• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:31
CET 22:31
KST 06:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site Gypsy to Korea KK Platform will provide 1 million CNY ASL21 General Discussion mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues 2026 Changsha Offline Cup [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1834 users

[M] (4) DoGG Shakuras Proving Grounds

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
lawol
Profile Joined February 2011
91 Posts
Last Edited: 2011-09-28 12:17:59
September 06 2011 00:46 GMT
#1
[image loading]

Map Name: DoGG Shakuras Proving Grounds
Download: Search for "DoGG Shakuras Proving Grounds" in game (EU/NA)

Map size: 180x164 (playable)
Game types: 1v1
Number of player spawns: 4
Number of bases: 16
Main locations:
  • 10
  • 8
  • 2
  • 4
Top versus bottom spawns.
Destructable rocks block the northern and southern bases.
Destructable rocks placed in the middle.

Current images are from version 1.0.

Top down picture:
[image loading]

Change log:
06 / 09 / 2011
- published version 1.2 to Bnet
- published version 1.3 to Bnet. changes:
* the main ramps are now diagonally + widened choke on each spawn
19 / 09 / 2011
- published under a different name. current version is back to 1.0.
* the size of the mains are smaller
* distance between natural and main is reduced
* close ground spawns no longer possible
* middle is less open
* additional pathways introduced in the middle of the map
* extra base added to server as a third, 4th is now also closer
* gold expansions replaced with standard expansions
* rocks added on the 4th expansion
* central watch tower has been removed
* back door pathway adjusted
* neutral supply depot added
* improved texturing, doodads and other visual improvements
27 / 09 / 2011
- published version 1.0 to NA server

Preview:
[image loading]
http://i.imgur.com/lmIUo.jpg

[image loading]
http://i.imgur.com/ZgNnV.jpg

[image loading]
http://i.imgur.com/RfDv7.jpg

[image loading]
http://i.imgur.com/C4LeI.jpg

Map analyser pictures:
+ Show Spoiler +
Summary:
http://i.imgur.com/66YXS.png

Shortest pathways:
http://i.imgur.com/wmknx.png
http://i.imgur.com/NGnlo.png

http://i.imgur.com/dYmOO.png
http://i.imgur.com/ZM8Ds.png


Building placement pictures:
+ Show Spoiler +
Forge Fast Expand:
http://i.imgur.com/k83LN.jpg

Terran Wall-off:
http://i.imgur.com/CbCCp.jpg

Zerg Creep:
http://i.imgur.com/U66J5.jpg
@lawolawol
MrDonkeyBong
Profile Blog Joined April 2011
Canada103 Posts
September 06 2011 01:12 GMT
#2
The center seems a little bit too open to me. A dream for zerg, but a nightmare in TvZ or PvZ.
"If you wish to make an apple pie from scratch, you must first invent the universe." -- Carl Sagan
Soluhwin
Profile Joined October 2010
United States1287 Posts
September 06 2011 01:16 GMT
#3
Well, the center maybe zerg friendly but there's not a third to be found, at least not a reasonable one. I'm becoming less and less a fan of this general layout for this very reason, you kinda can't make a reasonable third without the map just being metal.
I put the sexy in dyslexia.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 06 2011 01:23 GMT
#4
Walling for terran with rax/addon seems unusually hard on this map compared to others for the left two spawns.
RumbleBadger
Profile Joined July 2011
322 Posts
September 06 2011 02:45 GMT
#5
Make the ramps from the mains diagonal. Otherwise it is incredibly hard to wall off. Diagonal main ramps have become the standard because that's what blizzard uses.
Games before dames.
lawol
Profile Joined February 2011
91 Posts
September 06 2011 11:15 GMT
#6
@ MrDonkeyBong:
Yeah true lolol but I thought adding the wide-ish pathways at the top/bottom would help compensate for this. I don't see what else I can do to the middle without messing it up to much.

@ Soluhwin
Apart from it being possible to be shot at from the top/bottom pathways and rocks I'm not to sure why you class the third to not be "reasonable", so not to sure how I could change it lol

@ FabledIntegral and RumbleBadger:
Thanks for pointing that out! I uploaded some screenshots of the new ramps, are these better?

+ Show Spoiler +

Top right:
[image loading]

Bottom right:
[image loading]

Top left:
[image loading]

Bottom left:
[image loading]

@lawolawol
NunedQ
Profile Joined March 2011
Germany235 Posts
September 06 2011 12:10 GMT
#7
I love the new ramps, they give a nice defenders advantage for ranged units with the platform being parallel to it.
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
September 06 2011 15:20 GMT
#8
My first idea was: 'what the hell is this ****?'

My second look is: 'I actually kind of like it.'

I'll try and play this one tonight.
I love.
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
September 06 2011 15:24 GMT
#9
Oh, I'm completely obvlious to how much work it is, but it might be an idea to integrate the GTAI into your maps. It makes it easier to test it, because then you don't necessarily need an opponent to play them.
I love.
Baseic
Profile Joined March 2011
Netherlands310 Posts
September 06 2011 15:44 GMT
#10
So... the third is very annoying to take, has a path behind it to make it easy to harass.
The gold base is very far away, but the most reasonable base as 4th.
Don't like this layout, it would too easily end up as 2 base all-in.
Oh and FFE is possible, so it would be pretty easy for a protoss, as zerg has no 3rd to take.
Etc.
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
September 06 2011 16:10 GMT
#11
The third is not the problem; it's the fourth I worry about. The path behind it is easy to scout to make sure nothing funny happens.
I love.
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
September 06 2011 16:30 GMT
#12
Am I the only one that thinks this looks alot like abyssal caverns?

Or like

Abyssal cavers + Slag pits + shakuras plateau had a baby?
Thats "Grand-Master" SMURF to you.....
lawol
Profile Joined February 2011
91 Posts
September 09 2011 11:09 GMT
#13
@NunedQ:
Yeah I was really shocked how having a different ramp changes the whole thing. Will deffo have to learn to watch out for such things.

@AdrianHealey:
I guess I'm glad you gave it a second look lolol. As for worrying about the 4th, the whole left vs right was the thought behind making a 4th somewhat accessible.

@Baseic:
If it helps by explaining, the idea behind the third was having something similar to what Xel'Naga caverns has for a third (in terms of raised path + rock blocking entrance)

@AGIANTSMURF:
It falls under the same layout that abyssal, metal and shattered temple has and uses the shakuras textures =o

Thanks for all the comments so far!
@lawolawol
Mandalore
Profile Joined April 2010
Germany50 Posts
September 09 2011 11:16 GMT
#14
Nice map but: 2v2? seriously? This map BLOWS for 2v2. The gap between your base and your m8s base is simply redicilous ><
OrchidThief
Profile Joined April 2011
Denmark2298 Posts
Last Edited: 2011-09-09 11:20:49
September 09 2011 11:17 GMT
#15
On September 07 2011 01:10 AdrianHealey wrote:
The third is not the problem; it's the fourth I worry about. The path behind it is easy to scout to make sure nothing funny happens.


I disagree. Terrans only need a couple of auxillary tanks behind on the ledge to completely negate any attempts for zerg to control it. This map is a nightmare for zergs, even with the relatively open middle.

For ZvP a FFE is too easy to defend and if you make the the right place it more or less shields a third as well. Any Zerg would veto this map the second they saw it.

That said I love the textures, it's a great aesthetically looking map.
lawol
Profile Joined February 2011
91 Posts
September 11 2011 12:35 GMT
#16
@Mandalore:
Oh its not a 2v2 map! When making the post I simply added 2v2 when creating the post without thinking, because there were 4 spawns lolol. I should have taken spotted that, thanks.

@OrchidThief:
Thanks ^_^ As for the third, which ledge are you referring to? The back pathway with the LOS blockers?
@lawolawol
child7of7christ
Profile Joined August 2011
United States14 Posts
September 11 2011 16:59 GMT
#17
is this available on the NA server?
i like the wide open middle, for large armies to move about freely,
and the constricted side pathways for smaller harass taskforces.

if this is on NA ill definitely play this with some friends and give you some more solid feedback
Jesus is the way, the truth, and the life.
Jameslf
Profile Joined April 2011
Colombia19 Posts
September 11 2011 17:18 GMT
#18
When will it be up for NA T-T It looks Aweeesomee
OrchidThief
Profile Joined April 2011
Denmark2298 Posts
September 11 2011 17:50 GMT
#19
On September 11 2011 21:35 lawol wrote:
@Mandalore:
Oh its not a 2v2 map! When making the post I simply added 2v2 when creating the post without thinking, because there were 4 spawns lolol. I should have taken spotted that, thanks.

@OrchidThief:
Thanks ^_^ As for the third, which ledge are you referring to? The back pathway with the LOS blockers?


Oh, didn't realise those were LoS blockers, mistook them for rocks. Regardless, I still think it's a nightmare of a base for Zerg to take and hold. It's a bit like the pathway in XNC, only it's a direct reinforcement path. (If the terran spawns north at least.)

I guess my comment about ZvP FFE's is irrelevant now.
lawol
Profile Joined February 2011
91 Posts
Last Edited: 2011-09-19 18:08:02
September 19 2011 18:07 GMT
#20
So following most of the feedback recieved I decided to try and improve this map. The original post has been updated to reflect the recent changes, so for updated screenshots please refir to that!

Notable changes included:
- easier to take and defend 3rd
- a new 4th has been added
- close ground spawns no longer possible (so its now top vs bottom!)
- gold expansion removed
- the watch tower in the middle has been removed

@ Jameslf and child7of7christ:
I'm busy scheming to get maps posted on NA!

The changelog includes all of the changes. Thanks for all the feedback!
@lawolawol
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 12h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech147
UpATreeSC 134
StarCraft: Brood War
Britney 17827
Shuttle 278
Bonyth 73
Aegong 53
LancerX 26
NaDa 14
IntoTheRainbow 8
Dota 2
Gorgc6453
Heroes of the Storm
Liquid`Hasu379
Other Games
summit1g6512
Grubby3466
Beastyqt589
shahzam559
mouzStarbuck231
trigger224
ArmadaUGS203
crisheroes170
KnowMe158
C9.Mang0157
Hui .91
ZombieGrub41
Organizations
Other Games
gamesdonequick1611
StarCraft 2
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 60
• musti20045 41
• mYiSmile117
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2989
• WagamamaTV549
Other Games
• imaqtpie1077
• Scarra689
• Shiphtur154
Upcoming Events
RSL Revival
12h 29m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
17h 29m
BSL
22h 29m
RSL Revival
1d 12h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 14h
BSL
1d 21h
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
OSC
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.