[M] (4) ESV Ithaca by prodiG - Page 2
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dezi
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Germany1536 Posts
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monitor
United States2403 Posts
On May 08 2011 17:48 dezi wrote: Texture job is to clean on this one to actually look good. I don't think that man made texture style works on naturalish maps. There are (as always in your maps) some very good ideas in it but this one just doesn't have the neat little kick your latest maps had. I think its mostly a matter of opinion. I think tiles fading out looks better too, having hard edges looks good in-game. | ||
SpaceYeti
United States723 Posts
![]() Haha, stop making such damn good maps! ![]() | ||
prodiG
Canada2016 Posts
On May 09 2011 00:18 monitor wrote: I think its mostly a matter of opinion. I think tiles fading out looks better too, having hard edges looks good in-game. The map was kind of aimed to look more manmade than natural, but kind of overrun by nature. Can't please 'em all, I guess ;D | ||
dezi
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Germany1536 Posts
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FlaShFTW
United States10015 Posts
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Ragoo
Germany2773 Posts
![]() I definitely love the base layout tho and I think the destructible towers are in a nice place and add something special to the map. | ||
prodiG
Canada2016 Posts
On May 09 2011 06:57 Ragoo wrote: heh, fair enough, I wanted to do something a little different from God's Garden here (was that the last jungle map I actually finished?)Sorry to disappoint you, my favorite aesthetical work by you is still God's Garden ![]() I definitely love the base layout tho and I think the destructible towers are in a nice place and add something special to the map. | ||
Whiplash
United States2928 Posts
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adso
718 Posts
![]() so, they in fact, draw themselves ![]() on topic: <3 the "proXelnaga", the tileset is Orcs and Humans pure nostalgia, so i'm sold ![]() off topic: + Show Spoiler + the reaver rocks! the "off" topic: + Show Spoiler + Someone give this hero a medal before he vanishes in a regal twirl ![]() + Show Spoiler + the ![]() ![]() and hope you still keep ALL your pencils sharp! | ||
Raelcun
United States3747 Posts
On May 09 2011 06:57 Ragoo wrote: Sorry to disappoint you, my favorite aesthetical work by you is still God's Garden ![]() I definitely love the base layout tho and I think the destructible towers are in a nice place and add something special to the map. Destiny's texture work still blows me away | ||
Syphon8
Canada298 Posts
I'd make the third mid ground and the gold low ground. | ||
Antares777
United States1971 Posts
On May 09 2011 09:29 Syphon8 wrote: Even though there is a destructible tower blocking it, I'm concerned that the Golds are easier to hold than the regular natural third. Especially given that it look like they're only 7 patches? I'd make the third mid ground and the gold low ground. That will change the map drastically as far as movement goes, look how the golds connect to the center with the LoSBs. | ||
Syphon8
Canada298 Posts
On May 09 2011 09:44 Antares777 wrote: That will change the map drastically as far as movement goes, look how the golds connect to the center with the LoSBs. That can be replaced by a ramp with a LOS blocker at the bottom and will be exactly the same. | ||
Antares777
United States1971 Posts
Great job prodiG! ![]() | ||
Miragee
8427 Posts
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superezekiel
United States35 Posts
It still looks good, it just doesn't jump out at me as something fresh and new. The visuals are also very nice though. Great work there. Maybe a hiatus will do some good for ya! | ||
prodiG
Canada2016 Posts
On May 10 2011 04:35 Antares777 wrote: I disagree and like it much better this way. After some thinking, I've decided that this map is really good and well balanced! The aesthetics are very well too, especially the variation between the different sides of the map. Like, here you have a broken wall, but on this side you have trees, and on the other you have water and rocks, and I forget what the other one was. The variation in doodads, instead of just copying and pasting them four times, is much more pleasing aesthetically. Great job prodiG! ![]() Finally someone picks up on the differences I put in ![]() On May 10 2011 03:55 Syphon8 wrote: That can be replaced by a ramp with a LOS blocker at the bottom and will be exactly the same. ![]() | ||
Whiplash
United States2928 Posts
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ReketSomething
United States6012 Posts
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