• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:17
CET 15:17
KST 23:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation4Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1415 users

[M] (2) Azura Bridge - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 All
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
Last Edited: 2012-05-12 20:40:52
May 12 2012 20:40 GMT
#41
i dont see why its difficult for protoss to expand


Walling against nexus makes you much more vunerable than otherwise in every way, one could argue superfast lair for creep drop and spine crawlers is a hard counter.

If you deny scouting and do it outside of his vision range he will die as you move finished spine crawlers a few meters onto new creep in range of his nexus and he has no time to prepare, if you do it right in his face i still dont know of a consistently good response to it. A void ray as fast as possible will not be enough to prevent nexus loss

"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2012-05-12 22:07:39
May 12 2012 22:06 GMT
#42
On May 13 2012 05:40 Cyro wrote:
Show nested quote +
i dont see why its difficult for protoss to expand


Walling against nexus makes you much more vunerable than otherwise in every way, one could argue superfast lair for creep drop and spine crawlers is a hard counter.

If you deny scouting and do it outside of his vision range he will die as you move finished spine crawlers a few meters onto new creep in range of his nexus and he has no time to prepare, if you do it right in his face i still dont know of a consistently good response to it. A void ray as fast as possible will not be enough to prevent nexus loss


walling against the nexus is something many protoss progamers prefer on maps like antiga where they can just as well wall by the large ramp.
the distance (for roaches) is a lot longer, the ramp is not as wide aswell as has rocks in it and the minerals are placed in better positions to defend by your nexus and theres even no space to run completely behind the minerals into the main base which works both on dual sight, antiga and metal.

there are alot of things that make walling by the nexus easier to defend than most maps. and walling by the ramp should be possible, im not sure if its easier or harder. id imagine it just being different

please dont turn down the map because you feel specific strategy is strong. thoughts like this must be avoided and thought through to some extents else we wouldnt see new ideas in maps.
point is, dont jump to conclusions on your own theories just point them out and we can discuss if its an issue.
2raxing for example was something that would be sick strong and i realized that about 1 hour later after publishing this map and that should be fixed now. but ffe makes perfect sense in my head so i feel i have to convince you the same because i really wish people didnt see that as an issue

but please keep the feedback coming if you got any concerns like the ffe and ill explain my thoughts on it
Progamerpls no copy pasterino
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
May 13 2012 00:39 GMT
#43
On May 13 2012 07:06 MorroW wrote:
Show nested quote +
On May 13 2012 05:40 Cyro wrote:
i dont see why its difficult for protoss to expand


Walling against nexus makes you much more vunerable than otherwise in every way, one could argue superfast lair for creep drop and spine crawlers is a hard counter.

If you deny scouting and do it outside of his vision range he will die as you move finished spine crawlers a few meters onto new creep in range of his nexus and he has no time to prepare, if you do it right in his face i still dont know of a consistently good response to it. A void ray as fast as possible will not be enough to prevent nexus loss


walling against the nexus is something many protoss progamers prefer on maps like antiga where they can just as well wall by the large ramp.
the distance (for roaches) is a lot longer, the ramp is not as wide aswell as has rocks in it and the minerals are placed in better positions to defend by your nexus and theres even no space to run completely behind the minerals into the main base which works both on dual sight, antiga and metal.

there are alot of things that make walling by the nexus easier to defend than most maps. and walling by the ramp should be possible, im not sure if its easier or harder. id imagine it just being different

please dont turn down the map because you feel specific strategy is strong. thoughts like this must be avoided and thought through to some extents else we wouldnt see new ideas in maps.
point is, dont jump to conclusions on your own theories just point them out and we can discuss if its an issue.
2raxing for example was something that would be sick strong and i realized that about 1 hour later after publishing this map and that should be fixed now. but ffe makes perfect sense in my head so i feel i have to convince you the same because i really wish people didnt see that as an issue

but please keep the feedback coming if you got any concerns like the ffe and ill explain my thoughts on it



Thanks for the reply, i guess it could work.. Can you complete a wall from the bottom of the ramp with forge/gateway into your nexus like you can on Antiga though? It seems like that would affect balance a lot. On antiga you can scout cross on tournament maps and 15nex/forge and then place a single cannon that will defend the nexus from melee attacks from any side while protecting your forge/gate/ramp which makes the initial 4-6 lings much less of a problem. Nothing sucks more than having the first 6-8 lings get into your main somehow and having no way to kill them until a minute or so after your cyber core completes
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
DoA
Profile Blog Joined October 2010
Korea (South)599 Posts
May 14 2012 21:25 GMT
#44
Doing a show about this map tomorrow at 2pm PST on ign.com/ipl.

Going to look at the map features in-depth and then watch GoSu.Pokebunny play live on the map vs either another pro or maybe even some fans.

I also uploaded this map on NA for MorroW. Search for "Azura Bridge"
I cast, therefore I am.
moskonia
Profile Joined January 2011
Israel1448 Posts
May 15 2012 00:35 GMT
#45
This maps looks very awesome since it is so unique, I just love originality I don't think the backdoor will pose much problems since only one unit can pass at a time, making runbys pretty slow and give time for defending. The only change I would do is to make it possible for a Zerg to block it off without needing to put down a creep tumor so defending all ins will be easier

What I would love is replays on this map, especially of you against other pros or actually against anyone so we can judge balance better without people playing it you can't tell if it is balanced
SpecFire
Profile Joined December 2010
United States1681 Posts
Last Edited: 2012-05-15 01:38:47
May 15 2012 01:38 GMT
#46
Not sure why Marauder and Viking land form can pass through "small" choke. arent viking, marauder and stalker all same size?

Other than that, looks like a great map. Just worried about AI bugging out, splitting armies unintentionally
•|SlayerS_MMA| • Ryung • Fin • Puzzle •
SpecFire
Profile Joined December 2010
United States1681 Posts
May 15 2012 01:40 GMT
#47
On May 15 2012 06:25 DoA wrote:
Doing a show about this map tomorrow at 2pm PST on ign.com/ipl.

Going to look at the map features in-depth and then watch GoSu.Pokebunny play live on the map vs either another pro or maybe even some fans.

I also uploaded this map on NA for MorroW. Search for "Azura Bridge"


Thanks Doa! You're the best

sry dub post
•|SlayerS_MMA| • Ryung • Fin • Puzzle •
WhalesFromSpace
Profile Joined March 2012
390 Posts
May 17 2012 19:02 GMT
#48
Hi MorroW; may I use your map in my independent tournament?
Here is the link: http://www.teamliquid.net/forum/viewmessage.php?topic_id=334263
Nihility
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 17 2012 19:13 GMT
#49
On May 18 2012 04:02 WhalesFromSpace wrote:
Hi MorroW; may I use your map in my independent tournament?
Here is the link: http://www.teamliquid.net/forum/viewmessage.php?topic_id=334263

ye go ahead man !
Progamerpls no copy pasterino
WhalesFromSpace
Profile Joined March 2012
390 Posts
May 17 2012 19:17 GMT
#50
On May 18 2012 04:13 MorroW wrote:
Show nested quote +
On May 18 2012 04:02 WhalesFromSpace wrote:
Hi MorroW; may I use your map in my independent tournament?
Here is the link: http://www.teamliquid.net/forum/viewmessage.php?topic_id=334263

ye go ahead man !

Wow you reply so fast thx
Nihility
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
12:00
2025 Monthly #3: Day 1
ByuN vs ShoWTimELIVE!
RotterdaM533
TKL 185
Rex141
IntoTheiNu 100
SteadfastSC99
Liquipedia
OSC
11:30
Mid Season Playoffs
Cure vs SpiritLIVE!
Krystianer vs Percival
WardiTV468
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 533
Reynor 402
TKL 185
Rex 141
SteadfastSC 99
StarCraft: Brood War
Calm 4085
Bisu 3024
Rain 2842
Hyuk 1928
Horang2 1276
Flash 660
Soma 525
Stork 419
Rush 272
Backho 224
[ Show more ]
Soulkey 114
JulyZerg 85
Barracks 67
hero 46
sSak 33
Aegong 29
sas.Sziky 29
zelot 26
Killer 24
Terrorterran 18
Noble 11
Rock 9
Dota 2
Gorgc2346
qojqva1615
Dendi1230
XcaliburYe141
BananaSlamJamma82
Counter-Strike
olofmeister872
allub142
Super Smash Bros
Mew2King136
Other Games
B2W.Neo1006
hiko452
DeMusliM385
Pyrionflax252
Hui .191
Fuzer 173
Sick150
QueenE42
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2520
• WagamamaTV408
League of Legends
• Nemesis2423
• TFBlade843
Upcoming Events
Tenacious Turtle Tussle
8h 43m
The PondCast
19h 43m
RSL Revival
19h 43m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
21h 43m
WardiTV Korean Royale
21h 43m
PiGosaur Monday
1d 10h
RSL Revival
1d 19h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 21h
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.