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[UMS] Not The Blizzard Ladder - Page 6

Forum Index > SC2 Maps & Custom Games
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GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 22 2011 20:58 GMT
#101
We need more people playing this, it could be huge in the future! Come to channel NTBL! :D
133 221 333 123 111
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2011-06-22 21:43:32
June 22 2011 21:30 GMT
#102
On June 23 2011 05:58 GenesisX wrote:
We need more people playing this, it could be huge in the future! Come to channel NTBL! :D

I would if I had an NA account. Otherwise, I'm waiting for this to be released on EU.
On June 23 2011 05:50 tsuxiit wrote:
Non-Blizzard ladders are clearly the future of competitive SC2. This is a good start, but I'd say be ready to expand as time goes on. If you keep the map pool competitive and make sure you have a good reliable ranking system I'm sure pros will start to play on it.

I agree 100% with you, the current Blizzard ladder sucks and is extremely imbalanced for competitive play. I will give reasons based on individual problematic ladder maps now:
  • Scrap Station - Too close for a "close by air" style map making the main easy to attack and hard to defend from aerial harassment or drops. Natural also has open space (literally) behind it making it easy to sneak an attack too. Also the natural is too vulnerable due to destructible rocks and other nasties and too much emphasis on choke points. Any potential third base is additionally very tricky to defend. A definite and instananeous veto for me.
  • Delta Quadrant - For Zerg, this map is horrendous because you are basically establishing your natural expansion in an area that can easily be flanked with early game aggression while your other natural which is much harder to hit is obscured by rocks. Simply put.... WHY?
  • Backwater Gulch - Natural is quite hard to defend from early game aggression considering the lack of a narrow choke point (it's admittingly quite wide) and small-ish rush distance. Furthermore, any third base you get will be very, very, very hard to defend. Not good for Zerg.
  • Metalopolis - In the Blizzard version, you get 3 types of game, either A) A nice macro game where scouting is easy and early game aggression is much harder, B) Close by air games where attacking via air can give you a distinct advantage or C) Close by land positions where the Xel'Naga Watchtowers suddenly become useless, the rush distance between bases becomes tiny and establishing a third under tonnes of potential pressure becomes hard. You cannot tell what your game will be like until initial scouting is complete, in which case, it can completely balls up your build.
  • Typhon Peaks - Broken in terms of starting positions that are identical by longitude, because the hidden pathway that cannot be scouted via the Xel'Naga Watchtower is not obscured by rocks. I think that either starting positions sidentical by latitude or cross positions should be implemented for balance reasons. Hell.... just cross positions perhaps.
Dexxy
Profile Joined July 2010
Sweden45 Posts
June 22 2011 21:33 GMT
#103
This actually seems amazing, can't wait for EU version!
Personality should be irrelevant. This is a computer game tournament, not a dating show. - IdrA
Keype
Profile Joined March 2010
Sweden455 Posts
June 22 2011 21:37 GMT
#104
wow, this is awesome! Hope u can get in up on eu soon too! Will be so good to have alternatives to blizzard ladder.
Tornado Terran Fighting!
Nelson340
Profile Joined June 2011
United States1 Post
June 22 2011 21:37 GMT
#105
Is there any reason for the neutral supply depots near bases?

Also, when it comes to rank D, I wish there was a way for the game to tell apart people who are new to the ladder and those who are bad.
goal 888
Profile Joined April 2011
167 Posts
June 22 2011 21:49 GMT
#106
Played a few games and feel like this is gonna be extremely useful for tryin new builds and findin practice partners
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
June 22 2011 21:49 GMT
#107
On June 23 2011 06:37 Nelson340 wrote:
Is there any reason for the neutral supply depots near bases?

I presume it's for several reasons:

1) A TvZ bunker marine rush where it was possible for Terran players rushing a Zerg opponent to block the ramp in between bases with two bunkers, which a GSL terrain edit changed although I have a feeling this was part of it too

2) Decorative purposes. The map looks a bit plain without the occasional neutral lowered supply depot dotted around.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
June 22 2011 21:50 GMT
#108
the neutral supply depots are to prevent bunker/pylon wall offs below ramps. and when the game tells you the rank of the player, it also displays wins/losses, so that should aid you in determining the skill of the player.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
June 22 2011 21:56 GMT
#109
Playing tons more SC2 now and never playing Blizzard ladder. Thank you so much for an honest ladder system free of gimmicks.
Nuda Veritas
Synchro
Profile Joined October 2010
Philippines52 Posts
June 22 2011 22:03 GMT
#110
Very promising! Would love to have this in SEA, too! Great job ntbl!
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
June 22 2011 22:05 GMT
#111
Just played a game and this is the most badass thing ever. I've been hoping for an iccup style ladder and this is quite amazing. <3
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
June 22 2011 22:50 GMT
#112
On June 23 2011 07:05 Odal wrote:
Just played a game and this is the most badass thing ever. I've been hoping for an iccup style ladder and this is quite amazing. <3

It really is a much more relaxing and less stressful form of laddering.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
H.k[D]
Profile Joined April 2010
United States260 Posts
June 22 2011 23:32 GMT
#113
i love this, great job
hope the player base expands ^^
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
June 23 2011 00:05 GMT
#114
Shame that this still really doesn't allow for practising one specific matchup due to not being able to host games with a custom name to them.

Any chance we can get custom maps uploaded with PvZ or PvT for example, in the title? is that workable?
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
June 23 2011 00:16 GMT
#115
How are you going to prevent people from giving their friends free wins?
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
Last Edited: 2011-06-23 00:24:07
June 23 2011 00:23 GMT
#116
Create ladder with spectators, hope for success. Anyways with all seriousness, I do not think games with spectators should be counted. There will be people that will work with their friends so they could get to top of the ladder.

On June 23 2011 09:16 vOdToasT wrote:
How are you going to prevent people from giving their friends free wins?

Good point as well, you need to set limits to how much times you can play one person like iCCup.
710+ Posts with a Probe Icon =D
Zurachi
Profile Blog Joined October 2010
Canada289 Posts
June 23 2011 00:27 GMT
#117
This is actually AMAZING! Major major major props for doing this. I will be doing my best to spread the word and will be playing/practicing on this way more
@ZurachiTV | www.youtube.com/ZurachiTV | "Satisfaction is the beginning of regression."
angrybacon
Profile Joined March 2010
United States98 Posts
June 23 2011 00:28 GMT
#118
On June 23 2011 09:05 Dhalphir wrote:
Shame that this still really doesn't allow for practising one specific matchup due to not being able to host games with a custom name to them.

Any chance we can get custom maps uploaded with PvZ or PvT for example, in the title? is that workable?


Chat channels are your friend! The 20 map upload limit makes that rather unworkable for the time being. Eventually we'll have an external lobby system.

On June 23 2011 09:23 iTzAnglory wrote:
Create ladder with spectators, hope for success. Anyways with all seriousness, I do not think games with spectators should be counted. There will be people that will work with their friends so they could get to top of the ladder.

Show nested quote +
On June 23 2011 09:16 vOdToasT wrote:
How are you going to prevent people from giving their friends free wins?

Good point as well, you need to set limits to how much times you can play one person like iCCup.


That is planned along with online stats.
hoby2000
Profile Blog Joined April 2010
United States918 Posts
June 23 2011 00:40 GMT
#119
Is there a way to get the winner information from replays? Because if there is, then you could create an application that automatically uploads the reply once it has been created after the game. This way the system can verify that there was truly a victory.
A lesson without pain is meaningless for nothing can be gained without giving something in return.
angrybacon
Profile Joined March 2010
United States98 Posts
June 23 2011 00:42 GMT
#120
On June 23 2011 09:40 hoby2000 wrote:
Is there a way to get the winner information from replays? Because if there is, then you could create an application that automatically uploads the reply once it has been created after the game. This way the system can verify that there was truly a victory.


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