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TL Map Making Contest - Page 15

Forum Index > SC2 Maps & Custom Games
532 CommentsPost a Reply
Prev 1 13 14 15 16 17 27 Next All
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 11 2011 10:00 GMT
#281
If you can't get it to work use the other methods to determine how big your map is
Administrator~ Spirit will set you free ~
Zolstice
Profile Joined October 2011
Australia24 Posts
October 11 2011 13:33 GMT
#282
I see. Ill try the Barrin's method listed on the workarounds then. thanks.
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 11 2011 20:10 GMT
#283
I had to use one of the solutions provided on the analyzer thread, and fill in what was missing from dimfish's version, but I managed. Now I gotta make a couple more maps to finish my 3 submissions. This is an epic event, truly.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
WniO
Profile Blog Joined April 2010
United States2706 Posts
October 11 2011 21:59 GMT
#284
d. Use the correct LOS blockers for the tileset without altering anything about them
the problem i have is that there is no LOS blockers for my texture tileset (port zion.)
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 11 2011 23:07 GMT
#285
On October 12 2011 06:59 WniO wrote:
d. Use the correct LOS blockers for the tileset without altering anything about them
the problem i have is that there is no LOS blockers for my texture tileset (port zion.)

I think it really is up to your discretion in cases such as this. The space platform/korhal LoS blockers match the scrap/junk theme in Zion, and not all Blizz maps are 100% standard. Abyssal caverns has a spot of Mar Sara dark sand, and Shakuras Plateau has purple water. I think as long as it holds to the main theme and looks like something Blizzard would make I should think it would be fine.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
October 12 2011 01:27 GMT
#286
Plexa, do you want to estimate how many submissions so far?
Zolstice
Profile Joined October 2011
Australia24 Posts
October 12 2011 08:55 GMT
#287
Another question. It is completely OKAY to edit the map's lighting correct? (or change it to another tileset's)? I feel that lighting is obviously a great part of a map's aesthetics to make it feel unique.

On a side note, is there a recommended file hosting site TL prefers for the download link or is anything okay? (e.g at sc2mapster, etc etc)

Thanks again.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 12 2011 16:45 GMT
#288
On September 28 2011 17:19 Plexa wrote:
Show nested quote +
On September 28 2011 17:18 Destructicon wrote:
Ok, one last question, where do you recommend that we host the map file so that it can be downloaded?

Any hosting site is acceptable - they're all the same to me! Say... mediafire or something

^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 15 2011 00:28 GMT
#289
On October 12 2011 10:27 JonnyLaw wrote:
Plexa, do you want to estimate how many submissions so far?

I have submissions from 9 authors averaging 1.3 maps each.
Administrator~ Spirit will set you free ~
LazyScout
Profile Joined February 2010
United States223 Posts
October 15 2011 01:27 GMT
#290
On October 07 2011 10:59 Mereel wrote:
Seems like i will be the first one who show his maps here. anyways here they are, i will send my pm later when im sure everything is perfect but the choice wont change.

Seek and Destroy: (4Player Rotational)
+ Show Spoiler +
[image loading]

Through the Never: (2Player)
+ Show Spoiler +
[image loading]

Iron Curtain: (2Player)
+ Show Spoiler +
[image loading]


wow, those look sick
jsemmens
Profile Blog Joined June 2011
United States439 Posts
October 15 2011 13:41 GMT
#291
On October 15 2011 10:27 LazyScout wrote:
Show nested quote +
On October 07 2011 10:59 Mereel wrote:
Seems like i will be the first one who show his maps here. anyways here they are, i will send my pm later when im sure everything is perfect but the choice wont change.

Seek and Destroy: (4Player Rotational)
+ Show Spoiler +
[image loading]

Through the Never: (2Player)
+ Show Spoiler +
[image loading]

Iron Curtain: (2Player)
+ Show Spoiler +
[image loading]


wow, those look sick

On the first map, I wonder if you could put a pylon in your main and warp into the third base of your opponent if you spawned in close positions... (seems a little bit close)
Check out the Flash Fanclub! http://www.teamliquid.net/forum/viewmessage.php?topic_id=336995
Zolstice
Profile Joined October 2011
Australia24 Posts
October 17 2011 06:53 GMT
#292
Um, I wonder if its okay to submit two variations of a certain map? I have a dilemma in my 2nd map and i just cant pick.

Yes definitely; I would expect the variation to be counted as another map entry counting towards my 3 map limit; since i don't have any plans to make a 3rd map.

Technically I could just re-terrain everything and form another map from scratch with similar layouts; but im quite busy currently and just couldnt cut arranging doodads and balancing for another map into my schedule.

Thanks once again.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 17 2011 08:29 GMT
#293
That is okay by me
Administrator~ Spirit will set you free ~
SpoR
Profile Blog Joined November 2010
United States1542 Posts
October 17 2011 21:25 GMT
#294
So what does the winner get if his map doesn't make it onto the ladder? I mean is there going to be other tournament usages planned for the winner? Also if the guy's map does make the ladder and everything and millions of games are played on it do they get anything at all from blizzard (I remember they were saying they planned to have a map maker payout thing)
A man is what he thinks about all day long.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-10-17 21:35:27
October 17 2011 21:29 GMT
#295
I hope people try out some of these concepts in a map
http://www.teamliquid.net/forum/viewmessage.php?topic_id=161963
not just in the OP
A man is what he thinks about all day long.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 18 2011 15:48 GMT
#296
--- Nuked ---
lefix
Profile Joined February 2011
Germany1082 Posts
October 19 2011 09:20 GMT
#297
On October 19 2011 00:48 Barrin wrote: For the record you'd be surprised how much creativity is still open to you while still basically following this.


I agree with this statement
Map of the Month | The Planetary Workshop | SC2Melee.net
Zolstice
Profile Joined October 2011
Australia24 Posts
October 19 2011 13:41 GMT
#298
Alright... 3/3 maps are sent to TL Map Contest, hope you and the judges get it Plexa. Those babies are made with sincere love =D

@Barrin: I couldn't agree more. Even if the maps do get to the top three, the gimmicks will probably be 'fixed' by Blizzard.
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
October 19 2011 14:02 GMT
#299
As if I needed another distraction from life. >.>

*starts writing paper about eSports*
If you can't jam with the best, then you have to slam with the rest.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 19 2011 14:15 GMT
#300
OK, so here are the maps I am going to enter. I haven't submitted the files just yet.

+ Show Spoiler [Montane] +
Two player map with rotational symmetry in "blizzard style"
[image loading]
Thread

+ Show Spoiler [Galactic HQ] +
Three player asymmetric map, based very roughly on Metalopolis
[image loading]
Thread

+ Show Spoiler [Zeta Sector] +
small map like Delta Quadrant and Searing Crater except (hopefully) not terrible.
[image loading]
Thread
This is it... the alpaca lips.
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