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TL Map Making Contest - Page 10

Forum Index > SC2 Maps & Custom Games
532 CommentsPost a Reply
Prev 1 8 9 10 11 12 27 Next All
Bobster
Profile Joined January 2011
Germany3075 Posts
September 28 2011 20:51 GMT
#181
This is in Blizzard's own interest, really. Having to design, balance and test 3-4 new maps for each new season (and still get torn apart by the TL community for the effort) is a strain on the team that's not necessary. Just let the community do their job for them and save time, money and headaches. :p
Retrospecd
Profile Joined September 2010
259 Posts
September 28 2011 20:57 GMT
#182
Blizzard has set out a goal of including player made maps into the official Blizzard ladder pool, and TeamLiquid is privileged to have the opportunity to help them achieve this goal.


Does this mean that blizzard asked for TL to help or TL knows that Blizzard has said they want to include player made maps and are just taking the initiative. Kinda like how Tal'darim got into the ladder pool?
WWW.WTR1BE.COM = Michigan Gaming League (Kalamazoo,MI)
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 28 2011 21:06 GMT
#183
On September 29 2011 05:57 Retrospecd wrote:
Show nested quote +
Blizzard has set out a goal of including player made maps into the official Blizzard ladder pool, and TeamLiquid is privileged to have the opportunity to help them achieve this goal.


Does this mean that blizzard asked for TL to help or TL knows that Blizzard has said they want to include player made maps and are just taking the initiative. Kinda like how Tal'darim got into the ladder pool?
Well it is a goal of theirs, but for this contest they approached us.
Administrator~ Spirit will set you free ~
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
September 28 2011 21:53 GMT
#184
Cool! will give it a shot!!
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Rasun
Profile Blog Joined October 2010
United States787 Posts
September 28 2011 22:12 GMT
#185
This is freaking awesome, can't wait to see the new maps people come up with. Will try to play on some and help out makers for sure. GL to everyone!
"People need to just settle the fuck down!"- Djwheat <3
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
September 28 2011 22:23 GMT
#186
On September 28 2011 15:26 Ares[Effort] wrote:
this is sick

ModeratorI am still alive, somehow
TL+ Member
Nazeron
Profile Joined September 2010
Canada1046 Posts
September 28 2011 22:39 GMT
#187
Cool, cant wait to see the winner
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-09-28 22:46:06
September 28 2011 22:45 GMT
#188
Okay, this is my official foray into SC2 mapmaking. I'm a professional product designer, but haven't taken the plunge into maps yet. This has been a design itch I've been dying to scratch for a year now.
Imperfect1987
Profile Joined August 2010
United States558 Posts
September 28 2011 23:08 GMT
#189
I am curious. If I use a custom tile set that doesn't conform to any of the standard texture sets does this make the map likely ineligible for the Blizzard map pool? Also if your texture set doesn't conform to a standard texture set how will the LOS blockers rule apply?

This map contest is awesome. I think I will try to attempt to make a melee map or two for once.
The keyboard is mightier than the pen.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
September 28 2011 23:09 GMT
#190
Can't wait to see the maps! I'm not talented enough to make my own, but I would love to play on some maps that are not made by Blizzard
133 221 333 123 111
RezChi
Profile Blog Joined January 2010
Canada2368 Posts
September 28 2011 23:14 GMT
#191
Why don't they just freaken use GSL maps arggghh
Mereel
Profile Joined February 2010
Germany895 Posts
September 28 2011 23:18 GMT
#192
On September 29 2011 08:14 RezChi wrote:
Why don't they just freaken use GSL maps arggghh

because there are more people on the world then koreans......
TPW Mapmaking Team
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-09-28 23:25:31
September 28 2011 23:20 GMT
#193
On September 29 2011 08:08 Imperfect1987 wrote:
I am curious. If I use a custom tile set that doesn't conform to any of the standard texture sets does this make the map likely ineligible for the Blizzard map pool? Also if your texture set doesn't conform to a standard texture set how will the LOS blockers rule apply?

This map contest is awesome. I think I will try to attempt to make a melee map or two for once.

1) If the map is really well liked and chosen for ladder, any texturing problems will be corrected by blizzard
2) Use the LOS blocker associated with the predominant texture of the map.
On September 29 2011 08:14 RezChi wrote:
Why don't they just freaken use GSL maps arggghh

You realise that they would need to be edited for use on the ladder, resulting in two versions (GSL and Ladder) with the ladder version eventually taking priority? That can't be good for anyone.
Administrator~ Spirit will set you free ~
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 28 2011 23:24 GMT
#194
I think there should be a bias toward 2-player maps on the part of the makers. So, if they choose a winner, it's more likely to be a 2 spawn map, which there is only 1 of at this moment in the pool. XNC would either get replaced, which isn't entirely a bad thing, or we have more than 1 2-spawn map again.

Of course, I care more about seeing a cool new map to play on than my initial scouting. Just a thought. I think it's cool that Blizzard has finally approached a well established community for new maps. Great idea there.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
monitor
Profile Blog Joined June 2010
United States2409 Posts
September 28 2011 23:29 GMT
#195
On September 29 2011 08:24 MisfortuneS Ghost wrote:
I think there should be a bias toward 2-player maps on the part of the makers. So, if they choose a winner, it's more likely to be a 2 spawn map, which there is only 1 of at this moment in the pool. XNC would either get replaced, which isn't entirely a bad thing, or we have more than 1 2-spawn map again.

Of course, I care more about seeing a cool new map to play on than my initial scouting. Just a thought. I think it's cool that Blizzard has finally approached a well established community for new maps. Great idea there.


I definitely agree that right now a two player map is more desirable than a four-player map. The ladder pool and most tournament pools strongly favor four player maps, mostly because making a great two player map is much harder. We'll see if other maps makers (and possibly Blizzard) agree.
https://liquipedia.net/starcraft2/Monitor
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
September 28 2011 23:30 GMT
#196
hehehe... someone please make an island map

Hope to see those ICCUP and GSL map developers get some good maps in to the map pool~
Remember, no matter where you go, there you are.
Icetoad
Profile Joined May 2010
Canada262 Posts
September 29 2011 00:56 GMT
#197
@Plexa
I hava a question if I'm using only Tyrador for the tileset a map that doesn't have any LoS blocker or any doodad, so does it give me the right to use it that will look good on my map? (map is going to be submitted to MoTM#10 that was sadly postpone)

Also LoS map making team will also participate and we are deciding which map we are going to submit for this Contest (which is awesome).

So be ready TPW and ESV
Map Maker of Nimbus
Gfire
Profile Joined March 2011
United States1699 Posts
September 29 2011 01:28 GMT
#198
On September 29 2011 09:56 Icetoad wrote:
@Plexa
I hava a question if I'm using only Tyrador for the tileset a map that doesn't have any LoS blocker or any doodad, so does it give me the right to use it that will look good on my map? (map is going to be submitted to MoTM#10 that was sadly postpone)

Also LoS map making team will also participate and we are deciding which map we are going to submit for this Contest (which is awesome).

So be ready TPW and ESV

Wouldn't Tyrador use the same City/Space platform ones as other maps? I think it should be the same as Korhal, as far as curtain goes.
all's fair in love and melodies
Icetoad
Profile Joined May 2010
Canada262 Posts
Last Edited: 2011-09-29 01:39:41
September 29 2011 01:39 GMT
#199

Wouldn't Tyrador use the same City/Space platform ones as other maps? I think it should be the same as Korhal, as far as curtain goes.

Well if I used the korhal then it will look completly out of place, making really bad looking .
Right now I'm using Agria and Tarsonis LoSB which really looks good.
LoSB touches the gameplay and the aesthetic of the map and I'm sure all player won't have any problem making the difference if they are LoSB or not (are player that dumb?)
In term of aesthetic, I thinks it's better to look better than not looking good. Smoke on grass doesn't really look good.
Map Maker of Nimbus
The Final Boss
Profile Joined February 2011
United States1839 Posts
September 29 2011 01:47 GMT
#200
On September 29 2011 05:45 Plexa wrote:
Show nested quote +
Also, I really don't understand why it's against fixed spawn locations. Isn't the problem with a lot of Blizzard maps the fact that they don't have fixed spawn points so you wind up with close spawns Metal or ST? And who honestly doesn't like Shakuras (the one map with fixed spawns...)?
Maps balanced around not fixing spawns are preferred.

I suppose that if you're creating a new map, then that makes sense. If you can avoid Shattered Temple close spawns all together on your map it's better than having forced spawns preventing it.

But seriously, Blizzard why on earth do close spawns on maps like Temple exist??
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