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[A] Starbow - Page 185

Forum Index > SC2 Maps & Custom Games
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Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
December 25 2012 11:28 GMT
#3681
Well I meant in general, how would he plan to watch streams in that situation. I just watched the past broadcast with 2 games and then chess (skipped the chess).
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
December 25 2012 14:39 GMT
#3682
New Starbow Tester loaded. Fixed param/value bug. Try if it creates problems. I did not remove Nullifier and voidray, waiting for scouts and new robo caster.
Zain3
Profile Joined September 2012
Sweden45 Posts
December 25 2012 21:16 GMT
#3683
well.. i have been with my parents all the weekend and been replying and watching streams all day long..
(yeah my parents house sucks when 4brothers are overseas)

well, my phone has this thing called internet :D

anyway sry for missing the stream laertes put it up anytime you feel like it so i can watch again..
anyone else has a stream up for watching?

i believe Kabel is on vacation so there will be no patching and stuff..
i would really like to see somethng done for zergs..
This is stupid!
Danko__
Profile Joined January 2012
Poland429 Posts
December 25 2012 21:54 GMT
#3684
Something done for zergs? Buffed? Nerfed?
Zain3
Profile Joined September 2012
Sweden45 Posts
December 25 2012 21:57 GMT
#3685
there's something.. i just cant put my fingers on it..
This is stupid!
Young Terran
Profile Joined April 2012
United Kingdom265 Posts
Last Edited: 2012-12-28 01:03:18
December 28 2012 00:56 GMT
#3686
i cant find this mod on EU where is it?
my bad found it was looking in custom games section since sc2bw was there
Traceback
Profile Joined October 2010
United States469 Posts
December 28 2012 07:03 GMT
#3687
On December 28 2012 09:56 Young Terran wrote:
i cant find this mod on EU where is it?
my bad found it was looking in custom games section since sc2bw was there

Search "starbow" in the arcade.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
December 28 2012 10:16 GMT
#3688
Kabel will probably make a post when he returns about carrier / corruptor / golaith & viking balance. I'm just saying it needs to be looked into.

Another thing that has been mentioned in the past. Would be nice if the gateway to warpgate animation was a lot shorter since the cooldown is so long and sometimes you want to unmake your warpgates for more effective production.
aka KanBan85. Working on Starbow.
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
December 28 2012 13:12 GMT
#3689
On December 28 2012 19:16 Xiphias wrote:
Kabel will probably make a post when he returns about carrier / corruptor / golaith & viking balance. I'm just saying it needs to be looked into.

Another thing that has been mentioned in the past. Would be nice if the gateway to warpgate animation was a lot shorter since the cooldown is so long and sometimes you want to unmake your warpgates for more effective production.


Viking is good. Goliath there is a bug in the attack anti air (the simplest solution, give attack anti-aircraft of the thor at goliath. Through upgrades, acquires range and splash damage). Carrier is fine if the goliath has the attack of the thor (thor attack kill interceptors). Corruptor, increase the damage of attack of this unit (currently are too few). I asked kabel, for more than once, to reduce the time of transformations of the portals. Because unlike sc2, on starbow there are times when you need warpgate or gateway.

Remember 1 thor costs more than 2 goliath.
Danko__
Profile Joined January 2012
Poland429 Posts
December 28 2012 14:02 GMT
#3690
Goliath shouldnt be able to kill interceptors and kill carriers. Whole beauty of goliath/carriers fights was related to that how effective they were vs carrier and ineffective vs interceptors.
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
December 28 2012 15:46 GMT
#3691
On December 28 2012 23:02 Danko__ wrote:
Goliath shouldnt be able to kill interceptors and kill carriers. Whole beauty of goliath/carriers fights was related to that how effective they were vs carrier and ineffective vs interceptors.

I discussed a lot with kabel on goliath and viking. We arrived at a verdict: viking is great news for starcraft 2, which plays the role of anti armored very effectively. This task overlaps with goliath, then the goliath becomes a antilight air units with splash damage. In this way, bio and mech have strong units which counter light air units. Viking will support against armored units. All this due to the failure of the old viking (valkyrie). So it's not like goliath of bw, a unit effective against armored units, but strong against light units.To avoid confusion, when starbow is complete, this it will be written on the front page.
Danko__
Profile Joined January 2012
Poland429 Posts
December 28 2012 16:02 GMT
#3692
I dont like vikings at all >.> I dont like using them, i dont like playing against them and with current stats they are like wraths with better range and no AtG attack. Also, goliaths with AoE vs air is gonna kill viability of mutas in this mu completly.
Azelja
Profile Joined May 2011
Japan762 Posts
December 28 2012 16:18 GMT
#3693
Isn't the reason that the goliath is back in that we (some of us + me) didn't like the thor as a substitute? I seem to recall that.
Danko__
Profile Joined January 2012
Poland429 Posts
December 28 2012 16:52 GMT
#3694
Thor big, slow, unmicroable. His cost and quantity of them is not allowing you to spread them effectively and provide protection to bigger area. His speed and stats promote deathball play. Smaller,weaker and faster units are more interesting.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2012-12-29 11:57:30
December 29 2012 10:12 GMT
#3695
^With the exception of powerful, awkward, slow and wonderful units such a Reavers that, for the most part, require a dropship-type unit to carry them around.

On December 28 2012 22:12 JohnnyZerg wrote:
Viking is good. Goliath there is a bug in the attack anti air (the simplest solution, give attack anti-aircraft of the thor at goliath. Through upgrades, acquires range and splash damage). Carrier is fine if the goliath has the attack of the thor (thor attack kill interceptors). Corruptor, increase the damage of attack of this unit (currently are too few).

Hooray! I will always be in favour of a corruptor buff!
Obviously we aren't using colossi (unless they've been patched into it since I last played), but the fact is that, vikings with their range, can easily hit from out of it and for a lot of purposes are at least as 'survivable' as corruptors while dealing 10-14 DPS instead of 7.37-10.53 DPS, where the larger corruptor damage is only vs massive instead of light/armoured/mechanical/biological anyway!
Buff! Buff! Buff! I always thought something like 19 base and 24 vs massive was ideal or else 24 and about 30 vs massive but make it 3 supply and more durable.
I think the last Starbow version I played had devourer versons of corruptors though, which were more durable and stronger too perhaps, so I'm not sure how buffing Starbow corruptors will compare to buffing SC2 corruptors (or exactly how ☆B corruptors are unbuffed).

(Blizztard have %$@!ed me over with locking my account from installing the OS and programs to a new SSD, with their retard support system not working and phones being offline right now, for holidays, I suppose, so I can't test it until that eventually gets sorted out.)

EDIT: Actually, could anyone tell me what the current Swarm Guardian is like? Does it still have Frenzy or did you end up ditching that? Does it still have Dark Swarm or did you ditch the SG and replace it with something else?
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
December 29 2012 12:28 GMT
#3696
corruptor is the mutation of mutalisk (As bw devourer), should counteract light units (thanks to good amount of armor and hp) and massive units, weak against armored units as scout (added in a future patch) and viking.
Swarm guardian has 3 Ability:
Dark swarm: as in bw, but 10 duration
frenzy: affect all biological units (including enemy), increases by 20% the speed of attacci and movement, but the unit suffers, suffers 20% additional damage.
consume: as in bw, but give 30 energy instead of 50.
Young Terran
Profile Joined April 2012
United Kingdom265 Posts
December 29 2012 13:08 GMT
#3697
is this mod basically just for fun? because i know blizzard wont implement any of this even though it would make me the happiest man alive if they did but i cant see them implementing any of this people say "blizzard is listening" i don't think so :/, So i was wondering where the longevity of this mod is going.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
December 29 2012 15:00 GMT
#3698
^Fun and satisfaction, I would say, but the more people that like it, the more exposure it gets and if it ever became popular enough, tournaments with prizes could exist (including map-making for Starbow, I imagine), but that is, of course, a far-off dream that we probably all think is unlikely to be fulfilled.
Longevity: Peace of mind that we have control over something at least! >:D

Frenzy sounds interesting but I wonder if the penalty is too much. Maybe 25% of each would be better (as a pure, theorycrafting guess!). Keep in mind that in a way, two bonuses multiply to combat the increase in damage taken from 120% to 125%, because it's both 125% attack damage and speed against only damage taken (rather than also taking damage faster ).
If DS still uses 100 energy and SGs cost at least 150 gas, then it would surprise me that 10 game seconds was enough seeing as it used to be 60. o_O Consume weakened too.
Sounds interesting! Thanks for the information. Do you recall the Devourer damage? I thought (when last I checked) they dealt more than the BW damage.
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Danko__
Profile Joined January 2012
Poland429 Posts
December 29 2012 15:31 GMT
#3699
I dont want sc2 to change into starbow. For me would be enough if starbow will be big enough so there is always player ready to play with you at your level whenever you want to play + decently sized active community.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
December 29 2012 15:32 GMT
#3700
On December 29 2012 22:08 Young Terran wrote:
is this mod basically just for fun? because i know blizzard wont implement any of this even though it would make me the happiest man alive if they did but i cant see them implementing any of this people say "blizzard is listening" i don't think so :/, So i was wondering where the longevity of this mod is going.


Don't think we are trying to change blizzard... But it would be awesome if a lot of people started playing it once it is out of beta mode.
aka KanBan85. Working on Starbow.
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