Antirusher
Germany21 Posts
But now I wonder, with the amount of maps you are just busting out @IeZael :D You don't place all that skyscrapers manually, is there a way to choose a background for the airspace? Also I've reworked the map to exclude vertical/horizontal maps as much as possible aswell as get the 3rd base a little closer, now im only afraid you will not feel comfortable on 4 bases (taking the closest ones) since you would have to position your army inbetween base 2 and 3 on the lowground (inbetween the ramps) ![]() | ||
IeZaeL
Italy991 Posts
As for your map , I understand people trying to do "innovative" stuff , but you gotta learn the basics first. Fire up the editor , open a ladder map and modify it. | ||
Zweck
Germany211 Posts
![]() ![]() small info you hardly can see: theres debris rocks on the highground between 3th and 4th to the mid ![]() Ah and a question: It seems to be possible to use 3 different kind of cliffs, right? Looks pretty amazing, or is there anything bad about more then 2 types of cliffs? | ||
SwedenTheKid
567 Posts
Not that I know of, go for it. | ||
LComteVarauG
Australia158 Posts
On April 08 2015 00:22 Zweck wrote: Hey peoples, i have this one in the making. any hints/ideas plssss?!???? ![]() ![]() small info you hardly can see: theres debris rocks on the highground between 3th and 4th to the mid ![]() Ah and a question: It seems to be possible to use 3 different kind of cliffs, right? Looks pretty amazing, or is there anything bad about more then 2 types of cliffs? The natural and third look a bit open to me, but I'm not sure. The aesthetics are very unique and interesting, though perhaps you could consider make the cliff shapes more natural and the manmade cliffs more straight? Very nice center design too, though it seems a bit choked. ![]() Edt: Sorry about the natural, it is a good size I just missed the debris. ![]() | ||
Big J
Austria16289 Posts
![]() Fuck yeah or Hell no? Worth my time polish for the TLMC or is it going to be stupid anyways? | ||
OtherWorld
France17333 Posts
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The_Templar
your Country52797 Posts
I don't particularly like the layout either. | ||
Big J
Austria16289 Posts
The stuff around the main base is just visuals, basins with grass, unpathable. | ||
Squarker
Germany3 Posts
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algue
France1436 Posts
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SwedenTheKid
567 Posts
Agree with algue Map is also to small, with only one initial route to the enemy, for the entire map. Big no no. | ||
MarcusRife
343 Posts
![]() Analyzer + Show Spoiler + ![]() | ||
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