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[MOD] save and load in multiplayer. - Page 5

Forum Index > SC2 Maps & Custom Games
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subtlerevolution
Profile Joined June 2014
France37 Posts
July 18 2014 09:27 GMT
#81
still and forever, turtles op unit
turtles
Profile Blog Joined August 2011
Australia360 Posts
July 20 2014 16:08 GMT
#82
upgrades and research was not properly being recognized on the build order and is fixed.

upgrades/researches were not restored properly when saving/loading. This is now fixed and it seems to be due to a bug Blizzard introduced sometime. Bad Blizzard, Bad!
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
July 20 2014 21:49 GMT
#83
Great, great work! Perfect to practice 6Pool and 7Pool and 10Pool and Immo-Sentrie-All-In and X and Y and ... and ... and ...

*NeoBlade goes on forever :-)*
http://youtube.com/NeoBladeSC2
turtles
Profile Blog Joined August 2011
Australia360 Posts
July 21 2014 01:23 GMT
#84
Thanks NeoBlade,

If you create a new build order in the editor, make sure to go into menu->build orders->select->export and msg me the string. That way I can include it for anyone else who plays and wants to train with that build.
turtles
Profile Blog Joined August 2011
Australia360 Posts
Last Edited: 2014-11-12 12:55:29
August 04 2014 04:42 GMT
#85
SALT 101

I'm getting a lot of new users who are unsure about what to do so I figured it was about time for an FAQ to help clear up some common questions which are popping up. So here are 10 questions which I've seen commonly.

[image loading]

Q1: What is this? I don't even

A: SALT is a tool for practicing starcraft 2. It has a build order tester which lets you practice builds and has the ability to save/load during the game to cut out time wasted and let you really focus on the areas you struggle with.

Q2:. I searched for SALT but could not find it. What gives?

A: SALT is an extension mod. Searching for them is a little different than searching for a normal custom game.
  1. Click on "custom games"
  2. Click on "browse maps"
  3. click which map you wish to play on
  4. click on "create with mod"
  5. search for SALT (or whatever extension mod you wish to play)


Q3: How do I start?

A: when you begin the game there will be a xel-naga tower and three icons at each spawn location. Each icon represents a race (Terran, Protoss and Zerg) Click on the racial icon you want to play. Click the xel-naga tower if you are random (spork). Doesn't matter if you clicked the wrong icon! don't leave the game just open the menu and click on the button which says restart and you can chose again.

Q5: Why does the AI just sit there not doing anything?

A: The Blizzard AI is designed to play normal maps and can't handle mods. It doesn't know what to do so it does nothing. This will not prevent you from focusing on your own play and excecution but it can also be good to practice under pressure sometimes.

When you want to go head to head with an opponent get a friend or training buddy and hop into the game together. Both of you will be able to practice your builds against eachother.

hint 1: Remember to save the game before each battle, that way you can load back to before the battle and practice your micro or see where you could have done better. Maybe even swap sides with your opponent (menu->swap) to experience the battle from your opponents perspective.

hint 2: I'm working on making my own AI project to win GSL and then some day take over the world enslaving mankind. But that won't be ready at least untill next year

Q4: where are all the build orders?

A: menu->build orders->select build order.

There are only two example builds per race to start with. I will be adding more as time goes on but you can make your own up using the editor. and then share them with other players online or in forums by using the import/export feature.

to import just go to menu->build orders->import and paste the string in there

go to menu->build orders->create new and give the build order a name and select which race it is for. Click next and there will be a bunch of buttons for units, buildings and upgrades as well as boxes to enter in times or supply. Enter in what time/supply you want each step and then click on the icon. So for a six pool the first step would be to enter the number 6 into supply and click on the spawning pool icon. When you are happy with your build be sure to export it and save it on your computer so you can skip this step next time. See question 7.

Editor hint 1: Don't put in small details like workers unless it's timing is integral to the build. Just put in all the important steps otherwise it will become cluttered

Editor hint 2: If you do not need to list a time or supply for a step then leave that field blank. You don't need to enter a value into these fields unless you want to.

Q5: How do I customize the look of my build order?

A: Open the menu. There will be two "options" buttons. the lower one will be for SALT options. Here you can customize almost everything about the build order display.

Q6: Do my custom hotkeys work with SALT?

Some features will not recognize your custom keybindings. If you don't use those features then don't worry about it.
  • Custom hotkeys for units/buildings
    The build order can display the hotkey for the next step in your build order to train people to use hotkeys. If you have custom hotkeys you will need to update SALT to have them display correctly. go into menu, there are two options buttons, click on the lower one. select the race. select the unit. Click on it's portrait and enter in what you wish displayed on the build order.

  • custom control group keybindings
    If you use customized keybindings for control groups 1-9 then saving/loading will not load your control groups correctly. Same as for the above instructions but click on control groups and set them up how you have them.

Q7: Help! My build orders disapeared

There is a Blizzard bug which means that no information can be saved in between sessions for extension mods. So that build order you made yesterday is gone. HOWEVER, you can work around that by exporting a build order and saving it on your computer for later use. Both in the build order editor or in the build order selection screen there is a button which says "export". Click on this and you will see a bunch of text. Double click to highlight the text and press ctrl-c to copy it to your computers clipboard. Then paste it using ctrl-p into a word document, forum post, email, skype chat... wherever. I personally use notepad to save a .txt file with build orders in it to my desktop.

When you start a new session all you have to do is copy that text and go into menu->build orders->import and paste it into the text box there. Don't forget that you can share the text with others to use as well.

Q8: Not all of the spawn locations appeared. Why are some missing?

You can still select from the available spawn locations, just not from the missing ones. This may happen in maps which were made by non-English speakers such as korean maps or Chinese maps. I will make sure that all spawn positions on all ladder maps are recognized. But there are too many maps for me to fix for each map. If you have a request for a map then drop me a PM. It will only take me about 10 minutes.

Q9: when I loaded the map units were not loaded correctly. I had workers not doing anything or other odd behaviour.

A: this is a known bug. I should have a patch out in the coming weeks. This happens sometimes when one or more players are zerg. For the moment the save/load feature should be considered unreliable for zerg players (sorry my swarm bretheran) but the restart feature works fine so they can still practice their build from the begining

Q10: What other features are there?

A: OK, so no ones actually asked me this yet but I just wanted to mention a few other things.
  • show hotkeys in the build order to train yourself to use hotkeys
  • Swap sides with your opponent any time with menu->swap. Click on the unit portrait and select which player to control them.
  • Swap sides while loading. when you load back to a saved state click on the unit portrait, select which player you want to control that side.
  • Observers. If the map has more than two spawn locations then other players can join the game and will be made spectators. Use the swap methods above to make them an active participant.
  • credits screen. I've had help from other people at every stage and I wanted a way for them to be recognized. menu->credits.


Any other questions don't hesitate to ask. I'm always lurking on TL.
turtles
Profile Blog Joined August 2011
Australia360 Posts
August 23 2014 13:50 GMT
#86


Want to guess one of the upcoming features in SALT? If you guessed "voice prompts" for upcoming steps then you are correct but you probably cheated and looked at the video title already.

Notice that SALT looks ahead and gives you a few seconds notice before an upcoming step should be completed.
+
propagare
Profile Joined April 2013
Germany93 Posts
Last Edited: 2014-09-16 00:41:30
September 15 2014 00:50 GMT
#87
Hello Turtles,

You Are AWESOME! Thank you very much for this great tool!
Hopefully you can accept my gift for 1 month TL+. <3

For your mentioned troubles (in your video):
You may want to consider using free "Taksi" (http://taksi.sourceforge.net/) as video recorder software and maybe the free "Movie Maker" by Microsoft (http://windows.microsoft.com/de-de/windows-live/movie-maker) which could help you with editing your great contributions may as you like it.

And here we go with part 2..

A) Suggestions &
B) Bugs

Source: EU/v2.8 starcraft://map/2/162333

________________________________

A) Suggestions

1.Import/Export from/to SC2 Scrapbook (~200 different BOs in the meantime here)
(http://www.teamliquid.net/forum/starcraft-2/287794-utility-sc2-scrapbook-build-order-notebook-v2)
and/or
Make the/my current build in a SALT game exportable!?
(http://spawningtool.com/)

2. Higher game speed for macro trainings purposes.
There are at least two separate mods already doing this like: starcraft://map/2/160509 and starcraft://map/2/159410

3. Accept Canceling by building via BO (buildings, units etc.)

4. Hotkey setup (import from active SC2 may possible?)
German letters (here: ä, TheCore TRM)

5. Benchmarking!
Against own BOs, timings (workers, active forces, time)

6. Speaking Build Order
Would be very useful in 1v1 matches where one player or both using the BO tool.

7. Hidden BO
BO is only viewable to Referees and/or Spectators

8. Short countdown after choosing your race
optional:
SALT gives only positive, negative visual/audio feedback when next step is/was right or wrong

9. Extra
Could you do a rework of the Arcade Hotkey Trainer (EU: starcraft://map/2/166322) as mod please?! TY so much in advance!

________________________________

B) Bugs

1. Error msg "Dialog Item used was not recognized as valid" (clicking at barrack)
2. BO description for Reactor/TechLab! Not certain for which building!
3. A in SALT created BO should stay and should become permanent available next time SALT is started.

________________________________


tL;DR I really hope you get sponsored by Blizzard, this is just great and essential to SC2 fmpov.


You encouraged me in your video to give you suggestions as well as critic. I hope this kind of feedback is okay for you and you can use it for your and our advantage in upcoming SALT version! ♥


Warm regards from a huge SALT fan from Germany!

[Zelos] propagare #623 (EU)
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
turtles
Profile Blog Joined August 2011
Australia360 Posts
September 18 2014 02:31 GMT
#88
Hi propagare,

Thanks for the gilding. Glad you find the tool helpful


3. A in SALT created BO should stay and should become permanent available next time SALT is started.


Unfortunately, this is not possible there is a problem with Battle net where nothing can be saved in extension mods. Until Blizzard fixes their broken code there is nothing I can do.

BUT... what you CAN do is export a build order and then import it again. go into menu->select build order->export and you will see some text. copy and paste that into a text editor like notepad or microsoft word and save the file on your computer. Then next time you play you can go menu->build orders->import and import the build into the game. No need to create it again every time.

1.Import/Export from/to SC2 Scrapbook (~200 different BOs in the meantime here)


I hadn't heard of that resource before. I'll look into it.

2. Higher game speed for macro trainings purposes.


Maybe. The game lets you set time dynamically which means it should be possible to speed up/slow down the game whenever you want. Too many features starts to get confusing for the user though. I'll think about it.

4. Hotkey setup (import from active SC2 may possible?)

You can set up hotkeys in menu->SALT options->hotkeys. (When you open the menu there is a button near the bottom which says options). Unfortunately it has to be set up each game due to the Blizzard bug I mentioned earlier.

Would be very useful in 1v1 matches where one player or both using the BO tool.


It IS possible you don't have to play against the computer. You can also play SALT with other people. only works in 1v1, but you can add more human players and they become spectators or can swap places with the players using the swap button.

Could you do a rework of the Arcade Hotkey Trainer


Sorry, really busy. I won't have time to do this. Although recently I wrote a location hotkey trainer on NA server to train people to use the location hotkeys and respond to drops. Maybe that would be helpful. Look up "location hotkey trainer in extension mods on NA, add some computer players, click the "ready" button and have fun



Thanks for the post. Some of those suggestions are really good. I'm currently rewritting a large part of SALT to fix a lot of bugs and improve the save/loading. Hopefully it will be out in a month.

regards,
Turtles.
zergling4
Profile Joined July 2014
Belgium6 Posts
September 18 2014 20:12 GMT
#89
where can I get builds for this
sct doesnt work anymore
turtles
Profile Blog Joined August 2011
Australia360 Posts
September 19 2014 03:58 GMT
#90
I don't think there are any up to date build order resources which have a standardized format.

You have to use the editor to make a build order. menu->build orders->create new build order. Don't forget to export it and save the text on your computer so you can import it next time or the build will be lost (due to a Blizzard bug, nothing I can do to fix that).

propagare 2 posts higher reported that adding a barracks does not work for him so I will have to investigate that.
zergling4
Profile Joined July 2014
Belgium6 Posts
September 20 2014 14:09 GMT
#91
On September 19 2014 12:58 turtles wrote:
I don't think there are any up to date build order resources which have a standardized format.

You have to use the editor to make a build order. menu->build orders->create new build order. Don't forget to export it and save the text on your computer so you can import it next time or the build will be lost (due to a Blizzard bug, nothing I can do to fix that).

propagare 2 posts higher reported that adding a barracks does not work for him so I will have to investigate that.


thanks
LyleGately
Profile Joined April 2012
United States14 Posts
October 20 2014 21:50 GMT
#92
I'm using the extension mod on NA. My game clock freezes to the first time that I do a manual 'save' by typing that in chat.

I vaguely remember in WoL this being a problem and there was an option to put in a second clock that would reset every time you load. I don't see anything like in the extension mod.


This is a great learning tool. Makes learning a new build order so much faster. I thought it had disappeared and I didn't think to check extension mods. Thanks so much for your work!
turtles
Profile Blog Joined August 2011
Australia360 Posts
October 21 2014 02:50 GMT
#93
Good catch LyleGately.

Fixed on NA and EU servers. I will have to wait till tomorrow to fix this on SEA and KR servers due to Blizzard rolling out a patch.

While I am here I may as well repost what I said to someone else about updates:

I've actually done a major patch since your post. Behind the scenes I did a MAJOR rewrite and clean up of a lot of stuff.

One of the biggest changes you'll notice is audio prompts to talk you through the build you're following as well as a few more builds added in by default.

Most of the work on this patch was behind the scenes and you won't notice except for the things it fixed. It fixed a few bugs but more importantly it made it so I will be able to patch and expand SALT much much quicker from now on whenever I want to add a feature or fix a problem. It might have a few kinks I haven't yet discovered but I should get them patched up as soon as they get reported.

.... Also I'm yet to do a promotion or sexy demo video. I've only released 10minute long tutorials of myself talking. It's hard to get people to listen to you for 10 minutes. I plan to release a 3 minute clip showcasing the essentials with lots of music and explosions in the near future.


+ Show Spoiler +
For comparrissons sake, this is the OLD function for loading the game: http://pastebin.com/LRNjcgcC which is 554 lines long.

This is the newer, leaner version: http://pastebin.com/cvbRwwPF and is only 65 lines long. So it does everything the old version did and more, it's just better written and is more robust. There was a lot of cleanups like that I had to do to make the project managable for one person.

Again, just more experience and learning from mistakes as I go.
turtles
Profile Blog Joined August 2011
Australia360 Posts
November 12 2014 13:34 GMT
#94
Created a second version which reflects the new economy changes demonstrated in LOTV so far.

The map starts you off with 12 workers and less resources per mineral field so people can get a feel for how the races will handle the new changes in economy. You can experiment away without having to spend half the time waiting for maps to load and players to join lobbies.


Also fixed an issue where you could share vission with critters on the map.
turtles
Profile Blog Joined August 2011
Australia360 Posts
November 26 2014 18:38 GMT
#95
Sorry for double post but since this thread is still fresh and there are a bunch of people here who would be interested...


Good news everybody!

LOTV fan mod has finally hit the streets

know what that means?

endless oceans of strategy, mechanics that nobody has learned and build orders you've only never even dreamed about await just round the corner...

The best way to create a map for yourself in these uncharted waters? SALT.

Which is why I have released the newest version of SALT with LOTV compatibility. Just watch the demo to see how you can use SALT to practice LOTV alpha build orders as well as practice new engagements and battles against your friends:



The LOTV extension mod is called "LotV Custom - Unofficial Fan Alpha". Once you click on the SALT maps just click play with extension mod and search for "LOTV" on any server. It will show up.

If you have any problems with the LOTV mod on NA try another server, there have been some problems on NA lately.

For those of you familiar with SALT + Show Spoiler +
there is an important change to note, You should use the custom maps section to access the maps with SALT on it, otherwise it will create an issue with your banks. I will make sure that the maps available there are up to date with ladder/tournaments.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-05-05 08:36:23
May 04 2015 09:45 GMT
#96
<3 me some salt!

Edit: + Show Spoiler +
On May 05 2015 13:16 turtles wrote:
Thanks fluidrone :D

Also hi everyone else. Long time since an update. I'm still maintaining SALT but I'm actively working on creating an AI. Very excited to show it off but I'm not ready yet.

Also the AI is built on-top-of / in-conjunction-with SALT. So when it does finally hit it will be compatible with SALT and you'll be able to use it in SALT as a practice budy or to compete against it. + Show Spoiler +
(Or to set two AIs against eachother in the pit of battle and watch them fight to the death gladitorial style while you have plebs fan you with palm fronds and eat grapes peeled by beautiful women)


Also I finally decided on a name for the project:
SALTAI
ASALT
Donatello
turtleAI

Dorfl

[image loading]

Avid Terry Pratchet fans will know who I'm talking about. I was working on the project when I heard the news of his passing and I thought it would be a cool way to honour someone who was so influential to me. By naming the project after the discworlds first ever Artificial Intelligence.

+ Show Spoiler +
Backstory: Golems are made of clay and programmed with instructions written on paper and placed in their head in the same way a computer is programmed. Golems are programmed to have a master that they must obey but dorfl is purchased and has the reciept placed in his head so that he must become his own master and obey the dictates of his own consciousness becoming the first sentient machine.

Golems rule indeed!
"not enough rights"
turtles
Profile Blog Joined August 2011
Australia360 Posts
May 05 2015 04:16 GMT
#97
Thanks fluidrone :D

Also hi everyone else. Long time since an update. I'm still maintaining SALT but I'm actively working on creating an AI. Very excited to show it off but I'm not ready yet.

Also the AI is built on-top-of / in-conjunction-with SALT. So when it does finally hit it will be compatible with SALT and you'll be able to use it in SALT as a practice budy or to compete against it. + Show Spoiler +
(Or to set two AIs against eachother in the pit of battle and watch them fight to the death gladitorial style while you have plebs fan you with palm fronds and eat grapes peeled by beautiful women)


Also I finally decided on a name for the project:
SALTAI
ASALT
Donatello
turtleAI

Dorfl

[image loading]

Avid Terry Pratchet fans will know who I'm talking about. I was working on the project when I heard the news of his passing and I thought it would be a cool way to honour someone who was so influential to me. By naming the project after the discworlds first ever Artificial Intelligence.

+ Show Spoiler +
Backstory: Golems are made of clay and programmed with instructions written on paper and placed in their head in the same way a computer is programmed. Golems are programmed to have a master that they must obey but dorfl is purchased and has the reciept placed in his head so that he must become his own master and obey the dictates of his own consciousness becoming the first sentient machine.
turtles
Profile Blog Joined August 2011
Australia360 Posts
May 27 2015 07:16 GMT
#98
Hi everyone,

Two updates I wanted to make. First is an update about the mineral patch vision "bug".

I've had a whole bunch of people bringing up the "bug" that they have vision of mineral fields and vespene guysers. That is true, I made the players share vision with the resources and other neutral units. You cannot see enemy units or get any real scouting information. The only two ways this might be helpful is if you deliberately look to see if a destructable rock has been knocked down or if you click on resource patches to check the minerals left to determine if the enemy has a base there.

I made it that way because it's the only way I can get the mod to work. Without that little "fix" there is no way that I can get SALT to do what it does. It used to not be that way but in one of Blizzards more later patches they changed something and I had to indtroduce the "fix" so that SALT would still work.

I spent another couple of hours today trying to find work arounds but for the moment I'm considering it a really low priority. I don't really see how it could be considered as a problem, yet I still get messaged about it.

So if people who think it SHOULD be a priority could explain to me why they think it needs to be fixed then I will dedicate more time to trying to find a solution. Until then I think I've exhausted all possibilities, it'll just remain as a strange little quirk which does not effect any game play.

Second issue:

SALT is now open source on the US server. You can download it in the editor and take a look around for yourself how things are put together. There is a README file at the top of the source code. I'll be publishing as open source to the other servers as I update but that won't be very frequently as the AI is still in development.

As stated above SALT is getting a compatible AI. But I will also be releasing the AI independantly. The source code for the AI is also in SALT so you can go in and have a look at what I've got so far.

Here is a recent alpha demo:


and for anyone who wants to download and look at the AI here is a demo of the steps needed to set that up:


Thanks, and as always I look forward to hearing back from you all.

Turtles.
ownself
Profile Joined September 2015
4 Posts
September 11 2015 05:41 GMT
#99
This tool is super useful for new player learning, I use it on US server, but normally I play on China region, would you upload it to China region also?? That would be a big big big big favor for all the Chinese players! Thank you
turtles
Profile Blog Joined August 2011
Australia360 Posts
September 14 2015 02:15 GMT
#100
Hi Ownself,

Thank you for your kind words. I have uploaded to korean and South East Asia server but my SC2 client is unable to connect to the Chinese server.

It is my understanding that people outside of China do not have access to the Chinese servers. If I wanted to upload to China I think I would need to set up a VPN and then buy a new Chinese SC2 account.

SALT is open source, which means that someone with a Chinese account could download it from the NA server and then publish it to the China server themselves. If you have some experience with the map editor or know people who do then you are welcome to publish this to the Chinese servers. If you upload it, please give credit to myself as the origional creator. If you don't have experience you can PM me and maybe I can talk you through the steps involved.

Even if it is uploaded it would need promotion for others to know about it. I can't speak Chinese and don't even know what the Chinese SC2 websites are so I would not be able to advertize SALT.
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