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TL Map Making Contest - Page 11

Forum Index > SC2 Maps & Custom Games
532 CommentsPost a Reply
Prev 1 9 10 11 12 13 27 Next All
SmashHammer
Profile Joined January 2011
United States148 Posts
September 29 2011 02:53 GMT
#201
This competition is awesome. GL to all the mappers!
TPW Mapping - theplanetaryworkshop.com
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 29 2011 03:05 GMT
#202
On September 29 2011 10:47 The Final Boss wrote:
Show nested quote +
On September 29 2011 05:45 Plexa wrote:
Also, I really don't understand why it's against fixed spawn locations. Isn't the problem with a lot of Blizzard maps the fact that they don't have fixed spawn points so you wind up with close spawns Metal or ST? And who honestly doesn't like Shakuras (the one map with fixed spawns...)?
Maps balanced around not fixing spawns are preferred.

I suppose that if you're creating a new map, then that makes sense. If you can avoid Shattered Temple close spawns all together on your map it's better than having forced spawns preventing it.

But seriously, Blizzard why on earth do close spawns on maps like Temple exist??

They exist because Shattered was poorly designed. When creating a reflection symmetry map the close ground positions are admittedly hard to avoid without skewing the rest of the spawns unless your mains are directly in the corner like Kulas Ravine.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Quotidian
Profile Joined August 2010
Norway1937 Posts
September 29 2011 03:48 GMT
#203
awesome intitiative by blizzard. It's really about time they did something like this, but it's good to know they listen even though it takes a time to get the ball rolling.

I want to participate (and I probably will) but I have a feeling we could just as well say "grats LSprime/Jackyprime" right now...
Gfire
Profile Joined March 2011
United States1699 Posts
September 29 2011 04:04 GMT
#204
On September 29 2011 10:39 Icetoad wrote:
Show nested quote +

Wouldn't Tyrador use the same City/Space platform ones as other maps? I think it should be the same as Korhal, as far as curtain goes.

Well if I used the korhal then it will look completly out of place, making really bad looking .
Right now I'm using Agria and Tarsonis LoSB which really looks good.
LoSB touches the gameplay and the aesthetic of the map and I'm sure all player won't have any problem making the difference if they are LoSB or not (are player that dumb?)
In term of aesthetic, I thinks it's better to look better than not looking good. Smoke on grass doesn't really look good.

Oh, I was thinking of Tyrador in the context of city. I think it's labeled as "urban" and in the campaign it is very much a city with much less grass and dirt (much like Metalopalis.) I'll be interested to see a version with more grass and dirt and less city, although I'm not sure how to solve your problem.

Really, though, even Blizzard doesn't stick to the same tileset when it comes to doodads. I think there's a 4v4 map that's Tyrador or Korhal and has Agria Trees, for instance. They always seem to mix it up, and have even used different cliffs than default. Since Tyrador doesn't have any of it's own, I'm sure you're safe to use whatever looks good.
all's fair in love and melodies
0neder
Profile Joined July 2009
United States3733 Posts
September 29 2011 04:38 GMT
#205
Please, for the love of Pete, someone make a non-blue or green map. Let's see some old fashioned badlands/desert/redsand in there. We have enough dark blue maps right now.

Also, thanks and props to Blizzard for initiating this! We love you guys, and hope this happens many times in the future.
angra86
Profile Joined October 2010
United States56 Posts
September 29 2011 04:43 GMT
#206
Anyone know of a good basic tutorial for the sc2 map editor? Sounds like fun, but no idea where to really get started.
SmashHammer
Profile Joined January 2011
United States148 Posts
September 29 2011 04:49 GMT
#207
There are a bunch of beginner's tutorials here. SC2Mapster is a great place for tutorials and UMS maps.
TPW Mapping - theplanetaryworkshop.com
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-09-29 11:18:21
September 29 2011 11:17 GMT
#208
On September 29 2011 12:48 Quotidian wrote:
awesome intitiative by blizzard. It's really about time they did something like this, but it's good to know they listen even though it takes a time to get the ball rolling.

I want to participate (and I probably will) but I have a feeling we could just as well say "grats LSprime/Jackyprime" right now...


Daybreak was created by winpark tho, I think that's a noteworthy map

edit: You should definitely not count out ESV, TPW and LoS, they have some great mapmakers who can produce maps that are on the same level.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
gentix
Profile Joined July 2011
United States40 Posts
September 29 2011 12:41 GMT
#209
I'm really excited to see the maps that come of this. I hope they get good action on battle.net and in tourneys even before the next ladder season.
"Paper is so OP! Scissors is fine though." ~Rock
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
September 29 2011 15:52 GMT
#210
This is amazing. I've always looked at these gorgeous maps here and WISHED I could play them on ladder. Now we might finally have a chance. =D JOY. And props to the TL mapmaking community... I lurk these forums all the time just to check out all your works of art!
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
September 29 2011 19:09 GMT
#211
Are we going to get a confirmation that our maps were submitted or anything?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
monitor
Profile Blog Joined June 2010
United States2408 Posts
September 29 2011 19:33 GMT
#212
On September 30 2011 04:09 IronManSC wrote:
Are we going to get a confirmation that our maps were submitted or anything?


Quoted because I'd like to know this too.

If possible, I think it would be valuable to send out a reply PM just saying "received" so we can confirm it was entered.
https://liquipedia.net/starcraft2/Monitor
Reptilia
Profile Joined June 2010
Chile913 Posts
September 29 2011 19:37 GMT
#213
this doesn't make sense! the second post was BEFORE the first one! !!!
Cheaters!!

on topic: AMAZING!
The secret to creativity is knowing how to hide your sources
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-09-30 21:52:49
September 30 2011 21:52 GMT
#214
--- Nuked ---
Mereel
Profile Joined February 2010
Germany895 Posts
September 30 2011 21:55 GMT
#215
well everyone is working on maps now ofc.
no time to post :O
TPW Mapmaking Team
Flossy
Profile Blog Joined August 2011
United States870 Posts
September 30 2011 23:42 GMT
#216
I hope for exciting and cool maps! It is probably even more exciting for me because there is no way I could actually make one of these!
etternaonline.com
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 30 2011 23:45 GMT
#217
On September 30 2011 04:33 monitor wrote:
Show nested quote +
On September 30 2011 04:09 IronManSC wrote:
Are we going to get a confirmation that our maps were submitted or anything?


Quoted because I'd like to know this too.

If possible, I think it would be valuable to send out a reply PM just saying "received" so we can confirm it was entered.
If the PM says sent, then its received. If you're really that paranoid then PM me and I'll check.
Administrator~ Spirit will set you free ~
TwistedFate
Profile Joined September 2011
United Kingdom9 Posts
September 30 2011 23:50 GMT
#218
This comp is a great opportunity for the community!

I hope I can get at least one of my maps ready in time!
hytonight
Profile Joined April 2011
303 Posts
October 01 2011 00:09 GMT
#219
dont have a chance at this...but its still fun to try, AND this will be the first map i actually cared to finish after starting an insane number of them.
when in rome...eat the romans.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 01 2011 00:09 GMT
#220
Regarding the measuring of nat-nat main-main, we'll sort something out
Administrator~ Spirit will set you free ~
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