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TL Map Making Contest - Page 7

Forum Index > SC2 Maps & Custom Games
532 CommentsPost a Reply
Prev 1 5 6 7 8 9 27 Next All
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
September 28 2011 12:25 GMT
#121
On September 28 2011 15:23 Yoshi Kirishima wrote:
Ah this sounds great. Perhaps Blizzard will recognize this and even adapt it into the ladder ^0^


Lol someone didnt read the whole OP before posting ^_^
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 28 2011 12:26 GMT
#122
On September 28 2011 20:03 Archvil3 wrote:
The prizes are nice and all but the real prize is getting your map in the ladder pool. That is what matters to the map makers. No map maker will complain about the rewards, I can asure you that!


I make maps for fun, not money.

Getting in the map-pool is just prestige
Retired Mapmaker™
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2011-09-28 12:29:17
September 28 2011 12:28 GMT
#123
On September 28 2011 20:46 Destructicon wrote:
...are we allowed to modify the size of certain doodads for more aesthetic purposes?.


Take a look at Blizzard's maps one-day, lots of up-scaling (i seen doodads ~350% larger in the middle of maps). So yeah I'd imagine that is allowed.


Edit: Plexa replied long before me, my bad!
Retired Mapmaker™
EffectS
Profile Joined May 2010
Belgium795 Posts
September 28 2011 12:36 GMT
#124
Some time ago I saw a beautiful map on PlayXP. However it's totally gimmicky and would not fit in the current set of maps, so would it be ok for me to take that map as a starting point and try to make it somewhat more of map that could be used competitively?

I'm curious if its' considered stealing, if someone could explain me how to work with the PlayXP forums a little bit I could probably ask the person who originally made the map for his permission.
TEEHEE
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 28 2011 12:37 GMT
#125
I dislike the concept of forcing set amounts of minerals and gas for every base. Interferes with balance for pretty much no reason at all.
Macpo
Profile Joined September 2010
453 Posts
Last Edited: 2011-09-28 12:42:56
September 28 2011 12:39 GMT
#126
how can the crowd see the maps before the contest? Can we admire them somewhere?

EDIT : thanks for the quick answer
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-09-28 12:42:15
September 28 2011 12:39 GMT
#127
On September 28 2011 21:36 EffectS wrote:
Some time ago I saw a beautiful map on PlayXP. However it's totally gimmicky and would not fit in the current set of maps, so would it be ok for me to take that map as a starting point and try to make it somewhat more of map that could be used competitively?

I'm curious if its' considered stealing, if someone could explain me how to work with the PlayXP forums a little bit I could probably ask the person who originally made the map for his permission.

The point of that is because I don't want people to be claiming, say some work by funcmode (), as their own when it isn't theirs you can use that as a starting point, sure.
On September 28 2011 21:37 neobowman wrote:
I dislike the concept of forcing set amounts of minerals and gas for every base. Interferes with balance for pretty much no reason at all.

Conversely, Blizzard are trying to maintain some level of control over the maps on the ladder so they can balance the game. If we are creating maps which provide a more reasonable balance for the game with specific map designs then Blizzard can't balance the game properly as that map would skew win rates - hence the standardisation.
On September 28 2011 21:39 Macpo wrote:
how can the crowd see the maps before the contest? Can we admire them somewhere?

You will definitely see the final 10 or so maps, any entries before then will have to be posted here by the authors. I might post some of the entrants at the half way point though.
Administrator~ Spirit will set you free ~
NullCurrent
Profile Joined November 2010
Sweden245 Posts
September 28 2011 12:52 GMT
#128
On September 28 2011 21:39 Macpo wrote:
how can the crowd see the maps before the contest? Can we admire them somewhere?


We from TPW will most probably post our submissions in this thread or something similar when we get close to being done with our maps.
Currently we haven't even decided upon which maps we should enter and we also need to fix or improve most of them, especially the maps which are old or incomplete.
The Planetary Workshop - TPW - Mapmaking Team
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-09-28 13:26:18
September 28 2011 13:09 GMT
#129
This is extremely awesome news! I had already given up -any- hope that TL and Blizzard would support player made maps, so this comes as a pleasant surprise

I have to be honest and say that I am a bit annoyed by the standard bases restriction. I feel like Blizz should really accept that 6min+1gas bases are a standard in the future. Many concepts for maps work way better (or only) with these half bases.

I was also a bit worried that with these restrictions in place everyone would play it even more safe than usual and not use any interesting features or innovative layouts at all, fearing that that would be negative for the map but this:

On September 28 2011 20:57 Plexa wrote:
@Bobster I also think having three entries means entrants are more willing to try some more unorthodox concepts which means we might see some real creativity in the maps. If the entries were restricted to one then I suspect people would play it safe.


is just very good thinking and seems you are open towards creativity. I love it!

gl hf for all the mapmakers!

p.s.: Please ask Morrow if he wants to be a judge. Only progamer who has been mapping in the past (and was really innovative with his maps) and he also plays 2 races :O Sounds like a perfect judge^^

edit:+ Show Spoiler +
On September 28 2011 21:39 Plexa wrote:
Show nested quote +
On September 28 2011 21:37 neobowman wrote:
I dislike the concept of forcing set amounts of minerals and gas for every base. Interferes with balance for pretty much no reason at all.

Conversely, Blizzard are trying to maintain some level of control over the maps on the ladder so they can balance the game. If we are creating maps which provide a more reasonable balance for the game with specific map designs then Blizzard can't balance the game properly as that map would skew win rates - hence the standardisation.


I don't want to start a discussion here but I'm sure it's easy to make a map that "skews winrates" without changing any mineral/gas counts whatsoever.
I think that for now we shouldn't change the main ressources and maybe having 5, 6,7 or 8 mins at bases is a bit confusing.
But surely Blizz could establish 6min+1gas bases as a standard without a problem.
Most of the GSL maps have one gas bases without breaking balance or anything.
My point and probably neobowman's as well is that many concepts for maps don't work (as well) if you can only have full bases.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
funcmode
Profile Joined June 2010
Australia720 Posts
September 28 2011 13:19 GMT
#130
The definition of creativity here though is somewhat up in the air. Custom maps have evolved much faster than major tournaments have adopted them, so some things that I or many other mapmakers would now consider standard is still - in context with the ladder/typical-major-tournament map pool - quite original/creative.

I think many of the posts regarding innovation vs solid, proven concepts in the MotM#9 thread are very relevant here, I guess the general summary being creativity is only a good thing when it improves the core concept of the map, rather than just being different for the sake of being different.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Sandro
Profile Joined April 2011
897 Posts
September 28 2011 13:39 GMT
#131
Hey mapmakers can you not make gold bases or areas with lots of dead air on your maps? Thanks.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
September 28 2011 13:43 GMT
#132
I would just like to say that icCup Katrina AE better get submitted by the creator. I freaking love that map.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 28 2011 13:52 GMT
#133
--- Nuked ---
Sina92
Profile Joined January 2011
Sweden1303 Posts
September 28 2011 13:58 GMT
#134
"4. Map sizes should be sensible, use the current map pool as a guide." ..... I think the community wishes for larger maps.

Anyhow, this is pretty nice.
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
Tosho
Profile Joined August 2010
Australia498 Posts
September 28 2011 14:09 GMT
#135
I wish I had the time to seriously enter this, best of luck to everyone giving it a go.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
September 28 2011 14:13 GMT
#136
This contest is pretty awesome. I remember during the beta when the map editor came out and a lot of people posted very sweet looking maps. I am glad Blizzard is chipping into something that hopefully brings back the map of the month contest they used to do in the early days of sc and bw. Good luck to you map makers!
Brood War forever!
Mysticesper
Profile Joined January 2011
United States1183 Posts
September 28 2011 14:16 GMT
#137
On September 28 2011 22:58 Sina92 wrote:
"4. Map sizes should be sensible, use the current map pool as a guide." ..... I think the community wishes for larger maps.

Anyhow, this is pretty nice.


I'm pretty sure its just a "use your best judgement" for map sizes. You don't need to max out the map size to make it good. Most will probably be slightly larger, but within reason.
qiza
Profile Joined April 2011
Germany37 Posts
September 28 2011 14:16 GMT
#138
unbeleaveble cool stuff!
Zergrush!
xiaominm
Profile Joined September 2011
United States3 Posts
September 28 2011 14:26 GMT
#139
--- Nuked ---
monitor
Profile Blog Joined June 2010
United States2408 Posts
September 28 2011 14:27 GMT
#140
On September 28 2011 23:16 Mysticesper wrote:
Show nested quote +
On September 28 2011 22:58 Sina92 wrote:
"4. Map sizes should be sensible, use the current map pool as a guide." ..... I think the community wishes for larger maps.

Anyhow, this is pretty nice.


I'm pretty sure its just a "use your best judgement" for map sizes. You don't need to max out the map size to make it good. Most will probably be slightly larger, but within reason.


Also, the ladder maps are all plenty big. TalDarim is the biggest map to date. So its not bigger maps "we" want- its more macro oriented maps if anything.

This competition is incredible! Very motivating to be considered for the ladder.
https://liquipedia.net/starcraft2/Monitor
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