|
On September 08 2011 08:26 NullCurrent wrote:+ Show Spoiler +TPW Concrete DreamsLayout: NullCurrent Aesthetics: NullCurrent, Johanaz, Meltage and Lefix ![[image loading]](http://i.imgur.com/xZMhgl.jpg) Unfortunately because of IRL stuff, we did not manage to get all the doodads and map borders in order for MotM #9. Hopefully this will be fixed soon, but as MotM #10 only allows Blizzard maps I have to submit it now, despite its incomplete state. More information will arrive soon, still need to finish map borders.
Just played on this, aesthetics are probably the best I have ever seen! One small suggestion, I think the units are a bit too dark.
It's really Terminus 2.0, imo the way you redesigned the first three bases is really nice. The proportions also feel way better like this, Terminus is a bit too big. And I love how all the expansions connect and I also prefer the lowground middle with the one tower. Overall absolute fantastic work, would be very surprised if this wasn't top5 and I'm looking forward to see awesome matches on this
|
On September 03 2011 00:37 iGrok wrote: October's Map of the Month competition will feature a special twist. You must design a map Blizzard-style! Now, I know we often criticize Blizzard-made maps. But its up to us to show that Maps made in Blizzard's style can be viable!
So, what does "Blizzard-style" mean?
1. Blue bases are always 8 normal mineral patches and 2 normal geysers
2. Gold bases are always 6 high yield patches and 2 normal geysers
3. Pick a tileset and stick to it! And no custom textures or models!
It is often said that you are most creative when you limit yourself (usually in better words - I'm not a poet). And that's what we're trying to achieve here! Looking forward to seeing what you can come up with.
*Note: The Bel'Shir restriction is removed for October.
Are rotational symmetry maps allowed, because I think blizzards hasn't made one yet... :S
|
On September 12 2011 10:25 Big J wrote:Show nested quote +On September 03 2011 00:37 iGrok wrote: October's Map of the Month competition will feature a special twist. You must design a map Blizzard-style! Now, I know we often criticize Blizzard-made maps. But its up to us to show that Maps made in Blizzard's style can be viable!
So, what does "Blizzard-style" mean?
1. Blue bases are always 8 normal mineral patches and 2 normal geysers
2. Gold bases are always 6 high yield patches and 2 normal geysers
3. Pick a tileset and stick to it! And no custom textures or models!
It is often said that you are most creative when you limit yourself (usually in better words - I'm not a poet). And that's what we're trying to achieve here! Looking forward to seeing what you can come up with.
*Note: The Bel'Shir restriction is removed for October. Are rotational symmetry maps allowed, because I think blizzards hasn't made one yet... :S
Abyssal Caverns? (It's either that or Nerazim Crypt), Backwater Gulch
|
On September 12 2011 10:37 neobowman wrote:Show nested quote +On September 12 2011 10:25 Big J wrote:On September 03 2011 00:37 iGrok wrote: October's Map of the Month competition will feature a special twist. You must design a map Blizzard-style! Now, I know we often criticize Blizzard-made maps. But its up to us to show that Maps made in Blizzard's style can be viable!
So, what does "Blizzard-style" mean?
1. Blue bases are always 8 normal mineral patches and 2 normal geysers
2. Gold bases are always 6 high yield patches and 2 normal geysers
3. Pick a tileset and stick to it! And no custom textures or models!
It is often said that you are most creative when you limit yourself (usually in better words - I'm not a poet). And that's what we're trying to achieve here! Looking forward to seeing what you can come up with.
*Note: The Bel'Shir restriction is removed for October. Are rotational symmetry maps allowed, because I think blizzards hasn't made one yet... :S Abyssal Caverns? (It's either that or Nerazim Crypt), Backwater Gulch
Antiga Shipyard, Nerazim Crypt, Backwater Gulch, and TalDarim (not blizzard, but it's "blizzard" now) are all rotational symmetry.
|
|
On September 12 2011 10:50 FlopTurnReaver wrote: And DQ for Season1. never speak of that again.
|
On September 12 2011 11:04 iGrok wrote:never speak of that again. The memories... it's painful. [insert zerg tears here]
|
delta quadrant delta quadrant delta quadrant + Show Spoiler +honestly, if they just had the rocks in the back expo and made the main ramp not jet out towards the middle it would have been fine. + Show Spoiler +and ha! awesome to see no custom tilesets, ive been for that for a while now.
|
On September 12 2011 12:34 WniO wrote:delta quadrant delta quadrant delta quadrant + Show Spoiler +honestly, if they just had the rocks in the back expo and made the main ramp not jet out towards the middle it would have been fine. + Show Spoiler +and ha! awesome to see no custom tilesets, ive been for that for a while now. Bardiche actually has a custom tileset.
|
On September 12 2011 07:04 Ragoo wrote:Show nested quote +On September 08 2011 08:26 NullCurrent wrote:+ Show Spoiler +TPW Concrete DreamsLayout: NullCurrent Aesthetics: NullCurrent, Johanaz, Meltage and Lefix ![[image loading]](http://i.imgur.com/xZMhgl.jpg) Unfortunately because of IRL stuff, we did not manage to get all the doodads and map borders in order for MotM #9. Hopefully this will be fixed soon, but as MotM #10 only allows Blizzard maps I have to submit it now, despite its incomplete state. More information will arrive soon, still need to finish map borders. Just played on this, aesthetics are probably the best I have ever seen! One small suggestion, I think the units are a bit too dark. It's really Terminus 2.0, imo the way you redesigned the first three bases is really nice. The proportions also feel way better like this, Terminus is a bit too big. And I love how all the expansions connect and I also prefer the lowground middle with the one tower. Overall absolute fantastic work, would be very surprised if this wasn't top5 and I'm looking forward to see awesome matches on this 
Thanks! As I wrote, we're still working on the aesthetics of Concrete Dreams but we're coming close to finishing it. One thing we're tweaking is the lighting to make it easier to differentiate units from terrain (the submitted variant is, as you said, a bit dark when it comes to units). And to make it even more awesome we have added about 1200 doodads 
About the top-5 placement I'm a bit unsure, as it was submitted as an unfinished variant and lots of other maps seem to be really good candidates. So I don't know, but one can hope
|
On September 03 2011 00:37 iGrok wrote: So, what does "Blizzard-style" mean?
1. Blue bases are always 8 normal mineral patches and 2 normal geysers
Well... Kulas Ravine had a backdoor expansion with 7 blue minerals. But that map is long gone.
2. Gold bases are always 6 high yield patches and 2 normal geysers
Normal geysers? When did they change that? I had to check because I honestly thought they were rich geysers.
|
Geysers were always normal afaik, I don't think Blizzard ever used Rich Geysers.
Also Scrap Station's Semi Islands only have 6 mineral patches, but other than that the 8min+2gas thing is true.
Btw are we allowed to change the color of a doodad, change water and change lighting? Maybe lighting is a bit much cause it changes how the textures look completely but please allow doodad colors and water
|
|
I think some blizz maps use custom lighting. Metalopolis has night lighting, even though korhal has daytime lighting as default.
For symmetry, I think Blizzard has used most types of symmetry for 4 spawn and 2 spawn maps. they even have a single 3 player map with rotational symmetry.
|
So the submission list is not updated, and today is the day the finalists will be announced. Scramble much?
|
On September 13 2011 01:36 IronManSC wrote: So the submission list is not updated, and today is the day the finalists will be announced. Scramble much? We're roughly on schedule. No submission list because we were focusing on other things and just forgot.
|
On September 12 2011 23:56 Barrin wrote:Show nested quote +On September 12 2011 10:41 monitor wrote:On September 12 2011 10:37 neobowman wrote:On September 12 2011 10:25 Big J wrote:On September 03 2011 00:37 iGrok wrote: October's Map of the Month competition will feature a special twist. You must design a map Blizzard-style! Now, I know we often criticize Blizzard-made maps. But its up to us to show that Maps made in Blizzard's style can be viable!
So, what does "Blizzard-style" mean?
1. Blue bases are always 8 normal mineral patches and 2 normal geysers
2. Gold bases are always 6 high yield patches and 2 normal geysers
3. Pick a tileset and stick to it! And no custom textures or models!
It is often said that you are most creative when you limit yourself (usually in better words - I'm not a poet). And that's what we're trying to achieve here! Looking forward to seeing what you can come up with.
*Note: The Bel'Shir restriction is removed for October. Are rotational symmetry maps allowed, because I think blizzards hasn't made one yet... :S Abyssal Caverns? (It's either that or Nerazim Crypt), Backwater Gulch Antiga Shipyard, Nerazim Crypt, Backwater Gulch, and TalDarim (not blizzard, but it's "blizzard" now) are all rotational symmetry. blizz rotational 1v1 maps that were once in the ladder pool: Xel Naga Caverns, Steppes of War, Blistering Sands, Desert Oasis, Jungle Basin, Delta Quadrant, Antiga Shipyard, Nerazim Crypt, Backwater Gulch blizz rotational 1v1 maps that were never in the ladder pool: Agria Valley, Burial Grounds, Junk Yard, Worldship, Elysium There are about 17 other blizz rotational maps (not meant for 1v1) - I'll name them if you really want. That's a total of 32 blizz maps with rotational symmetry.
ya, sorry for my dumb post, should have thought longer about that... It's just that I had blocked Blackwater and Delta Quadrant and haven't played a single laddergame in season 3... And though I get that those named 2player maps hae rotational symmetrie, I don't consider them as such, as there is no positional imbalance.
|
i hope its not gonna be 3am like last time
|
On September 13 2011 05:06 Mereel wrote: i hope its not gonna be 3am like last time You can wait watching the korean weekly :p
|
Oh submission already closed and finalists about to be announced? Let's make some predictions then. Top 4 are very clear for me, I'm really sad if I don't see ESV Taonas and LoS_Dark Matter (for awesome innovative layout) and TPW Concrete Dreams and TPW Overgrown (because they make solid maps that we know more awesome and have very nice aesthetics). Last spot I would prefer ESV Bardiche or TPW Tenarsis.
Notable mentions that I wouldn't mind taking the last spot that much: TPW Emerald Jungle, Rockstin Rockder ( ), TPW Ohana, TPW Damage Inc. , Monlyth Memories, ESV Derelict or my very own Harmony.
|
|
|
|