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Fan made WC content for SC2, sweet!! At least someone out there still believes the WC universe is supposed to be experienced in RTS format...
Two questions:
Are these for multi-player or do they contain single player content?
Also, does it include the WC3 style "hero" mechanics?
On June 27 2011 11:46 Capook wrote: Please make war2 not war3... it's better
I sincerely hope this is a troll.
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On June 27 2011 10:50 AimlessAmoeba wrote: Looks SOOOOOOOOOOOO good. But Blizz is gonna knock this out of the sky just as fast as the "World of Starcraft" Mod from last year.
Please keep working on it anyway! They just took down the videos until the name was changed. The project still exists and Blizzard did nothing to directly harm it.
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On June 27 2011 10:00 brazenraven wrote: whoever said sc2 maps can't compare to wc3 customs will surely be eating their words soon...
along with the mass model importing thing you're inevitably going to do, has anyone found a fix to particles and sprites not copying over with the model?
i just hope this doesn't turn into a fanfic and is ambiguous enough to stick with the multiplayer side of things. dota style.
The limitations aren't related to model/texture swapping and more to do with trigger lag and an extremely fussy data editor, so this map change anything much in that respect ;p.
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Why would Blizzard have a problem with this? Its a free custom map, its not like they are trying to sell it to us, what am i missing here?
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I am REALLY looking forward to this map, most particularly for the custom models. The general lack of fantasy/medieval models was a big limitation, but now....!
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On June 27 2011 08:36 ObserverSix2One wrote:lol, where do I sign for beta testing?  and for all of you who says "blizzard wont like the idea blablalbalblala" look at their website, it has the "(c)Blizzard Entertainment" thingy, which means that the people who made this already thought about it and took care of it.
it says art, (c) Blizzard Entertainment. Blizz will not let this fly
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congrats. how would blizzard not like free advertising for their alternate IP? seems like they would be all for this... dont be a bunch of negative nancy's!
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On June 27 2011 17:07 Destro wrote: congrats. how would blizzard not like free advertising for their alternate IP? seems like they would be all for this... dont be a bunch of negative nancy's!
blizzard made the guys that were making starcraft in warcraft III cancel it so dunno
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On June 27 2011 17:30 GizmoPT wrote:Show nested quote +On June 27 2011 17:07 Destro wrote: congrats. how would blizzard not like free advertising for their alternate IP? seems like they would be all for this... dont be a bunch of negative nancy's! blizzard made the guys that were making starcraft in warcraft III cancel it so dunno
I heard Blizzard gave them jobs or something?
Anyway, this looks awesome. Unit clumping or no, I can't wait to play it. Amazing work.
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the dynamic movement mechanic really need to implement. the battle looks like ants fight!
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this sounds like a great idea! turn starcraft into warcraft, run into limitations doing so and take long enough to do it that an actual warcraft sequel comes out that would have been better suited for the project but you're already long burned out by then! Oh wait, that was Project Revolution (with the games flipped)
Maybe you can avoid that since you aren't remaking War3 with all its quirks and such but doing your own thing. Best of luck avoiding the blizzhammer and creating something
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Oh my god, that looks so awesome!
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Omg. CANT WAIT!
it looks amazing, im gonna keep an eye out for this!
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has anyone actually figured out dynamic unit movement yet? it seems like the "super increased pathing radius" fix worked pretty well for him, but i'm sure its already a consideration. maybe even in conjunction.
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On June 27 2011 08:00 Mereel wrote: i followed the thread on thehiveworkshop and i think its really cool. i dont like the music in the teaser, why not use cool wc3 music. and also u should look into the unit pathing because when everything is clumped up like in the battle at the end, it just looks silly. Yea in the actual multiplayer I don't think you'll have quite as many units so it shouldn't be a problem.
Dynamic unit movement and unit collision is something we're looking into, we know from MavericK's brood war mod that Unit collision is something solvable however Dynamic Movement maybe something more difficult.
On June 27 2011 10:55 Varpulis wrote:Units clump too much, and it looked there were way more than 100 supply worth of footmen in that human army, but otherwise it looks incredible. More like WoW than WC3 because it's not cartoony enough  . Great work, hope blizzard doesn't get this shut down.
Yea atm we're using WoW placeholder models while our artist come up with our own :D
On June 27 2011 11:46 Capook wrote: Please make war2 not war3... it's better
Don't worry mon, there's a team already on that!
Thanks for all the warm replies so far! We hope to get our site fully running, we plan to have places for comments, suggestions and feedback. Our goal with this mod is to continue the wc3 RTS experience while keeping it fresh.and exciting for those who've only played Sc2, which means we plan on having a multiplayer and single player aspect to this mod.
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it's July 1st over here anyone got news?
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OMG this is amazing!
I remember seeing a post about this actually, on starcraftwire, i think one of you was asking about how the footman you are using in this mod looked, and that they created it and stuff
looking forward to it!
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On June 27 2011 08:36 ObserverSix2One wrote:lol, where do I sign for beta testing?  and for all of you who says "blizzard wont like the idea blablalbalblala" look at their website, it has the "(c)Blizzard Entertainment" thingy, which means that the people who made this already thought about it and took care of it.
actually that's just the note for the art not the actual name.
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That has so much potential my goodness, hope it goes well. Maybe change the name or something to something non-blizzard related?
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Nice, I totally thought it was a completely different game until i saw the fight scene, (units look like slow lings trying to surround). Maybe adding more spacings between the units will give it a more Warcraft 3 feel
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