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TL Map Making Contest - Page 9

Forum Index > SC2 Maps & Custom Games
532 CommentsPost a Reply
Prev 1 7 8 9 10 11 27 Next All
Shade_FR
Profile Joined June 2010
France378 Posts
September 28 2011 16:32 GMT
#161
Great contest. Have fun to all the map makers.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
coolcor
Profile Joined February 2011
520 Posts
September 28 2011 16:38 GMT
#162
Conversely, Blizzard are trying to maintain some level of control over the maps on the ladder so they can balance the game. If we are creating maps which provide a more reasonable balance for the game with specific map designs then Blizzard can't balance the game properly as that map would skew win rates - hence the standardisation.


I thought they said it was because they didn't want anything to confuse casual players on the ladder. Hasn't telling tournaments to make their own maps already messed this up they can't balance for the GSL and ladder at the same time with the different map pools what is the standard? Even without changing minerals maps can really effect balance.

the guy in bronze doesn't understand when there are less patches at a base or they have less in them,


I'm also surprised by how many people think there is a large number of people playing this game who can't understand that they have less of something when there is less of something.(there are lots of different mineral sizes in single player did anybody complain it was confusing?) Or that if they can't it will be the one thing that will completely ruin the game for them instead of any other thing in the game they might not understand. Does anyone have any evidence of a bronze playing a map with different minerals (against a similarly skilled bronze) and it ruining all the fun he would have had on a ladder map? What if the loading screen told them to watch out for the base with less minerals?

garbanzo
Profile Joined October 2009
United States4046 Posts
September 28 2011 16:58 GMT
#163
This is so awesome. I'm really happy to hear about Blizzard finally taking some interest in having the public make some ladder maps. Hopefully this will perturbatively change the standards of a ladder map so that they're closer to being appropriate for tournaments. I don't think one contest can do this, but maybe great success from this one can lead to more opportunities.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
September 28 2011 17:11 GMT
#164
On September 28 2011 20:35 RogerX wrote:
Don't forget to put lots of rocks to get a 10/10 from Dustin Browders eyes

I'm putting rocks over the minerals in the main, so the initial workers have to break them down to start mining.
Lumi
Profile Blog Joined August 2009
United States1616 Posts
Last Edited: 2011-09-28 17:24:04
September 28 2011 17:22 GMT
#165
This doesn't sound very cool at all. "considered" and "may be changed" are pretty discouraging to me right away. Not going to bother, because they pretty clearly still are not interested in letting us dictate what are good maps without them interfering with it like those annoying tournament admins who do n't have a clue how to run things or what maps to pick yet simply insist on throwing their weight around, despite incompetence that has been much talked about. This just seems like "we listen to the players" PR to me.

I mean, lol. Blizzard ladder map pool standards? While they insist on keeping close spawn shattered in, and left close spawn metal in for ages. Thumbs down and a fart noise for Blizzard on this matter.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Jongl0
Profile Joined June 2011
631 Posts
September 28 2011 17:35 GMT
#166
I hope something good will come out of this.
Ownos
Profile Joined July 2010
United States2147 Posts
September 28 2011 17:47 GMT
#167
On September 29 2011 01:38 coolcor wrote:
Show nested quote +
Conversely, Blizzard are trying to maintain some level of control over the maps on the ladder so they can balance the game. If we are creating maps which provide a more reasonable balance for the game with specific map designs then Blizzard can't balance the game properly as that map would skew win rates - hence the standardisation.


I thought they said it was because they didn't want anything to confuse casual players on the ladder. Hasn't telling tournaments to make their own maps already messed this up they can't balance for the GSL and ladder at the same time with the different map pools what is the standard? Even without changing minerals maps can really effect balance.

Show nested quote +
the guy in bronze doesn't understand when there are less patches at a base or they have less in them,


I'm also surprised by how many people think there is a large number of people playing this game who can't understand that they have less of something when there is less of something.(there are lots of different mineral sizes in single player did anybody complain it was confusing?) Or that if they can't it will be the one thing that will completely ruin the game for them instead of any other thing in the game they might not understand. Does anyone have any evidence of a bronze playing a map with different minerals (against a similarly skilled bronze) and it ruining all the fun he would have had on a ladder map? What if the loading screen told them to watch out for the base with less minerals?



They said they balance by the number of bases and not by the number of mineral patches. I've tried looking for the source of this, but I couldn't find it. I'm sure it was David Kim who said it.

It's ridiculous to expect balance across all mineral patch combos anyways. For the purpose of balance, they likely want to keep the number of variables down. Tournaments that mess with it do so at their own risk.

...deeper and deeper into the bowels of El Diablo
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
September 28 2011 18:22 GMT
#168
This is seriously awesome. Can't wait to see what people come up with. I love the BW maps, and hope that we get creative!
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 28 2011 18:26 GMT
#169
I feel like with all of the people asking how difficult it is to make maps I should shamelessly plug introduce some of you to an upcoming show starting on Sunday - MapCraft: State of the Terrain where I will be teaching Versailles how to make maps as well as discuss some map-related topics. More info in the thread but it will be a great resource to learn your way around the editor if it's something you're looking to get into!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2011-09-28 18:33:57
September 28 2011 18:30 GMT
#170
Blizzard's ladder map guidelines are waaaay up there on the list of most retarded things conceived by otherwise intelligent people.

People are pretty fucking retarded yes, this is true, but they are playing equally stupid opponents so its not actually gonna have much of an impact --
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
September 28 2011 18:31 GMT
#171
On September 29 2011 01:38 coolcor wrote:
Show nested quote +
the guy in bronze doesn't understand when there are less patches at a base or they have less in them,


I'm also surprised by how many people think there is a large number of people playing this game who can't understand that they have less of something when there is less of something.(there are lots of different mineral sizes in single player did anybody complain it was confusing?) Or that if they can't it will be the one thing that will completely ruin the game for them instead of any other thing in the game they might not understand. Does anyone have any evidence of a bronze playing a map with different minerals (against a similarly skilled bronze) and it ruining all the fun he would have had on a ladder map? What if the loading screen told them to watch out for the base with less minerals?


Blizzard has stated that they want people to decide their strategies on how many bases they have, not how many mineral paths they have. SC2 is already a hard game, they dont want to mess with lowbies heads with additional info like varying mineral path counts.
Also, its very possible to make unique maps without the balancing tool of varying mineral path/geyser counts of bases.
Sighstorm
Profile Joined December 2010
Netherlands116 Posts
September 28 2011 18:32 GMT
#172
Awesome... I really hope i can find some time to finish some maps i've been working on (although i'm afraid iwon't have any time left due to my full time job and "redecorating my home"-activities).

I wish it was 10 years ago... in all likelyhood i would have been more active with mapmaking and the mapmaking community and actually know people to test the map(s) before submitting it. :\
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 28 2011 19:40 GMT
#173
This is so sweet! It's really a landmark for Blizzard..hopefully a big stepping stone to eventually having a lot more community-made maps on the ladder.
ModeratorBlame yourself or God
Psyqo
Profile Joined November 2007
United States401 Posts
September 28 2011 19:57 GMT
#174
This is awesome. Can't wait to see the results. Will we get to download and play with the top 10 submissions (even if they aren't on the ladder)?
WArped
Profile Joined December 2010
United Kingdom4845 Posts
September 28 2011 20:12 GMT
#175
Looking forward to seeing the results of this, seems like an excellent idea to me
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
September 28 2011 20:18 GMT
#176
While I'm very excited to see the very cool maps that will come out of this competition, I think that I'm most excited to see Blizzard working so closely with the TL community! Hopefully they'll continue to do so.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 28 2011 20:18 GMT
#177
On September 28 2011 21:39 Plexa wrote:
Show nested quote +
On September 28 2011 21:37 neobowman wrote:
I dislike the concept of forcing set amounts of minerals and gas for every base. Interferes with balance for pretty much no reason at all.

Conversely, Blizzard are trying to maintain some level of control over the maps on the ladder so they can balance the game. If we are creating maps which provide a more reasonable balance for the game with specific map designs then Blizzard can't balance the game properly as that map would skew win rates - hence the standardisation.

I understand that Blizz may be trying to set a standard, but gas and minerals at expansions play just as big of a part in the map as the terrain. Crevasse with a full backdoor expansion is entirely different from what it is normally. Similarly, destructible rocks are absolutely crucial to how a map functions. For example, with the d-rock they put on Tal'Darim's third, now Zerg can't play agressively with units in a forward position while expanding to that location (Granted, it isn't much of an issue with Tal'Darim since FE is so popular).
Antares777
Profile Joined June 2010
United States1971 Posts
September 28 2011 20:37 GMT
#178
Yeah! Time to submit some radical maps!
The Final Boss
Profile Joined February 2011
United States1839 Posts
September 28 2011 20:41 GMT
#179
On September 28 2011 15:29 Torte de Lini wrote:
Show nested quote +
Any selected maps may be altered by Blizzard to comply with ladder pool standards.


[image blocked]


Still excited! ProdiG gonna give it a shot? I might even bother fiddling with the thing. Maybe Barrin? ;D

This is so sadly true

I'm sure that even if the community produces a great map (which they will <3) and Blizzard actually puts it into the ladder pool, they'll just throw a plethora of destructible rocks down just to piss everybody off.

Also, I really don't understand why it's against fixed spawn locations. Isn't the problem with a lot of Blizzard maps the fact that they don't have fixed spawn points so you wind up with close spawns Metal or ST? And who honestly doesn't like Shakuras (the one map with fixed spawns...)?

This competition could be great, but knowing Blizzard they'll just shrink the winning maps down to half size to create "rush" maps and throw destructible rocks everywhere.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 28 2011 20:45 GMT
#180
Also, I really don't understand why it's against fixed spawn locations. Isn't the problem with a lot of Blizzard maps the fact that they don't have fixed spawn points so you wind up with close spawns Metal or ST? And who honestly doesn't like Shakuras (the one map with fixed spawns...)?
Maps balanced around not fixing spawns are preferred.
Administrator~ Spirit will set you free ~
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