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TL Map Making Contest - Page 13

Forum Index > SC2 Maps & Custom Games
532 CommentsPost a Reply
Prev 1 11 12 13 14 15 27 Next All
The Black
Profile Blog Joined October 2011
United States222 Posts
October 03 2011 05:41 GMT
#241
I'll try to join this!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 03 2011 12:25 GMT
#242
I kind of disagree with the public being alowed to vote. The majority of people don't really know what makes a map good. Though I suppose the staff would be weighted more so that it's not influenced too much by public opinion.
hytonight
Profile Joined April 2011
303 Posts
October 03 2011 12:29 GMT
#243
On October 03 2011 21:25 neobowman wrote:
I kind of disagree with the public being alowed to vote. The majority of people don't really know what makes a map good. Though I suppose the staff would be weighted more so that it's not influenced too much by public opinion.


have faith in your fellow man
when in rome...eat the romans.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 03 2011 12:35 GMT
#244
On October 03 2011 14:09 Barrin wrote:
Thou shalt work on thy map.

Let's show Blizzard what we've got!


Poll: Will you enter a map?

No. (18)
 
33%

Yes, and I will win!!! (17)
 
31%

Yes, but I wont win (11)
 
20%

Yes, and I might win (9)
 
16%

55 total votes

Your vote: Will you enter a map?

(Vote): No.
(Vote): Yes, but I wont win
(Vote): Yes, and I might win
(Vote): Yes, and I will win!!!


+ Show Spoiler +
Poll: Are you hyped?

Me so excite! (14)
 
56%

Yes! (6)
 
24%

Of course! (3)
 
12%

Duh! (2)
 
8%

25 total votes

Your vote: Are you hyped?

(Vote): Yes!
(Vote): Of course!
(Vote): Duh!
(Vote): Me so excite!


So, everyone voted yes in the poll so far... and there's no option on the second poll for not being excited.
Moderatorshe/her
TL+ Member
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2011-10-03 15:06:50
October 03 2011 15:04 GMT
#245
I have a question: Will we be able to vote on a map and if so, how and when will we be able to do so?

My apologies if this question was already answered elsewere, I could not find it in this thread.

Edit:
We will then hold a public vote and staff vote to determine the best map. Rankings from the public and staff will be combined to determine the top 5 maps.


Just saw it on my second read in the original post. However I would still like to know how we will be able to vote and where. Thanks a lot in advance.

Great picture of mapmaking by the way.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 03 2011 16:45 GMT
#246
--- Nuked ---
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 03 2011 19:52 GMT
#247
On October 04 2011 00:04 Callynn wrote:
I have a question: Will we be able to vote on a map and if so, how and when will we be able to do so?

My apologies if this question was already answered elsewere, I could not find it in this thread.

Edit:
Show nested quote +
We will then hold a public vote and staff vote to determine the best map. Rankings from the public and staff will be combined to determine the top 5 maps.


Just saw it on my second read in the original post. However I would still like to know how we will be able to vote and where. Thanks a lot in advance.

Great picture of mapmaking by the way.

How: They will provide a selection of maps that they feel have a chance/deserve a place in the top5. That number will probably vary somewhere between 10 and 20^^
Maybe 12 because of the poll limit?

Where: Most likely in this thread or a new one. Don't worry, you won't miss it
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Antares777
Profile Joined June 2010
United States1971 Posts
October 03 2011 23:10 GMT
#248
I'm really excited for this contest, but I have no idea what three maps I want to submit. I need to give up on Spellbound for this (seriously, that map is getting nowhere) and come up with some new original ideas. I probably will submit Hysteria because it is my most successful and balanced map, but I'm not sure if its aesthetics are "blizzard approved".
iGrok
Profile Blog Joined October 2010
United States5142 Posts
October 04 2011 01:15 GMT
#249
On October 04 2011 08:10 Antares777 wrote:
I'm really excited for this contest, but I have no idea what three maps I want to submit. I need to give up on Spellbound for this (seriously, that map is getting nowhere) and come up with some new original ideas. I probably will submit Hysteria because it is my most successful and balanced map, but I'm not sure if its aesthetics are "blizzard approved".

Perhaps you should redo Hysteria's aesthetics then, to fit Blizzard's ideas.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 04 2011 04:11 GMT
#250
Arizona inspired map please
+ Show Spoiler [arizona] +
[image loading]

Moral of the story - there are lots of awesome creative concepts from BW maps that haven't been explored yet.
Administrator~ Spirit will set you free ~
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 04 2011 04:39 GMT
#251
On October 04 2011 13:11 Plexa wrote:
Arizona inspired map please
+ Show Spoiler [arizona] +
[image loading]

Moral of the story - there are lots of awesome creative concepts from BW maps that haven't been explored yet.

WTF NO GAS!

Well, there's reasons some concepts just don't work in SC2 but there definitely is tons more to discover.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 04 2011 04:41 GMT
#252
No gas isn't the point its the expansion design that I like the most
Administrator~ Spirit will set you free ~
Destructicon
Profile Blog Joined September 2011
4713 Posts
October 04 2011 10:38 GMT
#253
The expansions are indeed interesting, they push out forward towards the back of the enemy's base or alternatively directly towards the enemy's natural. The middle seems kind of open and boring though, it would need to be spiced up.

I'm not really a desert/wasteland enthusiast but I can give it a shot. Come to think of it the only desert/wasteland map we have in the pool atm is Backwater Gulch, and we never see that in tournaments.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 04 2011 12:22 GMT
#254
On October 04 2011 13:41 Plexa wrote:
No gas isn't the point its the expansion design that I like the most

Yeah but because of how SC2 is spaced, some designs just don't port well. In this map, I'd imagine the fourth bases would let tanks either shoot half of the main or the natural expansion on the other side, or both. The way to circumvent this would be to insert large gaps between the areas but tank range is bigger in SC2 and because of how terrain works, it's harder to space naturally. The list goes on.
MikeyMikesen
Profile Joined October 2011
2 Posts
October 04 2011 13:04 GMT
#255
Hey guys, i have also decided to join the contest and created a map. The Idea was to create a bigger macro map with 4 starting positions... There is still a lot of work to be done with the textures, but i hope you like the layout...

[image loading]

Two more 2 Player Maps will follow. Best regards, Mike

@Admin: If possible, please give me some feedback on this map
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 04 2011 15:01 GMT
#256
If you're looking for feedback you should probably open a mapthread.

Btw. easiest to fix mistake: Mainramp has to be diagonal to make standart walls possible.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
qwertzi
Profile Joined March 2011
111 Posts
Last Edited: 2011-10-04 15:32:47
October 04 2011 15:31 GMT
#257
On October 04 2011 13:39 neobowman wrote:
Show nested quote +
On October 04 2011 13:11 Plexa wrote:
Arizona inspired map please
+ Show Spoiler [arizona] +
[image loading]

Moral of the story - there are lots of awesome creative concepts from BW maps that haven't been explored yet.

WTF NO GAS!

Well, there's reasons some concepts just don't work in SC2 but there definitely is tons more to discover.


rofl, mins only expansions were REALLY common in bw.


i also believe there are TONS of inspirations from great bw maps!
i'd actually like to see some islands included.. not pure island maps, but island features...


the only one we ever had was scrap station...
(edit: oh lt, but that was removed really early on..)
MikeyMikesen
Profile Joined October 2011
2 Posts
October 04 2011 15:55 GMT
#258
On October 05 2011 00:01 FlopTurnReaver wrote:
If you're looking for feedback you should probably open a mapthread.

Btw. easiest to fix mistake: Mainramp has to be diagonal to make standart walls possible.


Thanks man, forgot about the wall in while designing. Will surely fix the ramp, do you have any other ideas on how to improve the map?

Best regards...
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 04 2011 16:13 GMT
#259
On October 05 2011 00:31 qwertzi wrote:
Show nested quote +
On October 04 2011 13:39 neobowman wrote:
On October 04 2011 13:11 Plexa wrote:
Arizona inspired map please
+ Show Spoiler [arizona] +
[image loading]

Moral of the story - there are lots of awesome creative concepts from BW maps that haven't been explored yet.

WTF NO GAS!

Well, there's reasons some concepts just don't work in SC2 but there definitely is tons more to discover.


rofl, mins only expansions were REALLY common in bw.


i also believe there are TONS of inspirations from great bw maps!
i'd actually like to see some islands included.. not pure island maps, but island features...


the only one we ever had was scrap station...
(edit: oh lt, but that was removed really early on..)


Not at the natural. You got Nostalgia and one more recent 2 player map that I can't remember.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-10-04 22:50:22
October 04 2011 22:50 GMT
#260
On October 05 2011 00:55 MikeyMikesen wrote:
Show nested quote +
On October 05 2011 00:01 FlopTurnReaver wrote:
If you're looking for feedback you should probably open a mapthread.

Btw. easiest to fix mistake: Mainramp has to be diagonal to make standart walls possible.


Thanks man, forgot about the wall in while designing. Will surely fix the ramp, do you have any other ideas on how to improve the map?

Best regards...

Well some other quick feedback I can give is:

There's a lot of straight terrain which looks kinda boring. Also the passages counter clockwise to the highground thirds are a bit too tight. The 3rds themselfes are kinda akward too. Best thing imo would be to make the 3rds a bit which would also widen the areas around it a tad. Also shorten the highground(?) in the middle 1 bit to make the choke wider. As of now there are just a ton of tiny chokes in the middle of the map.

Also if you want to participate in this contest you should make the bases as mentioned in the OP (8:2 normal, 6:2 high yield).
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
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