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Work In Progress Melee Maps - Page 162

Forum Index > SC2 Maps & Custom Games
Post a Reply
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Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin
DraQeu
Profile Joined February 2015
Belgium3 Posts
March 01 2015 12:20 GMT
#3221
Updated my map again, I moved the cliff area in front of the foward third, changed the xel'nage towers, reduced the size of the main by a little, did some aesthetics and decided to call it Korhal's Ruins
Image
If your hate could be turned into electricity, it would light up the whole world.
And G
Profile Joined May 2012
Germany491 Posts
March 01 2015 16:10 GMT
#3222
Something new and original (2v2):

[image loading]

[image loading]

Anything that needs fixing?
not a community mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2015-03-01 18:13:12
March 01 2015 17:54 GMT
#3223
Seems like everyone's making Blue Storm remakes lately, including myself. It's pretty cool And G, not sure what I would change.
Edit- And G what texture are you using for the mid ground? I like that color blue.

Casual Mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2015-03-02 02:58:06
March 02 2015 02:54 GMT
#3224
What lighting is best? I like Mar Sara Night but it's a bit blinding...

Ice World
+ Show Spoiler +
[image loading]


Mar Sara Night
+ Show Spoiler +
[image loading]


Aiur
+ Show Spoiler +
[image loading]


And yeah, redoing aesthetics. I'm quite the perfectionist.

Edit-
Changed the fog so the lighting is not as strong, how is this?
[image loading]
Casual Mapmaker
Coppermantis
Profile Joined June 2012
United States845 Posts
March 02 2015 04:47 GMT
#3225
Your edit version and the Ice World example are my favorites.
SwedenTheKid
Profile Joined July 2014
567 Posts
March 02 2015 04:59 GMT
#3226
Ok, thanks. Guess I'll upload progress. So much for the surprise.
Changes-
Tile Set
made space for units to pass behind the 4th's mineral line
Gave more room to the natural.
Changed forward 3rd/4th back to a standard base

[image loading]
Casual Mapmaker
And G
Profile Joined May 2012
Germany491 Posts
March 02 2015 06:13 GMT
#3227
On March 02 2015 02:54 SwedenTheKid wrote:
And G what texture are you using for the mid ground? I like that color blue.

It's not blue, it's white.

Seriously, it's Meinhoff White Sand. What makes it look blue is the lighting which has been stolen from Cloud Kingdom LE.
not a community mapmaker
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 02 2015 06:14 GMT
#3228
Ice World is the best, it's not hard on the eye at all and retains that "icy" feeling.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
SwedenTheKid
Profile Joined July 2014
567 Posts
March 02 2015 06:58 GMT
#3229
On March 02 2015 15:13 And G wrote:
Show nested quote +
On March 02 2015 02:54 SwedenTheKid wrote:
And G what texture are you using for the mid ground? I like that color blue.

It's not blue, it's white.

Seriously, it's Meinhoff White Sand. What makes it look blue is the lighting which has been stolen from Cloud Kingdom LE.


Ah, I actually thought that it was meinhoff white sand with MarSaraNight-ish lighting. Thanks for clearing it up.
Casual Mapmaker
And G
Profile Joined May 2012
Germany491 Posts
March 02 2015 16:36 GMT
#3230
Ugh. I'm trying to give it a Blue Storm-esque look but I'm just no good at this.

[image loading]

[image loading]

Anyone interested in finalizing (a.k.a. probably redoing) the aesthetics? I think this would be an awesome map for the next 2v2 tournament but it should have decent aesthetics first and apparently I can't do that.
not a community mapmaker
SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2015-03-02 17:55:39
March 02 2015 17:54 GMT
#3231
I guess we are having a bit of the same problem AndG. I would want to help, but you are probably the better map artist anyway. I could recommend making the fog darker blue/purple and that should mix with the lighting you are using (see my lighting post above). It's a shame though, since we really don't have the same blue tile set as in BW. So yeah, I think darken the fog, or switch from the ice textures to the dark-blue sandy tile set. But tbh I think what you have so far is one of the best BlueS looks I've seen.
Casual Mapmaker
Aircooled
Profile Joined July 2012
United States79 Posts
March 03 2015 06:28 GMT
#3232
So I've gotten to the point where i'm carving out the Phaethon Rock Rough texture on every side and suddenly wasn't sure if it was worth doing, the layout has changed since my other post too. Also is the gold 6/12 base orientation better than the rest? It's now 152x152. (Tryin' to get an abandoned Klondike look goin.)


[image loading]
Zweck
Profile Joined February 2015
Germany211 Posts
March 03 2015 12:33 GMT
#3233
heyho guys, what do u think about this layout?

[image loading]

[image loading]

have a nice day

https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 03 2015 12:44 GMT
#3234
Looks really constricted. I think you can open up a lot of the area in the center and outside the third base in particular.
Moderatorshe/her
TL+ Member
Zweck
Profile Joined February 2015
Germany211 Posts
March 03 2015 13:16 GMT
#3235
Hm im gonna try make more space around the third, but the center is actually pretty vast

+ Show Spoiler +
[image loading]
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 03 2015 13:26 GMT
#3236
On March 03 2015 22:16 Zweck wrote:
Hm im gonna try make more space around the third, but the center is actually pretty vast

+ Show Spoiler +
&#91;image loading&#93;

That's surprising, but I meant these locations.
+ Show Spoiler +
[image loading]

Although now I'm no longer sure how big those areas are either :D
Moderatorshe/her
TL+ Member
Zweck
Profile Joined February 2015
Germany211 Posts
March 03 2015 14:56 GMT
#3237
Thx for feedback. I changed the space around the third and the fourth a little, i think its better now
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 03 2015 16:26 GMT
#3238
Looking for feedback! [image loading]
Author of Coda and Eastwatch.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 03 2015 16:33 GMT
#3239
I feel like the center and corner bases are pretty close and thus it makes it a bit awkward (?), but apart from that it looks pretty cool.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Tric
Profile Joined March 2015
United States21 Posts
Last Edited: 2015-03-04 21:50:08
March 04 2015 21:38 GMT
#3240
Here is a map that I am currently working on, any input on the layout would be appreciated. I am more than happy to change things around to get this map to work. The only thing that I would like to have remain the same would be the middle area, everything else is subject to change.

Map Top Down View

Analyzer Image

Also note that I started painting terrain textures, but they are currently (VERY) unfinished, as to stop from having to redo them when I need to make some changes.


-Sorry for the links, I am still not able to use the image code when I post since I am so new.

*Edit

I also didn't remember to put the map specifications. Sorry about that.

Playable Size = 200*163

Posted on NA Servers.
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