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[MOD] Warcraft: A New Dawn - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Am0n3r
Profile Joined April 2010
United States254 Posts
July 01 2011 18:33 GMT
#61
shut up and take my money
Get comfortable being uncomfortable
NorthernRiver
Profile Joined August 2010
Sweden107 Posts
July 01 2011 18:58 GMT
#62
Looks cool, would definately play that
“All that we are is the result of what we have thought."
virusak
Profile Joined December 2009
Czech Republic344 Posts
July 01 2011 19:18 GMT
#63
so where is the new content unvelied? its 1.7. pretty much evening in EU, when do you plan to unveil it?
tdynasty
Profile Joined May 2011
Canada220 Posts
July 01 2011 19:36 GMT
#64
I hope this gets popular kind of like "Dota" on wc3.

Hopefully with all the popularity this idea can grow into a new game alltogether!

I would love to play a campain because the sc2 campain was a 3 day affair!

Multiplayer would just be amazingly fun. With unit control and more durability from individual units this would own.
French Canada
Vilonis
Profile Joined October 2010
United States130 Posts
July 01 2011 19:44 GMT
#65
Looks great so far, but something must be done about that clumping caused by the social forces collision model. There have been mods for SCII that have addressed this and i think if you looked into it, it would go a long way to making the battles look much more epic and less like a huge blob (which is, for some reason, the way blizz chose to do it for SCII, but not in WC3 and SC:BW)
"Such is the vastness of his genius that he can outwit even himself!" - Iskaral Pust, High Priest of High House Shadow
mtwlinux
Profile Joined February 2011
France29 Posts
July 01 2011 20:30 GMT
#66
Omg. Brillant! I want a Warcraft IV so badly!
Chargelot
Profile Blog Joined December 2010
2275 Posts
July 01 2011 21:02 GMT
#67
On July 02 2011 04:44 Vilonis wrote:
Looks great so far, but something must be done about that clumping caused by the social forces collision model. There have been mods for SCII that have addressed this and i think if you looked into it, it would go a long way to making the battles look much more epic and less like a huge blob (which is, for some reason, the way blizz chose to do it for SCII, but not in WC3 and SC:BW)


Blobs punish players with bad control, and reward players who micro their units It's a skill intensive design.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
ObserverSix2One
Profile Joined February 2011
Israel115 Posts
July 01 2011 22:38 GMT
#68
Why is there only Humans and Orcs? is it because of the lore or something? or is it because you didn't start creating them?
I mean, I don't want to miss parts of the lore just because you want the game to be more like WC2 than WC3, or any other reason :X
I'm not a Vampire.
Dyme
Profile Joined November 2010
Germany523 Posts
Last Edited: 2011-07-01 23:02:41
July 01 2011 22:46 GMT
#69
I hope you don't screw up gameplay wise. Looks like it's got quite some potential.

/edit: Wow your website really looks promising as well. And I really really hope you don't get legal issues.
Terminator8
Profile Joined July 2011
United States14 Posts
July 02 2011 17:55 GMT
#70
Hey guys! As some of you may have found out, our site went live yesterday! The link is in the main post, but we did run into a little problem with the game info portion of the site. Sorry about that.. it should be fixed now.
I'll be back!
Euronyme
Profile Joined August 2010
Sweden3804 Posts
July 02 2011 18:21 GMT
#71
Question is if it's gonna be a SC2 warcraft, or a warcraft / BW warcraft, using pretty much the SC2:BW settings.
Either way it'll be awesome to see. Personally I hope for a SC2 warcraft, as I'm all for simple gameplay.
Brilliant initative.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2011-07-03 06:18:09
July 03 2011 06:16 GMT
#72
On July 02 2011 06:02 Chargelot wrote:
Show nested quote +
On July 02 2011 04:44 Vilonis wrote:
Looks great so far, but something must be done about that clumping caused by the social forces collision model. There have been mods for SCII that have addressed this and i think if you looked into it, it would go a long way to making the battles look much more epic and less like a huge blob (which is, for some reason, the way blizz chose to do it for SCII, but not in WC3 and SC:BW)


Blobs punish players with bad control, and reward players who micro their units It's a skill intensive design.


The same exact thing was said about BW's pathing, but people praised Blizzard endlessly for getting rid of the terrible pathing AI. Fact is that the clumping is a pain in the ass - even if you constantly micro your units, every single time you tell them to do something the AI will automatically clump them. Not only that, blobs actually reward players with bad control until you get to higher skill levels (where good multi-tasking can punish blobbers with AoE effects) since it makes it so easy to get units wherever you want and it also maximizes the DPS output of a ranged army.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Taefox
Profile Joined March 2010
1533 Posts
July 03 2011 06:44 GMT
#73
It's look cool but I really hope it's not another DotA map =)
@taefoxy
Terminator8
Profile Joined July 2011
United States14 Posts
July 03 2011 07:02 GMT
#74
Hi guys! I'm not the leader of the project, but currently RoarMan is unavailable for a day or two, so please note everything I'm about to say is not final.

As of now, we are planning to release a small, short demo map which will be similar to the Rexxar campaign in Wc3. It's release date isn't certain but maybe within a week.

- We ARE working on a unit movement system so that it will feel like Warcraft 3. Our gameplay style, as far as melee goes, will be less units (than Sc2) and slightly bigger model sizes. Again, this is similar to Warcraft 3.

- Currently, there will only be two races playable for melee: The Horde and the Theramore Alliance (the humans and dwarves who came from the Eastern Kingdoms to escape the Scourge). The reason we only have two races planned for now is merely due to development time. We want to get melee stuff out there for people to play. THEN, after we have completed and perfected these two races, we will then move on to Night Elves and Undead. Each will also have their own campaign missions. If this mod takes off and continues to be developed, we will add another two races and their campaigns: the Illiadri and The Burning Legion (my favorite ).

^TLDR: We aren't cutting races out because of lore, nor are we recreating wc2, we are being practical from a development standpoint.

I hope this answers some questions and I'll try and post more, or Roarman will post more when we have info.
Thanks again for your support!
I'll be back!
ObserverSix2One
Profile Joined February 2011
Israel115 Posts
July 03 2011 07:11 GMT
#75
On July 03 2011 16:02 Terminator8 wrote:
Hi guys! I'm not the leader of the project, but currently RoarMan is unavailable for a day or two, so please note everything I'm about to say is not final.

As of now, we are planning to release a small, short demo map which will be similar to the Rexxar campaign in Wc3. It's release date isn't certain but maybe within a week.

- We ARE working on a unit movement system so that it will feel like Warcraft 3. Our gameplay style, as far as melee goes, will be less units (than Sc2) and slightly bigger model sizes. Again, this is similar to Warcraft 3.

- Currently, there will only be two races playable for melee: The Horde and the Theramore Alliance (the humans and dwarves who came from the Eastern Kingdoms to escape the Scourge). The reason we only have two races planned for now is merely due to development time. We want to get melee stuff out there for people to play. THEN, after we have completed and perfected these two races, we will then move on to Night Elves and Undead. Each will also have their own campaign missions. If this mod takes off and continues to be developed, we will add another two races and their campaigns: the Illiadri and The Burning Legion (my favorite ).

^TLDR: We aren't cutting races out because of lore, nor are we recreating wc2, we are being practical from a development standpoint.

I hope this answers some questions and I'll try and post more, or Roarman will post more when we have info.
Thanks again for your support!

thank you for clarifying, I got a little scared when I saw only the Horde and the Alliance, being a Night Elf fan and all .
I'm not a Vampire.
Uracil
Profile Joined March 2011
Germany422 Posts
July 03 2011 13:44 GMT
#76
can't wait to play it. Looking forward to the demo.
BobbysBack
Profile Joined June 2011
United States77 Posts
Last Edited: 2011-07-03 14:09:29
July 03 2011 14:05 GMT
#77
Looking at the site im not sure quite sure what they're doing anymore. I'm fine with a revamped campaign but I thought they were remaking the original game, but it seems as if theyre changing it entirely. The heroes are not the same for one. Not that interested anymore, but might still look into this.


Edit: Also the heroes mainly seem to be WoW clones. Some old spells are kept but mostly all changed. The races are different in terms of tech as well. Humans have items in different buildings? What? Why? I cant imagine this working out well in game..Maybe I'm just trying to retain my love of wc3, but I dont like the changes...
phyre112
Profile Joined August 2009
United States3090 Posts
July 03 2011 15:02 GMT
#78
On July 03 2011 23:05 BobbysBack wrote:
Looking at the site im not sure quite sure what they're doing anymore. I'm fine with a revamped campaign but I thought they were remaking the original game, but it seems as if theyre changing it entirely. The heroes are not the same for one. Not that interested anymore, but might still look into this.


Edit: Also the heroes mainly seem to be WoW clones. Some old spells are kept but mostly all changed. The races are different in terms of tech as well. Humans have items in different buildings? What? Why? I cant imagine this working out well in game..Maybe I'm just trying to retain my love of wc3, but I dont like the changes...


This was never supposed to be a remake if wc3, but rather a new gamein the warcraft universe. That's why it's called "a new dawn" rather than RoC/TfT. Also, hero models from wow are placeholders. Please read the thread next time before you post.
dmnum
Profile Blog Joined April 2011
Brazil6910 Posts
Last Edited: 2011-07-03 17:01:40
July 03 2011 17:01 GMT
#79
I played wow for 2 years and I instantly recognized all areas on the trailer :o. A warcraft mod with "WoW maps" is absolutely awesome, 10/10
Gavy
Profile Joined June 2011
United States6 Posts
July 08 2011 14:44 GMT
#80
Looking forward to the demo mission!
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