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Map of the Month #9

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 21 22 23 Next All
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-09-16 03:34:52
September 02 2011 15:37 GMT
#1
[image loading]
Graphic Artist: iGrok

The Top 5 of the Map of the Month #9 are as follows:

ESV Bardiche by neobowman
+ Show Spoiler +
[image loading]

ESV Derelict by grebliv
+ Show Spoiler +
[image loading]

TPW Emerald Jungle by lefix
+ Show Spoiler +
[image loading]

TPW Overgrown Meltage
+ Show Spoiler +
[image loading]

TPW Tenarsis by Johanaz
+ Show Spoiler +
[image loading]




News


Please congratulate our MotM #8 winner, TPW Artifice by funcmode!

[image loading]

This month was one of the hardest choices for the judges yet, and we're very happy with all of the maps. I know we say that every month, but this month every map except City of the Damned was under serious consideration (that map sucks! ^__^) Overall, Artifice stuck out as a very solid map with great game-play, superb balance, and clean aesthetics. Congratulations to funcmode for creating such a great map!




Are you ready for more Map of the Month? Map of the Month #9 is here (on-time finally!), after an extremely successful Season 1 (Please sign our petition if you haven't yet). Each month, the judge panel selects the top 5 community maps to be played in a professional tournament! The winning map will be added to the all-time map pool. Please welcome the judges for September:

      [image loading] Andrew "Barrin" Chilson

      [image loading] Ben "Funcmode" Winkworth

      [image loading] Chris "FlopTurnReaver" Widmer

      [image loading] Jonghyun "LSPrime" Weeks

      [image loading] Peyton "Monitor" Levin

This month's competition will allow any melee map made for 1v1 - the map must fulfill the melee requirements. We encourage creativity in number of spawns, bases, etc. and are excited to see the submissions! Please use the following format to enter your map in this thread-

Map Name
Map Author





Overview image.png





Map Description
Link to map thread (if applicable)


Remember to email the map file to submit.motm@gmail.com or you will be disqualified. Map submission closes Thursday, Sep 08 5:00am GMT (GMT+00:00) . Finalists will be chosen by September 12th.

With any questions, please send a PM or email to iGrok @ igrok.motm@gmail.com.




All-time Map Pool
(4) TPW Artifice - by funcmode
(2) TPW Odyssey - by lefix
(4) Sanctuarium - by funcmode
(2) Hysteria - by Antares777
(4) Marshlands - by NullCurrent
(3) The Eighteenth - by Silence-
(2) The Crucible - by dezi





The tournament thread will be linked here when it is posted.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-09-02 21:44:15
September 02 2011 15:37 GMT
#2
October's Map of the Month competition will feature a special twist. You must design a map Blizzard-style! Now, I know we often criticize Blizzard-made maps. But its up to us to show that Maps made in Blizzard's style can be viable!

So, what does "Blizzard-style" mean?


1. Blue bases are always 8 normal mineral patches and 2 normal geysers

2. Gold bases are always 6 high yield patches and 2 normal geysers

3. Pick a tileset and stick to it! And no custom textures or models!


It is often said that you are most creative when you limit yourself (usually in better words - I'm not a poet). And that's what we're trying to achieve here! Looking forward to seeing what you can come up with.

*Note: The Bel'Shir restriction is removed for October.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
September 02 2011 15:55 GMT
#3
Yaaaaaaaaaaaaaay!

Not sure if I'll have anything ready in time - look forward to playing with the Blizzard restriction one though. Will definately enjoy it.

Question is, do I use Zhakul'das again. That's my favourite tileset by a mile.
Ragoo
Profile Joined March 2010
Germany2773 Posts
September 02 2011 16:00 GMT
#4
Congrats funcmode! Your map was definitely my favorite as well, very solid yet brilliant both layout wise and aesthetics! Hopefully we will see some good games on this map in the future

October's restrictions sound sick considering what today's mapmaking standards are O_O

Btw I don't like your all-time map pool.
Mapmaking is so very dependent on the volatile metagame of SC2 that I think maps that won MotM one year ago aren't necessarily good by today's standards at all plus the fact that the quality of the maps rose drastically since when you started.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 02 2011 16:14 GMT
#5
--- Nuked ---
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-09-02 16:19:03
September 02 2011 16:16 GMT
#6
On September 03 2011 00:37 iGrok wrote:
October's Map of the Month competition will feature a special twist. You must design a map Blizzard-style! Now, I know we often criticize Blizzard-made maps. But its up to us to show that Maps made in Blizzard's style can be viable!

So, what does "Blizzard-style" mean?


1. Blue bases are always 8 normal mineral patches and 2 normal geysers

2. Gold bases are always 6 high yield patches and 2 normal geysers

3. Pick a tileset and stick to it! And no custom textures or models!


It is often said that you are most creative when you limit yourself (usually in better words - I'm not a poet). And that's what we're trying to achieve here! Looking forward to seeing what you can come up with.

*Note: The Bel'Shir restriction is removed for October.



I must say, these are pretty cruel restrictions.

PS. iGork not as judge again?
Ragoo
Profile Joined March 2010
Germany2773 Posts
September 02 2011 16:20 GMT
#7
On September 03 2011 01:14 Barrin wrote:
Grats funcmode!

+ Show Spoiler +
Not to take any light away from Artifice which is an awesome map, but the next person to submit a 16base 4player rotational symmetry map in this style loses 100 eSports dollars + Show Spoiler +
unless it's like fucking awesome


MotM is only getting better!



Yeah 100%, I wanted to say this but forgot: I really hope this month the good mapmakers will be a lot more experimental! As much as I liked Dylarian Shipyard or Artifice, in the end they are rather boring concepts and I'm sure if the best mapmakers take some more risk they are able to create something exciting, new that is still balanced and solid
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Mereel
Profile Joined February 2010
Germany895 Posts
September 02 2011 17:36 GMT
#8
what? no texture switching aloud? thats pretty bad. maybe i can rework something.

funcmode is from uk not germany
TPW Mapmaking Team
lefix
Profile Joined February 2011
Germany1082 Posts
September 02 2011 18:02 GMT
#9
blizzard tileset restriction is for #10, not this one
Map of the Month | The Planetary Workshop | SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
September 02 2011 18:16 GMT
#10
TPW Emerald Jungle
by lefix

[image loading]

Description:
No Close Positions!
Also, check out the beautiful map borders!


Map Thread
Map of the Month | The Planetary Workshop | SC2Melee.net
Mashmed
Profile Joined September 2010
Sweden198 Posts
September 02 2011 18:42 GMT
#11
By pick a tileset and stick to it do you mean we have to use the Aiur Tileset for example and not add stuff from other ones? Because Blizzard does not stick to one Tileset on their maps.
Gosh Digglydarnit
Antares777
Profile Joined June 2010
United States1971 Posts
September 02 2011 19:22 GMT
#12
School is getting in the way of me completing my maps, so expect me to submit mine next month or maybe even the month after that :S

I'm looking forward to some great maps popping up in this thread though!
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 02 2011 19:49 GMT
#13
To be fair, Abyssal Caverns does have Mar Sara sand in it, and I'm sure there are other examples, but they generally do exhibit some level of fidelity. I'm kinda interested in maybe cranking something out for that though.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 02 2011 22:17 GMT
#14
I'll submit a map SOMEDAY! :O
Motm 10 needs to have completely CRAZY restrictions :D
Moderatorshe/her
TL+ Member
Gl!tch
Profile Joined December 2010
United States573 Posts
September 03 2011 00:00 GMT
#15
Ok heres my submission :D

CloudNine :

[image loading]

Analyzer Summary:

+ Show Spoiler +
[image loading]


Basic info,
+ Show Spoiler +

144X160 (lots of space on ends)
12 bases (2golds)
Custom XWT controled by air units.


Map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=257394
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Namrufus
Profile Blog Joined August 2011
United States396 Posts
September 03 2011 01:46 GMT
#16
Does Blizzard-style mean that maps can't have unblizzard-y stuff like mineral blocks, changed watchtower radii, hostile units, neutral buildings or creep tumours etc for motm 10? (It doesn't mention stuff like this, but I just want to be sure)
This is it... the alpaca lips.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 03 2011 03:33 GMT
#17
On September 03 2011 10:46 Namrufus wrote:
Does Blizzard-style mean that maps can't have unblizzard-y stuff like mineral blocks, changed watchtower radii, hostile units, neutral buildings or creep tumours etc for motm 10? (It doesn't mention stuff like this, but I just want to be sure)

Yes
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
AaronJ
Profile Joined January 2011
United States90 Posts
September 03 2011 03:55 GMT
#18
Will maps be judged only on how good they are or also on their blizzardyness.
Violence is never an option, unless he started it.
RumbleBadger
Profile Joined July 2011
322 Posts
September 03 2011 04:55 GMT
#19
Are you guys going to go back to the score-card method or do the full review for each map method again?
Games before dames.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
September 03 2011 06:38 GMT
#20
well i guess i can't submit since my recent map has a custom tileset. I worked hard on it for submission to motm 9 and now I can't even submit it. that stresses me out
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
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