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your Country52797 Posts
On September 05 2011 08:34 neobowman wrote:ESV BardicheCreated by: Neobowman, AKA Einhart ![[image loading]](http://i.imgur.com/vjQew.jpg) Based on the Brood War map, "Moonlight Punch Romance" by TwoS. Pronounced: Bar-deesh Destructible rocks obstructing the centre path have 1000 hp and 1 armour each. Line of sight blockers on the edge of the main are uinpathable. High ground at natural is unpathable. Rich mineral fields have 1 rich vespene geyser each. A small map with a triple path layout. The central path is short but is blocked off with destructible rocks. The other two paths lead to expansions. Wow, this one's really original. Edit: Why am I always starting page 4 in all the map competition threads?
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This is my second ever map. I didn't know about this competition till just now but I based the map off of metalopolis cause I thought it would be easier to balance if it were based on something already balanced
![[image loading]](http://i.imgur.com/0pAR4.jpg)
map thread and discussion is here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=262446
basically the swamp in the middle is covered in LOS blockers and the gold bases are shifted around.
I figured it fit the competition theme because, after all, how much more "Blizzardy" is it possible to get than by basing something off of a Blizzard map and then adding some rocks to it? ![](/mirror/smilies/puh2.gif)
Hope you enjoy.
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I'm really liking the variety this month! Also it's nice to see the iccup guys making a comeback. PLEASE assymetric 3 player finalist. ;D
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On September 05 2011 08:12 fenX wrote:Stormy plainsby Fen + Show Spoiler +This was originaly made for the asymetric map challenge, so it's a 3 players asymetric map. Each spawn has a highground main (with a drop/tech hiding spot), middleground natural and 2 possible 3rds (one on middle ground and one on low ground), in addition there are 2 golds and 2 islands for a total of 16 bases, 3 xelnaga towers, destructible rocks to open additionnal attack paths and some LoSB madness. Map thread : not available (insufficient vespene gas) I love the changes you made around the golds. Now the 6 o'clock base won't have as easy of a time 5 base turtling. xD Awesome, awesome map. I thought I might have a shot at the map challenge, but I think yours is a little more dynamic. Would be an awesome map to play on. =D
Hope you do well in the MotM and the Map challenge, I think you deserve a good spot in both.
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fantastic one neobowman. might be the best foreigner map ive ever seen.
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Pyramus Outpost by Mashmed
+ Show Spoiler +
Might still be alot of mistakes in it since I am so new to this whole thing but I figured I might aswell enter, I mean what harm could it do.
The map is a large map with closepositions turned off.
It is uploaded on EU if you want to try it and if you find anything you feel should be changed just swing by the original thread and give me pointers: Original Thread
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dezi
Germany1536 Posts
Aldebaran by dezi
![[image loading]](http://i.imgur.com/nD1Vk.jpg)
Experimental asymmetrical map (the spawns at 5+7 and 9+11 are connected with a small reaper passage and thus you cannot spawn on connected locations). Same spawn look like they might have some advantages but they truely have some disadvantages (minerallines with the most vulnerable to air harass there etc.). Rush distances mostly around 160 (main2main) and 105(nat2nat).
No Thread
+ Show Spoiler +
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Why are these maps so fricken good? playing them all when i go custom 1v1 with friends, so sick
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Keep it up, some of these maps look sick.
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Heartstone Canyon By LunaSaint
![[image loading]](http://i.imgur.com/8cBN3.png)
A canyon baked in a radiant sun. Beneath the wasteland lies a network of flooded caves oozing with potent minerals.
Don't let the high ground around mains fool you, as soon as an air unit starts attacking from up there, units can retaliate from below.
Thread
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Also, if I felt I'd sufficiently altered an old map and wanted to enter it in a future season, what are the rulings? o:
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Wow, there are so many entries.
When judging maps for the first 5, do you guys watch replays of them or play them at all, or just "eyeball" it?
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On September 06 2011 01:58 FoxyMayhem wrote: Wow, there are so many entries.
When judging maps for the first 5, do you guys watch replays of them or play them at all, or just "eyeball" it? I'm actually interested in this as well. My map, at least, looks more bland in an overview than it does in game. Doesn't make much sense, but I think a couple of games should be played on each map, and see how they actually feel. Seems pretty intuitive.
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On September 06 2011 01:58 FoxyMayhem wrote: Wow, there are so many entries.
When judging maps for the first 5, do you guys watch replays of them or play them at all, or just "eyeball" it? im pretty sure the judges all look at the map in depth in the editor, but ive also sent in replays of some of my maps to show how it plays, so they do both.
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I was under the assumption they played a game or 2 on each. With acceptions such as the map "rockstin rockder" which would be automaticaly put into top 5 because of its epicness.
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Shakuras Proving Grounds By lawol
![[image loading]](http://i.imgur.com/rgN3y.jpg)
Players spawn in left versus right positions. Your first expansion is easy to defend but additional bases are harder to protect. Use of the watch towers provides vision over a large portion of the battlefield.
Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=262923
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On September 06 2011 02:34 Gl!tch wrote: I was under the assumption they played a game or 2 on each. With acceptions such as the map "rockstin rockder" which would be automaticaly put into top 5 because of its epicness. you mean top 1? im not sure if they play on them or if they have a few designated guys to do it, but ill stop acting like i know everything (: awesome maps this month^
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Seems the map are much more unique than last month
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On September 06 2011 03:03 Icetoad wrote:Seems the map are much more unique than last month ![](/mirror/smilies/smile.gif)
Yeah, I'm so excited about this month's tournament! Top 5 gonna be really cool unique maps
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On September 06 2011 03:03 Icetoad wrote:Seems the map are much more unique than last month ![](/mirror/smilies/smile.gif) I think that last time when half of tl community complained about maps being too similar, people were forced to do unique maps this month.
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