• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:50
CEST 15:50
KST 22:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon155.0.16 Hotfix (June 30) - Balance + Bug Fixes19Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Is the larve respawn broken? ByuL, and the Limitations of Standard Play The Death of Cheese: From a Professional Cheeser
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4052 users

[M] (4) Encryption - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Doz
Profile Joined July 2010
United States145 Posts
Last Edited: 2011-07-29 14:24:48
July 29 2011 14:17 GMT
#21
On July 29 2011 08:28 Barrin wrote:
The minerals at top right and bottom left have 7 mineral patches touching each other so nothing can walk through them (unlike the top left and bottom right). This makes SCV's have a much harder time starting to repair a missile turret that might be placed back there. It also lessens the potential of micro'ing a zealot (with stalkers behind it) or a marine (with more marines/marauders behind it) between the minerals to "filter-AI" zerglings into them (not allowing this lessens skill ceiling IMO).

The 5th bases seem to have 9 mineral fields BTW.


The map was built off a 4 base model, so when you refer to the 5th bases I don't know what you mean. Regardless, there are no bases on the map with 9 mineral fields

And those 4 watch towers are awfully close to each other (but I can tell they were carefully placed ^_^).




At first I wasn't really convinced that the rotational imbalance was gone at all in this map. But as I was writing #2 in the following I started to see that you actually did do #2 to a pretty good extent. But it is still flawed (in the late game)

There are pretty much 3 main ways to deal with rotational imbalance (they can be used in conjunction with each other).
(1) Make the third base have less resources (possibly as little as 5 minerals 1 gas). It's really more effective on a style of 12base 4p rotational (and wouldn't really help on this map).
(2) Manipulate the layout, openness, distances, and/or vulnerabilities in such a way that the expansion layout is roughly equal (all things considered) for either position, even though it is rotational symmetry.
(3) Let one player have an easier to take third while letting the other player have an easier 4th and 5th.

I wouldn't suggest changing resource count in this map. And this map definitely doesn't fall under #3. You actually did #2 better than I thought at first... but I have a concern for the late game. Well, the first 5 bases are actually roughly equal and that is rather impressive. But someone spawning at 4 o'clock has an easier 6th, 7th, AND 8th base than someone spawning at 8 o'clock (etc.). I guess this adds the "flavor" where the 8 o'clock position will want to be more aggressive and/or focus more on map control, I just can't really say I'm a complete fan of it here

Overall this map is quite good, though


I appreciate the feedback. I'll definitely correct the mineral field issue, I tested it last night and it absolutely will not do.

As for the late late-game expansion topic you're right, though that's one of those areas that's extremely difficult to eliminate from 4base rotational maps. Unfortunately, I think the only way to truly correct the recurring issues (that you pointed out) in 4base rotationals is to make them cross-spawn only, and I'm not willing to take that step and make the map that predictable.

Ragoo wrote:That middle... a bit of a tower cluster going on there, I hope you put a lot of thought into that.

Overall solid map with nice, solid texturing. It will probably play out well. But nothing really interesting unfortunately I think since Crevasse/Tal'Darim/Terminus are so dominant in tournaments for so long now, new big 4spawn rotational maps have to do something really interesting to be worth it, like Ithaca, Green Harvest, Katrina, Othello etc


The Towers in the middle were placed very carefully. Take the top left tower for example. If a player holds the top right or bottom left tower, they can't see whether the top left tower is being held based on tower animation, but if the player holding the top left tower had its unit on the bottom side of the tower, it would be revealed. Make sense?

I kept looking at different tower configurations of 1, 2, 3 and 4. Four seems to be the number that keeps things balanced based on spawn locations and still shows a more worthwhile portion of the map. If I remember right, 1 tower only covered like 10.5% of the total map

_________________________________________________________________________________

After further review for the last week, I think I'm going to remove the terrain "spikes" and light doodads in the middle to open it up some more. With the LOS blockers in the middle, it's key to hold as many towers as possible as the area does feel tighter if you don't. I'm also going to add some additional LOS blockers in certain areas.

Thanks for all your feedback community! Please keep it coming!

*Edit: Typo

Oh, and as an announcement of my next project, a map theme based off the creepiest game I've ever played, Doom 3...
Check out my map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192306
Samro225am
Profile Joined August 2010
Germany982 Posts
August 03 2011 10:18 GMT
#22
was there any positional imbalance spottet regarding the thirds in close position? I think the clockwise position might have a good advantage due to ramps and xwt coverage, cause the ccw-position expanding away has to take a low ground third or a harder to cover (xwt) entry into a cw third.

it is alsways a bit like that with every rotational map. nothing severe. just a thought: maybe change the towers and open up the middle.
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
August 03 2011 11:16 GMT
#23
Map looks great!, Nice layout great aesthetics.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
August 03 2011 12:09 GMT
#24
On July 28 2011 23:19 FlopTurnReaver wrote:
Don't worry, he's just trolling you. Month 8 is actually a 3p map month.

+ Show Spoiler +
Seriously!+ Show Spoiler +
What?+ Show Spoiler +
Don't believe me?+ Show Spoiler +
+ Show Spoiler +
Well+ Show Spoiler +
f+ Show Spoiler +
u+ Show Spoiler +
then+ Show Spoiler +
!!+ Show Spoiler +
:o+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
Excuse me, are you looking for something?+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
Well I guess if you clicked through all this you deserve a special treat!+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
NOPE!

I LOL'd.
Seriously, it's shifted symmetry!

Seriously though, winning MotM is hard. Not that I've ever made a valid submission (I really think we should have 1-2 more days to submit, 4 days seems short), but the competition. This map is very good. There is no denying it. But it's very standard-seeming, it's aesthetics are plain and standard (good though), and the layout is nothing new.
However, it's solid enough that it will probably make top 5.
ModeratorI am still alive, somehow
TL+ Member
Doz
Profile Joined July 2010
United States145 Posts
August 03 2011 12:17 GMT
#25
Update:
-corrected some mineral line issues with probes being able to move more freely.
-opened up middle terrain areas by removing terrain spikes
-moved LOS blockers to more easily usable areas
-submitted for MotM #8, wish me luck!
Check out my map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192306
Doz
Profile Joined July 2010
United States145 Posts
August 05 2011 18:06 GMT
#26
Updated Changelog and added pics of recent changes to the OP.

What does everyone think of the new middle area? I felt it necessary to open the middle up a bit more
Check out my map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192306
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
KungFu Cup 2026 Week 13
IntoTheiNu 1156
RotterdaM732
WardiTV647
TKL 265
SteadfastSC156
IndyStarCraft 105
CranKy Ducklings55
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 732
TKL 265
Ryung 227
SteadfastSC 156
SHIN 142
ProTech111
IndyStarCraft 105
RushiSC 6
trigger 3
StarCraft: Brood War
Britney 57966
Sea 2610
Shuttle 1632
EffOrt 1212
Horang2 719
Hyuk 702
firebathero 675
Light 562
Soma 411
BeSt 399
[ Show more ]
Zeus 229
Snow 224
hero 214
ggaemo 212
Rush 207
Last 151
Soulkey 142
Hyun 84
Dewaltoss 71
Pusan 69
ToSsGirL 43
Aegong 39
Free 32
sorry 29
Bale 26
[sc1f]eonzerg 25
scan(afreeca) 22
Shine 19
Sacsri 12
zelot 12
Dota 2
Gorgc4876
singsing3172
Dendi884
Fuzer 546
XaKoH 516
XcaliburYe126
LuMiX1
Counter-Strike
kRYSTAL_28
Super Smash Bros
Mew2King87
Other Games
B2W.Neo977
hiko875
Lowko377
crisheroes342
DeMusliM279
Pyrionflax224
Hui .189
KnowMe1
Organizations
Dota 2
PGL Dota 2 - Main Stream203
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• EnkiAlexander 23
• CranKy Ducklings SOOP9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2938
• TFBlade558
Upcoming Events
Replay Cast
10h 11m
CrankTV Team League
21h 11m
Bombastic Starleague
1d 6h
The PondCast
1d 20h
HomeStory Cup
1d 21h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
OSC
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.