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Map of the Month #9 - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 21 22 23 Next All
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2011-09-05 02:31:43
September 05 2011 02:31 GMT
#61
On September 05 2011 08:34 neobowman wrote:
ESV Bardiche
Created by: Neobowman, AKA Einhart
[image loading]
Based on the Brood War map, "Moonlight Punch Romance" by TwoS.
Pronounced: Bar-deesh
Destructible rocks obstructing the centre path have 1000 hp and 1 armour each.
Line of sight blockers on the edge of the main are uinpathable.
High ground at natural is unpathable.
Rich mineral fields have 1 rich vespene geyser each.

A small map with a triple path layout. The central path is short but is blocked off with destructible rocks. The other two paths lead to expansions.

Wow, this one's really original.
Edit: Why am I always starting page 4 in all the map competition threads?
Moderatorshe/her
TL+ Member
turtles
Profile Blog Joined August 2011
Australia360 Posts
Last Edited: 2011-09-05 02:35:13
September 05 2011 02:32 GMT
#62
This is my second ever map. I didn't know about this competition till just now but I based the map off of metalopolis cause I thought it would be easier to balance if it were based on something already balanced
[image loading]

map thread and discussion is here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=262446

basically the swamp in the middle is covered in LOS blockers and the gold bases are shifted around.

I figured it fit the competition theme because, after all, how much more "Blizzardy" is it possible to get than by basing something off of a Blizzard map and then adding some rocks to it?

Hope you enjoy.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 05 2011 03:32 GMT
#63
I'm really liking the variety this month! Also it's nice to see the iccup guys making a comeback. PLEASE assymetric 3 player finalist. ;D
Comprehensive strategic intention: DNE
RumbleBadger
Profile Joined July 2011
322 Posts
September 05 2011 03:45 GMT
#64
On September 05 2011 08:12 fenX wrote:
Stormy plains
by Fen

+ Show Spoiler +
[image loading]


This was originaly made for the asymetric map challenge, so it's a 3 players asymetric map.
Each spawn has a highground main (with a drop/tech hiding spot), middleground natural and 2 possible 3rds (one on middle ground and one on low ground), in addition there are 2 golds and 2 islands for a total of 16 bases, 3 xelnaga towers, destructible rocks to open additionnal attack paths and some LoSB madness.

Map thread : not available (insufficient vespene gas)

I love the changes you made around the golds. Now the 6 o'clock base won't have as easy of a time 5 base turtling. xD Awesome, awesome map. I thought I might have a shot at the map challenge, but I think yours is a little more dynamic. Would be an awesome map to play on. =D

Hope you do well in the MotM and the Map challenge, I think you deserve a good spot in both.
Games before dames.
WniO
Profile Blog Joined April 2010
United States2706 Posts
September 05 2011 04:23 GMT
#65
fantastic one neobowman. might be the best foreigner map ive ever seen.
Mashmed
Profile Joined September 2010
Sweden198 Posts
September 05 2011 09:51 GMT
#66
Pyramus Outpost
by Mashmed

+ Show Spoiler +
[image loading]


Might still be alot of mistakes in it since I am so new to this whole thing but I figured I might aswell enter, I mean what harm could it do.

The map is a large map with closepositions turned off.

It is uploaded on EU if you want to try it and if you find anything you feel should be changed just swing by the original thread and give me pointers:
Original Thread
Gosh Digglydarnit
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-09-05 10:14:24
September 05 2011 10:12 GMT
#67
Aldebaran
by dezi

[image loading]

Experimental asymmetrical map (the spawns at 5+7 and 9+11 are connected with a small reaper passage and thus you cannot spawn on connected locations). Same spawn look like they might have some advantages but they truely have some disadvantages (minerallines with the most vulnerable to air harass there etc.). Rush distances mostly around 160 (main2main) and 105(nat2nat).

No Thread

+ Show Spoiler +
[image loading]

[image loading]

[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
September 05 2011 12:26 GMT
#68
Why are these maps so fricken good? playing them all when i go custom 1v1 with friends, so sick
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Archvil3
Profile Joined September 2010
Denmark989 Posts
September 05 2011 14:44 GMT
#69
LoS_Dark Matter
By Archvile

[image loading]

Map thread

Let thy speech be better than silence, or be silent.
berdage
Profile Joined November 2010
United States9 Posts
September 05 2011 14:55 GMT
#70
Keep it up, some of these maps look sick.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
September 05 2011 15:03 GMT
#71
Heartstone Canyon
By LunaSaint

[image loading]

A canyon baked in a radiant sun. Beneath the wasteland lies a network of flooded caves oozing with potent minerals.

Don't let the high ground around mains fool you, as soon as an air unit starts attacking from up there, units can retaliate from below.

Thread


--

Also, if I felt I'd sufficiently altered an old map and wanted to enter it in a future season, what are the rulings? o:
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2011-09-05 17:04:38
September 05 2011 16:58 GMT
#72
Wow, there are so many entries.

When judging maps for the first 5, do you guys watch replays of them or play them at all, or just "eyeball" it?
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 05 2011 17:31 GMT
#73
On September 06 2011 01:58 FoxyMayhem wrote:
Wow, there are so many entries.

When judging maps for the first 5, do you guys watch replays of them or play them at all, or just "eyeball" it?

I'm actually interested in this as well. My map, at least, looks more bland in an overview than it does in game. Doesn't make much sense, but I think a couple of games should be played on each map, and see how they actually feel. Seems pretty intuitive.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
WniO
Profile Blog Joined April 2010
United States2706 Posts
September 05 2011 17:34 GMT
#74
On September 06 2011 01:58 FoxyMayhem wrote:
Wow, there are so many entries.

When judging maps for the first 5, do you guys watch replays of them or play them at all, or just "eyeball" it?

im pretty sure the judges all look at the map in depth in the editor, but ive also sent in replays of some of my maps to show how it plays, so they do both.
Gl!tch
Profile Joined December 2010
United States573 Posts
September 05 2011 17:34 GMT
#75
I was under the assumption they played a game or 2 on each. With acceptions such as the map "rockstin rockder" which would be automaticaly put into top 5 because of its epicness.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
lawol
Profile Joined February 2011
91 Posts
Last Edited: 2011-09-07 10:39:57
September 05 2011 17:49 GMT
#76
Shakuras Proving Grounds
By lawol

[image loading]

Players spawn in left versus right positions. Your first expansion is easy to defend but additional bases are harder to protect. Use of the watch towers provides vision over a large portion of the battlefield.

Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=262923
@lawolawol
WniO
Profile Blog Joined April 2010
United States2706 Posts
September 05 2011 17:54 GMT
#77
On September 06 2011 02:34 Gl!tch wrote:
I was under the assumption they played a game or 2 on each. With acceptions such as the map "rockstin rockder" which would be automaticaly put into top 5 because of its epicness.

you mean top 1? im not sure if they play on them or if they have a few designated guys to do it, but ill stop acting like i know everything (: awesome maps this month^
Icetoad
Profile Joined May 2010
Canada262 Posts
September 05 2011 18:03 GMT
#78
Seems the map are much more unique than last month
Map Maker of Nimbus
Ragoo
Profile Joined March 2010
Germany2773 Posts
September 05 2011 18:06 GMT
#79
On September 06 2011 03:03 Icetoad wrote:
Seems the map are much more unique than last month


Yeah, I'm so excited about this month's tournament! Top 5 gonna be really cool unique maps
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-09-05 18:10:50
September 05 2011 18:09 GMT
#80
On September 06 2011 03:03 Icetoad wrote:
Seems the map are much more unique than last month

I think that last time when half of tl community complained about maps being too similar, people were forced to do unique maps this month.
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