• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:42
CEST 03:42
KST 10:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE11Weekly Cups (July 20-26): Early returns on 5.0.16b7IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"8ZeroSpace Early Access is Now Live!41
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Terran or Protoss Weekly Cups (July 20-26): Early returns on 5.0.16b
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
screpdb: new Starcraft reporting tool BW General Discussion ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Path of Exile Nintendo Switch Thread ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11802 users

[M] (2) Azura Bridge - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
Chicane
Profile Joined November 2010
United States7875 Posts
May 12 2012 03:15 GMT
#21
A pro player making a map? Awesome. I hope this gets tried out by other pros one way or another.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
May 12 2012 03:25 GMT
#22
On May 12 2012 11:11 Kennigit wrote:
Show nested quote +
On May 12 2012 10:07 Azaryah wrote:
Morrow how are you so good at map making?

Playing a game at a professional level tends to make you better at things like casting, map design and analysis.


But pro gamers don't yell enough. They are obviously bad casters.
dsousa
Profile Joined October 2011
United States1363 Posts
Last Edited: 2012-05-12 04:07:23
May 12 2012 04:01 GMT
#23
I think its a great map.

My first instinct would be to say remove some of the stuff in the very middle, make that space more open.

but after looking closer I can see that the spaces to the north and south of the middle xel'naga does make 2 very large open spaces.

I like it because it has some vast openness.

Let the zerglings run freely at least one spot on the map.

magicturtle
Profile Joined June 2011
United States35 Posts
May 12 2012 04:06 GMT
#24
There should be 500 hp mini rocks blocking the tiny passage into natural, too favored for ling runbys early on, and makes it much more difficult to expand as protoss
Oerbaa
Profile Joined October 2011
Scotland184 Posts
May 12 2012 04:09 GMT
#25
Weird map, in a good way though, gunna try it out in some customs tomorrow
I came here to kick as and drink milk, and ive finished my milk
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 12 2012 05:01 GMT
#26
The 12 and 6 bases seem like a concession to the need for more than 4.5 bases per side, but they are just appendages hanging off an otherwise cohesive layout. I would really rather that the 4th base (not the 1/2 base) be rearranged to fill out more of the space in the corner, possibly by moving all that air space in towards the center of the map and relocating the 4th base to a more external location (in the corner). This would free up more space for the 5th base to be more than just a cul-de-sac, which along with the need for map control to defend it makes it almost a winner's base.

Other than that, nice job creating something that uses a cool oldschool concept in a way that actually integrates it with the play of the map. ^^
Comprehensive strategic intention: DNE
Yaki
Profile Joined April 2011
France4234 Posts
May 12 2012 05:10 GMT
#27
thanks morrow you're so skilled
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
May 12 2012 05:28 GMT
#28
Seems like a good map for Terran, the Third looks easy to take. Godd job!
Bomber & Jaedong & FlaSh & SNSD <3
Linog[e]
Profile Joined April 2012
59 Posts
May 12 2012 07:43 GMT
#29
Blizzard pls just hire this guy
'Now you’re in the world of the wolves And we welcome all you sheep'
TheDougler
Profile Joined April 2010
Canada8313 Posts
May 12 2012 07:48 GMT
#30
Really like it. Don't know how it plays out... Seems like a narrow area that allows marines and not stuff that beats marines is really good for marines until siege mode is up, and then you need vision of that area though I could be misunderstanding it. By that same token though, forcefields seem really good there so I would only foresee a problem in early TvT and possibly ZvT... And maybe TvP or ZvP. But I'd have to see a game or two on it before being able to say that so all in all, love the looks of this very unique map.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
How2getMaster
Profile Joined August 2011
Germany124 Posts
Last Edited: 2012-05-12 07:54:50
May 12 2012 07:54 GMT
#31
I just played it and every unit was able to go through the backdoor entrance O_o
+ Show Spoiler +
[image loading]

Uploaded with ImageShack.us


Greetings.
DiamondToss looking for a team :)
Kompicek
Profile Joined May 2008
Czech Republic245 Posts
May 12 2012 10:10 GMT
#32
I hope this map will be implemented in some tourneys, good job morrow!
callebo
Profile Joined April 2011
Sweden6 Posts
May 12 2012 10:30 GMT
#33
Wow, more pro-players need to try map-making. Love it.
Concerned how easy it would be for zergling runbys. Can't really see a path for opponent to push without leaving their bases vulnurebale, but I like it! Maps need to have more variety!
Spawn more udderloaves
Giga
Profile Blog Joined August 2011
United Kingdom114 Posts
May 12 2012 10:37 GMT
#34
What is the deal with tanks just across that little bridge? Are they able to hit your natural, cause stuff like that is annoying as shit
은하
-Kira
Profile Blog Joined March 2012
352 Posts
May 12 2012 11:11 GMT
#35
If the dead space behind bases is exactly like on the image, than it's great, you shouldn't be able to go around 3rd with drop, cause it's pretty far away to defend, but on the picture seems very good. Would play.
Ripeace
Profile Joined January 2012
34 Posts
May 12 2012 12:48 GMT
#36
I guess if you didn't play it there are a lot of things to check, but I love it, nice job.
yousaba
Profile Joined January 2011
Sweden55 Posts
May 12 2012 13:38 GMT
#37
morrow play a game against someone on it and upload a replay
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 12 2012 18:29 GMT
#38
On May 12 2012 16:54 How2getMaster wrote:
I just played it and every unit was able to go through the backdoor entrance O_o
+ Show Spoiler +
[image loading]

Uploaded with ImageShack.us


Greetings.

thanks it was working before but i probably screwed it up along the way. shouldnt be too hard to fix

On May 12 2012 19:30 callebo wrote:
Wow, more pro-players need to try map-making. Love it.
Concerned how easy it would be for zergling runbys. Can't really see a path for opponent to push without leaving their bases vulnurebale, but I like it! Maps need to have more variety!

again, 1 supply depot or 1 pylon can clog it off and only 1 zergling would be able to attack
Progamerpls no copy pasterino
PolskaGora
Profile Joined May 2011
United States547 Posts
May 12 2012 19:30 GMT
#39
Although I think that this could potentially work out to be a great tournament map, I don't see this map on ladder, at least not without Blizzard adding rocks, since that mini-choke in ZvZ would be devastating. You can't block it off so there's no stopping ling runbys or ninja banelings. Normally such banelings wouldn't be a problem in high level play since the players usually have great minimap awareness, hence why I think this concept can work in a tournament setting, but anyone below masters would have a real tough time with it.
Tracking treasure down
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2012-05-12 19:40:10
May 12 2012 19:33 GMT
#40
On May 13 2012 04:30 PolskaGora wrote:
Although I think that this could potentially work out to be a great tournament map, I don't see this map on ladder, at least not without Blizzard adding rocks, since that mini-choke in ZvZ would be devastating. You can't block it off so there's no stopping ling runbys or ninja banelings. Normally such banelings wouldn't be a problem in high level play since the players usually have great minimap awareness, hence why I think this concept can work in a tournament setting, but anyone below masters would have a real tough time with it.

you can block it off
[image loading]



On May 12 2012 13:06 magicturtle wrote:
There should be 500 hp mini rocks blocking the tiny passage into natural, too favored for ling runbys early on, and makes it much more difficult to expand as protoss

the whole point of that passage is that it should be used in the early stages before too large armies grow

i dont see why its difficult for protoss to expand

by the way thanks so much for all the feedback so far, its been flowing on much more than i expected
Progamerpls no copy pasterino
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE193
StarCraft: Brood War
GuemChi 6440
firebathero 646
Artosis 617
Terrorterran 11
ajuk12(nOOB) 7
Dota 2
monkeys_forever211
NeuroSwarm166
League of Legends
Doublelift4324
JimRising 567
Counter-Strike
summit1g8002
taco 292
minikerr35
Super Smash Bros
C9.Mang0178
Other Games
PiGStarcraft681
XaKoH 241
Maynarde133
Livibee88
Organizations
Other Games
gamesdonequick1144
BasetradeTV117
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH204
• Hupsaiya 116
• poizon28 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
7h 18m
CrankTV Team League
9h 18m
OSC
11h 18m
OSC
15h 48m
Replay Cast
22h 18m
Escore
1d 8h
CrankTV Team League
1d 9h
OSC
1d 20h
Replay Cast
1d 22h
Afreeca Starleague
2 days
[ Show More ]
RSL Revival
2 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
2 days
Afreeca Starleague
3 days
RSL Revival
3 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
PiGosaur Cup
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-29
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.