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[MOD] Warcraft: A New Dawn - Page 2

Forum Index > SC2 Maps & Custom Games
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TheToast
Profile Blog Joined August 2010
United States4808 Posts
June 27 2011 04:51 GMT
#21
Fan made WC content for SC2, sweet!! At least someone out there still believes the WC universe is supposed to be experienced in RTS format...

Two questions:

Are these for multi-player or do they contain single player content?

Also, does it include the WC3 style "hero" mechanics?

On June 27 2011 11:46 Capook wrote:
Please make war2 not war3... it's better


I sincerely hope this is a troll.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
Ruscour
Profile Blog Joined April 2011
5233 Posts
June 27 2011 04:59 GMT
#22
On June 27 2011 10:50 AimlessAmoeba wrote:
Looks SOOOOOOOOOOOO good. But Blizz is gonna knock this out of the sky just as fast as the "World of Starcraft" Mod from last year.

Please keep working on it anyway!

They just took down the videos until the name was changed. The project still exists and Blizzard did nothing to directly harm it.
XenoX101
Profile Joined February 2011
Australia729 Posts
June 27 2011 05:10 GMT
#23
On June 27 2011 10:00 brazenraven wrote:
whoever said sc2 maps can't compare to wc3 customs will surely be eating their words soon...

along with the mass model importing thing you're inevitably going to do, has anyone found a fix to particles and sprites not copying over with the model?

i just hope this doesn't turn into a fanfic and is ambiguous enough to stick with the multiplayer side of things. dota style.


The limitations aren't related to model/texture swapping and more to do with trigger lag and an extremely fussy data editor, so this map change anything much in that respect ;p.
faceless-
Profile Joined May 2011
United States20 Posts
June 27 2011 06:36 GMT
#24
Why would Blizzard have a problem with this? Its a free custom map, its not like they are trying to sell it to us, what am i missing here?
Ultima Ratio Regum
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
June 27 2011 07:37 GMT
#25
I am REALLY looking forward to this map, most particularly for the custom models. The general lack of fantasy/medieval models was a big limitation, but now....!
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
PhaseTwo
Profile Joined November 2010
United States118 Posts
June 27 2011 07:55 GMT
#26
On June 27 2011 08:36 ObserverSix2One wrote:
lol, where do I sign for beta testing?

and for all of you who says "blizzard wont like the idea blablalbalblala" look at their website, it has the "(c)Blizzard Entertainment" thingy, which means that the people who made this already thought about it and took care of it.


it says art, (c) Blizzard Entertainment. Blizz will not let this fly
best dr pepper drinkin, kush smokin, gsl watchin diamond nerd baller brotoss ever
Destro
Profile Joined September 2009
Netherlands1206 Posts
June 27 2011 08:07 GMT
#27
congrats. how would blizzard not like free advertising for their alternate IP? seems like they would be all for this... dont be a bunch of negative nancy's!
bring back weapon of choice for hots!
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
June 27 2011 08:30 GMT
#28
On June 27 2011 17:07 Destro wrote:
congrats. how would blizzard not like free advertising for their alternate IP? seems like they would be all for this... dont be a bunch of negative nancy's!


blizzard made the guys that were making starcraft in warcraft III cancel it so dunno
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
June 27 2011 08:36 GMT
#29
On June 27 2011 17:30 GizmoPT wrote:
Show nested quote +
On June 27 2011 17:07 Destro wrote:
congrats. how would blizzard not like free advertising for their alternate IP? seems like they would be all for this... dont be a bunch of negative nancy's!


blizzard made the guys that were making starcraft in warcraft III cancel it so dunno



I heard Blizzard gave them jobs or something?

Anyway, this looks awesome. Unit clumping or no, I can't wait to play it. Amazing work.
If you can't jam with the best, then you have to slam with the rest.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
June 27 2011 09:19 GMT
#30
the dynamic movement mechanic really need to implement. the battle looks like ants fight!
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
June 27 2011 09:44 GMT
#31
this sounds like a great idea! turn starcraft into warcraft, run into limitations doing so and take long enough to do it that an actual warcraft sequel comes out that would have been better suited for the project but you're already long burned out by then! Oh wait, that was Project Revolution (with the games flipped)

Maybe you can avoid that since you aren't remaking War3 with all its quirks and such but doing your own thing. Best of luck avoiding the blizzhammer and creating something
Cokefreak
Profile Joined June 2011
Finland8096 Posts
June 27 2011 10:27 GMT
#32
Oh my god, that looks so awesome!
Demonzii
Profile Joined May 2010
Netherlands180 Posts
June 27 2011 10:39 GMT
#33
Omg. CANT WAIT!

it looks amazing, im gonna keep an eye out for this!
brazenraven
Profile Blog Joined May 2011
Romania122 Posts
June 27 2011 15:04 GMT
#34
has anyone actually figured out dynamic unit movement yet? it seems like the "super increased pathing radius" fix worked pretty well for him, but i'm sure its already a consideration. maybe even in conjunction.
Zerg definitely does have responses to FFs pre-hive tech. Infestors, baneling drops, burrowed roaches, and mutas are all options
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
June 27 2011 15:48 GMT
#35
On June 27 2011 08:00 Mereel wrote:
i followed the thread on thehiveworkshop and i think its really cool.
i dont like the music in the teaser, why not use cool wc3 music. and also u should look into the unit pathing because when everything is clumped up like in the battle at the end, it just looks silly.

Yea in the actual multiplayer I don't think you'll have quite as many units so it shouldn't be a problem.

Dynamic unit movement and unit collision is something we're looking into, we know from MavericK's brood war mod that Unit collision is something solvable however Dynamic Movement maybe something more difficult.


On June 27 2011 10:55 Varpulis wrote:
Units clump too much, and it looked there were way more than 100 supply worth of footmen in that human army, but otherwise it looks incredible. More like WoW than WC3 because it's not cartoony enough .

Great work, hope blizzard doesn't get this shut down.


Yea atm we're using WoW placeholder models while our artist come up with our own :D


On June 27 2011 11:46 Capook wrote:
Please make war2 not war3... it's better


Don't worry mon, there's a team already on that!


Thanks for all the warm replies so far! We hope to get our site fully running, we plan to have places for comments, suggestions and feedback. Our goal with this mod is to continue the wc3 RTS experience while keeping it fresh.and exciting for those who've only played Sc2, which means we plan on having a multiplayer and single player aspect to this mod.
All the pros got dat Ichie.
ObserverSix2One
Profile Joined February 2011
Israel115 Posts
June 30 2011 23:59 GMT
#36
it's July 1st over here anyone got news?
I'm not a Vampire.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10376 Posts
July 01 2011 00:06 GMT
#37
OMG this is amazing!

I remember seeing a post about this actually, on starcraftwire, i think one of you was asking about how the footman you are using in this mod looked, and that they created it and stuff

looking forward to it!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
RyuChus
Profile Blog Joined August 2010
Canada442 Posts
July 01 2011 00:57 GMT
#38
On June 27 2011 08:36 ObserverSix2One wrote:
lol, where do I sign for beta testing?

and for all of you who says "blizzard wont like the idea blablalbalblala" look at their website, it has the "(c)Blizzard Entertainment" thingy, which means that the people who made this already thought about it and took care of it.


actually that's just the note for the art not the actual name.
I have an announcement to make, "Moo!" That is all.
FinestHour
Profile Joined August 2010
United States18466 Posts
July 01 2011 01:02 GMT
#39
That has so much potential my goodness, hope it goes well. Maybe change the name or something to something non-blizzard related?
thug life.                                                       MVP/ex-
StrikeNova
Profile Joined December 2010
Canada47 Posts
July 01 2011 01:47 GMT
#40
Nice, I totally thought it was a completely different game until i saw the fight scene, (units look like slow lings trying to surround). Maybe adding more spacings between the units will give it a more Warcraft 3 feel
Speed of stupid is faster than speed of thought, which is proven when people type dumb stuff in chat
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