Work In Progress Melee Maps - Page 167
Forum Index > SC2 Maps & Custom Games |
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin | ||
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The_Templar
your Country52797 Posts
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EatThePath
United States3943 Posts
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OtherWorld
France17333 Posts
e : isn't the number of bases a bit low for a LotV map though? | ||
Fatam
1986 Posts
On March 30 2015 03:21 EatThePath wrote: 9/12 3rd bases still seem a little confined imo. I think it is that way to make the 9/12 bases a legitimate possibility as 3rds for protoss, rather than the gold or the other open 3rd. I think the map is really solid and playable although maybe a touch boring. But all the options for 3rds is cool. Also the top left corner bases seem a little close together/redundant, but it probably doesn't matter too much as those bases will be inconsequential in most games. | ||
Allred
United States352 Posts
![]() Can I get feedback on this map? It's a Cross spawns only map. 1v1 I know I need to change the map boundaries a little bit. Thanks. | ||
-NegativeZero-
United States2141 Posts
On March 31 2015 03:11 OtherWorld wrote: Damn you, teasing us like that e : isn't the number of bases a bit low for a LotV map though? maps already have too many bases in general, keeping the base count the same in LotV maps is a great way to reduce the resource count to something better without alerting blizz to our nefarious plan. ![]() | ||
Vatanku
Uruguay3 Posts
Anyway, this time before TLMC 6 I wanted to keep you guys more updated on what I'm working on, I think I've figured out what made previous creations such as Ganymede, Foxtrot, and especially Echo so highly received, and that is ramps, a huge amount of them. Echo had 30 ramps, I figured if I doubled that amount then I could make a map twice as good, so this one has 60. It's basically an even more refined version of Echo, incorporating elements of other successful maps like the natural reminiscent of Foxtrot. Based on previous history I'm fairly likely to get this on ladder next season, so it might be wise to start preparing your strategies already. :p I'll probably put up a thread in a couple days once the new account status wears off. Working title is KTV Reverberation: + Show Spoiler + | ||
Coppermantis
United States845 Posts
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The_Templar
your Country52797 Posts
On April 02 2015 10:46 Coppermantis wrote: This is probably a dumb question, but can you not just use the "forgot password" button? That's not Uvantak. ![]() | ||
Coppermantis
United States845 Posts
It occurs to me that I may have made a terrible mistake. | ||
MarcusRife
343 Posts
![]() And the analyzer + Show Spoiler + ![]() | ||
OtherWorld
France17333 Posts
How is that not Uvantak Oo | ||
EatThePath
United States3943 Posts
Side note, I think relatively easy 4th base will be a tenet of lotv map design. This looks about right. If it's possible to say that from 1.5 days of watching beta. Even so, the density of resources in the non-starting corners is quite high, probably too high. Addressing this and the CS will go hand in hand. Quick change you could make would be to move the rocks to the ramp facing mid at the 3/9oclock bases, turning them into the obvious 3rd base and making players expand CW instead of CCW. | ||
Rukis
United States252 Posts
I recently came back from a 2 year break, this map was originally was for Wings of Liberty, however I also recently decided to make changes to the map Here is what the map looks like now. ![]() Map Description: - 192 x 180 Playable map - The map contain 12 normal yield expansions. 2 Main base. - Has open space between the middle and on the cliffs, destructible and destructible rock towers and many choke points. - Is available on all servers. - Please enjoy and give constructive criticism please. + Show Spoiler + | ||
MarcusRife
343 Posts
On April 02 2015 15:01 EatThePath wrote: Kind of CS-y past the 4th base. I want to suggest changing the 3rd base option behind rocks so it's either farther or closer, making is clearly for one player or the other. But I like the symmetry of the design for aesthetic and proportioning reasons. Side note, I think relatively easy 4th base will be a tenet of lotv map design. This looks about right. If it's possible to say that from 1.5 days of watching beta. Even so, the density of resources in the non-starting corners is quite high, probably too high. Addressing this and the CS will go hand in hand. Quick change you could make would be to move the rocks to the ramp facing mid at the 3/9oclock bases, turning them into the obvious 3rd base and making players expand CW instead of CCW. Valid points. I made an adjustment. ![]() Analyzer + Show Spoiler + ![]() | ||
Uvantak
Uruguay1381 Posts
On April 02 2015 09:34 Vatanku wrote: So I forgot my account password again, I guess I'm Vatanku now... Anyway, this time before TLMC 6 I wanted to keep you guys more updated on what I'm working on, I think I've figured out what made previous creations such as Ganymede, Foxtrot, and especially Echo so highly received, and that is ramps, a huge amount of them. Echo had 30 ramps, I figured if I doubled that amount then I could make a map twice as good, so this one has 60. It's basically an even more refined version of Echo, incorporating elements of other successful maps like the natural reminiscent of Foxtrot. Based on previous history I'm fairly likely to get this on ladder next season, so it might be wise to start preparing your strategies already. :p I'll probably put up a thread in a couple days once the new account status wears off. Working title is KTV Reverberation: + Show Spoiler + 8/10 forgot to change the lighting coloration up to 0.1 so colors are stronger, also using crappy blue daelaam hextiles, instead of those I would use purifier or custom. The shameful thing is that I actually don't think is that, this map is that bad of a map >.< | ||
Rukis
United States252 Posts
This map was Inspired by Andromeda from BroodWar. Texture: Immortal Forge (Space Platform) # of Players: 4 Player map Playable Map Bounds: 160 x 172 Full Map Bounds: 160 x 176 Most definitely a WIP however I have a very basic layout so far. It is ugly I know but hopefully as time passes it will be come prettier. Also hoping to get some constructive feed back for when I come back to it. Incase any of the images shows up wackey I will post the link to the image. http://i.imgur.com/Liy8AGv.jpg ![]() Here are some more pictires + Show Spoiler + ![]() http://i.imgur.com/FvSbuhm.jpg ![]() http://i.imgur.com/Pyo3J7D.jpg ![]() http://i.imgur.com/9VOT4bt.jpg ![]() http://i.imgur.com/f1gT74r.jpg ![]() http://i.imgur.com/FBVMjtN.jpg ![]() http://i.imgur.com/fo6785H.jpg ![]() http://i.imgur.com/sCv7buk.jpg ![]() http://i.imgur.com/SXkP1hf.jpg ![]() http://i.imgur.com/CxGFIeW.jpg ![]() http://i.imgur.com/NfQzFOy.jpg | ||
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SwedenTheKid
567 Posts
PS what doodads (if you are using doodads) are you using as cliff gap fillers for the Protoss cliffs? I have been trying to make Protoss bridges and cant find a good gap filler. | ||
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