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TL Map Making Contest - Page 8

Forum Index > SC2 Maps & Custom Games
532 CommentsPost a Reply
Prev 1 6 7 8 9 10 27 Next All
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
September 28 2011 14:28 GMT
#141
That's pretty awesome! Great to get the community involved, and some awesome prizes there
gl hf all
How devious | http://anartisticanswer.blogspot.com.au/
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
September 28 2011 14:28 GMT
#142
Wow, Blizzard can modify the maps? That is not bad, I guess, unless they decide to add MORE DESTRUCTIBLE ROCKS
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Virtue
Profile Joined July 2010
United States318 Posts
September 28 2011 14:32 GMT
#143
On September 28 2011 15:57 AnxiousHippo wrote:
Don't forget ye rocks

I didn't know Dustin Browder had a TL.net account! lol

Can't wait for the maps to come out of this. TL has some amazing map makers and I hope they finally get a chance to get some wider recognition on the ladder.
rastaban
Profile Blog Joined May 2010
United States2294 Posts
Last Edited: 2011-09-28 14:37:01
September 28 2011 14:35 GMT
#144
For people complaining about the restriction, remember that most of the people playing on your map if it makes it into the pool won't be Grandmaster players or even be on TL. This is why some things have to be standard, the guy in bronze doesn't understand when there are less patches at a base or they have less in them, the same goes for weirdly looking Xelnaga towers or High yield gas.

You may want the game balanced for the top level of players, but the map pool needs to accommodate every skill range, and fit well with the existing maps.

Question, can submitted maps be edited? Say a map is submitted but later the submitter finds out it has a bug or he thinks of a great improvement. Can we PM a replacement map, telling which of the previous it is to replace?

Thanks TL for doing this!
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Shuray
Profile Joined July 2008
Brazil642 Posts
September 28 2011 14:41 GMT
#145
That's great, I like how much the community can contribute to the evolution of the game with things like those. Props to Blizzard and TL.net for this.

Good luck to the contenders.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 28 2011 14:41 GMT
#146
Amazing, I might have to go back into mapping for this.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Warpath
Profile Joined April 2010
Canada1242 Posts
September 28 2011 14:45 GMT
#147
This is huge! So many beautiful maps! Can't wait to see what the oh so high level mappers come up with.

Just over a month? Hopefully i can get 2 of em out
chuky500
Profile Blog Joined March 2010
France473 Posts
September 28 2011 15:15 GMT
#148
If you want to play maps that will probably be submitted, I'm running a tournament on saturday on custom melee maps. It's open to Diamond and Masters.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=268096

+ Show Spoiler +
[image loading]
Kevan
Profile Joined April 2011
Sweden2303 Posts
September 28 2011 15:17 GMT
#149
How hard is it to learn mapmaking? Any good newbie guides?

Note: I´m not expecting to be able to create a real map for quite some time.
SC2, rip in pepperinos
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
Last Edited: 2011-09-28 15:26:52
September 28 2011 15:24 GMT
#150
This contest is awesome.

I'm disappointed that Blizzard feels that anything but 8 mineral patches at an expo is too confusing for players to figure out, but I'm excited that they're taking input from the community.

Edited to add one question:

Are you allowed to fiddle around with the HP of destructible rocks? Because it strikes me that 5000 (or whatever) hp is not always going to be the correct number on those for balance. Making them always have the same amount of HP/armor takes what could be a flexible tool and turns it into a blunt instrument.
like a school bus through a bunch of kids
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
September 28 2011 15:32 GMT
#151
On September 29 2011 00:17 Kevan wrote:
How hard is it to learn mapmaking? Any good newbie guides?

Note: I´m not expecting to be able to create a real map for quite some time.

At its worst, it can be a nightmare. You think you have a decent map rolling and you'll find 101 flaws. After a few hours and you've fixed most of them, you find another 101 you missed and another 20 that came with the fixes.
Then if you want to make any significant alterations to the layout after starting the visuals of the map you generally have to destroy and remake details that took ages just to move something or increase the size of the map.
Not to mention the difficulty of using up space in a decent manner, working out battle flow, balance quirks and learning how big ramps and spaces should be.

However, it's amazing fun to try things out, and really satisfying to get ideas into a playable form. Mapping is a bit of a journey, just like getting any good at the game in the first place.

Definitely a good, wholesome kind of difficult. Just look at individuals' (not winners) maps change and improve over consecutive map of the month competitions.
mechavoc
Profile Joined December 2010
United States664 Posts
September 28 2011 15:40 GMT
#152
Good luck to all the TL'ers I'm sure with all the talent on this site there will be amazing entries.
Would love to see another 2 position 1v1 map in the pool they are fun to play
goswser
Profile Blog Joined May 2009
United States3548 Posts
September 28 2011 15:43 GMT
#153
you guys forgot to mention that the maps won't be used by blizzard unless they have lots of destructible rocks
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Ownos
Profile Joined July 2010
United States2147 Posts
Last Edited: 2011-09-28 15:52:08
September 28 2011 15:49 GMT
#154
Looks like I have a real reason to start up that map editor.

On September 29 2011 00:24 GeorgeForeman wrote:
This contest is awesome.

I'm disappointed that Blizzard feels that anything but 8 mineral patches at an expo is too confusing for players to figure out, but I'm excited that they're taking input from the community.

Edited to add one question:

Are you allowed to fiddle around with the HP of destructible rocks? Because it strikes me that 5000 (or whatever) hp is not always going to be the correct number on those for balance. Making them always have the same amount of HP/armor takes what could be a flexible tool and turns it into a blunt instrument.


Because Blizzard doesn't balance the game with gimmicky expansions?
...deeper and deeper into the bowels of El Diablo
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
September 28 2011 15:57 GMT
#155
I can't wait to see what our talented community comes up with for this competition. Small semi related question, I noticed testbug was mentioned in the opening , are the rocks they have that block minerals but not the expansion location itself usable in this? I don't make maps myself but I'd love to see more maps with those sorts of rocks since blizzard demands rocks anyways.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-09-28 16:10:05
September 28 2011 16:07 GMT
#156
On September 29 2011 00:24 GeorgeForeman wrote:
This contest is awesome.

I'm disappointed that Blizzard feels that anything but 8 mineral patches at an expo is too confusing for players to figure out, but I'm excited that they're taking input from the community.

Edited to add one question:

Are you allowed to fiddle around with the HP of destructible rocks? Because it strikes me that 5000 (or whatever) hp is not always going to be the correct number on those for balance. Making them always have the same amount of HP/armor takes what could be a flexible tool and turns it into a blunt instrument.

On September 28 2011 15:20 Plexa wrote:
b. Don’t change values on mineral patches, geysers, or rock health/armor values


On September 29 2011 00:17 Kevan wrote:
How hard is it to learn mapmaking? Any good newbie guides?

Note: I´m not expecting to be able to create a real map for quite some time.

It's not that hard to make some simple stuff in the editor, it just takes a lot of time to figure out all the little things and also how to do nice aesthetical work. You can find a lot of awesomeness in the Mapmaking Links Compilation. Generally people tend to be pretty helpful in the Custon Maps forum if you're interested in mapmaking, definitly check it out^^

EDIT: About all the questions wheter this or that feature is allowed etc. I guess a good rule of thumb is: If you haven't seen it on a Blizzard map, it's probably a good thing not to use it.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-09-28 16:22:48
September 28 2011 16:09 GMT
#157
--- Nuked ---
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 28 2011 16:20 GMT
#158
*Cracks knuckles*

Let's GOOOOOOOOOOOOOOOOOOOOOOOOOOOOO~

ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Theovide
Profile Joined September 2010
Sweden914 Posts
September 28 2011 16:22 GMT
#159
This is pretty awesome, I'm all excited about the possibility of some amazing player made map in the ladderpool :>.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-09-28 16:36:41
September 28 2011 16:32 GMT
#160
--- Nuked ---
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