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Active: 1377 users

[MOD] save and load in multiplayer. - Page 2

Forum Index > SC2 Maps & Custom Games
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turtles
Profile Blog Joined August 2011
Australia360 Posts
January 06 2012 20:08 GMT
#21
I would love to try it , can i since im on the EU server ?


I don't have access to the EU server just SEA and NA. The version here is out of date as there have been some major improvements made but I have not uploaded yet as I am fixing a few small errors with the newer version. When it's done I will try and provide a link for downloading the maps for those not on SEA/NA
Fission
Profile Blog Joined August 2010
Canada1184 Posts
January 24 2012 06:40 GMT
#22
Hi turtles, when do you anticipate uploading the most recent version?
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
January 24 2012 06:55 GMT
#23
The ability to save a load games should be basic. The potential for learning would be AMAZING. Imagine how many things Day[9] could do on the daily if he could randomly pop in and show us how to fix what he criticizing.

Or, we could practice a late game battle with someone 100 times. Ahk... this feature is too good. It makes me sad Blizz probably wont implement it.
http://grooveshark.com/#/deltrus/music
turtles
Profile Blog Joined August 2011
Australia360 Posts
Last Edited: 2012-01-24 12:59:09
January 24 2012 10:03 GMT
#24
On January 24 2012 15:40 Fission wrote:
Hi turtles, when do you anticipate uploading the most recent version?



Hi guys!

I have just released the most recent version of the mod on both US and SEA servers. go to "create custom game" and type in "SALT", you should get a couple of maps.

So far I have released the mod in the following maps

ladder/tournament maps:
SALT Xel'naga Caverns
SALT Shattered temple
SALT Antiga Shipyards

GSL maps:
SALT Crevasse

a map of my own making (NOTE: not tested for balance, just something I made for fun):
SALT Bel'Shir swamp

I want to announce the MOD in the general chat ASAP but I want to first do one last test run.

I will be in the US chat channel "SALT" for the next few hours if anyone would be kind enough to give me a 5 minute test run. As I said before my username in game is "turtles" character code is 734.

EDIT: I just realized that it is about 5 AM in America *facepalm* so this is probably the WORST time to be expecting anyone to join me on the US server. I will try and organize a better time to playtest it.

Thanks for your patience guys
Turtles.
turtles
Profile Blog Joined August 2011
Australia360 Posts
January 24 2012 13:26 GMT
#25
Thankyou for your support everyone.

I got someone to help go through a few last things to make sure it works smoothly. Strangely enough everything went to plan.

I am going to create a post on the main SC2 page probably tomorrow letting people know about this mod and asking for player feedback.

Once again, thanks for the support.
Turtles.
Dauntless
Profile Joined May 2010
Norway548 Posts
January 24 2012 13:54 GMT
#26
I like turtles.
PM me if you need an uploader for EU.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Zeon0
Profile Joined September 2010
Austria2995 Posts
January 24 2012 16:30 GMT
#27
pls make this for Daybreak
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
turtles
Profile Blog Joined August 2011
Australia360 Posts
January 25 2012 01:52 GMT
#28
Map thread is up on the general discussion page

http://www.teamliquid.net/forum/viewmessage.php?topic_id=306069

If I could get the [WIP] tag removed from the title then I will keep this thread updated every now and again when I release patches and for discussion about it from a mappers perspective.
turtles
Profile Blog Joined August 2011
Australia360 Posts
February 09 2012 15:24 GMT
#29
A few major bug fixes since release.

The first post in the thread has been updated.

The bug with researches/upgrades not loading correctly has been fixed!
The UI is now a lot more clean and unobtrussive.
Unit orders targeting other units now load correctly. So things like target firing, feedback, sniping etcetc all work if you load the game back to when the orders were given.
The creep spread now loads to where it was previously.
Building morphs now work correctly.

Also can someone remove the [wip] tag that I placed in the thread title?
Atj
Profile Joined August 2011
Sweden17 Posts
February 13 2012 16:53 GMT
#30
I demand this for EU !
pAnatiC
Profile Joined November 2010
Germany123 Posts
February 13 2012 20:41 GMT
#31
Really need this on EU!
turtles
Profile Blog Joined August 2011
Australia360 Posts
February 14 2012 05:04 GMT
#32
Hello Europe!

I have someone I trust not to screw me over on EU. I want to fix up a few things first then email them to him so he can upload for me.

unfortunately I am very busy until next week so I won't have much time to work on it. But hopefully by late next week I can have an updated version on EU featuring lots of tournament maps.

It will also hopefully be uploaded to NA under the account of a player who I was very excited to hear had tried it out, liked it and emailed me to ask if I wanted help to promote it. Who that player is will have to remain a secret until then
pAnatiC
Profile Joined November 2010
Germany123 Posts
February 22 2012 21:40 GMT
#33
*bump*
Really looking forward to see this :D
mockturtle
Profile Blog Joined March 2011
United States220 Posts
February 24 2012 15:55 GMT
#34
bug: the larvae timer does not continue over

for example: if i have had two larvae for 10 seconds, then save, loading the game state will give me my third larvae 15sec from save point, not 5sec from save point.

this is rather inconsequential and maybe not fixable :o
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
February 25 2012 18:42 GMT
#35
I'd love to check out this mod, EU please!
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
turtles
Profile Blog Joined August 2011
Australia360 Posts
February 25 2012 19:11 GMT
#36
heh,

For once it's not my lazy backside which is holding things up

I have ported the mod to the following maps
+ Show Spoiler +
LADDER / TOURNAMENT:
Antiga Shipyard
Entombed Valley
Cloud Kingdom
Metalopolis
Shakuras Plateau
Shattered Temple
Tal'Darim Altar (version with rocks at 3rd. Wasn't sure which to use)

TOURNAMENT:
Dual Sight
Crevasse
Daybreak
Terminus

NOT IN COMPETITIVE USE:
Xel'naga Caverns
Bel'shir swamp (one of my own stupid untested maps)


and have emailed them to the guy who was going to be my uploader for EU... but his email account keeps bouncing emails with error messages and I can't get a hold of him. I have PMed him through teamliquid messages but haven't heard back. I'll give him a bit more time before looking for another potential uploader for the European region.

In the mean time I leave you with this clip just to be a tease



PS.
The person he is playing with clicks on the restart button near the end which restarts the whole map which is why husky gets confused.
turtles
Profile Blog Joined August 2011
Australia360 Posts
Last Edited: 2012-02-26 19:02:37
February 26 2012 19:00 GMT
#37
Good news!

SALT is now finally up and running on EU

instead of the 4 maps that there used to be there are now 13 maps
+ Show Spoiler +

LADDER / TOURNAMENT:
SALT Antiga Shipyard
SALT Entombed Valley
SALT Cloud Kingdom
SALT Metalopolis
SALT Shakuras Plateau
SALT Shattered Temple
SALT Tal'Darim Altar

TOURNAMENT:
SALT Dual Sight
SALT Crevasse
SALT Daybreak
SALT Terminus

NOT IN COMPETITIVE USE:
SALT Xel'naga Caverns
SALT Bel'shir swamp (one of my own maps, not balance tested)

on which SALT has been ported to which are all available on NA, EU and SEA*

On top of that I have edited the OP to reflect some other news items. usability is now greatly improved with control groups now recognized automatically, QXC has graciously offered to help host the maps to NA and SALT has been covered by H-to-the-usky-HUSKY (see OP for clip of a review of SALT on huskystarcraft)

I recently learned that if a game is private it does not count towards the amount of time played on a map. So if I could make a request, it would help out if games played on SALT were opened to the public even if it is a private game between you and a friend as this would help spread the visibility of this project.

Thank you for your time patience. Now get out there and "be a better gamer"
Turtles



*SEA will have to wait until after the new patch which occurs tomorrow
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
February 26 2012 20:33 GMT
#38
The mod is really cool, thanks for uploading!
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
dgwow
Profile Blog Joined December 2010
Canada1024 Posts
February 26 2012 21:14 GMT
#39
Does the save function work if someone is getting disconnected from the game? If so, having this function for tournament maps would be helpful if the players would have to replay the game otherwise.
Don't let those anti-cheese advocates tell you what to do. Rush to meet life head on!
turtles
Profile Blog Joined August 2011
Australia360 Posts
February 27 2012 04:37 GMT
#40
On February 27 2012 06:14 dgwow wrote:
Does the save function work if someone is getting disconnected from the game? If so, having this function for tournament maps would be helpful if the players would have to replay the game otherwise.


not at the moment. Origionally I was going to implement it by saving the file.

Blizzard allows custom maps to edit special "bank" files on a users computer. When SC2 was released the size limit on these files was about 30Kb but over time it has been dropped down to 8Kb maximum, so alas I think it will be impossible.

I have heard rumours that in HOTS you be able to rejoin a custom game after disconnecting. So if a person drops they could pause the game and that person could reconnect. Don't know how true those rumours will turn out to be.
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