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[A] Starbow - Page 184

Forum Index > SC2 Maps & Custom Games
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Danko__
Profile Joined January 2012
Poland429 Posts
Last Edited: 2012-12-22 16:44:28
December 22 2012 16:41 GMT
#3661
Well.... if corruptors and viking/goliath gets a fix, do we need to do something with the carrier as well?


Yes. Right now they are ridiculous not cause there is no counter to them. Speed + dps is insane.

Also, i dont like current viki/goli at all. Goli vs armored and viki/valky vs light imho is better idea.

Corruptors shouldnt be there only as counter to carriers as well, i would prefer to see them as more versatile durable support unit.

And there is also PvP. Stalkers are bit better vs carriers now than they used to be few patches ago, but i dont think its possible to trade at least even close to efficient.

Hydra mainly should not have upgrades of life. I have suggested that the search for the hydra range, require lair. Speed ​​should not require lair.


But why hydra range on lair? Really why? Solution to hydra? Solution to what?

Im also not big fan of health upgrade for hydras tho.
SolidSMD
Profile Joined April 2011
Belgium408 Posts
December 22 2012 16:59 GMT
#3662
On December 23 2012 01:37 JohnnyZerg wrote:
Show nested quote +
On December 23 2012 00:25 SolidSMD wrote:
On December 23 2012 00:20 JohnnyZerg wrote:
A solution for hydra:
range +1 require lair
but this not enough. Increase speed Hydra is useless. Therefore propose to add the effects of the slowing down concusive (marauder weapon). But only affects light units
@ghost
http://www.teamliquid.net/forum/viewpost.php?post_id=17268529


lolwhat? no, just no.


Show nested quote +
On December 23 2012 00:59 Danko__ wrote:
A solution for hydra:


47.

I would appreciate serious answers, and the reason why it would be bad.


I would appreciate a well-reasoned argumentation as to why the hydra needs your fix.
What I think you mean is that speed-zealots perform well vs hydras? Now explain to me why this is such a big problem that you'd need to bring one of the worst WoLmechanics back into the game, it denies micro and makes fights more onesided, + every time you'd engage with zealot/archon in an unfavorable position, you're gonna lose a chunk of your army before you can retreat. Bad idea.
Working on Starbow!
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
Last Edited: 2012-12-22 18:30:15
December 22 2012 17:52 GMT
#3663
Hydra as it is now, is unusable. Does die easily by most of the units protoss. Zea vs hydra, who want them to do the micro zea? move and attack? Unfortunately zea are like zerglings, and you can not change their nature. The problem is that if hydra do are micro perdondo the same against zealot. Ht and reavers are good against the large amount of Hydras. We give at Hydra a way to win if properly used (but the victory is not safe). In this way, do you think two times before attacking, and prefer an alternative way (drop, blinkers in main, small harassment in third). Let's hear what you have to offer for hydra, since all my ideas are silly. Waiting for your alternative solution.

Nullifier is counter (Phase shield ability), counteracts all harmful effects at all units inside dome.
http://www.teamliquid.net/forum/viewpost.php?post_id=17206244
Could be modified so that it is not spammabile. The dome is built as does the sentry with guardian shield.

Ps: We must give at hydra a chance to be a micro unit.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
December 22 2012 18:19 GMT
#3664
Hydras are gret early game and zerg has a lot of options mid - and lategame. Don't see why we need hydras to beat speedlots when lurkers, banelings and mutas do that just fine.
aka KanBan85. Working on Starbow.
SolidSMD
Profile Joined April 2011
Belgium408 Posts
December 22 2012 18:32 GMT
#3665
like xiphias already said, I see no reason why mass hydra should have the potential to win mid/lategame. Lurker/hydra is strong enough without concussive, and if you really want slow on the zealots, you can add some infestors. What you're suggesting could break the early/midgame of pvz.
Working on Starbow!
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
December 22 2012 19:46 GMT
#3666
This hydra concursive, need to make the early game more interesting. Nullifier is the solution to not break the game, as well as add new strategies to the protoss, can be used to cancel the attack lurker utilizzado the special attack (passive ability), phase shield vs hydra concursive / (anti casting, attention can not use storm where phase shield was used) and use feedback vs caster. I do not think hydra concursive can break the game in mid game. If there are Infestor, Nullifier phase shield ability may be necessary. Remember that hydra can move (away from zea), while lurker can not.
However I was wrong, rather that these changes are not applied because they can break the game.
Traceback
Profile Joined October 2010
United States469 Posts
December 22 2012 20:59 GMT
#3667
The fact that hydra can eat a storm with 20+ hp left is kinda weird... Storm should eat through hydra.

I also agree that carriers don't really have a good counter, especially when used with the already incredibly strong zealot archon composition. Ghosts can help, but having to split up energy between lockdown and emp uses a ton of energy, and if you invest too much in ghosts, you end up now having enough gas in your army to deal with the archon + carrier DPS wise.

Lockdown is good, but if you don't have enough units to kill the carrier, doesn't matter that much. Gols don't really do good vs carriers since tanks aren't good enough to keep back a zealot archon army, so if you try to attack carriers with goliath, the carriers just kite gols all day until your tanks blow up your own gols or they die to zealots. This is very frustrating. Either gols should be able to keep carriers out of range of tanks or vikings shouldn't be so cost inefficient vs carriers.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2012-12-22 21:05:27
December 22 2012 21:04 GMT
#3668
New game:



Now, I tried to go poorer resolution to lessen the lag (and to have the same resolution on my PC as Starcraft), but all I got was a laggy game with too loud sc2 ingame sounds... Oh well, hope you enjoy anyhow.
aka KanBan85. Working on Starbow.
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
December 22 2012 21:36 GMT
#3669
Emp was shifted to the vessel, and a research at the tech lab.
SolidSMD
Profile Joined April 2011
Belgium408 Posts
December 22 2012 21:40 GMT
#3670
good stuff, keep it up!
Working on Starbow!
Kabel
Profile Joined September 2009
Sweden1746 Posts
Last Edited: 2012-12-23 12:50:04
December 23 2012 12:19 GMT
#3671
@Hydras

IF Hydras are too bad currently, I think one of the reasons can be the spawn rate of larvas. Zerg can not get enough production compared to Protoss. I have not been online for over a week, but at that time Protoss was often ahead a lot in supply. It seemed like Z had a hard time to keep up in army production. MAYBE can Zerg need 1 or 2 seconds faster spawn time on their larvas. IF the spawn time shall remain slow, to make each larva more important, then maybe the Hydra can need a slight buff.

Those of you who played lately, can anyone enlighten me about the state of Zerg compared to the other races?



@Carriers are Fleet beacon upgrades

Is it the DPS of carriers that is currently too good? Or the attack range? Speed?

I consider to replace the two Fleet beacon upgrades. They look like this:
- Increase speed for all Stargate units (I think its 10-20% increase)
- Increase attack range of all Stargate units by 1.

The problem is that speed Corsairs can not be catched by Scourges.

Any ideas of meaningful and useful upgrades to replace them with?


nice cast! (but bad play by me)
Creator of Starbow
JohnnyZerg
Profile Joined July 2012
Italy378 Posts
December 23 2012 13:51 GMT
#3672
On December 23 2012 21:19 Kabel wrote:
@Hydras

IF Hydras are too bad currently, I think one of the reasons can be the spawn rate of larvas. Zerg can not get enough production compared to Protoss. I have not been online for over a week, but at that time Protoss was often ahead a lot in supply. It seemed like Z had a hard time to keep up in army production. MAYBE can Zerg need 1 or 2 seconds faster spawn time on their larvas. IF the spawn time shall remain slow, to make each larva more important, then maybe the Hydra can need a slight buff.
nice cast! (but bad play by me)


My hatchery/lair/hive ideas could solve this solution, without breaking the game early.
http://www.teamliquid.net/forum/viewpost.php?post_id=17260725

Remember That the main effect is the armor, his health and regeneration of the lair/hive. To justify their cost is added to this slight bonus regeneration larvae. At the end lair increase of +11% rate of larvaes, +20% with spawn larvae(queen), while hive increase of +25% rate of larvaes, +50% with spawn larvae (queen). For larvae so it is always convenient to build a hatchey additional, rather than turning one into lair / hive. But for to defend an expansion, a lair / hive could be beneficial. Thx for reading.
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
December 23 2012 14:52 GMT
#3673
meh, i dont see a problem with hydras, just that they suck vs T, but you dont really need them vT anyway...... Also who am i to judge, my ZvT probably sits at an abysmal 30% winrate or so
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
Danko__
Profile Joined January 2012
Poland429 Posts
December 23 2012 17:17 GMT
#3674
Hydras are fine. Zerg beeing behind in suply is fine. Zerg units are just more suply efficient.
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
December 23 2012 17:42 GMT
#3675
If the upgrades for a unit is not provided with the building that grants the unit, it should always be a non-essential upgrade. Case in point - The Scout speed upgrade was essential to making it anything but a flying paperweight. On the other hand Stimpacks and Marine range may be critical, but not essential for Marines to work early on.

Upgrades should enhance a unit, not complete it, unless the building for the upgrade also provides the unit - See Dragoon range, Ghost academy and actually most Zerg upgrades.

Speed upgrade for a flyer is almost certainly a stupid upgrade, as the unit will either be too slow without speed (Scout) or too fast with speed (Corsair) due to air units not being affected by terrain.

Possible upgrades are:
Graviton beam upgrade (Upgrading the cooldown or duration might work well)
Basic upgrade for the new Protoss flyer (range, damage, health or some other stat that isn't speed)
Carrier essential upgrade (To slow down Carrier rushes in case they become a problem) such as interceptor speed or capacity.
Special ability for the new flyer (Something combat oriented like a stunning projectile or a shield draining shooting frenzy)
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Zain3
Profile Joined September 2012
Sweden45 Posts
December 23 2012 21:39 GMT
#3676
please could someone please stream if you're playing :D
there's no internet at my parents house and i feel like playing but i cant so i have to watch
This is stupid!
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
December 23 2012 23:00 GMT
#3677
--- Nuked ---
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
December 24 2012 00:01 GMT
#3678
--- Nuked ---
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
December 25 2012 10:58 GMT
#3679
On December 24 2012 06:39 Zain3 wrote:
please could someone please stream if you're playing :D
there's no internet at my parents house and i feel like playing but i cant so i have to watch

If there's no internet there, how can you watch a stream?
Do you have internet on your phone and you plan on watch it on that?
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
December 25 2012 11:05 GMT
#3680
--- Nuked ---
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