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[MOD] Warcraft: A New Dawn - Page 5

Forum Index > SC2 Maps & Custom Games
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Razakel
Profile Joined April 2011
Ireland466 Posts
July 08 2011 16:30 GMT
#81
On July 03 2011 23:05 BobbysBack wrote:

Edit: Also the heroes mainly seem to be WoW clones. Some old spells are kept but mostly all changed. The races are different in terms of tech as well. Humans have items in different buildings? What? Why? I cant imagine this working out well in game..Maybe I'm just trying to retain my love of wc3, but I dont like the changes...


If you're going to have two different races in a competitive game, I think they should continue the way they're going. The Blizzard RTS franchises tend to feature races that are very different but still manage to be balanced. If we followed your line of reasoning, Zerg, Protoss and Terran would all produce units in the same way, which is one of the key ways we distinguish between the races.

Having the items in different structures appeals to me for this reason, its a good way to distinguish between the races without being completely gamebreaking or outrageous.

Anyway it looks like a great project, I hope you guys can stay motivated and produce a really awesome mod.
brazenraven
Profile Blog Joined May 2011
Romania122 Posts
July 08 2011 16:53 GMT
#82
suggestion to make your website 100% better: play rainymood.mp3 over the music you already have in place.
Zerg definitely does have responses to FFs pre-hive tech. Infestors, baneling drops, burrowed roaches, and mutas are all options
brazenraven
Profile Blog Joined May 2011
Romania122 Posts
July 08 2011 17:01 GMT
#83
joking, but not really. there are some decisions for the paladin class, for example, that make no sense at all. Choosing the name "templars verdict" for a passive chance to gain holy power ala combat rotation in an rts - lol.

and the MK ultimate is fairly retarded. chance of instantly killing units under 25% health. so many flaws in design it's not worth mentioning them all.
Zerg definitely does have responses to FFs pre-hive tech. Infestors, baneling drops, burrowed roaches, and mutas are all options
Iksf
Profile Joined March 2011
United Kingdom444 Posts
July 08 2011 17:24 GMT
#84
Please maintain the low unit count feel of WC3, that last battle looked a bit silly. Great project looking forward to more
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 08 2011 17:37 GMT
#85
Looks siiiiiiick
Artillery spawned from the forges of Hell
BreakBad
Profile Joined January 2011
Germany62 Posts
July 08 2011 17:47 GMT
#86
How did you get the WoW models in there? Most of those models you can't extract from the game
alpenrahm
Profile Blog Joined December 2010
Germany629 Posts
July 08 2011 18:15 GMT
#87
this is gonna be epic! please ensure that the F1-3 keys are used for hero selection by default
Tonttu
Profile Joined August 2010
Finland606 Posts
July 08 2011 19:05 GMT
#88
On July 09 2011 02:24 Iksf wrote:
Please maintain the low unit count feel of WC3, that last battle looked a bit silly. Great project looking forward to more


Indeed! Looking promising..

Is that website buggy only for me? Some of the buttons won't work for me properly or need several clicks e.g. Videos..
Naama, the #1 Conductor! | Slayers, Fnatic and Mouz | Naama, MMA and ForGG |
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2011-07-08 19:12:14
July 08 2011 19:07 GMT
#89
Are there any news about the date of release of the first playable map?
Tonttu
Profile Joined August 2010
Finland606 Posts
July 08 2011 19:26 GMT
#90
On July 09 2011 04:07 Jetaap wrote:
Are there any news about the date of release of the first playable map?


Site says something about demo mission.. released soon or something.
Naama, the #1 Conductor! | Slayers, Fnatic and Mouz | Naama, MMA and ForGG |
CanadianHero
Profile Blog Joined January 2011
Canada20 Posts
July 08 2011 20:25 GMT
#91
That looks so awesome!
Do as I say, not as I do.
Teton
Profile Joined May 2010
France1656 Posts
July 08 2011 20:26 GMT
#92
10/10 beautiful
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2011-07-08 22:20:01
July 08 2011 21:53 GMT
#93
Looks awesome. With mods like this this, the marketplace, blizz was talking about, looks more like a not that bad idea. People may pay for this. But depends on the amount of content and whether they keep updating it.

On July 09 2011 02:24 Iksf wrote:
Please maintain the low unit count feel of WC3, that last battle looked a bit silly. Great project looking forward to more

This or maybe bigger collision radius would help.
virusak
Profile Joined December 2009
Czech Republic344 Posts
July 08 2011 22:21 GMT
#94
On July 09 2011 06:53 Tuczniak wrote:
Looks awesome. With mods like this this, the marketplace, blizz was talking about, looks more like a not that bad idea. People may pay for this. But depends on the amount of content and whether they keep updating it.

Show nested quote +
On July 09 2011 02:24 Iksf wrote:
Please maintain the low unit count feel of WC3, that last battle looked a bit silly. Great project looking forward to more

This or maybe bigger collision radius would help.

actually since they use blizzard assets I doubt they could charge people for this, will be hard to get original mods no rip offs from sc1 or other games there
SparkyStC
Profile Joined July 2011
Belgium16 Posts
July 08 2011 22:23 GMT
#95
This looks Ab So Lu Te Ly amazing!
Fuel with no spark is useless.
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
July 09 2011 01:10 GMT
#96
i was really excited about this til i saw the last fight scene in the trailer, and it seemed to me like the modders/mapmakers dont really understand the essence of WC3: small unit counts, intense micro battles. That single battle probably had more supply than you could reach in WC3 for each side, and it was just footmen
Jetaap
Profile Blog Joined November 2010
France4814 Posts
July 16 2011 10:00 GMT
#97
So I guess this is already dead?
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
July 16 2011 11:47 GMT
#98
I want you to have my babies.

Seriously, there are a lot of changes to be made and a lot of work to be done but that people are even attempting this bodes well for the community.
Fleebenworth
Profile Joined April 2011
463 Posts
July 16 2011 15:17 GMT
#99
Will it have DotA?
Terminator8
Profile Joined July 2011
United States14 Posts
July 18 2011 04:37 GMT
#100
Hey guys! It's not dead, but we're working hard to make it seem more Warcraft 3-like. In addition, we're having a tough time deciding exactly where to start the game. Should we start right after the frozen throne? -like we were originally going to do- Or should we take WoW lore into account and start from, say, the end of Wrath of the Lich King?
I'll be back!
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