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[UMS] Not The Blizzard Ladder - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 22 23 24 Next All
Witten
Profile Joined January 2011
United States2094 Posts
June 22 2011 17:46 GMT
#81
On June 23 2011 02:24 thOr6136 wrote:
Show nested quote +
On June 23 2011 01:37 thOr6136 wrote:
Hmmm, love the idea i will play it when it hits EU

btw how will you make it so like B rank player wont be gaining points with playing against D level player and winning over and over again?


Hm, now that i am thinking about it... how about making in your client a chat channel, where you would be placed in according to your rank, chat channel for d-/d/d+ ; c-/c/c+ etc and there you could find people to play with.


If it's anything like icCup, you just get waaaaay less points for beating people in lower levels than you.
Brood War Forever / NA's premiere Shadow Shaman player / Courier Collector / Bot Game Champion / Highly amateur Mystical Ninja Goemon Speedrunner
angrybacon
Profile Joined March 2010
United States98 Posts
June 22 2011 18:08 GMT
#82
http://www.notblizzladder.com/
gensulitor
Profile Blog Joined September 2010
United States19 Posts
June 22 2011 18:49 GMT
#83
This sounds like an awesome idea with quite some potential! I'll help out some with development if you like. =D
Real life: awesome graphics, horrible gameplay.
angrybacon
Profile Joined March 2010
United States98 Posts
June 22 2011 18:53 GMT
#84
On June 23 2011 03:49 gensulitor wrote:
This sounds like an awesome idea with quite some potential! I'll help out some with development if you like. =D

Get out matt.
Vertig0
Profile Joined March 2009
United States196 Posts
June 22 2011 19:04 GMT
#85
I love this, gonna play most of my games on it from now on.
#1 Fruitdealer fan!
FreejaN
Profile Joined November 2010
Slovakia26 Posts
June 22 2011 19:17 GMT
#86
Great idea!!! Was waiting for this all my sc2 life! Finally a playable ladder. Can you put in on EU too please ? =3
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
June 22 2011 19:20 GMT
#87
Also can i ask, why you decided to put so many Blizzard maps in ;], this is the first time the community has the choice of maps and you go with the same maps we've been playing since release -.-
anyway I can't wait for this on EU.
unit
Profile Blog Joined March 2009
United States2621 Posts
June 22 2011 19:23 GMT
#88
On June 23 2011 04:20 Exstasy wrote:
Also can i ask, why you decided to put so many Blizzard maps in ;], this is the first time the community has the choice of maps and you go with the same maps we've been playing since release -.-
anyway I can't wait for this on EU.


the current map pool is an example of what it can be, unlike the blizzard ladder this mappool can change

in addition to that these are maps which people have liked in general, specifically shakuras and xel'naga, this metalopolis doesnt have close by ground so its fine to play on, over time the maps will be cycled out when ntbl starts working with iCCup more
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
June 22 2011 19:25 GMT
#89
I am aware of this, i just thought that even to begin with,
because i CAN play on metal (cross pos) but we still have been playing it since beta,
it's a great balanced map but It's getting a little rinsed.
angrybacon
Profile Joined March 2010
United States98 Posts
June 22 2011 19:29 GMT
#90
On June 23 2011 04:25 Exstasy wrote:
I am aware of this, i just thought that even to begin with,
because i CAN play on metal (cross pos) but we still have been playing it since beta,
it's a great balanced map but It's getting a little rinsed.


Then don't play it. The way I see it, nothing is lost by including any of these maps, since no one is being forced to play them. My map selection was MLG pool + GSL pool.
KaBoom300
Profile Joined January 2011
United States225 Posts
Last Edited: 2011-06-22 19:39:30
June 22 2011 19:36 GMT
#91
i love this! totally amazing, just played a couple games and this is EXACTLY what the community needs! this needs to be spotlighted or something, the word needs to get out! one thing i would say is to add ALL of the popular maps to the pool! there is no reason why we should have our map choices limited, especially since map choice is a consensus between the two opponents. other than that i would have to say this is perfect :D
Liquid Dota Fighting!
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
June 22 2011 19:37 GMT
#92
Very well then ^_^,
if i could suggest some great maps you might want to look at just for when you might update.
ICCup Neo Enigma - is a great map but i haven't seen alot of.
Asteroid Juction - by JackyPrime
Alpha Stations - by Winpark
Masada - by Winpark.

thanks =D
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
June 22 2011 19:37 GMT
#93
Yeah im pretty pumped to ladder on bel'shir beach, been wanting a good game on that map
Azide
Profile Joined March 2010
Canada566 Posts
June 22 2011 19:49 GMT
#94
pretty cool maps! thx
Azide and SuperNinja - Best Double Protoss 2v2 Team!
imjorman
Profile Blog Joined December 2010
United States580 Posts
June 22 2011 19:57 GMT
#95
We're looking for people experienced in Java to develop a client and web development who can make a website based on mySQL data. PM angrybacon
People who want power shouldn't have it.
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
June 22 2011 20:11 GMT
#96
This is awesome! I am so excited for this, just yesterday I posted how I would just be playing customs with friends on GSL maps if the pool for HotS shapes up the way its looking but this, THIS! is much better. Very glad someone decided to take on this project.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2011-06-22 20:28:01
June 22 2011 20:13 GMT
#97
I like the current map pool but if I could suggest some maps for the map pool.

NTBL Delta Quadrant:
  • Destructible rocks placed obscuring the ramp 'entrances' to the 4 Gold expansions. Makes flanking attacks on the out-of-base natural take more time.
  • Destructible rocks blocking the second natural mineral field and Gold expansions removed. Allowing Zerg opponents to easily take a third Crevasse style or just not a natural that is hugely wide open and exposed to attacks.
  • Cliffs next to the in-base natural removed, however, the area around it has been widened for drops. Still makes it better for Zerg players.

NTBL The Shattered Temple
  • Only cross positions enabled. This map was only bad on close-by-air positions and frickin horrible on close-by-land positions (because the Xel'Naga Watchtower became useless and the rush distance was too small.
  • Choke point near the natural narrowed slightly making it slightly easier to defend.

NTBL Desert Oasis:
  • Now a bridge connecting the two island expansions to the main map near where the original's Gold expansions are..Island expansions are generally a bad idea anyway.
  • The old third bases now have Rich Mineral Fields and Rich Vespene Geysers. Probably deserved because of how vulnerable obtaining that base makes you.
  • Another natural expansion has been created outside the ramp leading outside the main, near where the destructible rock blocked ramp is.
AAforhigher
Profile Joined January 2011
Belgium6 Posts
June 22 2011 20:20 GMT
#98
wow nice! This has a lot of potential future. will this be on eu too?
pig-dude
Profile Joined March 2011
United States170 Posts
Last Edited: 2011-06-22 20:25:46
June 22 2011 20:24 GMT
#99
Definitely interested in trying this out when I get home. angrybacon, please message me if you need help with this; I am an experienced software developer and would be happy to help develop the system, or even just review it a little bit.

Edit: I think that ideally you put this in a public code repository like bitbucket or github so that the community can freely audit and contribute to it, as well as report issues. Then you don't have to worry about addressing the software end of things so much through your website.
tsuxiit
Profile Joined July 2010
1305 Posts
June 22 2011 20:50 GMT
#100
Non-Blizzard ladders are clearly the future of competitive SC2. This is a good start, but I'd say be ready to expand as time goes on. If you keep the map pool competitive and make sure you have a good reliable ranking system I'm sure pros will start to play on it.
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