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[M] (4) ESV Ithaca by prodiG - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
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DataMiner
Profile Joined March 2011
United States104 Posts
May 13 2011 17:31 GMT
#61
Also rotational symmetry should be avoided for obvious reasons...
lovablemikey
Profile Joined October 2010
264 Posts
May 13 2011 21:52 GMT
#62
Fancy! You crammed a lot of fun stuff into this map. The destructible watch towers are probably my favorite feature. Aside from that, everything looks pretty standard.

What I think could use some changing is the center. I wish there were more reason to be there besides walking across the map. It does look for a nice place for big battles though.
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2011-05-13 23:05:40
May 13 2011 22:59 GMT
#63
On May 14 2011 02:31 DataMiner wrote:
Also rotational symmetry should be avoided for obvious reasons...

On May 13 2011 14:28 DataMiner wrote:
This map is garbage, the towers are almost useless...


Troll?
KOVU
Profile Joined September 2010
Denmark708 Posts
May 13 2011 23:24 GMT
#64
This map looks so sexy! Really really awesome looking map, in a cartoonish kinda way
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
May 13 2011 23:30 GMT
#65
On May 14 2011 07:59 Antares777 wrote:
Show nested quote +
On May 14 2011 02:31 DataMiner wrote:
Also rotational symmetry should be avoided for obvious reasons...

Show nested quote +
On May 13 2011 14:28 DataMiner wrote:
This map is garbage, the towers are almost useless...


Troll?

Either troll or incredibly uninformed person who knows very little about maps/mapping.
For he is the Oystermeister, lord of all the oysters.
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
Last Edited: 2011-05-13 23:52:05
May 13 2011 23:51 GMT
#66
Beautiful, this map looks like better than Bel' Shir Beach, and more balanced as well. You inspire me to use the Galaxy Editor lol, keep up the good work!

On May 14 2011 02:31 DataMiner wrote:
Also rotational symmetry should be avoided for obvious reasons...

I am fine with that, he is new to TeamLiquid, like most people he will learn after his first temp/perma ban.
710+ Posts with a Probe Icon =D
adso
Profile Joined March 2011
718 Posts
May 14 2011 00:39 GMT
#67
KOVU
Profile Joined September 2010
Denmark708 Posts
May 14 2011 00:41 GMT
#68
Upload to EU someone
adso
Profile Joined March 2011
718 Posts
May 14 2011 01:23 GMT
#69
pm author and pray
JL_GG
Profile Joined March 2010
Canada249 Posts
May 14 2011 02:58 GMT
#70
very very interesting
destructible tower hmmm
adso
Profile Joined March 2011
718 Posts
May 14 2011 03:02 GMT
#71
blizz will do this on HoS
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 14 2011 03:42 GMT
#72
On May 14 2011 09:41 KOVU wrote:
Upload to EU someone

Soon(tm)

On May 14 2011 08:30 Varpulis wrote:
Show nested quote +
On May 14 2011 07:59 Antares777 wrote:
On May 14 2011 02:31 DataMiner wrote:
Also rotational symmetry should be avoided for obvious reasons...

On May 13 2011 14:28 DataMiner wrote:
This map is garbage, the towers are almost useless...


Troll?

Either troll or incredibly uninformed person who knows very little about maps/mapping.

One way or another, I'm not going to pay attention to him.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Carmine
Profile Joined September 2010
United States263 Posts
Last Edited: 2011-05-14 04:08:43
May 14 2011 03:51 GMT
#73
Wow, this map is so good looking that if it was a girl then I would be to afraid to talk to it O_O

I am just now making my first map and it has inspired me to try harder.

Edit: one thing i love is the tile to beach that makes it look weathered or like dusted with sand.
Terran was created third, with purity of tanks.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 14 2011 19:33 GMT
#74
On May 14 2011 12:51 Carmine wrote:
Wow, this map is so good looking that if it was a girl then I would be to afraid to talk to it O_O

I am just now making my first map and it has inspired me to try harder.

Edit: one thing i love is the tile to beach that makes it look weathered or like dusted with sand.

That is hands down the best thing I've ever heard
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
May 14 2011 20:51 GMT
#75
Aesthetically pleasing.
Someone call down the Thunder?
kcdzim
Profile Joined May 2011
2 Posts
May 18 2011 00:42 GMT
#76
Friend and I played the map and possibly found a bug? Creep tumors appeared to be visible without detection.
monitor
Profile Blog Joined June 2010
United States2408 Posts
May 18 2011 01:16 GMT
#77
On May 18 2011 09:42 kcdzim wrote:
Friend and I played the map and possibly found a bug? Creep tumors appeared to be visible without detection.


It's a glitch that has been coming up occasionally. It seems to happen randomly because of a patch 1.3.3 glitch... we'll fix it as soon as we can!
https://liquipedia.net/starcraft2/Monitor
Qaz
Profile Joined August 2010
84 Posts
May 18 2011 01:30 GMT
#78
Impressive work! It really looks amazing.

I can't wait to try this
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 18 2011 03:33 GMT
#79
On May 18 2011 10:16 monitor wrote:
Show nested quote +
On May 18 2011 09:42 kcdzim wrote:
Friend and I played the map and possibly found a bug? Creep tumors appeared to be visible without detection.


It's a glitch that has been coming up occasionally. It seems to happen randomly because of a patch 1.3.3 glitch... we'll fix it as soon as we can!

Oh crap, I fixed this and sent the file to MotM but I guess I never published it. The latest version published as iCCup Ithaca should not have the bug.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2011-05-18 09:56:02
May 18 2011 09:47 GMT
#80
@prodiG/Monitor - this glitch, is it somethign that occurs to every map that weas saved before the patch.. or? How to avoid? Thanks

What's your thought on rotational symetry imbalances? To clarify, on this map, in close positions, one player will have it's third close to the opponent, while the other will have it away (and will have nat much closer by air).

Also, I must ask, since I've got conflicting information .. expanding away and towards your opponent, what makes those decisions? First I thought that was simply a matter of being offensive or defensive as a player in the current match, but now I wonder if it's more of a matchup issue?
I've heard that Z wants to expand away from opponent ... but why? As Z I rather expand towards, so that I can get creep spread closer to the opponent bases.


Just to say something on topic ... I also want the map on EU. With the motm tag is fine
http://mentalbalans.se/aggedesign
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