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[MOD] Warcraft: A New Dawn

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 6 7 8 Next All
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
Last Edited: 2011-06-26 22:41:22
June 26 2011 22:30 GMT
#1
Hello, me and a team of map makers, modders and a few other volunteers have gathered to create a "sequel" as to speak for Wc3. What we want to try and achieve is the same feeling of the integration between an RTS and RPG that Wc3 provided while trying to keep things new and fresh.

What you see here is a teaser trailer (EVERYTHING YOU SEE IS DONE IN THE SC2 EDITOR) we are releasing as our mod steadily approaches alpha testing. Return July 1rst, 2011 for some more exciting content to be unveiled!

"When old hope is lost.
When old faith wavers... and old bonds lie broken.
When all things seem to be coming to an... irrepressible end.
We look to the light hoping it will guide us through the enroaching dark.
We look to the god's praying they will guide our swords through our enemy's hearts.
We look for new hope, new faith and new allies.
On July the 1st, look for their coming.
New Team. New Mod. New Mission.
Warcraft: A New Dawn."




http://www.warcraftanewdawn.com
All the pros got dat Ichie.
StreetHeat
Profile Blog Joined May 2010
United States225 Posts
June 26 2011 22:43 GMT
#2
WOW this looks amazing. Can't wait to see more.
“If you want to learn to swim jump into the water. On dry land no frame of mind is ever going to help you” -Bruce Lee
Dusty
Profile Blog Joined December 2010
United States3359 Posts
June 26 2011 22:50 GMT
#3
looks pretty cool, cant wait for more info :D
reDicE
Profile Joined November 2010
United States1020 Posts
June 26 2011 22:57 GMT
#4
I don't think Blizzard is going to like the use of WoW assets and the Warcraft name to create this mod (See StarCraft Universe). But it looks cool nonetheless!
Mereel
Profile Joined February 2010
Germany895 Posts
June 26 2011 23:00 GMT
#5
i followed the thread on thehiveworkshop and i think its really cool.
i dont like the music in the teaser, why not use cool wc3 music. and also u should look into the unit pathing because when everything is clumped up like in the battle at the end, it just looks silly.
TPW Mapmaking Team
Unlikely
Profile Joined November 2010
United States32 Posts
June 26 2011 23:08 GMT
#6
Unfortunately I can't see Blizzard being happy with the name of this. Looks great though!
moskonia
Profile Joined January 2011
Israel1448 Posts
June 26 2011 23:26 GMT
#7
hmm, lol? seems like WoW, not W3...
anyways gj, will be cool to play on :D
maybe you could make like a warcraft 4? lol would be awesome!
ObserverSix2One
Profile Joined February 2011
Israel115 Posts
June 26 2011 23:36 GMT
#8
lol, where do I sign for beta testing?

and for all of you who says "blizzard wont like the idea blablalbalblala" look at their website, it has the "(c)Blizzard Entertainment" thingy, which means that the people who made this already thought about it and took care of it.
I'm not a Vampire.
English
Profile Joined April 2010
United States475 Posts
June 26 2011 23:39 GMT
#9
Project Revolution!

Good luck hope to try it
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
June 26 2011 23:40 GMT
#10
lol i love how sc2 is a 10000000 games within one game. btw it doesn't feel like WC3 with all that unit bunching. you gonna have dynamic movement for each unit?
brazenraven
Profile Blog Joined May 2011
Romania122 Posts
June 27 2011 01:00 GMT
#11
whoever said sc2 maps can't compare to wc3 customs will surely be eating their words soon...

along with the mass model importing thing you're inevitably going to do, has anyone found a fix to particles and sprites not copying over with the model?

i just hope this doesn't turn into a fanfic and is ambiguous enough to stick with the multiplayer side of things. dota style.
Zerg definitely does have responses to FFs pre-hive tech. Infestors, baneling drops, burrowed roaches, and mutas are all options
Gavy
Profile Joined June 2011
United States6 Posts
June 27 2011 01:30 GMT
#12
will this be campaign only or will there be a pvp option as well?
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
June 27 2011 01:50 GMT
#13
Looks SOOOOOOOOOOOO good. But Blizz is gonna knock this out of the sky just as fast as the "World of Starcraft" Mod from last year.

Please keep working on it anyway!
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
June 27 2011 01:55 GMT
#14
Units clump too much, and it looked there were way more than 100 supply worth of footmen in that human army, but otherwise it looks incredible. More like WoW than WC3 because it's not cartoony enough .

Great work, hope blizzard doesn't get this shut down.
For he is the Oystermeister, lord of all the oysters.
sevia
Profile Joined May 2010
United States954 Posts
June 27 2011 02:26 GMT
#15
I would just change the name to avoid any problems WoS had. Any generic, barely-Warcraft-related fantasy name should do.

This looks pretty incredible, though. I can only imagine further down the road, actually being able to play WC3 (with better graphics) from within SC2.

Damn impressive.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Capook
Profile Joined April 2010
United States122 Posts
June 27 2011 02:46 GMT
#16
Please make war2 not war3... it's better
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
June 27 2011 02:58 GMT
#17
This. Is. Incredible.

Keep it light and modular if you can. I suppose this is something of a difficult request, but since you have demonstrated the ability to produce the assets for such a game, I truly suggest you consider not overscripting and trying to make it an experience based on your plans alone. Ofc do this, but ensure that your tools can be reinterpreted and reused by others, that way competitive balancers can help polish things.

Still, I'm in awe of what you've achieved. I can't tell whether you've appropriated WoW assets and re-used them or modelled everything yourself. If the latter that's just crazy, if the former, it still works surprisingly well.

I'd recommend, however, that you take some tips from blizzard's design philosphy. Make units more distinct and recognizeable, at the moment you're getting blobfactor, and that's only going to get worse with more units added in.
Poisonous Sheep counter Hydras
question
Profile Blog Joined February 2009
Czech Republic509 Posts
Last Edited: 2011-06-27 03:19:09
June 27 2011 03:18 GMT
#18
wow,u realy can do this with SC2 editor?sicko
GGverySooN
halvorg
Profile Blog Joined October 2010
Norway717 Posts
Last Edited: 2011-06-27 03:29:15
June 27 2011 03:28 GMT
#19
Looks great, but if you want your map to live past a few weeks I suggest making your own textures/models. Art, (c) Blizzard Entertainment, Inc would be sufficient if the assets were licenced as creative commons or some such, but I doubt they are.

Personally I don't give a shit either way, but blizzard has 100% control over which maps are allowed on battle.net, and if your map becomes remotely popular they will eventually get wind of it.

Would be a shame if this puts a stop to the project.
SacredSoul
Profile Joined February 2011
United States76 Posts
June 27 2011 03:49 GMT
#20
Beautiful, and brilliant 10/10
"This is my card castle you ungrateful B****!" - Sean "Day[9]" Plott
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