• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:30
CET 20:30
KST 04:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book13Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)3Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)11Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Modalert 200 for Focus and Alertness Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft player reflex TE scores Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Diablo 2 thread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Ask and answer stupid questions here! US Politics Mega-thread Russo-Ukrainian War Thread Sex and weight loss YouTube Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1675 users

[M] (4) Encryption - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Doz
Profile Joined July 2010
United States145 Posts
Last Edited: 2011-07-29 14:24:48
July 29 2011 14:17 GMT
#21
On July 29 2011 08:28 Barrin wrote:
The minerals at top right and bottom left have 7 mineral patches touching each other so nothing can walk through them (unlike the top left and bottom right). This makes SCV's have a much harder time starting to repair a missile turret that might be placed back there. It also lessens the potential of micro'ing a zealot (with stalkers behind it) or a marine (with more marines/marauders behind it) between the minerals to "filter-AI" zerglings into them (not allowing this lessens skill ceiling IMO).

The 5th bases seem to have 9 mineral fields BTW.


The map was built off a 4 base model, so when you refer to the 5th bases I don't know what you mean. Regardless, there are no bases on the map with 9 mineral fields

And those 4 watch towers are awfully close to each other (but I can tell they were carefully placed ^_^).




At first I wasn't really convinced that the rotational imbalance was gone at all in this map. But as I was writing #2 in the following I started to see that you actually did do #2 to a pretty good extent. But it is still flawed (in the late game)

There are pretty much 3 main ways to deal with rotational imbalance (they can be used in conjunction with each other).
(1) Make the third base have less resources (possibly as little as 5 minerals 1 gas). It's really more effective on a style of 12base 4p rotational (and wouldn't really help on this map).
(2) Manipulate the layout, openness, distances, and/or vulnerabilities in such a way that the expansion layout is roughly equal (all things considered) for either position, even though it is rotational symmetry.
(3) Let one player have an easier to take third while letting the other player have an easier 4th and 5th.

I wouldn't suggest changing resource count in this map. And this map definitely doesn't fall under #3. You actually did #2 better than I thought at first... but I have a concern for the late game. Well, the first 5 bases are actually roughly equal and that is rather impressive. But someone spawning at 4 o'clock has an easier 6th, 7th, AND 8th base than someone spawning at 8 o'clock (etc.). I guess this adds the "flavor" where the 8 o'clock position will want to be more aggressive and/or focus more on map control, I just can't really say I'm a complete fan of it here

Overall this map is quite good, though


I appreciate the feedback. I'll definitely correct the mineral field issue, I tested it last night and it absolutely will not do.

As for the late late-game expansion topic you're right, though that's one of those areas that's extremely difficult to eliminate from 4base rotational maps. Unfortunately, I think the only way to truly correct the recurring issues (that you pointed out) in 4base rotationals is to make them cross-spawn only, and I'm not willing to take that step and make the map that predictable.

Ragoo wrote:That middle... a bit of a tower cluster going on there, I hope you put a lot of thought into that.

Overall solid map with nice, solid texturing. It will probably play out well. But nothing really interesting unfortunately I think since Crevasse/Tal'Darim/Terminus are so dominant in tournaments for so long now, new big 4spawn rotational maps have to do something really interesting to be worth it, like Ithaca, Green Harvest, Katrina, Othello etc


The Towers in the middle were placed very carefully. Take the top left tower for example. If a player holds the top right or bottom left tower, they can't see whether the top left tower is being held based on tower animation, but if the player holding the top left tower had its unit on the bottom side of the tower, it would be revealed. Make sense?

I kept looking at different tower configurations of 1, 2, 3 and 4. Four seems to be the number that keeps things balanced based on spawn locations and still shows a more worthwhile portion of the map. If I remember right, 1 tower only covered like 10.5% of the total map

_________________________________________________________________________________

After further review for the last week, I think I'm going to remove the terrain "spikes" and light doodads in the middle to open it up some more. With the LOS blockers in the middle, it's key to hold as many towers as possible as the area does feel tighter if you don't. I'm also going to add some additional LOS blockers in certain areas.

Thanks for all your feedback community! Please keep it coming!

*Edit: Typo

Oh, and as an announcement of my next project, a map theme based off the creepiest game I've ever played, Doom 3...
Check out my map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192306
Samro225am
Profile Joined August 2010
Germany982 Posts
August 03 2011 10:18 GMT
#22
was there any positional imbalance spottet regarding the thirds in close position? I think the clockwise position might have a good advantage due to ramps and xwt coverage, cause the ccw-position expanding away has to take a low ground third or a harder to cover (xwt) entry into a cw third.

it is alsways a bit like that with every rotational map. nothing severe. just a thought: maybe change the towers and open up the middle.
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
August 03 2011 11:16 GMT
#23
Map looks great!, Nice layout great aesthetics.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 03 2011 12:09 GMT
#24
On July 28 2011 23:19 FlopTurnReaver wrote:
Don't worry, he's just trolling you. Month 8 is actually a 3p map month.

+ Show Spoiler +
Seriously!+ Show Spoiler +
What?+ Show Spoiler +
Don't believe me?+ Show Spoiler +
+ Show Spoiler +
Well+ Show Spoiler +
f+ Show Spoiler +
u+ Show Spoiler +
then+ Show Spoiler +
!!+ Show Spoiler +
:o+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
Excuse me, are you looking for something?+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
Well I guess if you clicked through all this you deserve a special treat!+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
+ Show Spoiler +
NOPE!

I LOL'd.
Seriously, it's shifted symmetry!

Seriously though, winning MotM is hard. Not that I've ever made a valid submission (I really think we should have 1-2 more days to submit, 4 days seems short), but the competition. This map is very good. There is no denying it. But it's very standard-seeming, it's aesthetics are plain and standard (good though), and the layout is nothing new.
However, it's solid enough that it will probably make top 5.
Moderatorshe/her
TL+ Member
Doz
Profile Joined July 2010
United States145 Posts
August 03 2011 12:17 GMT
#25
Update:
-corrected some mineral line issues with probes being able to move more freely.
-opened up middle terrain areas by removing terrain spikes
-moved LOS blockers to more easily usable areas
-submitted for MotM #8, wish me luck!
Check out my map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192306
Doz
Profile Joined July 2010
United States145 Posts
August 05 2011 18:06 GMT
#26
Updated Changelog and added pics of recent changes to the OP.

What does everyone think of the new middle area? I felt it necessary to open the middle up a bit more
Check out my map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192306
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Grubby 2585
OGKoka 331
mouzHeroMarine 324
IndyStarCraft 174
UpATreeSC 132
JuggernautJason83
BRAT_OK 80
MindelVK 9
StarCraft: Brood War
Britney 19036
Liquid`Ret 77
nyoken 75
scan(afreeca) 59
Backho 38
JulyZerg 15
NaDa 8
Dota 2
Gorgc4912
420jenkins403
BananaSlamJamma163
canceldota49
LuMiX0
League of Legends
C9.Mang0102
Counter-Strike
pashabiceps2325
fl0m1701
byalli413
Foxcn229
adren_tv69
Heroes of the Storm
Liquid`Hasu300
Other Games
ArmadaUGS164
ToD140
Trikslyr54
Mew2King53
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH287
• StrangeGG 76
• davetesta28
• Reevou 1
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV555
League of Legends
• imaqtpie2217
• TFBlade1487
• Shiphtur447
Upcoming Events
Replay Cast
4h 30m
The PondCast
14h 30m
KCM Race Survival
14h 30m
LiuLi Cup
15h 30m
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
1d 4h
Online Event
1d 14h
LiuLi Cup
1d 15h
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
1d 21h
Serral vs TBD
RSL Revival
2 days
RSL Revival
2 days
[ Show More ]
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
LiuLi Cup
3 days
Replay Cast
4 days
Replay Cast
4 days
LiuLi Cup
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.