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TL Map Making Contest - Page 6

Forum Index > SC2 Maps & Custom Games
532 CommentsPost a Reply
Prev 1 4 5 6 7 8 27 Next All
funcmode
Profile Joined June 2010
Australia720 Posts
September 28 2011 11:10 GMT
#101
On September 28 2011 20:03 thee telescopes wrote:
Someone should tell whoever made Daybreak about this.

Yeah, let's give the already critically acclaimed korean mappers even more exposure, screw the non-korean mappers still trying to make a name for themselves! ><
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
sugatooth
Profile Joined September 2011
United States52 Posts
September 28 2011 11:20 GMT
#102
I hope IronMan gets in on this.
rage your dream
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
September 28 2011 11:34 GMT
#103
Awesome, We should be able to produce some cool maps imo, I'm still waiting for a Snowtheme map. Especially now when the winter is coming soon!
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
September 28 2011 11:35 GMT
#104
Don't forget to put lots of rocks to get a 10/10 from Dustin Browders eyes
Stick it up. take it up. step aside and see the world
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
September 28 2011 11:36 GMT
#105
Ah, this is great. I'm looking forward to seeing all of the entries. I enjoy trying out custom made maps, but finding them is an absolute nightmare in-game.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Wawa
Profile Blog Joined August 2010
United States215 Posts
September 28 2011 11:38 GMT
#106
Definitely joining this!
I was making tons of maps during beta.
Hopefully the map editor hasn't changed that much..

Great job plexa! Always awesome!
www.youtube.com/wawastarcraft
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-09-28 11:47:06
September 28 2011 11:38 GMT
#107
On September 28 2011 19:12 funcmode wrote:
Who are the judges by the way? Or is it a secret?

At the moment its mostly undecided, that is because I want to see which mappers take up this challenge and which do not. I should have an idea around mid-october.
Administrator~ Spirit will set you free ~
sVnteen
Profile Joined January 2011
Germany2238 Posts
September 28 2011 11:43 GMT
#108
yeah thats nice
definitely gonna participate in that

although i wont be able to bring the time to build it myself im definitely gonna do some maps on paper and give some suggestions to the mapmakers GOGO

if someone needs an idea feel free to message me
MY LIFE STARTS NOW ♥
Destructicon
Profile Blog Joined September 2011
4713 Posts
September 28 2011 11:46 GMT
#109
One more question, on requirements, you stated that we are not allowed to modify the size of mineral patches or destructible rocks. However are we allowed to modify the size of certain doodads for more esthetic purposes?

Say I want to make some rocks bigger, note also that I don't plan to use big doodads in the middle of the map, just around the edges for beautification.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Snickersnee
Profile Blog Joined October 2010
United States241 Posts
September 28 2011 11:46 GMT
#110
this is crazy to me, I want some of those professional map makers from the gsl to enter and show blizzard how to make real maps!
also surprised they didn't say you must have 7 locations with destructible rocks in random locations as a rule.
Bitches Love Destructible Rocks!
Had an idea that combines the intimate moment of delivering babies with Crazy Taxi last night. Can emotional arcade style gaming work?
SillyPrincess
Profile Joined April 2011
Canada115 Posts
September 28 2011 11:49 GMT
#111
Would be nice to see a remake of Neo Aztec. I love 3 player maps. They seem the most balanced.
For the swarm. ♥
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 28 2011 11:50 GMT
#112
On September 28 2011 20:46 Destructicon wrote:
One more question, on requirements, you stated that we are not allowed to modify the size of mineral patches or destructible rocks. However are we allowed to modify the size of certain doodads for more esthetic purposes?
Yes, in fact when you're placing these doodads theyre randomly scaled
Administrator~ Spirit will set you free ~
Destructicon
Profile Blog Joined September 2011
4713 Posts
September 28 2011 11:54 GMT
#113
Thank you a lot Plexa, you're being of great help
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-09-28 12:18:32
September 28 2011 11:54 GMT
#114
Very cool.

Hoping to see some of the MotM entrants in this as well. :D

Accepting 3 maps per mapper is very generous. You can submit

- your best work to date
- re-purpose an old failed project
- create a completely new map from scratch

all in the same competition. I think that's usually the hardest part when a mapper has to decide upon which route to take for a submission from his portfolio.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 28 2011 11:57 GMT
#115
@Bobster I also think having three entries means entrants are more willing to try some more unorthodox concepts which means we might see some real creativity in the maps. If the entries were restricted to one then I suspect people would play it safe.
Administrator~ Spirit will set you free ~
Clow
Profile Blog Joined September 2008
Brazil880 Posts
September 28 2011 12:00 GMT
#116
On September 28 2011 20:10 funcmode wrote:
Show nested quote +
On September 28 2011 20:03 thee telescopes wrote:
Someone should tell whoever made Daybreak about this.

Yeah, let's give the already critically acclaimed korean mappers even more exposure, screw the non-korean mappers still trying to make a name for themselves! ><


I don't think this is a 'popularity contest'. If those 'non-korean mappers strill trying to make a name for themselves' make the best maps, they'll get noticed. If their maps aren't as good as the ones made by the 'critically acclaimed korean mappers', then why should they win?
I think the end goal is for the ladder to have good maps, and for Blizzard to at least open their minds when it comes to the map pool.

This is a great opportunity for the community, and something that should have happened a long time ago.

May the BETTER mapper win!
(–_–) CJ Entusman #33
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 28 2011 12:02 GMT
#117
On September 28 2011 20:00 TehTemplar wrote:
Should we post which maps we submitted here?

You can if you want, it's not compulsory. Although anything submitted here but not by PM will not be counted obviously.
Administrator~ Spirit will set you free ~
Mereel
Profile Joined February 2010
Germany895 Posts
September 28 2011 12:03 GMT
#118
oh my god....thats beautiful
TPW Mapmaking Team
cYaN
Profile Joined May 2004
Norway3322 Posts
September 28 2011 12:14 GMT
#119
Very interesting. Hope to see a lot of good maps^^
Bobster
Profile Joined January 2011
Germany3075 Posts
September 28 2011 12:20 GMT
#120
On September 28 2011 20:57 Plexa wrote:
@Bobster I also think having three entries means entrants are more willing to try some more unorthodox concepts which means we might see some real creativity in the maps. If the entries were restricted to one then I suspect people would play it safe.

That's a very good point as well.

I'm definitely looking forward to see the top ten finishers.


This is like an officially sanctioned Blizzard MotM. :D
Prev 1 4 5 6 7 8 27 Next All
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