• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:53
CET 05:53
KST 13:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool30Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Gypsy to Korea JaeDong's form before ASL BSL Season 22
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4878 users

[M] (4) ESV Ithaca by prodiG - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 Next All
dezi
Profile Blog Joined April 2010
Germany1536 Posts
May 08 2011 08:48 GMT
#21
Texture job is to clean on this one to actually look good. I don't think that man made texture style works on naturalish maps. There are (as always in your maps) some very good ideas in it but this one just doesn't have the neat little kick your latest maps had.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
monitor
Profile Blog Joined June 2010
United States2408 Posts
May 08 2011 15:18 GMT
#22
On May 08 2011 17:48 dezi wrote:
Texture job is to clean on this one to actually look good. I don't think that man made texture style works on naturalish maps. There are (as always in your maps) some very good ideas in it but this one just doesn't have the neat little kick your latest maps had.


I think its mostly a matter of opinion. I think tiles fading out looks better too, having hard edges looks good in-game.
https://liquipedia.net/starcraft2/Monitor
SpaceYeti
Profile Joined June 2010
United States723 Posts
May 08 2011 15:43 GMT
#23
Great map! Way to keep up the tradition of making me never want to enter a MotM because I know this is my competition.

Haha, stop making such damn good maps!
Behavior is a function of its consequences.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 08 2011 19:59 GMT
#24
On May 09 2011 00:18 monitor wrote:
Show nested quote +
On May 08 2011 17:48 dezi wrote:
Texture job is to clean on this one to actually look good. I don't think that man made texture style works on naturalish maps. There are (as always in your maps) some very good ideas in it but this one just doesn't have the neat little kick your latest maps had.


I think its mostly a matter of opinion. I think tiles fading out looks better too, having hard edges looks good in-game.

The map was kind of aimed to look more manmade than natural, but kind of overrun by nature. Can't please 'em all, I guess ;D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
dezi
Profile Blog Joined April 2010
Germany1536 Posts
May 08 2011 21:01 GMT
#25
Don't get me wrong - the map is good but you've recently created some better maps (in my opinion :p).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
FlaShFTW
Profile Blog Joined February 2010
United States10341 Posts
May 08 2011 21:22 GMT
#26
damn that looks beautiful 5/5
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-05-08 21:58:16
May 08 2011 21:57 GMT
#27
Sorry to disappoint you, my favorite aesthetical work by you is still God's Garden

I definitely love the base layout tho and I think the destructible towers are in a nice place and add something special to the map.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
May 08 2011 22:05 GMT
#28
On May 09 2011 06:57 Ragoo wrote:
Sorry to disappoint you, my favorite aesthetical work by you is still God's Garden

I definitely love the base layout tho and I think the destructible towers are in a nice place and add something special to the map.
heh, fair enough, I wanted to do something a little different from God's Garden here (was that the last jungle map I actually finished?)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
May 08 2011 22:10 GMT
#29
ProdiG this is my favorite map from you. I hope to see it used in competitive play!
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
adso
Profile Joined March 2011
718 Posts
May 08 2011 22:21 GMT
#30
On May 08 2011 14:07 prodiG wrote:
Show nested quote +
On May 08 2011 13:48 TheREALRaRas wrote:
how do u add steps to ramps???

Ground props doodad
Well.. .. actually.. said doodads sort of have "fixed" areas/layout potential ...
so, they in fact, draw themselves

on topic: <3 the "proXelnaga", the tileset is Orcs and Humans pure nostalgia, so i'm sold
off topic: + Show Spoiler +
the reaver rocks!

the "off" topic:
+ Show Spoiler +
Someone give this hero a medal before he vanishes in a regal twirl
+ Show Spoiler +
the is dead = LONG live the
and hope you still keep ALL your pencils sharp!

Raelcun
Profile Blog Joined March 2008
United States3747 Posts
May 08 2011 22:34 GMT
#31
On May 09 2011 06:57 Ragoo wrote:
Sorry to disappoint you, my favorite aesthetical work by you is still God's Garden

I definitely love the base layout tho and I think the destructible towers are in a nice place and add something special to the map.


Destiny's texture work still blows me away
Syphon8
Profile Joined July 2010
Canada298 Posts
May 09 2011 00:29 GMT
#32
Even though there is a destructible tower blocking it, I'm concerned that the Golds are easier to hold than the regular natural third. Especially given that it look like they're only 7 patches?

I'd make the third mid ground and the gold low ground.
',:/
Antares777
Profile Joined June 2010
United States1971 Posts
May 09 2011 00:44 GMT
#33
On May 09 2011 09:29 Syphon8 wrote:
Even though there is a destructible tower blocking it, I'm concerned that the Golds are easier to hold than the regular natural third. Especially given that it look like they're only 7 patches?

I'd make the third mid ground and the gold low ground.


That will change the map drastically as far as movement goes, look how the golds connect to the center with the LoSBs.
Syphon8
Profile Joined July 2010
Canada298 Posts
May 09 2011 18:55 GMT
#34
On May 09 2011 09:44 Antares777 wrote:
Show nested quote +
On May 09 2011 09:29 Syphon8 wrote:
Even though there is a destructible tower blocking it, I'm concerned that the Golds are easier to hold than the regular natural third. Especially given that it look like they're only 7 patches?

I'd make the third mid ground and the gold low ground.


That will change the map drastically as far as movement goes, look how the golds connect to the center with the LoSBs.


That can be replaced by a ramp with a LOS blocker at the bottom and will be exactly the same.
',:/
Antares777
Profile Joined June 2010
United States1971 Posts
May 09 2011 19:35 GMT
#35
I disagree and like it much better this way. After some thinking, I've decided that this map is really good and well balanced! The aesthetics are very well too, especially the variation between the different sides of the map. Like, here you have a broken wall, but on this side you have trees, and on the other you have water and rocks, and I forget what the other one was. The variation in doodads, instead of just copying and pasting them four times, is much more pleasing aesthetically.

Great job prodiG!
Miragee
Profile Joined December 2009
8649 Posts
May 09 2011 20:52 GMT
#36
Oh my god, from the first view, this map looks amazing. The the pathways, the technical gameplay options, the aesthetics - it blows my mind. I havn't that much time lately to play any games, but I will definately offer some time to test this map. Great job.
superezekiel
Profile Joined November 2010
United States35 Posts
May 09 2011 20:53 GMT
#37
This map looks really solid and I can't see a lot wrong with it, but I do think it seems a bit generic. It feels like the same kind of layout most maps have.

It still looks good, it just doesn't jump out at me as something fresh and new. The visuals are also very nice though. Great work there.

Maybe a hiatus will do some good for ya!
Victory Goes To The Winner!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-05-10 04:47:42
May 10 2011 03:41 GMT
#38
On May 10 2011 04:35 Antares777 wrote:
I disagree and like it much better this way. After some thinking, I've decided that this map is really good and well balanced! The aesthetics are very well too, especially the variation between the different sides of the map. Like, here you have a broken wall, but on this side you have trees, and on the other you have water and rocks, and I forget what the other one was. The variation in doodads, instead of just copying and pasting them four times, is much more pleasing aesthetically.

Great job prodiG!

Finally someone picks up on the differences I put in

On May 10 2011 03:55 Syphon8 wrote:
Show nested quote +
On May 09 2011 09:44 Antares777 wrote:
On May 09 2011 09:29 Syphon8 wrote:
Even though there is a destructible tower blocking it, I'm concerned that the Golds are easier to hold than the regular natural third. Especially given that it look like they're only 7 patches?

I'd make the third mid ground and the gold low ground.


That will change the map drastically as far as movement goes, look how the golds connect to the center with the LoSBs.


That can be replaced by a ramp with a LOS blocker at the bottom and will be exactly the same.

ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
May 10 2011 05:15 GMT
#39
This feels like your best work. Glad your going out with a bang please somehow get this into competitive play like you did with testbug.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
May 10 2011 06:37 GMT
#40
This map looks very pretty The idea of destructible xelnaga is interesting o_O
Jaedong :3
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:00
Best Games of SC
Solar vs ByuN
MaxPax vs Solar
Rogue vs Percival
Cure vs Solar
herO vs Solar
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 262
Nina 174
ProTech123
StarCraft: Brood War
Leta 158
Noble 98
Nal_rA 36
Bale 16
sSak 15
Dota 2
NeuroSwarm225
Other Games
ViBE149
Mew2King47
Organizations
Other Games
gamesdonequick726
Dota 2
PGL Dota 2 - Main Stream152
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1497
Other Games
• Scarra604
Upcoming Events
RSL Revival
5h 7m
herO vs MaxPax
Rogue vs TriGGeR
BSL
15h 7m
Replay Cast
19h 7m
Replay Cast
1d 4h
Afreeca Starleague
1d 5h
Sharp vs Scan
Rain vs Mong
Wardi Open
1d 7h
Monday Night Weeklies
1d 12h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
3 days
Replay Cast
3 days
KCM Race Survival
4 days
The PondCast
4 days
WardiTV Team League
4 days
Replay Cast
4 days
WardiTV Team League
5 days
RSL Revival
6 days
Cure vs Zoun
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.