Map of the Month #9 - Page 10
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Mereel
Germany895 Posts
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Icetoad
Canada262 Posts
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neobowman
Canada3324 Posts
1.ESV Bardiche 2.ESV Taonas 3.TPW Emerald Jungle 4.oZz Flamestrike 5.ESV Derelict 6.TPW Overgrown 7.LoS_Dark Matter 8.TPW Ohana 9.TPW Tenarsis | ||
Fearlezz
Croatia176 Posts
Stormy Plains (!) TPW Damage LOS_Dark Matter TPW Overgrown TPW Concrete Dreams Honorable mentions: TPW Tenarsis TPW Emerald Jungle Harmony | ||
FlopTurnReaver
Switzerland1980 Posts
![]() Once again it was a very hard month to choose a top 5 of. There were so many different great styles of maps and we also have different opinions and that makes it even harder to get to a final decicion. This month to judge your submissions we had monitor, LSPrime, Barrin, funcmode and FlopTurnReaver. The Top 5 of the Map of the Month #9 are as follows: ESV Bardiche by neobowman + Show Spoiler + ![]() ESV Derelict grebliv + Show Spoiler + ![]() TPW Emerald Jungle by lefix + Show Spoiler + ![]() TPW Overgrown Meltage + Show Spoiler + ![]() TPW Tenarsis by Johanaz + Show Spoiler + ![]() Congratulations to this months winners. We from MotM are very excited for the upcoming tournament, I hope you're too. The tournament dates will be announced later, hopefully earlier than next month ![]() Also you will again be able to read a little something about some of the submitted maps, there's gonna be some writeups later in this thread. Also this month will also feature some Special Awards again. If you don't want to miss any of the action you can follow us on twitter @MapOfTheMonth. Thanks to everyone out there, submitters, tournament players and of course viewers, you keep Map of the Month alive and we're very thankful for that. Also I'd once again like to say that great things are to come in the future ![]() | ||
Ragoo
Germany2773 Posts
![]() + Show Spoiler + Kinda sad that none of the maps with really crazy features were chosen, now I can only hope that ESV Tanoas will be used in the ESV Korean Weekly someday^^ edit: Really looking forward to read the writeups about many of these maps later ![]() | ||
monitor
United States2403 Posts
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neobowman
Canada3324 Posts
On September 13 2011 10:02 monitor wrote: Congratulations to the top five map winners! This month was a very tough (as usual) for us to choose the best five, because we were very happy with all of the maps. Good work everybody! I know I'm awesome. + Show Spoiler + Jk, good competition from everyone this month. I was actually worried if my map would get in. Great work by all the mappers. Good luck next month too. | ||
LunaSaint
United Kingdom620 Posts
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chocolatebunny
301 Posts
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Randomaccount#77123
United States5003 Posts
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a176
Canada6688 Posts
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FoxyMayhem
624 Posts
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WniO
United States2706 Posts
emerald jungle seems too safe a choice for the top 5, we've had like 10 maps like that over the course of motm. overgrown, is literally shakuras plateau with a few changes and not the texturing prowess that it could be. thought dark matter and damage could be in the top 5. | ||
iGrok
United States5142 Posts
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Icetoad
Canada262 Posts
On September 13 2011 10:37 WniO wrote: couple of complaints but overall great choices. emerald jungle seems too safe a choice for the top 5, we've had like 10 maps like that over the course of motm. overgrown, is literally shakuras plateau with a few changes and not the texturing prowess that it could be. thought dark matter and damage could be in the top 5. On September 13 2011 10:46 iGrok wrote: I wanted Dark Matter and Damage Inc. Seems we have the same opinion about these 2 maps. Emerald Jungle is overall a good map, but it's really not striking and is kinda unoriginal. Overgrown is just a RE of Shakuras Plateau, but not well done in terms of openness(to big imo), map layout almost pure copy of Shakuras, texture are kinda refreshing in term of new tileset, but it's a bit plain and there is not section of the map that are different(no contrast). I would have prefer TPW Damage Inc. and LoS_Dark Matter. Also the other 3 maps are good choice. I'm probably betting on a ESV map to win this month. | ||
Soluhwin
United States1287 Posts
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Antares777
United States1971 Posts
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SidianTheBard
United States2474 Posts
![]() + Show Spoiler + ESV Bardiche New layout, should be exciting. ESV Derelict Seems it'll be very hard to get off 2 base on this map. (Maybe judges thought 2base vs 2base was fine?) You're pretty much forced to take the gold as your 3rd otherwise if you take the blue base as your third you spread yourself out very thin as well as have to move 1/2 way across the map. It also puts you at a huge disadvantage with the high ground right outside that third. Although for zergs it will force you to take the 3rd at the blue minerals because doing anything else will be too difficult to hold due to how choky it is. Emerald Jungle No offense but how did this map get top 5? It's your normal jungle map with the same main/nat/third setup we see in every four player map. Golds will never be taken except only by a team if they are completely dominating and then taking the gold will just push them even farther ahead. TPW Overgrown I know it's suppose to be a better version of shakuras but all I see is just the "zerg" version of shakuras. Naturals aren't as safe, thirds are much more open, so many more attack paths. Seems now instead of Terran & Protoss doing better on the map, Zerg will crush...and crush hard. Makes me feel this map was picked just because of the aesthetics. TPW Tenarsis I like, with the exception I'd rather see the ramp on the mains sticking out of the other side so the 3rd would be the natural. Right now to take the golds they would have to be your 4th base. I think it would be better if you had the option to either take the gold as your third although riskier, or take the safer blue 3rd that's tucked away. Another problem is the same old Main/Nat/Third setup. ps. I didnt submit a map this month so I can't be biased! (right...? lol) | ||
FlopTurnReaver
Switzerland1980 Posts
I think I like innovative mapfeatures and original layouts more than most people here. Although when it's about a tournament with prize money played by progamers, you have to decide between innovative and balanced/well executed maps. Don't think we didn't discuss any of the from you guys mentioned maps. To be honest, it really sucks if you have to reject a really cool concept because the execution wasn't as thought out as it could've. If you have any questions about results, your map etc. even after the write ups, feel free to contact any of the judges. | ||
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