• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:22
CEST 07:22
KST 14:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage1Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3
StarCraft 2
General
Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. ASL21 General Discussion [BSL22] RO32 Group Stage Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13860 users

[M] (2) Sandfold- - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
August 19 2012 16:58 GMT
#21
The islands can be removed i think, the map doesnt need them
KCCO!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2012-08-19 17:26:46
August 19 2012 17:26 GMT
#22
On August 20 2012 01:58 ihasaKAROT wrote:
The islands can be removed i think, the map doesnt need them

They're there so I have 12 bases :p
yay second page
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 02 2012 23:50 GMT
#23
Update :o
Moderatorshe/her
TL+ Member
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
September 03 2012 01:27 GMT
#24
Really love the layout of the current version. The base flow is really good, imo. Gives you decent options, doesn't suffer too much from circle syndrome.
Arguably, the plains on either side of the center rocks are a little too open, perhaps a bit of a non-traversible cliff at either one.

As far as other balance quirks I have with it, the rocks near the islands overlooking the base, maybe add a small ramp leading to them.
And drop either some rocks or a neutral creep tumor on the island bases, I think Metropolis sets a pretty strong precedent regarding island bases in competitive play. But w/e, that can be added later, along with the depot, don't worry about it now.

Once you are finished withe the aesthetics, I think it could be a really, really solid map, imho. It for sure has come 1000 miles since version 0.0 so I'm looking forward to the finished product. Good luck.
You mean I just write stuff here and other people can see it?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 03 2012 02:32 GMT
#25
@shizaep:

Really love the layout of the current version. The base flow is really good, imo. Gives you decent options, doesn't suffer too much from circle syndrome.

Good, they plaguued my previous maps.


Arguably, the plains on either side of the center rocks are a little too open, perhaps a bit of a non-traversible cliff at either one.


You're right. I had that mostly under control in 0.2 but the tweaking I did made it quite a bit more open than I expected. Will fix.

As far as other balance quirks I have with it, the rocks near the islands overlooking the base, maybe add a small ramp leading to them.

I don't really see how that's necessary. The bases on each side of the rocks are on the same level. To do that would require massive reworking. If you can explain how that helps the map I will definitely give it a shot.


And drop either some rocks or a neutral creep tumor on the island bases, I think Metropolis sets a pretty strong precedent regarding island bases in competitive play. But w/e, that can be added later, along with the depot, don't worry about it now.

Hmm. Okay.

Once you are finished withe the aesthetics, I think it could be a really, really solid map, imho. It for sure has come 1000 miles since version 0.0 so I'm looking forward to the finished product. Good luck.

I can't do aesthetics
Thank you!
Moderatorshe/her
TL+ Member
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
September 03 2012 03:17 GMT
#26
What I meant when I said "the rocks" was the high ground areas overlooking the bases that are near the islands but part of the mainland. I understand it is for harassment purposes but with no way to access it, it's somewhat Terran favoured. (think LT TvZ)
It's on the 5th/6th base so I don't think it will make too much of a difference but if you want to achieve the best possible balance, it's definitely something to think about.
You mean I just write stuff here and other people can see it?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 03 2012 03:21 GMT
#27
On September 03 2012 12:17 shizaep wrote:
What I meant when I said "the rocks" was the high ground areas overlooking the bases that are near the islands but part of the mainland. I understand it is for harassment purposes but with no way to access it, it's somewhat Terran favoured. (think LT TvZ)
It's on the 5th/6th base so I don't think it will make too much of a difference but if you want to achieve the best possible balance, it's definitely something to think about.

Oh, I see.
I'm trying to encourage more strategical and positional play, and I'm hoping that highground may help a bit in promoting it. If it turns out to be a problem I'll remove it.
Moderatorshe/her
TL+ Member
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
September 03 2012 03:51 GMT
#28
Yeah, theory is one thing but only the play testing will show what is imbalanced and what is not. As a zerg player, it definitely worries me a little bit but perhaps it can work out as a "tactical feature". That base prolly won't be taken until late game so perhaps the later tech like infestors/mutas will make the high ground negligible. But, like you said, everything will float up in playtesting. Anyways, gogo good luck with finishing the map.
You mean I just write stuff here and other people can see it?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 03 2012 03:52 GMT
#29
On September 03 2012 12:51 shizaep wrote:
Yeah, theory is one thing but only the play testing will show what is imbalanced and what is not. As a zerg player, it definitely worries me a little bit but perhaps it can work out as a "tactical feature". That base prolly won't be taken until late game so perhaps the later tech like infestors/mutas will make the high ground negligible. But, like you said, everything will float up in playtesting. Anyways, gogo good luck with finishing the map.

Exactly my thoughts, thank you.
Just out of curiousity, why are you the only other person posting in this thread? :0
Moderatorshe/her
TL+ Member
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
September 03 2012 04:16 GMT
#30
Dunno, the "custom maps" section of TL isn't exactly the most populated place. Many threads here, especially lesser known/amateur mapmakers only get a few comments. I think people here have dropped a decent amount of feedback. Just keep updating the map, bit by bit and and people will say something if they feel it needs to be said.
You mean I just write stuff here and other people can see it?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 03 2012 14:03 GMT
#31
On September 03 2012 13:16 shizaep wrote:
Dunno, the "custom maps" section of TL isn't exactly the most populated place. Many threads here, especially lesser known/amateur mapmakers only get a few comments. I think people here have dropped a decent amount of feedback. Just keep updating the map, bit by bit and and people will say something if they feel it needs to be said.

Yeah, I know, but eventually I run out of things to fix :D
Moderatorshe/her
TL+ Member
FlaShFTW
Profile Blog Joined February 2010
United States10357 Posts
September 03 2012 15:01 GMT
#32
On August 18 2012 13:32 Coppermantis wrote:
Lots of open space in the center. I think it could use a little more chokieness around what I assume is the third base. On a different note, I like how you made the header with terrain. Cool idea, I might try it for one of my threads.

HEY THATS MY JOB!

really good map! i didn't help you on this one
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2012-09-03 15:43:04
September 03 2012 15:42 GMT
#33
On September 04 2012 00:01 FlaShFTW wrote:
Show nested quote +
On August 18 2012 13:32 Coppermantis wrote:
Lots of open space in the center. I think it could use a little more chokieness around what I assume is the third base. On a different note, I like how you made the header with terrain. Cool idea, I might try it for one of my threads.

HEY THATS MY JOB!

XD

really good map! i didn't help you on this one

Sorry, there are a lot of really, really good mappers here :o
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 08 2012 01:19 GMT
#34
Small update.
Is anyone willing to do (decent) aesthetics for this map?
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 08 2012 14:06 GMT
#35
Bug fixes
Moderatorshe/her
TL+ Member
RFDaemoniac
Profile Joined September 2011
United States544 Posts
September 08 2012 18:41 GMT
#36
This has really turned into an awesome map ^_^

I would be willing to do some texturing and cliffing work on it. How would you feel about me changing slight things in the outline of cliffs?
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 08 2012 21:15 GMT
#37
On September 09 2012 03:41 RFDaemoniac wrote:
This has really turned into an awesome map ^_^

I would be willing to do some texturing and cliffing work on it. How would you feel about me changing slight things in the outline of cliffs?

I agree it looks good. =]
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 08 2012 21:49 GMT
#38
On September 09 2012 03:41 RFDaemoniac wrote:
This has really turned into an awesome map ^_^

I would be willing to do some texturing and cliffing work on it. How would you feel about me changing slight things in the outline of cliffs?

I would be perfectly fine with that :D


On September 09 2012 06:15 EatThePath wrote:
Show nested quote +
On September 09 2012 03:41 RFDaemoniac wrote:
This has really turned into an awesome map ^_^

I would be willing to do some texturing and cliffing work on it. How would you feel about me changing slight things in the outline of cliffs?

I agree it looks good. =]

Thanks :D
Moderatorshe/her
TL+ Member
Areith
Profile Joined May 2012
Germany19 Posts
September 09 2012 05:04 GMT
#39
no doodads?
:)
ArcticRaven
Profile Joined August 2011
France1406 Posts
September 09 2012 09:15 GMT
#40
Doodads are for weaklings.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
00:00
TLMC #22: Map Judging #1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 137
ROOTCatZ 92
StarCraft: Brood War
Sea 5982
GuemChi 4728
Snow 183
Tasteless 178
Leta 165
sSak 45
soO 27
Noble 12
ajuk12(nOOB) 12
Sacsri 10
[ Show more ]
Icarus 7
League of Legends
JimRising 712
Counter-Strike
Coldzera 1579
Stewie2K1131
m0e_tv428
Super Smash Bros
C9.Mang0342
Mew2King92
Other Games
summit1g10609
NeuroSwarm96
Organizations
Other Games
gamesdonequick1106
BasetradeTV227
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush971
• Lourlo956
• Stunt510
Upcoming Events
Sparkling Tuna Cup
4h 38m
PiGosaur Cup
18h 38m
Replay Cast
1d 3h
Kung Fu Cup
1d 6h
Replay Cast
1d 18h
The PondCast
2 days
CranKy Ducklings
2 days
WardiTV Team League
3 days
Replay Cast
3 days
CranKy Ducklings
4 days
[ Show More ]
WardiTV Team League
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.