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On June 23 2011 02:24 thOr6136 wrote:Show nested quote +On June 23 2011 01:37 thOr6136 wrote: Hmmm, love the idea i will play it when it hits EU
btw how will you make it so like B rank player wont be gaining points with playing against D level player and winning over and over again? Hm, now that i am thinking about it... how about making in your client a chat channel, where you would be placed in according to your rank, chat channel for d-/d/d+ ; c-/c/c+ etc and there you could find people to play with.
If it's anything like icCup, you just get waaaaay less points for beating people in lower levels than you.
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This sounds like an awesome idea with quite some potential! I'll help out some with development if you like. =D
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On June 23 2011 03:49 gensulitor wrote: This sounds like an awesome idea with quite some potential! I'll help out some with development if you like. =D Get out matt.
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I love this, gonna play most of my games on it from now on.
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Great idea!!! Was waiting for this all my sc2 life! Finally a playable ladder. Can you put in on EU too please ? =3
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Also can i ask, why you decided to put so many Blizzard maps in ;], this is the first time the community has the choice of maps and you go with the same maps we've been playing since release -.- anyway I can't wait for this on EU.
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On June 23 2011 04:20 Exstasy wrote: Also can i ask, why you decided to put so many Blizzard maps in ;], this is the first time the community has the choice of maps and you go with the same maps we've been playing since release -.- anyway I can't wait for this on EU.
the current map pool is an example of what it can be, unlike the blizzard ladder this mappool can change
in addition to that these are maps which people have liked in general, specifically shakuras and xel'naga, this metalopolis doesnt have close by ground so its fine to play on, over time the maps will be cycled out when ntbl starts working with iCCup more
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I am aware of this, i just thought that even to begin with, because i CAN play on metal (cross pos) but we still have been playing it since beta, it's a great balanced map but It's getting a little rinsed.
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On June 23 2011 04:25 Exstasy wrote: I am aware of this, i just thought that even to begin with, because i CAN play on metal (cross pos) but we still have been playing it since beta, it's a great balanced map but It's getting a little rinsed.
Then don't play it. The way I see it, nothing is lost by including any of these maps, since no one is being forced to play them. My map selection was MLG pool + GSL pool.
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i love this! totally amazing, just played a couple games and this is EXACTLY what the community needs! this needs to be spotlighted or something, the word needs to get out! one thing i would say is to add ALL of the popular maps to the pool! there is no reason why we should have our map choices limited, especially since map choice is a consensus between the two opponents. other than that i would have to say this is perfect :D
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Very well then ^_^, if i could suggest some great maps you might want to look at just for when you might update. ICCup Neo Enigma - is a great map but i haven't seen alot of. Asteroid Juction - by JackyPrime Alpha Stations - by Winpark Masada - by Winpark.
thanks =D
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Yeah im pretty pumped to ladder on bel'shir beach, been wanting a good game on that map
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We're looking for people experienced in Java to develop a client and web development who can make a website based on mySQL data. PM angrybacon
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This is awesome! I am so excited for this, just yesterday I posted how I would just be playing customs with friends on GSL maps if the pool for HotS shapes up the way its looking but this, THIS! is much better. Very glad someone decided to take on this project.
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I like the current map pool but if I could suggest some maps for the map pool.
NTBL Delta Quadrant:
- Destructible rocks placed obscuring the ramp 'entrances' to the 4 Gold expansions. Makes flanking attacks on the out-of-base natural take more time.
- Destructible rocks blocking the second natural mineral field and Gold expansions removed. Allowing Zerg opponents to easily take a third Crevasse style or just not a natural that is hugely wide open and exposed to attacks.
- Cliffs next to the in-base natural removed, however, the area around it has been widened for drops. Still makes it better for Zerg players.
NTBL The Shattered Temple
- Only cross positions enabled. This map was only bad on close-by-air positions and frickin horrible on close-by-land positions (because the Xel'Naga Watchtower became useless and the rush distance was too small.
- Choke point near the natural narrowed slightly making it slightly easier to defend.
NTBL Desert Oasis:
- Now a bridge connecting the two island expansions to the main map near where the original's Gold expansions are..Island expansions are generally a bad idea anyway.
- The old third bases now have Rich Mineral Fields and Rich Vespene Geysers. Probably deserved because of how vulnerable obtaining that base makes you.
- Another natural expansion has been created outside the ramp leading outside the main, near where the destructible rock blocked ramp is.
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wow nice! This has a lot of potential future. will this be on eu too?
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Definitely interested in trying this out when I get home. angrybacon, please message me if you need help with this; I am an experienced software developer and would be happy to help develop the system, or even just review it a little bit.
Edit: I think that ideally you put this in a public code repository like bitbucket or github so that the community can freely audit and contribute to it, as well as report issues. Then you don't have to worry about addressing the software end of things so much through your website.
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Non-Blizzard ladders are clearly the future of competitive SC2. This is a good start, but I'd say be ready to expand as time goes on. If you keep the map pool competitive and make sure you have a good reliable ranking system I'm sure pros will start to play on it.
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