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Work In Progress Melee Maps - Page 168

Forum Index > SC2 Maps & Custom Games
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Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 03 2015 19:47 GMT
#3341
Hello standard lez expansion pattern. ^^

If it's LotV imo it should have another base, but you'd have to make it bigger so eh. "micro map" works.
Comprehensive strategic intention: DNE
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 03 2015 19:57 GMT
#3342
On April 04 2015 03:30 SwedenTheKid wrote:
I like the natural-4th setup a lot, but doesn't it seem very small for LotV, or even HotS? The 12 bases is totally enough imo however.

PS what doodads (if you are using doodads) are you using as cliff gap fillers for the Protoss cliffs? I have been trying to make Protoss bridges and cant find a good gap filler.


On April 04 2015 04:47 EatThePath wrote:
Hello standard lez expansion pattern. ^^

If it's LotV imo it should have another base, but you'd have to make it bigger so eh. "micro map" works.


The 2 maps are intended for hots , currently tinkering around to try to find some ideas for upcoming tlmc.

Im not using anything for hte protoss cliffs , havent started doing deco yet.
Author of Coda and Eastwatch.
Fatam
Profile Joined June 2012
1986 Posts
April 03 2015 19:58 GMT
#3343
I think 12 bases total is still fine for LotV. I don't think I'd ever go 10 again, though.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
LComteVarauG
Profile Joined January 2015
Australia158 Posts
Last Edited: 2015-04-06 00:52:21
April 05 2015 08:13 GMT
#3344
Flaming Stronghold:
Old:
+ Show Spoiler +

[image loading]

Preview:
[image loading]

[image loading]
I have too often focused on aesthetics too early, so I wanted to share my layout first. Thank you for your feedback in advance!
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
LComteVarauG
Profile Joined January 2015
Australia158 Posts
April 06 2015 00:12 GMT
#3345
I also made another map, whilst waiting on the first one, called Flourishing Kingdom:
[image loading]
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
Antirusher
Profile Joined April 2015
Germany21 Posts
Last Edited: 2015-04-06 20:56:59
April 06 2015 20:56 GMT
#3346
Hey there,
I just started with mapmaking for TLMC6 and I wanted to gain some fresh feedback from the community for this map:
[image loading]


Any concerns about the 3rd being too far away/ Other stuff
Also where do I find cool doodads that work kind of like a whole works (Pathblocking, Looking Nice) and how do I design the air space, what to use?

Also Ive had issues with the main base ramps being unwallable, do they have to be diagonal for that? How do I make sure to balance the vespene income :D

So many questions, maybe you can give me the answers
Thanks in forward.
PS: If the map pic doesnt load: http://imgur.com/pv96OT4
fuelled by NRG.
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-04-07 13:07:55
April 07 2015 13:06 GMT
#3347
Oh well I might aswell post the work in progress map here. Making a 3p map without using the simmetry tool is really refreshing.

[image loading]

@Antirusher : do not use vertical/horizontal ramps if you're just starting to make maps , they often harm more than benefit !
Author of Coda and Eastwatch.
Antirusher
Profile Joined April 2015
Germany21 Posts
April 07 2015 13:32 GMT
#3348
Thanks!
But now I wonder, with the amount of maps you are just busting out @IeZael :D You don't place all that skyscrapers manually, is there a way to choose a background for the airspace?

Also I've reworked the map to exclude vertical/horizontal maps as much as possible aswell as get the 3rd base a little closer, now im only afraid you will not feel comfortable on 4 bases (taking the closest ones) since you would have to position your army inbetween base 2 and 3 on the lowground (inbetween the ramps)

[image loading]
fuelled by NRG.
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 07 2015 13:39 GMT
#3349
Oh , I dont post here everything. We have a skype chat for that.
As for your map , I understand people trying to do "innovative" stuff , but you gotta learn the basics first. Fire up the editor , open a ladder map and modify it.
Author of Coda and Eastwatch.
Zweck
Profile Joined February 2015
Germany211 Posts
Last Edited: 2015-04-07 15:58:42
April 07 2015 15:22 GMT
#3350
Hey peoples, i have this one in the making. any hints/ideas plssss?!????

[image loading]

small info you hardly can see: theres debris rocks on the highground between 3th and 4th to the mid



Ah and a question: It seems to be possible to use 3 different kind of cliffs, right? Looks pretty amazing, or is there anything bad about more then 2 types of cliffs?
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
SwedenTheKid
Profile Joined July 2014
567 Posts
April 08 2015 00:42 GMT
#3351
@Zweck

Not that I know of, go for it.
Casual Mapmaker
LComteVarauG
Profile Joined January 2015
Australia158 Posts
Last Edited: 2015-04-08 07:20:53
April 08 2015 02:06 GMT
#3352
On April 08 2015 00:22 Zweck wrote:
Hey peoples, i have this one in the making. any hints/ideas plssss?!????

[image loading]

small info you hardly can see: theres debris rocks on the highground between 3th and 4th to the mid



Ah and a question: It seems to be possible to use 3 different kind of cliffs, right? Looks pretty amazing, or is there anything bad about more then 2 types of cliffs?

The natural and third look a bit open to me, but I'm not sure. The aesthetics are very unique and interesting, though perhaps you could consider make the cliff shapes more natural and the manmade cliffs more straight? Very nice center design too, though it seems a bit choked.

Edt: Sorry about the natural, it is a good size I just missed the debris.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
Big J
Profile Joined March 2011
Austria16289 Posts
April 08 2015 18:01 GMT
#3353
[image loading]

Fuck yeah or Hell no? Worth my time polish for the TLMC or is it going to be stupid anyways?
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 08 2015 18:12 GMT
#3354
ugh, not fan of that layout
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 08 2015 18:13 GMT
#3355
What... what's going on near the main bases?
I don't particularly like the layout either.
Moderatorshe/her
TL+ Member
Big J
Profile Joined March 2011
Austria16289 Posts
April 08 2015 18:15 GMT
#3356
keke, that was my only semifinished bullet atm, so I guess no map for me this time. Ty for the feedback.

The stuff around the main base is just visuals, basins with grass, unpathable.
Squarker
Profile Joined April 2015
Germany3 Posts
April 08 2015 19:39 GMT
#3357
My work in progress map. Feedback greatly appreciated.

[image loading]

[image loading]
algue
Profile Joined July 2011
France1436 Posts
April 08 2015 19:47 GMT
#3358
@ Squarker : it's way too narrow
rly ?
SwedenTheKid
Profile Joined July 2014
567 Posts
April 08 2015 22:32 GMT
#3359
@ Squarker

Agree with algue

Map is also to small, with only one initial route to the enemy, for the entire map. Big no no.
Casual Mapmaker
MarcusRife
Profile Joined March 2011
343 Posts
April 08 2015 22:46 GMT
#3360
[image loading]

Analyzer
+ Show Spoiler +
[image loading]
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