[MOD] Warcraft: A New Dawn - Page 4
Forum Index > SC2 Maps & Custom Games |
Am0n3r
United States254 Posts
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NorthernRiver
Sweden107 Posts
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virusak
Czech Republic344 Posts
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tdynasty
Canada220 Posts
Hopefully with all the popularity this idea can grow into a new game alltogether! I would love to play a campain because the sc2 campain was a 3 day affair! Multiplayer would just be amazingly fun. With unit control and more durability from individual units this would own. | ||
Vilonis
United States130 Posts
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mtwlinux
France29 Posts
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Chargelot
2275 Posts
On July 02 2011 04:44 Vilonis wrote: Looks great so far, but something must be done about that clumping caused by the social forces collision model. There have been mods for SCII that have addressed this and i think if you looked into it, it would go a long way to making the battles look much more epic and less like a huge blob (which is, for some reason, the way blizz chose to do it for SCII, but not in WC3 and SC:BW) Blobs punish players with bad control, and reward players who micro their units It's a skill intensive design. | ||
ObserverSix2One
Israel115 Posts
I mean, I don't want to miss parts of the lore just because you want the game to be more like WC2 than WC3, or any other reason :X | ||
Dyme
Germany523 Posts
/edit: Wow your website really looks promising as well. And I really really hope you don't get legal issues. | ||
Terminator8
United States14 Posts
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Euronyme
Sweden3804 Posts
Either way it'll be awesome to see. Personally I hope for a SC2 warcraft, as I'm all for simple gameplay. Brilliant initative. | ||
Stratos_speAr
United States6959 Posts
On July 02 2011 06:02 Chargelot wrote: Blobs punish players with bad control, and reward players who micro their units It's a skill intensive design. The same exact thing was said about BW's pathing, but people praised Blizzard endlessly for getting rid of the terrible pathing AI. Fact is that the clumping is a pain in the ass - even if you constantly micro your units, every single time you tell them to do something the AI will automatically clump them. Not only that, blobs actually reward players with bad control until you get to higher skill levels (where good multi-tasking can punish blobbers with AoE effects) since it makes it so easy to get units wherever you want and it also maximizes the DPS output of a ranged army. | ||
Taefox
1533 Posts
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Terminator8
United States14 Posts
As of now, we are planning to release a small, short demo map which will be similar to the Rexxar campaign in Wc3. It's release date isn't certain but maybe within a week. - We ARE working on a unit movement system so that it will feel like Warcraft 3. Our gameplay style, as far as melee goes, will be less units (than Sc2) and slightly bigger model sizes. Again, this is similar to Warcraft 3. - Currently, there will only be two races playable for melee: The Horde and the Theramore Alliance (the humans and dwarves who came from the Eastern Kingdoms to escape the Scourge). The reason we only have two races planned for now is merely due to development time. We want to get melee stuff out there for people to play. THEN, after we have completed and perfected these two races, we will then move on to Night Elves and Undead. Each will also have their own campaign missions. If this mod takes off and continues to be developed, we will add another two races and their campaigns: the Illiadri and The Burning Legion (my favorite ![]() ^TLDR: We aren't cutting races out because of lore, nor are we recreating wc2, we are being practical from a development standpoint. I hope this answers some questions and I'll try and post more, or Roarman will post more when we have info. Thanks again for your support! | ||
ObserverSix2One
Israel115 Posts
On July 03 2011 16:02 Terminator8 wrote: Hi guys! I'm not the leader of the project, but currently RoarMan is unavailable for a day or two, so please note everything I'm about to say is not final. As of now, we are planning to release a small, short demo map which will be similar to the Rexxar campaign in Wc3. It's release date isn't certain but maybe within a week. - We ARE working on a unit movement system so that it will feel like Warcraft 3. Our gameplay style, as far as melee goes, will be less units (than Sc2) and slightly bigger model sizes. Again, this is similar to Warcraft 3. - Currently, there will only be two races playable for melee: The Horde and the Theramore Alliance (the humans and dwarves who came from the Eastern Kingdoms to escape the Scourge). The reason we only have two races planned for now is merely due to development time. We want to get melee stuff out there for people to play. THEN, after we have completed and perfected these two races, we will then move on to Night Elves and Undead. Each will also have their own campaign missions. If this mod takes off and continues to be developed, we will add another two races and their campaigns: the Illiadri and The Burning Legion (my favorite ![]() ^TLDR: We aren't cutting races out because of lore, nor are we recreating wc2, we are being practical from a development standpoint. I hope this answers some questions and I'll try and post more, or Roarman will post more when we have info. Thanks again for your support! thank you for clarifying, I got a little scared when I saw only the Horde and the Alliance, being a Night Elf fan and all ![]() | ||
Uracil
Germany422 Posts
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BobbysBack
United States77 Posts
Edit: Also the heroes mainly seem to be WoW clones. Some old spells are kept but mostly all changed. The races are different in terms of tech as well. Humans have items in different buildings? What? Why? I cant imagine this working out well in game..Maybe I'm just trying to retain my love of wc3, but I dont like the changes... | ||
phyre112
United States3090 Posts
On July 03 2011 23:05 BobbysBack wrote: Looking at the site im not sure quite sure what they're doing anymore. I'm fine with a revamped campaign but I thought they were remaking the original game, but it seems as if theyre changing it entirely. The heroes are not the same for one. Not that interested anymore, but might still look into this. Edit: Also the heroes mainly seem to be WoW clones. Some old spells are kept but mostly all changed. The races are different in terms of tech as well. Humans have items in different buildings? What? Why? I cant imagine this working out well in game..Maybe I'm just trying to retain my love of wc3, but I dont like the changes... This was never supposed to be a remake if wc3, but rather a new gamein the warcraft universe. That's why it's called "a new dawn" rather than RoC/TfT. Also, hero models from wow are placeholders. Please read the thread next time before you post. | ||
dmnum
Brazil6910 Posts
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Gavy
United States6 Posts
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