• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:07
CET 08:07
KST 16:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book6Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Rongyi Cup S3 - Preview & Info Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview
Tourneys
WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 HomeStory Cup 28
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
BW General Discussion Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2162 users

TL Map Making Contest - Page 12

Forum Index > SC2 Maps & Custom Games
532 CommentsPost a Reply
Prev 1 10 11 12 13 14 27 Next All
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 01 2011 00:27 GMT
#221
You can basically calculate the number of squares with the worker time.

For the main to main time:

Start with your worker from the position of the main building, take the time it needs to get to where the other main building would be. Multiply the seconds with 3.75 and you'll have the approximate square number. So if your worker needs 42.7 seconds, the number is ~160.

For the nat to nat time:

Start with your worker from a mineral patch from about the middle of your natural mineral line. Take the time it needs to get to the other naturals mineral patch (same one obviously). Multiply the seconds with 3.85. Not gonna make another example^^

So this is not gonna get you exactly what you'd get from the analyzer, but it's pretty close and in the end you don't really need the exact number anyway. I made several tries and those numbers are as close as I could get to a good formula.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-10-02 14:18:22
October 01 2011 03:38 GMT
#222
--- Nuked ---
DarkDolphin
Profile Joined October 2010
United States102 Posts
Last Edited: 2011-10-01 23:59:59
October 01 2011 23:59 GMT
#223
someone tell the Guy who makes GSL maps to submit his maps, and we make a plan to get GSL maps to the ladder pool once and for all, GG :D
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 02 2011 00:11 GMT
#224
On October 02 2011 08:59 DarkDolphin wrote:
someone tell the Guy who makes GSL maps to submit his maps, and we make a plan to get GSL maps to the ladder pool once and for all, GG :D

Can us small mappers have an actual chance?
Moderatorshe/her
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 02 2011 02:11 GMT
#225
Updated the OP with details about measuring things
Administrator~ Spirit will set you free ~
Destructicon
Profile Blog Joined September 2011
4713 Posts
October 02 2011 20:30 GMT
#226
I have one last question, can we retract a previously submitted map?
Say I posted a map on Monday but I've changed my mind about it and decided I want to make a new one.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
totalpigeon
Profile Joined September 2010
United Kingdom162 Posts
October 02 2011 20:56 GMT
#227
Last MotM had some wonderful feedback on the submissions from the judges. Is there any possibility us mappers might get something similar from the judges of this contest? I'm not a particularly experienced mapper and I got so much enjoyment out of learning where I made mistakes on my last map that I spent a whole week fired up and working pretty much fulltime on a map for this competition.

While basically all of the attention is going to be focused on the top 5 (and likely deservedly so), I'm confident it would hugely encourage the extra community who are partaking in this competition to remain active in the mapmaking field in future if all the serious entries which didn't make it could get, maybe not necessarily detailed feedback like before (I'm aware the number of entries is likely to be a lot higher than motm) but hopefully a few key notes on what worked and what didn't (maybe some kind of scoresheet? I don't know how you rate the maps). It would be amazing to see how far off you were from being part of the top 5, it would show all the entrants that TL really want to support new map making talent, that the contest isn't just for the benefit of the mapping teams, and by showing people where to best spend their effort on improving their next map it ensures that the competition can only get better and better.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 02 2011 21:04 GMT
#228
On October 03 2011 05:56 totalpigeon wrote:
Last MotM had some wonderful feedback on the submissions from the judges. Is there any possibility us mappers might get something similar from the judges of this contest? I'm not a particularly experienced mapper and I got so much enjoyment out of learning where I made mistakes on my last map that I spent a whole week fired up and working pretty much fulltime on a map for this competition.

While basically all of the attention is going to be focused on the top 5 (and likely deservedly so), I'm confident it would hugely encourage the extra community who are partaking in this competition to remain active in the mapmaking field in future if all the serious entries which didn't make it could get, maybe not necessarily detailed feedback like before (I'm aware the number of entries is likely to be a lot higher than motm) but hopefully a few key notes on what worked and what didn't (maybe some kind of scoresheet? I don't know how you rate the maps). It would be amazing to see how far off you were from being part of the top 5, it would show all the entrants that TL really want to support new map making talent, that the contest isn't just for the benefit of the mapping teams, and by showing people where to best spend their effort on improving their next map it ensures that the competition can only get better and better.

Quoting because it's a good idea.
And woahhhh, when did this get stickied?
Moderatorshe/her
TL+ Member
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 02 2011 21:25 GMT
#229
You can't expect them to do writeups on 100 maps or more. Especially since many of them will be made by rather new people who can still get a lot of good feedback by making a mapthread.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
monitor
Profile Blog Joined June 2010
United States2408 Posts
October 02 2011 21:31 GMT
#230
On October 03 2011 06:04 TehTemplar wrote:
Show nested quote +
On October 03 2011 05:56 totalpigeon wrote:
Last MotM had some wonderful feedback on the submissions from the judges. Is there any possibility us mappers might get something similar from the judges of this contest? I'm not a particularly experienced mapper and I got so much enjoyment out of learning where I made mistakes on my last map that I spent a whole week fired up and working pretty much fulltime on a map for this competition.

While basically all of the attention is going to be focused on the top 5 (and likely deservedly so), I'm confident it would hugely encourage the extra community who are partaking in this competition to remain active in the mapmaking field in future if all the serious entries which didn't make it could get, maybe not necessarily detailed feedback like before (I'm aware the number of entries is likely to be a lot higher than motm) but hopefully a few key notes on what worked and what didn't (maybe some kind of scoresheet? I don't know how you rate the maps). It would be amazing to see how far off you were from being part of the top 5, it would show all the entrants that TL really want to support new map making talent, that the contest isn't just for the benefit of the mapping teams, and by showing people where to best spend their effort on improving their next map it ensures that the competition can only get better and better.

Quoting because it's a good idea.
And woahhhh, when did this get stickied?


I agree with Flop that doing write-ups on potentially 100+ maps is almost impossible. Let alone 30 was hard for the MotM judges.
https://liquipedia.net/starcraft2/Monitor
totalpigeon
Profile Joined September 2010
United Kingdom162 Posts
Last Edited: 2011-10-02 22:49:44
October 02 2011 22:48 GMT
#231
I'm well aware of the fact that there are likely to be a huge number of entries, so I'm not expecting anything like the level of advice I got before (which I was really grateful for, believe me). But surely whatever method that is going to be used to judge these maps must be able to be translated into either brief feedback or gradings in various areas. I don't want to pry overly into the judging system, but it's difficult to believe the judges don't make at least a couple of notes as they look over a map which is a serious contender.

Say if the map is clearly made by someone who isn't aware of how to map in at least some major aspect? One of your newer mappers? If they aren't a serious competitor for this reason, it should be easy to tell them they'd benefit most from making a map thread. The TL community is always ready to jump in and help, and then the judge isn't spending their time explaining things the average mapper can handle. I'm sure a lot of the maps will be weeded out for simple reasons such as impossible thirds when spawning in ccw positions. No big writeup, but a big lesson which can be quickly conveyed. Then they'll be focusing on the serious competitors, who would most benefit from hearing the thoughts of the judges.

Though I'm not going to tell anyone how to run their own competition, I do feel like this could be something that would have great benefits to the community. Honestly, I got such a lot out of the feedback I got last month that I'd be be willing to help with it in any way possible. If one person gets as much out of it as I did it'd be worth my time.

And I know I'm sounding somewhat annoying here, so please don't take it the wrong way. I'll admit I'm being somewhat greedy and am mostly just eager to pick your brains. If it really is too much effort to do everything, I probably am just underestimating the level of work actually involved. I know you guys have lives too ^^ and I'm already grateful for the time you're putting in to advance the scene.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-10-03 00:21:23
October 03 2011 00:21 GMT
#232
Ok so I'll try to give you an impression of how approximately 50-70% of the maps are gonna be sorted out:

*open overview*
Nope
*open overview*
Nope
*open overview*
Nope

And not because of any deep strategical reasons, but just because the map doesn't look very nice on the first sight. I don't know how big of a role aesthetics will play in this, but why bother checking aesthetically poorly executed maps when there's 50 well executed ones?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
totalpigeon
Profile Joined September 2010
United Kingdom162 Posts
October 03 2011 00:46 GMT
#233
You wouldn't. Aesthetics is a fundamental part of map making. If someone isn't inclined to put in the time to make their map look nice, it obviously doesn't deserve to be carefully looked at. At the same time though, giving them feedback of "Your aesthetics aren't up to par" might actually be valuable to a few people, you never know. I actually spent ages on making my map look good, I'd be crushed if you hated it, lol, but at least I'd know it's an area I need to look at if I'm going to submit to a competition again.
funcmode
Profile Joined June 2010
Australia720 Posts
October 03 2011 00:48 GMT
#234
On October 03 2011 09:21 FlopTurnReaver wrote:
Ok so I'll try to give you an impression of how approximately 50-70% of the maps are gonna be sorted out:

*open overview*
Nope
*open overview*
Nope
*open overview*
Nope

And not because of any deep strategical reasons, but just because the map doesn't look very nice on the first sight. I don't know how big of a role aesthetics will play in this, but why bother checking aesthetically poorly executed maps when there's 50 well executed ones?

While that's a fair point, overviews can be (and often are) misleading. Some maps look awesome in the overview, and less so up close, but even more common is a overview that looks crap, but the map when viewed in-game, actually looks really nice - and this is really all that matters as this is the only way players will really ever see a map. Whether it's pretty or not in the overview is essentially irrelevant.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-10-03 01:58:28
October 03 2011 01:56 GMT
#235
--- Nuked ---
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 03 2011 02:23 GMT
#236
On October 03 2011 05:30 Destructicon wrote:
I have one last question, can we retract a previously submitted map?
Say I posted a map on Monday but I've changed my mind about it and decided I want to make a new one.
Yes, but you should be careful
On October 03 2011 05:56 totalpigeon wrote:
Last MotM had some wonderful feedback on the submissions from the judges. Is there any possibility us mappers might get something similar from the judges of this contest? I'm not a particularly experienced mapper and I got so much enjoyment out of learning where I made mistakes on my last map that I spent a whole week fired up and working pretty much fulltime on a map for this competition.

While basically all of the attention is going to be focused on the top 5 (and likely deservedly so), I'm confident it would hugely encourage the extra community who are partaking in this competition to remain active in the mapmaking field in future if all the serious entries which didn't make it could get, maybe not necessarily detailed feedback like before (I'm aware the number of entries is likely to be a lot higher than motm) but hopefully a few key notes on what worked and what didn't (maybe some kind of scoresheet? I don't know how you rate the maps). It would be amazing to see how far off you were from being part of the top 5, it would show all the entrants that TL really want to support new map making talent, that the contest isn't just for the benefit of the mapping teams, and by showing people where to best spend their effort on improving their next map it ensures that the competition can only get better and better.

We can't give feedback on every map. But if you would like some pre-entry feedback feel free to annoy me.
Administrator~ Spirit will set you free ~
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 03 2011 03:05 GMT
#237
On October 02 2011 11:11 Plexa wrote:
Updated the OP with details about measuring things


is there something wrong with the hacked analyzer?
starleague forever
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 03 2011 03:09 GMT
#238
On October 03 2011 12:05 a176 wrote:
Show nested quote +
On October 02 2011 11:11 Plexa wrote:
Updated the OP with details about measuring things


is there something wrong with the hacked analyzer?

There might be hence the other option if necessary.
Administrator~ Spirit will set you free ~
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 03 2011 05:09 GMT
#239
--- Nuked ---
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 03 2011 05:40 GMT
#240
On October 03 2011 14:09 Barrin wrote:
Thou shalt work on thy map.

Let's show Blizzard what we've got!



...



I was about to choose "i might win", but then I considered all of the other amazing maps being posted recently and choose "yes and I won't win"
+ Show Spoiler +

but I just can't stop hoping...
+ Show Spoiler +





also...

+ Show Spoiler +


omg TL mapping contest!!!!!
This is it... the alpaca lips.
Prev 1 10 11 12 13 14 27 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Thunderfire All-Star Day 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft629
ProTech142
StarCraft: Brood War
Sea 9752
Leta 419
JulyZerg 172
Sea.KH 88
Movie 63
Shuttle 59
Noble 47
Dota 2
NeuroSwarm154
League of Legends
JimRising 849
C9.Mang0370
Super Smash Bros
Mew2King101
Heroes of the Storm
Khaldor189
Other Games
summit1g8098
Happy8
Organizations
Other Games
gamesdonequick1847
BasetradeTV101
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH234
• practicex 103
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra2381
Upcoming Events
uThermal 2v2 Circuit
4h 54m
WardiTV Winter Champion…
7h 54m
OSC
16h 54m
Replay Cast
1d 1h
Wardi Open
1d 4h
Monday Night Weeklies
1d 9h
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
LiuLi Cup
3 days
Clem vs Rogue
SHIN vs Cyan
[ Show More ]
The PondCast
4 days
KCM Race Survival
4 days
LiuLi Cup
4 days
Scarlett vs TriGGeR
ByuN vs herO
Online Event
5 days
LiuLi Cup
5 days
Serral vs Zoun
Cure vs Classic
LiuLi Cup
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.