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Work In Progress Melee Maps - Page 167

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 165 166 167 168 169 217 Next
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 29 2015 13:55 GMT
#3321
Bases in the top left feel really close to each other.
ModeratorI am still alive, somehow
TL+ Member
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 29 2015 18:21 GMT
#3322
9/12 3rd bases still seem a little confined imo. What is your thinking for the overlord pod there? I would just remove it. The new proportions besides that look really good though! Maybe the upper left bases can be pushed more to the edges to be separated more. And possible LosB and chokiness, idk. Is that intended to be an area where players could both have a base, at all?
Comprehensive strategic intention: DNE
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 30 2015 18:07 GMT
#3323
looking good. damn these new lotv textures are strange looking but amazing.

[image loading]
Author of Coda and Eastwatch.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-03-30 18:11:46
March 30 2015 18:11 GMT
#3324
Damn you, teasing us like that
e : isn't the number of bases a bit low for a LotV map though?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Fatam
Profile Joined June 2012
1986 Posts
March 30 2015 19:00 GMT
#3325
On March 30 2015 03:21 EatThePath wrote:
9/12 3rd bases still seem a little confined imo.


I think it is that way to make the 9/12 bases a legitimate possibility as 3rds for protoss, rather than the gold or the other open 3rd.

I think the map is really solid and playable although maybe a touch boring. But all the options for 3rds is cool. Also the top left corner bases seem a little close together/redundant, but it probably doesn't matter too much as those bases will be inconsequential in most games.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Allred
Profile Joined November 2010
United States352 Posts
March 31 2015 22:51 GMT
#3326
[image loading]
Can I get feedback on this map? It's a Cross spawns only map. 1v1
I know I need to change the map boundaries a little bit.
Thanks.
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 01 2015 07:35 GMT
#3327
On March 31 2015 03:11 OtherWorld wrote:
Damn you, teasing us like that
e : isn't the number of bases a bit low for a LotV map though?

maps already have too many bases in general, keeping the base count the same in LotV maps is a great way to reduce the resource count to something better without alerting blizz to our nefarious plan.
vibeo gane,
Vatanku
Profile Joined April 2015
Uruguay3 Posts
April 02 2015 00:34 GMT
#3328
So I forgot my account password again, I guess I'm Vatanku now...

Anyway, this time before TLMC 6 I wanted to keep you guys more updated on what I'm working on, I think I've figured out what made previous creations such as Ganymede, Foxtrot, and especially Echo so highly received, and that is ramps, a huge amount of them. Echo had 30 ramps, I figured if I doubled that amount then I could make a map twice as good, so this one has 60. It's basically an even more refined version of Echo, incorporating elements of other successful maps like the natural reminiscent of Foxtrot.

Based on previous history I'm fairly likely to get this on ladder next season, so it might be wise to start preparing your strategies already. :p

I'll probably put up a thread in a couple days once the new account status wears off.

Working title is KTV Reverberation:

+ Show Spoiler +
http://imgur.com/p1xaoxI
Coppermantis
Profile Joined June 2012
United States845 Posts
April 02 2015 01:46 GMT
#3329
This is probably a dumb question, but can you not just use the "forgot password" button?
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 02 2015 01:48 GMT
#3330
On April 02 2015 10:46 Coppermantis wrote:
This is probably a dumb question, but can you not just use the "forgot password" button?

That's not Uvantak.
ModeratorI am still alive, somehow
TL+ Member
Coppermantis
Profile Joined June 2012
United States845 Posts
April 02 2015 02:03 GMT
#3331
On April 02 2015 10:48 The_Templar wrote:
Show nested quote +
On April 02 2015 10:46 Coppermantis wrote:
This is probably a dumb question, but can you not just use the "forgot password" button?

That's not Uvantak.


It occurs to me that I may have made a terrible mistake.
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2015-04-02 04:07:29
April 02 2015 04:04 GMT
#3332
Attempting something for LOTV.

[image loading]

And the analyzer
+ Show Spoiler +
[image loading]
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 02 2015 05:56 GMT
#3333
On April 02 2015 10:48 The_Templar wrote:
Show nested quote +
On April 02 2015 10:46 Coppermantis wrote:
This is probably a dumb question, but can you not just use the "forgot password" button?

That's not Uvantak.

How is that not Uvantak Oo
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 02 2015 06:01 GMT
#3334
Kind of CS-y past the 4th base. I want to suggest changing the 3rd base option behind rocks so it's either farther or closer, making is clearly for one player or the other. But I like the symmetry of the design for aesthetic and proportioning reasons.

Side note, I think relatively easy 4th base will be a tenet of lotv map design. This looks about right. If it's possible to say that from 1.5 days of watching beta.

Even so, the density of resources in the non-starting corners is quite high, probably too high. Addressing this and the CS will go hand in hand.

Quick change you could make would be to move the rocks to the ramp facing mid at the 3/9oclock bases, turning them into the obvious 3rd base and making players expand CW instead of CCW.
Comprehensive strategic intention: DNE
Rukis
Profile Joined April 2009
United States252 Posts
April 02 2015 15:31 GMT
#3335
Midori No Mori 緑の森 ( Green Forrest )

I recently came back from a 2 year break, this map was originally was for Wings of Liberty, however I also recently decided to make changes to the map Here is what the map looks like now.

[image loading]

Map Description:
- 192 x 180 Playable map
- The map contain 12 normal yield expansions. 2 Main base.
- Has open space between the middle and on the cliffs, destructible and destructible rock towers and many choke points.
- Is available on all servers.
- Please enjoy and give constructive criticism please.


+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
Flash was the Genius, Nada was the true god.
MarcusRife
Profile Joined March 2011
343 Posts
April 02 2015 19:39 GMT
#3336
On April 02 2015 15:01 EatThePath wrote:
Kind of CS-y past the 4th base. I want to suggest changing the 3rd base option behind rocks so it's either farther or closer, making is clearly for one player or the other. But I like the symmetry of the design for aesthetic and proportioning reasons.

Side note, I think relatively easy 4th base will be a tenet of lotv map design. This looks about right. If it's possible to say that from 1.5 days of watching beta.

Even so, the density of resources in the non-starting corners is quite high, probably too high. Addressing this and the CS will go hand in hand.

Quick change you could make would be to move the rocks to the ramp facing mid at the 3/9oclock bases, turning them into the obvious 3rd base and making players expand CW instead of CCW.


Valid points. I made an adjustment.

[image loading]

Analyzer
+ Show Spoiler +
[image loading]
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 02 2015 21:34 GMT
#3337
On April 02 2015 09:34 Vatanku wrote:
So I forgot my account password again, I guess I'm Vatanku now...

Anyway, this time before TLMC 6 I wanted to keep you guys more updated on what I'm working on, I think I've figured out what made previous creations such as Ganymede, Foxtrot, and especially Echo so highly received, and that is ramps, a huge amount of them. Echo had 30 ramps, I figured if I doubled that amount then I could make a map twice as good, so this one has 60. It's basically an even more refined version of Echo, incorporating elements of other successful maps like the natural reminiscent of Foxtrot.

Based on previous history I'm fairly likely to get this on ladder next season, so it might be wise to start preparing your strategies already. :p

I'll probably put up a thread in a couple days once the new account status wears off.

Working title is KTV Reverberation:

+ Show Spoiler +
http://imgur.com/p1xaoxI

8/10 forgot to change the lighting coloration up to 0.1 so colors are stronger, also using crappy blue daelaam hextiles, instead of those I would use purifier or custom.

The shameful thing is that I actually don't think is that, this map is that bad of a map >.<
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Rukis
Profile Joined April 2009
United States252 Posts
Last Edited: 2015-04-03 06:21:18
April 03 2015 06:20 GMT
#3338
Black Lagoon:

This map was Inspired by Andromeda from BroodWar.

Texture: Immortal Forge (Space Platform)
# of Players: 4 Player map
Playable Map Bounds: 160 x 172
Full Map Bounds: 160 x 176

Most definitely a WIP however I have a very basic layout so far.
It is ugly I know but hopefully as time passes it will be come prettier.
Also hoping to get some constructive feed back for when I come back to it.

Incase any of the images shows up wackey I will post the link to the image.
http://i.imgur.com/Liy8AGv.jpg
[image loading]

Here are some more pictires
+ Show Spoiler +

[image loading]
http://i.imgur.com/FvSbuhm.jpg

[image loading]
http://i.imgur.com/Pyo3J7D.jpg

[image loading]
http://i.imgur.com/9VOT4bt.jpg

[image loading]
http://i.imgur.com/f1gT74r.jpg

[image loading]
http://i.imgur.com/FBVMjtN.jpg

[image loading]
http://i.imgur.com/fo6785H.jpg

[image loading]
http://i.imgur.com/sCv7buk.jpg

[image loading]
http://i.imgur.com/SXkP1hf.jpg

[image loading]
http://i.imgur.com/CxGFIeW.jpg

[image loading]
http://i.imgur.com/NfQzFOy.jpg
Flash was the Genius, Nada was the true god.
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 03 2015 12:59 GMT
#3339
[image loading]
Author of Coda and Eastwatch.
SwedenTheKid
Profile Joined July 2014
567 Posts
April 03 2015 18:30 GMT
#3340
I like the natural-4th setup a lot, but doesn't it seem very small for LotV, or even HotS? The 12 bases is totally enough imo however.

PS what doodads (if you are using doodads) are you using as cliff gap fillers for the Protoss cliffs? I have been trying to make Protoss bridges and cant find a good gap filler.
Casual Mapmaker
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