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News
Please congratulate our MotM #8 winner, TPW Artifice by funcmode!
![[image loading]](http://i.imgur.com/TDCpu.jpg)
This month was one of the hardest choices for the judges yet, and we're very happy with all of the maps. I know we say that every month, but this month every map except City of the Damned was under serious consideration (that map sucks! ^__^) Overall, Artifice stuck out as a very solid map with great game-play, superb balance, and clean aesthetics. Congratulations to funcmode for creating such a great map!
Are you ready for more Map of the Month? Map of the Month #9 is here (on-time finally!), after an extremely successful Season 1 (Please sign our petition if you haven't yet). Each month, the judge panel selects the top 5 community maps to be played in a professional tournament! The winning map will be added to the all-time map pool. Please welcome the judges for September:
Andrew "Barrin" Chilson
Ben "Funcmode" Winkworth
Chris "FlopTurnReaver" Widmer
Jonghyun "LSPrime" Weeks
Peyton "Monitor" Levin
This month's competition will allow any melee map made for 1v1 - the map must fulfill the melee requirements. We encourage creativity in number of spawns, bases, etc. and are excited to see the submissions! Please use the following format to enter your map in this thread-
Map Name Map Author
Overview image.png
Map Description Link to map thread (if applicable)
Remember to email the map file to submit.motm@gmail.com or you will be disqualified. Map submission closes Thursday, Sep 08 5:00am GMT (GMT+00:00) . Finalists will be chosen by September 12th.
With any questions, please send a PM or email to iGrok @ igrok.motm@gmail.com.
The tournament thread will be linked here when it is posted.
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October's Map of the Month competition will feature a special twist. You must design a map Blizzard-style! Now, I know we often criticize Blizzard-made maps. But its up to us to show that Maps made in Blizzard's style can be viable!
So, what does "Blizzard-style" mean?
1. Blue bases are always 8 normal mineral patches and 2 normal geysers
2. Gold bases are always 6 high yield patches and 2 normal geysers
3. Pick a tileset and stick to it! And no custom textures or models!
It is often said that you are most creative when you limit yourself (usually in better words - I'm not a poet). And that's what we're trying to achieve here! Looking forward to seeing what you can come up with.
*Note: The Bel'Shir restriction is removed for October.
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Yaaaaaaaaaaaaaay!
Not sure if I'll have anything ready in time - look forward to playing with the Blizzard restriction one though. Will definately enjoy it.
Question is, do I use Zhakul'das again. That's my favourite tileset by a mile.
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Congrats funcmode! Your map was definitely my favorite as well, very solid yet brilliant both layout wise and aesthetics! Hopefully we will see some good games on this map in the future ![](/mirror/smilies/smile.gif)
October's restrictions sound sick considering what today's mapmaking standards are O_O
Btw I don't like your all-time map pool. Mapmaking is so very dependent on the volatile metagame of SC2 that I think maps that won MotM one year ago aren't necessarily good by today's standards at all plus the fact that the quality of the maps rose drastically since when you started.
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On September 03 2011 00:37 iGrok wrote: October's Map of the Month competition will feature a special twist. You must design a map Blizzard-style! Now, I know we often criticize Blizzard-made maps. But its up to us to show that Maps made in Blizzard's style can be viable!
So, what does "Blizzard-style" mean?
1. Blue bases are always 8 normal mineral patches and 2 normal geysers
2. Gold bases are always 6 high yield patches and 2 normal geysers
3. Pick a tileset and stick to it! And no custom textures or models!
It is often said that you are most creative when you limit yourself (usually in better words - I'm not a poet). And that's what we're trying to achieve here! Looking forward to seeing what you can come up with.
*Note: The Bel'Shir restriction is removed for October.
I must say, these are pretty cruel restrictions.
PS. iGork not as judge again?
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On September 03 2011 01:14 Barrin wrote:Grats funcmode! + Show Spoiler +Not to take any light away from Artifice which is an awesome map, but the next person to submit a 16base 4player rotational symmetry map in this style loses 100 eSports dollars + Show Spoiler +unless it's like fucking awesome MotM is only getting better! ![](/mirror/smilies/bier.gif)
Yeah 100%, I wanted to say this but forgot: I really hope this month the good mapmakers will be a lot more experimental! As much as I liked Dylarian Shipyard or Artifice, in the end they are rather boring concepts and I'm sure if the best mapmakers take some more risk they are able to create something exciting, new that is still balanced and solid
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what? no texture switching aloud? thats pretty bad. maybe i can rework something.
funcmode is from uk not germany
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blizzard tileset restriction is for #10, not this one ![](/mirror/smilies/wink.gif)
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TPW Emerald Jungle by lefix
Description: No Close Positions! Also, check out the beautiful map borders! ![](/mirror/smilies/puh2.gif)
Map Thread
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By pick a tileset and stick to it do you mean we have to use the Aiur Tileset for example and not add stuff from other ones? Because Blizzard does not stick to one Tileset on their maps.
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School is getting in the way of me completing my maps, so expect me to submit mine next month or maybe even the month after that :S
I'm looking forward to some great maps popping up in this thread though!
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To be fair, Abyssal Caverns does have Mar Sara sand in it, and I'm sure there are other examples, but they generally do exhibit some level of fidelity. I'm kinda interested in maybe cranking something out for that though.
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your Country52797 Posts
I'll submit a map SOMEDAY! :O Motm 10 needs to have completely CRAZY restrictions :D
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Does Blizzard-style mean that maps can't have unblizzard-y stuff like mineral blocks, changed watchtower radii, hostile units, neutral buildings or creep tumours etc for motm 10? (It doesn't mention stuff like this, but I just want to be sure)
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On September 03 2011 10:46 Namrufus wrote: Does Blizzard-style mean that maps can't have unblizzard-y stuff like mineral blocks, changed watchtower radii, hostile units, neutral buildings or creep tumours etc for motm 10? (It doesn't mention stuff like this, but I just want to be sure) Yes
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Will maps be judged only on how good they are or also on their blizzardyness.
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Are you guys going to go back to the score-card method or do the full review for each map method again?
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well i guess i can't submit since my recent map has a custom tileset. I worked hard on it for submission to motm 9 and now I can't even submit it. that stresses me out
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