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Work In Progress Melee Maps - Page 169

Forum Index > SC2 Maps & Custom Games
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Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
SwedenTheKid
Profile Joined July 2014
567 Posts
April 09 2015 16:41 GMT
#3361
@MarcusRifle

Cool, kinda reminds me of a team play map the way te bases are set up. I assume the gold is meant as an optional risky 3rd, which is a nice addition.
Casual Mapmaker
Fatam
Profile Joined June 2012
1986 Posts
April 09 2015 17:10 GMT
#3362
so you'd have to manipulate the ramps and terrain some but I think something like this

+ Show Spoiler +
[image loading]


might be cool.. would help with base spacing. I do like the gold base there, things that encourage army movement away from the center are great, and as someone said it is not super far away so it could be taken as a dangerous 3rd.

I would say the most unorthodox thing here that no one has mentioned is the highground next to the nat where the rocks/3rd is, and how wide that entrance is once the rocks are down. Balanced? Idk. Definitely different though.

Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Zweck
Profile Joined February 2015
Germany211 Posts
April 09 2015 18:35 GMT
#3363
My latest WIP, pretty confident with this one, i think its ready for TLMC6 ;-) what do u think?


[image loading]
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
Zweck
Profile Joined February 2015
Germany211 Posts
April 09 2015 18:37 GMT
#3364
@leZael: I love your 3 Player map layout, only the mid is a little boring.. but its definetly working i think, i like open mids
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2015-04-09 19:07:29
April 09 2015 19:07 GMT
#3365
On April 10 2015 02:10 Fatam wrote:
so you'd have to manipulate the ramps and terrain some but I think something like this

+ Show Spoiler +
[image loading]


might be cool.. would help with base spacing. I do like the gold base there, things that encourage army movement away from the center are great, and as someone said it is not super far away so it could be taken as a dangerous 3rd.

I would say the most unorthodox thing here that no one has mentioned is the highground next to the nat where the rocks/3rd is, and how wide that entrance is once the rocks are down. Balanced? Idk. Definitely different though.



It can definitely be utilized as a risky third but I was also thinking about the dynamics of it being a fourth. That is, how it might encourage the four bases to be better than staying on the standard three since you can keep the same amount of workers as a three base situation but transfer some to the gold to push a higher income.
Fatam
Profile Joined June 2012
1986 Posts
April 09 2015 19:35 GMT
#3366
On April 10 2015 03:35 Zweck wrote:
My latest WIP, pretty confident with this one, i think its ready for TLMC6 ;-) what do u think?


[image loading]


Similar to Ohana but a little chokier/different middle. Whether that is a compliment or not is up to you :-P But that's what it makes me think of.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SwedenTheKid
Profile Joined July 2014
567 Posts
April 10 2015 01:41 GMT
#3367
going through optional fog colors, think I should stick to the black?

+ Show Spoiler +
[image loading][image loading][image loading]


Poll: Color of fog?

Black (5)
 
45%

Green (3)
 
27%

Yellow (2)
 
18%

Other... (1)
 
9%

11 total votes

Your vote: Color of fog?

(Vote): Black
(Vote): Yellow
(Vote): Green
(Vote): Other...


Casual Mapmaker
Fatam
Profile Joined June 2012
1986 Posts
April 10 2015 02:15 GMT
#3368
I think the black but then lighten it a tad and add a slight bluish hue to it. It's like pitch black right now which doesn't look like fog (imo)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Coppermantis
Profile Joined June 2012
United States845 Posts
April 10 2015 02:29 GMT
#3369
I like the yellow but I think that lowering its height would look better.
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2015-04-10 02:49:18
April 10 2015 02:48 GMT
#3370
[image loading]

Worried about the thirds. Seems it'll be too easy to hit it from behind with siege tanks and such. It's designed for HotS, so the new crap Terrans and Protoss can do with drops aren't a problem, but I can imagine Reapers and tanks especially being problematic.

High ground pods aren't droppable.
Zweck
Profile Joined February 2015
Germany211 Posts
Last Edited: 2015-04-10 06:33:23
April 10 2015 06:30 GMT
#3371
@Fatam: Yeah, i was just checking ohana, and the first four bases are actually pretty similiar to ohana... thats 100% coincidence, i swear to god :D :D seriously... shit wtf, i was so happy with this layout.
hm but i think im gonna stick with this, since it plays out completely different as a map
hm or maybe i change it? lets see
well now i think, im gonna change the natural+third layout a little bit
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
RoomOfMush
Profile Joined March 2015
1296 Posts
Last Edited: 2015-04-10 08:18:47
April 10 2015 07:59 GMT
#3372
My very first try at a Melee map. Feedback is much appreciated.
Name of the map is Terror Forming, water is not pathable, background should be space since it is a space station (but I am too noobish to do that)

14 bases, no gold, no watch towers.

[image loading]

I was thinking maybe it is a little bit too choked but its already pretty big for a 1vs1 map.
I was also thinking about maybe adding gold bases to the 11 / 5 expansions forcing more scouting for ninja expands.
Fatam
Profile Joined June 2012
1986 Posts
April 10 2015 15:56 GMT
#3373
that's pretty good for a first attempt ever IMO

it is a little chokey but not super chokey. What are the playable bounds?
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
RoomOfMush
Profile Joined March 2015
1296 Posts
Last Edited: 2015-04-11 11:49:44
April 11 2015 11:43 GMT
#3374
Playable bounds are 140x132 right now. I guess I could make it a little bit bigger to give more room in the center. Or I could remove the high ground in the center but with some movement blockers (doodads, etc).

What do you think about the base layout? I was trying to go for something non-standard.
Zweck
Profile Joined February 2015
Germany211 Posts
April 11 2015 20:16 GMT
#3375
hello, im currently working on these two maps, pls give me some feedback, i started making sc2 maps pretty much just after TLMC5, so i dont know too much about some no goes and stuff, and im just plat
And i dont really know how to properly use LoS Blockers, kinda unsure about them.

So, first one:

+ Show Spoiler +

[image loading]
[image loading]


2nd one:

+ Show Spoiler +

[image loading]
[image loading]


everythings pretty WIP of course (texturing and such)
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
Zweck
Profile Joined February 2015
Germany211 Posts
April 11 2015 20:26 GMT
#3376
@MarcusRife:

Terrans gonna drop on Third Base and gonna siege main/nat pretty hard behind the safe rocks i think.. They can easily controrl the ramp from there. Why not make the third from highest cliff level to lowest and "invert" all the appropriate ramps from "up to down" to "down to up" , u know?
And the ramps in the middle are maybe a little chokey i think
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
JPR
Profile Joined February 2015
Netherlands25 Posts
April 11 2015 20:32 GMT
#3377
Frostburn
172x164
Overview:

[image loading]

90º Overview:

[image loading]

Information/Analyzer:

+ Show Spoiler +
[image loading]

[image loading]


Frostburn is my second Starcraft II map and my first 4 player map.

I plan to submit it to the TLMC6 once it is done. I am currently in the whiteboxing stage and I woud like some feedback on the layout of level. Do you like it, do you hate it, and most importantly: why is that the case?

If you have any tips, criticisms, concerns, or suggestions please let me know.

I have some things I'm corcerned about myself and I'm still trying out different things, but I'd like to hear what you think.
Zweck
Profile Joined February 2015
Germany211 Posts
April 11 2015 21:05 GMT
#3378
Im not a big fan of this lowground right here: it is not really tactically interesting i think, because u can move from everywhere to everywhere without having to think about positioning, (im not a big fan of inferno pools eiter btw^^)

[image loading]

why not just cut it out and make it sth. like this:

[image loading]


Just an idea :-)
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
JPR
Profile Joined February 2015
Netherlands25 Posts
April 11 2015 21:19 GMT
#3379
On April 12 2015 06:05 Zweck wrote:
Im not a big fan of this lowground right here: it is not really tactically interesting i think, because u can move from everywhere to everywhere without having to think about positioning, (im not a big fan of inferno pools eiter btw^^)

[image loading]

why not just cut it out and make it sth. like this:

[image loading]


Just an idea :-)

Interesting suggestion, thanks.
Connecting the highground like that changes up the middle of the map a lot. I'll try playing around with that to see what works.
Zweck
Profile Joined February 2015
Germany211 Posts
Last Edited: 2015-04-11 23:54:12
April 11 2015 22:18 GMT
#3380
or maybe like this, i wasnt especially talking about that highground
just an example..

+ Show Spoiler +

[image loading]
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
Prev 1 167 168 169 170 171 217 Next
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