[A] Starbow - Page 185
Forum Index > SC2 Maps & Custom Games |
Fuchsteufelswild
Australia2028 Posts
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JohnnyZerg
Italy378 Posts
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Zain3
Sweden45 Posts
(yeah my parents house sucks when 4brothers are overseas) well, my phone has this thing called internet :D anyway sry for missing the stream laertes put it up anytime you feel like it so i can watch again.. anyone else has a stream up for watching? i believe Kabel is on vacation so there will be no patching and stuff.. i would really like to see somethng done for zergs.. | ||
Danko__
Poland429 Posts
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Zain3
Sweden45 Posts
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Young Terran
United Kingdom265 Posts
my bad found it was looking in custom games section since sc2bw was there | ||
Traceback
United States469 Posts
On December 28 2012 09:56 Young Terran wrote: i cant find this mod on EU where is it? my bad found it was looking in custom games section since sc2bw was there Search "starbow" in the arcade. | ||
Xiphias
Norway2223 Posts
Another thing that has been mentioned in the past. Would be nice if the gateway to warpgate animation was a lot shorter since the cooldown is so long and sometimes you want to unmake your warpgates for more effective production. | ||
JohnnyZerg
Italy378 Posts
On December 28 2012 19:16 Xiphias wrote: Kabel will probably make a post when he returns about carrier / corruptor / golaith & viking balance. I'm just saying it needs to be looked into. Another thing that has been mentioned in the past. Would be nice if the gateway to warpgate animation was a lot shorter since the cooldown is so long and sometimes you want to unmake your warpgates for more effective production. Viking is good. Goliath there is a bug in the attack anti air (the simplest solution, give attack anti-aircraft of the thor at goliath. Through upgrades, acquires range and splash damage). Carrier is fine if the goliath has the attack of the thor (thor attack kill interceptors). Corruptor, increase the damage of attack of this unit (currently are too few). I asked kabel, for more than once, to reduce the time of transformations of the portals. Because unlike sc2, on starbow there are times when you need warpgate or gateway. Remember 1 thor costs more than 2 goliath. | ||
Danko__
Poland429 Posts
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JohnnyZerg
Italy378 Posts
On December 28 2012 23:02 Danko__ wrote: Goliath shouldnt be able to kill interceptors and kill carriers. Whole beauty of goliath/carriers fights was related to that how effective they were vs carrier and ineffective vs interceptors. I discussed a lot with kabel on goliath and viking. We arrived at a verdict: viking is great news for starcraft 2, which plays the role of anti armored very effectively. This task overlaps with goliath, then the goliath becomes a antilight air units with splash damage. In this way, bio and mech have strong units which counter light air units. Viking will support against armored units. All this due to the failure of the old viking (valkyrie). So it's not like goliath of bw, a unit effective against armored units, but strong against light units.To avoid confusion, when starbow is complete, this it will be written on the front page. | ||
Danko__
Poland429 Posts
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Azelja
Japan762 Posts
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Danko__
Poland429 Posts
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Fuchsteufelswild
Australia2028 Posts
![]() On December 28 2012 22:12 JohnnyZerg wrote: Viking is good. Goliath there is a bug in the attack anti air (the simplest solution, give attack anti-aircraft of the thor at goliath. Through upgrades, acquires range and splash damage). Carrier is fine if the goliath has the attack of the thor (thor attack kill interceptors). Corruptor, increase the damage of attack of this unit (currently are too few). Hooray! I will always be in favour of a corruptor buff! Obviously we aren't using colossi (unless they've been patched into it since I last played), but the fact is that, vikings with their range, can easily hit from out of it and for a lot of purposes are at least as 'survivable' as corruptors while dealing 10-14 DPS instead of 7.37-10.53 DPS, where the larger corruptor damage is only vs massive instead of light/armoured/mechanical/biological anyway! Buff! Buff! Buff! I always thought something like 19 base and 24 vs massive was ideal or else 24 and about 30 vs massive but make it 3 supply and more durable. I think the last Starbow version I played had devourer versons of corruptors though, which were more durable and stronger too perhaps, so I'm not sure how buffing Starbow corruptors will compare to buffing SC2 corruptors (or exactly how ☆B corruptors are unbuffed). (Blizztard have %$@!ed me over with locking my account from installing the OS and programs to a new SSD, with their retard support system not working and phones being offline right now, for holidays, I suppose, so I can't test it until that eventually gets sorted out.) EDIT: Actually, could anyone tell me what the current Swarm Guardian is like? Does it still have Frenzy or did you end up ditching that? Does it still have Dark Swarm or did you ditch the SG and replace it with something else? | ||
JohnnyZerg
Italy378 Posts
Swarm guardian has 3 Ability: Dark swarm: as in bw, but 10 duration frenzy: affect all biological units (including enemy), increases by 20% the speed of attacci and movement, but the unit suffers, suffers 20% additional damage. consume: as in bw, but give 30 energy instead of 50. | ||
Young Terran
United Kingdom265 Posts
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Fuchsteufelswild
Australia2028 Posts
Longevity: Peace of mind that we have control over something at least! >:D Frenzy sounds interesting but I wonder if the penalty is too much. Maybe 25% of each would be better (as a pure, theorycrafting guess!). Keep in mind that in a way, two bonuses multiply to combat the increase in damage taken from 120% to 125%, because it's both 125% attack damage and speed against only damage taken (rather than also taking damage faster ![]() If DS still uses 100 energy and SGs cost at least 150 gas, then it would surprise me that 10 game seconds was enough seeing as it used to be 60. o_O Consume weakened too. Sounds interesting! Thanks for the information. Do you recall the Devourer damage? I thought (when last I checked) they dealt more than the BW damage. | ||
Danko__
Poland429 Posts
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Xiphias
Norway2223 Posts
On December 29 2012 22:08 Young Terran wrote: is this mod basically just for fun? because i know blizzard wont implement any of this even though it would make me the happiest man alive if they did but i cant see them implementing any of this people say "blizzard is listening" i don't think so :/, So i was wondering where the longevity of this mod is going. Don't think we are trying to change blizzard... But it would be awesome if a lot of people started playing it once it is out of beta mode. | ||
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