• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:19
CET 16:19
KST 00:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win1RSL Season 4 announced for March-April5Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) KSL Week 85 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1869 users

Map of the Month #9 - Page 12

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 10 11 12 13 14 23 Next All
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 13 2011 08:41 GMT
#221
Oh wow, this month is going to be difficult. Though I know which map I'm going to vote on and exactly why I'm going to vote on it. Here's a hint (rocks in the middle ).

Quick question about the write-ups, you doing them for all the maps you considered for top5 or just the top5 maps? I'd love to get a write-up on my own map as well (FlameStrike) if that were possible.

This is Holiver btw, got name change ^.^
Retired Mapmaker™
Big J
Profile Joined March 2011
Austria16289 Posts
September 13 2011 08:46 GMT
#222
On September 13 2011 16:16 Samro225am wrote:
Games will have to Show if Derelict has not too many chokes, but I really love it's design overall, its use of cliffs and ramps. It is the most interesting one in my opinion, while I think Emerald is the most solid one.

I think people should stop complaining about motm being whoever's party or that they only promote solid maps. If motm would focus on crazy features only than these maps never had gotten a chance in esl (tv).

In case Emerald wins it all: then the last two motm winners were visually good but also simplistic in a good sense and very solid and balanced (hopefully) - what mire can you ask for really. If this community driven project is successful to motivate and display maps that are better than blizzards and they finally get the recognition and playtime, everybody interested in custom maps should be happy. Remember how we started this and what it is for. I guess back then I posted somewhere that we need some kind if such a format and iGrok was the one picking this up and getting everything organized - fir the sake of fun and also the success of custom maps. So stop complaints, be happy to be part of this comunity and suggest new paths motm should take, e.g. Dynamic mappool instead of last winners, extra price for most innovative map, etc.



I don't know, but I think a map restriction every month would help getting a little more variety in maps.
It doesn't have to be a crazy one, but just like next month with the blizzard thing, or things like:
backdoor natural
double sized main choke (with or without rocks - scrap station was close to being balanced, make it work for Protoss too!, or make something like Crevasse)
3player maps (which was already there, and it was awesome)
>4player maps (a really tough one)
...

But apart from maps always being great and solid, I think motm is fine
Samro225am
Profile Joined August 2010
Germany982 Posts
September 13 2011 11:00 GMT
#223
i think restrictions like specific features (e.g. Crevasse rocks or double sized main choke) make it boring. this would motivate mappers to build maps around a specific feature and balance the map around this only feature. then we have some bad, some good and some very good maps, but not too many diversity in gameplay. I like the "Blizzard-Map" idea much better. I would also like to see a 3p-motm again. Missed the other one.
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-09-13 14:04:09
September 13 2011 11:08 GMT
#224
I agree with everyone who is saying the map choices are way too focused on solid maps instead of innovative new maps.
And I don't agree with iGrok that Tenarsis shows something really new, I would say it's a really solid map and we have seen multiple expansion pathes on 2p maps before.

I'm kinda happy that we see more 2 player maps this month, at the same time my thoughts about Derelict were exactly the same as SidianTheBard's and thus far I don't like it.

I'm especially upset that Taonas didn't make it.. we haven't really seen any expansion setup like this, the middle is just really innovative and it's made by motherf***ing Superouman so it can't be that bad Well as I said, hopefully this will be played in Korean Weekly someday.

I think you play it too safe and sadly I'm starting to lose some interest in MotM. I don't think it's too much to ask from pros to play on maps which have uncommon features like Taonas or Dark Matter have.
In fact I think there are more custom maps that were really innovative and new when they were introduced than maps that were just solid.
+ Show Spoiler [list of innovative vs standard maps] +

Really different and new concepts when they were introduced:
Crevasse (inbase nat, wide ramp blocked with rock, huge)
Terminus (easy three base, huge)
Tal'Darim (main choke instead of ramp, huge)
Testbug (towers under rocks, rocks at gold don't block main building, 3player map, rich gas)
Crossfire (just the whole layout with choke heaven vs counterattacking)
Bel'Shir Beach (main choke with little highground, I think when it first came out it was the first map without a tower?!)
Xel'Naga Fortress ( just a weird expansion layout after your nat)
Neo Enigma (kinda in between but I think gold as third is still uncommon)
Sanshorn Mists (also in between but when everyone thought islands were dead, ESV picks this map)
Katrina (full inbase nat, whole layout)
Ithaca (destructible watchtowers)

Maps that were rather standard when introduced:
Dual Sight (still has the weird texturing+towers)
Daybreak
Pawn Re
Starlight Breaker
Odyssey


I would list all of the top 5 in standard except for Bardiche, that map is weird
So yeah, GSL, ESV and ESL are constantly introducing maps to the players that they are not used to and now that you have this ESL partnership I think you can take more of a risk and pick more innovative concepts as well.

I already dread next month cause it kinda forces even more standard maps.
Hopefully in the future you pick differently or have some cool restrictions that lead to more uncommon maps.

edit: I would personally have a restriction like have some features that are not common in the tournament/ladder maps but that's probably too woolly of a restriction so we would have lots of discussions about who did it right and so on

edit2: I think we had a discussion about this earlier but I guess it's right to assume that the majority of spectators would love to see a map with new features instead of the same standard concepts all the time, right?
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2011-09-13 11:20:47
September 13 2011 11:17 GMT
#225
I'm with a176 and Ragoo, why do you keep picking the maps that look the most like Blizzard's maps ? If I want to play on bland maps I can play ladder games, I'm pretty sure they invented the concept. And now next Motm will be about reproducing Blizzard's style, good luck with the originality...

If you want to promote a map with a refined layout, it's fine for me but then just remove the former map it was based on. In the end it just takes the room of innovation and takes away the fun for mappers to try new stuff. But do you really want new maps...

My map :
+ Show Spoiler +
Back to Back

[image loading]
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
September 13 2011 11:52 GMT
#226
On September 13 2011 12:34 a176 wrote:
See personal comment,
+ Show Spoiler +

I respectfully chose not to voice a comment after you guys selected Artifice last time, but with the consideration of Overgrown, MOTM pretty much starting to look like a joke to me. While Funcmode already had a pretty generic 4p map in the overall map pool, seeing another highly similar, plain, and uninspiring map like Artifice make the overall winner over many of the other maps, is quite mind boggling.

If you guys are just going to pick these kinds of maps ... I don't even know what the point of this "organization" / "competition" is anymore, aside from being a TPW party in a hat.


hahaha, this.^

On September 13 2011 11:23 FlopTurnReaver wrote:
A few things about the choices:

I think I like innovative mapfeatures and original layouts more than most people here. Although when it's about a tournament with prize money played by progamers, you have to decide between innovative and balanced/well executed maps. Don't think we didn't discuss any of the from you guys mentioned maps. To be honest, it really sucks if you have to reject a really cool concept because the execution wasn't as thought out as it could've.

If you have any questions about results, your map etc. even after the write ups, feel free to contact any of the judges.


What I hear: "progamers are too dumb and/or too lazy to have to think about real innovative features -- after all, they're not Koreans, amiright?" I thought part of the point was to let the progamers show us what could be done with the maps and prove out whether new things were imbalanced or not.

Out of the finalists, I think Bardiche is the winner.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Samro225am
Profile Joined August 2010
Germany982 Posts
September 13 2011 11:52 GMT
#227
On September 13 2011 20:17 chuky500 wrote:If I want to play on bland maps I can play ladder games, I'm pretty sure they invented the concept. And now next Motm will be about reproducing Blizzard's style, good luck with the originality...



blizzard like styled maps are not the same like blizzard's ladder maps...
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-09-13 12:03:42
September 13 2011 12:02 GMT
#228
Sry if this was asked before, but can we customize color, size and propotions on the normal doodads on MOTM #10?
Ragoo
Profile Joined March 2010
Germany2773 Posts
September 13 2011 12:10 GMT
#229
On September 13 2011 21:02 Sea_Food wrote:
Sry if this was asked before, but can we customize color, size and propotions on the normal doodads on MOTM #10?


Yeah I already asked and got no answer. I also asked about changing water and lighting. Can someone please clarify?
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-09-13 12:42:58
September 13 2011 12:28 GMT
#230
It's ok Ragoo, i'll just make a rotational 4p 16bases map ezpz for next month :p

Oh btw, Abyssal Caverns use a custom tileset with using a marsara texture in the monlyth tileset. Will we be able to use one texture from another tileset?
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
September 13 2011 15:58 GMT
#231
I half expected TPW Ohana to make it to the finalists simply because it was the only beach map that had a custom tileset. I expect too much sometimes...
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2011-09-13 18:14:59
September 13 2011 18:06 GMT
#232
One of the winners, took a blizzard map, retextured and VOILA WINNER...

so lame...
2 2 base mapswhere taking your 3rd is going to be a joke. And a lesser version of shakuras...tho I admit the textures of it might be better looking.

so should we just start copying layouts and repainting them?

MotM 10 I am doing Tal Darim, but going to delete the rocks on the 3rd, and ill add some doo-dads. shoe in for winning it.
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2011-09-13 18:24:33
September 13 2011 18:24 GMT
#233
Not this shit again. Sometimes we may disagree. Sometimes we may rightfully disagree, but take a chill pill and take a moment to appreciate the amount of work these guys do for you, for the community, for free.

It is fine you question the judges. I do so myself, I absolutely disagree this month. But really, grow the fuck up. How fucking hard is it to communicate your disagreement without sounding like a kid with his candy taken away from him?
Let thy speech be better than silence, or be silent.
Johanaz
Profile Joined September 2010
Denmark363 Posts
September 13 2011 21:00 GMT
#234
On September 14 2011 03:24 Archvil3 wrote:+ Show Spoiler +

Not this shit again. Sometimes we may disagree. Sometimes we may rightfully disagree, but take a chill pill and take a moment to appreciate the amount of work these guys do for you, for the community, for free.

It is fine you question the judges. I do so myself, I absolutely disagree this month. But really, grow the fuck up. How fucking hard is it to communicate your disagreement without sounding like a kid with his candy taken away from him?


Agreed!

And that´s spoken by the guy who made the most awesome map I´ve seen in a while.
I was not only expecting Dark Matter in top 5, I was actually expecting it to win!

Please keep in mind that the judges spent a lot of time discussing each maps pros & cons, and that they have plenty of disagreements & heated arguments during the process. The final top 5 are a compromise, so please respect that.

As for my map getting picked - woohooo!!+ Show Spoiler +
After several months of doing non-standard maps, I went for a solid, balanced layout. My working title was "a widened Xel Naga Caverns" with a non-linear expansion pattern.
Big thanks to the TPW team for giving feedback and suggestions. As always, I had master players run testgames, which are very difficult to arrange but definitely worthwile.
TPW Map Maker - theplanetaryworkshop.com
Ragoo
Profile Joined March 2010
Germany2773 Posts
September 13 2011 21:05 GMT
#235
On September 14 2011 06:00 Johanaz wrote:
+ Show Spoiler +
After several months of doing non-standard maps, I went for a solid, balanced layout. My working title was "a widened Xel Naga Caverns" with a non-linear expansion pattern.
Big thanks to the TPW team for giving feedback and suggestions. As always, I had master players run testgames, which are very difficult to arrange but definitely worthwile.


lol, I always thought about this map as a different Xel'Naga Caverns. Cool to hear that that was your goal

When playing this map I thought that some parts of the texturing are a bit sloppy tho, I think you could do better (since you are actually one of the best when it comes to aesthetics).
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Johanaz
Profile Joined September 2010
Denmark363 Posts
September 13 2011 21:11 GMT
#236
On September 14 2011 06:05 Ragoo wrote:+ Show Spoiler +

On September 14 2011 06:00 Johanaz wrote:
+ Show Spoiler +
After several months of doing non-standard maps, I went for a solid, balanced layout. My working title was "a widened Xel Naga Caverns" with a non-linear expansion pattern.
Big thanks to the TPW team for giving feedback and suggestions. As always, I had master players run testgames, which are very difficult to arrange but definitely worthwile.


lol, I always thought about this map as a different Xel'Naga Caverns. Cool to hear that that was your goal

When playing this map I thought that some parts of the texturing are a bit sloppy tho, I think you could do better (since you are actually one of the best when it comes to aesthetics).


True. I was adjusting & fine tuning the layout up to the point where I didn´t have enough time to polish the aestethics. I will mike it all shiny before tournament starts
TPW Map Maker - theplanetaryworkshop.com
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-09-13 22:18:49
September 13 2011 22:11 GMT
#237
I think people are more so upset because there is no reason Dark Matter shouldn't be in the top 5. Only thing I could see making it not in the top 5 would be if there was one little thing that was overlooked that made it completely imbalanced, but even if that was the case you could just have the author do a little fix on it before it's published online.

I honestly have a feeling if the in-base natural was the main and the main was made the natural the map would have easily gotten top 5, but because he tries something out by switching it up it's now considered too "imbalanced". Heck, I didnt even submit a map and I never talk with Archivl3 at all, I just think his map was well thought out and does a whole new twist on things. Instead we get maps that we've seen every other month before just because they are "standard".

I do like all the winning maps though, minus emerald jungle (sorry Lefix, I love you, I love most of your maps, I just dislike this one haha <3) it's just that it does kind of suck when there are certain maps that get tons of feedback, that flow well, that are balanced, yet other standard maps beat them out just because they are standard.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Icetoad
Profile Joined May 2010
Canada262 Posts
Last Edited: 2011-09-13 22:51:18
September 13 2011 22:50 GMT
#238
We can't do anything the judging was already did and I think the judge wouldn't change their mind, but I agree to a lot of people about some map and that Dark Matter could have easily made top 5, but it seems some judge saw imbalance, so I will see what they have to say about the maps and why they took each maps.

I'm sure the judges has a lot of pressure, but judging seems very hard cause human are all biased.
Map Maker of Nimbus
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 14 2011 00:39 GMT
#239
I was going to defend the choice against Dark Matter but figured that that wouldn't accomplish anything. Instead I'll say that the judges have their reasons for choosing what they did. I don't agree with all their choices but I'll believe that they have their reasons and just accept their choices, even if I don't agree with all of them.
Antares777
Profile Joined June 2010
United States1971 Posts
September 14 2011 01:15 GMT
#240
A lot of very "standard" maps seem to be making it in. That makes me scared because my maps are everything but standard. I'm not trying to be offensive to anyone, standard maps are what are known to work well and create balanced matches, just there are so many of them.
Prev 1 10 11 12 13 14 23 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 139
StarCraft: Brood War
Calm 6141
Sea 5462
Bisu 3312
Flash 1927
Shuttle 1704
Horang2 1439
Hyuk 1157
Mini 667
ZerO 640
EffOrt 559
[ Show more ]
GuemChi 464
Stork 438
BeSt 424
Snow 373
Light 360
Soulkey 337
firebathero 315
actioN 198
hero 160
ggaemo 159
Hyun 115
Sharp 105
Aegong 60
Mong 59
Barracks 55
Pusan 44
ToSsGirL 41
Killer 41
Free 24
JYJ 22
Shinee 20
Backho 20
Hm[arnc] 19
Shine 16
scan(afreeca) 16
yabsab 15
Terrorterran 13
SilentControl 13
HiyA 11
zelot 10
910 10
Sacsri 9
ajuk12(nOOB) 8
ivOry 6
Dota 2
singsing3396
qojqva1984
Dendi455
Fuzer 230
BananaSlamJamma120
XcaliburYe119
febbydoto3
Counter-Strike
fl0m2474
byalli1870
zeus688
edward117
kRYSTAL_20
Super Smash Bros
Mew2King89
Other Games
Liquid`RaSZi1653
B2W.Neo1474
hiko665
Hui .274
crisheroes261
Happy197
TKL 179
Pyrionflax179
Sick116
QueenE112
ArmadaUGS40
ZerO(Twitch)19
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota259
League of Legends
• Nemesis10977
• TFBlade1150
Upcoming Events
PiGosaur Cup
9h 41m
WardiTV Invitational
20h 41m
Replay Cast
1d 8h
The PondCast
1d 18h
WardiTV Invitational
1d 20h
Replay Cast
2 days
RongYI Cup
3 days
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Wardi Open
5 days
[ Show More ]
Monday Night Weeklies
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-02-02
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.