• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:07
CET 21:07
KST 05:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30
Tourneys
SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Rollback Netcode in Brood War [Megathread] Daily Funny Videos BW General Discussion Cwal.gg not working
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Playlenda
Playlendapro
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12444 users

[M] (4) ESV Ithaca by prodiG - Page 6

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 4 5 6 All
NunedQ
Profile Joined March 2011
Germany235 Posts
October 18 2011 23:36 GMT
#101
I just saw ForGG get a Mule stuck on the Korean Weekly. Topleft Natural, Mule launched from main. You should fix that asap. Other than that, i'm liking the map. Good job!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-10-19 00:11:47
October 19 2011 00:01 GMT
#102
On October 19 2011 08:36 NunedQ wrote:
I just saw ForGG get a Mule stuck on the Korean Weekly. Topleft Natural, Mule launched from main. You should fix that asap. Other than that, i'm liking the map. Good job!

Wow, what a find. Just cracked it open and there is indeed a problem with this base. I can't believe I missed this!

EDIT: this is a *HUGE* editor bug. i am floored. writeup incoming~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
Last Edited: 2011-10-19 00:21:58
October 19 2011 00:17 GMT
#103
2 nats have 7 mineral fields, 2 nats have 8.
O_o
edit: thirds might have same problem, can not tell w/o analyzer.
ModeratorI am still alive, somehow
TL+ Member
NunedQ
Profile Joined March 2011
Germany235 Posts
October 19 2011 00:22 GMT
#104
On October 19 2011 09:17 TehTemplar wrote:
2 nats have 7 mineral fields, 2 nats have 8.
O_o


That is also probably a problem :D
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-10-19 01:48:50
October 19 2011 01:46 GMT
#105
On October 19 2011 09:22 NunedQ wrote:
Show nested quote +
On October 19 2011 09:17 TehTemplar wrote:
2 nats have 7 mineral fields, 2 nats have 8.
O_o


That is also probably a problem :D

Thas has been fixed in the latest version as well, thanks for pointing everything out. I don't know how I missed some of these things, although the mule was interesting

In editor: (Note where the blue map border is)
[image loading]

(Doodads behind the minerals are set to allow walking through them0

In Game (note how close I can get to where the map border should be)
[image loading]

Map border works in increments of 2 despite letting you change the values in increments of one. FML
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 19 2011 10:09 GMT
#106
Just push the boder one more square. I did it with testbug
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 19 2011 19:06 GMT
#107
On October 19 2011 19:09 Superouman wrote:
Just push the boder one more square. I did it with testbug

yeah but then i have to fill the entire outer edge with pathing blockers

if you look at those screenshots, if i push the edge out one more tile then you can walk inside of the wall on that top left main. it's an easy fix but what a lame bug :<
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
EffectS
Profile Joined May 2010
Belgium795 Posts
October 24 2011 20:55 GMT
#108
I've noticed when watching the ESV Korean weekly that the gas geysers aren't symmetrical from each other. I'm note sure to what extend this may effect the gameplay and the gas mining though. But maybe you should look into it. I'm not even sure if the extra tile even matters though, does the map analyzer still tell you the optimal amount of resources gained or something?
TEEHEE
tjosan
Profile Joined January 2010
Sweden120 Posts
November 02 2011 23:10 GMT
#109
Great map... wish this was included in the ladder! TvZ I just watched gave me light BWesque shudders.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 03 2011 04:42 GMT
#110
On October 25 2011 05:55 EffectS wrote:
I've noticed when watching the ESV Korean weekly that the gas geysers aren't symmetrical from each other. I'm note sure to what extend this may effect the gameplay and the gas mining though. But maybe you should look into it. I'm not even sure if the extra tile even matters though, does the map analyzer still tell you the optimal amount of resources gained or something?

This is fixed in the latest version I believe
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
ander
Profile Blog Joined September 2010
Canada403 Posts
November 09 2011 02:45 GMT
#111
Question: is it intended for tanks/blink stalkers to be able to utilize the water area behind the third-base area?
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-11-09 05:48:56
November 09 2011 05:25 GMT
#112
On November 09 2011 11:45 ander wrote:
Question: is it intended for tanks/blink stalkers to be able to utilize the water area behind the third-base area?

No, it's an editor bug. I'm looking into it but it definitely shouldn't be happening. The problem is that neither the pathing blocker doodad nor the pathing paint actually seem to fucking do anything...

That being said, this never used to be a problem until a recent patch or something because I know when I released version 1 I specificially tested for shit like this and it worked fine.

+ Show Spoiler +
bullshit bugs like this drive me insane


[image loading]

[image loading]

[image loading]

...If you can explain that, I'll give you 999,999,999 esports dollars


EDIT: just for kicks: with 1x1 pathing blockers instead of pathing layer paint

[image loading]

[image loading]

ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Grebliv
Profile Joined May 2006
Iceland800 Posts
November 09 2011 06:41 GMT
#113
It's not a bug...




It's the second coming of our lord and savior and you almost missed it!
ESV Mapmaking!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 09 2011 07:51 GMT
#114
I've figured out the issue and fixed it:

The problem stemmed from the way doodads and more specifically their footprints interact within pathing. It's blatantly obvious that it's pretty broken in SC2, so here's what I did to circumvent it.

1) Remove all 1x1, 2x2 pathing blocker doodads, etc
2) Select all doodads in the area you want to be unpathable
3) Press enter, check the "Don't use doodad footprint" checkbox. This removes the doodad from being able to interact with the pathing layer
4) Press H to go to the pathing layer and apply the red unpathable paint to all of the areas you want to have be unpathable.

Image (Note the red message on the side)
[image loading]

Map is updated on NA with other servers very soon to follow.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 09 2011 08:34 GMT
#115
Yeah pathing is very strange. It is set at map load and the spawning of the doodads will overwrite your painted pathing. Huh? =\
Comprehensive strategic intention: DNE
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
02:00
#69
TaKeTV 417
TKL 416
SteadfastSC401
ZombieGrub102
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 572
TKL 416
SteadfastSC 401
mouzHeroMarine 282
ZombieGrub102
EmSc Tv 21
EnDerr 1
StarCraft: Brood War
Shuttle 364
ProTech46
Barracks 27
910 15
Counter-Strike
pashabiceps2853
byalli597
gobbtv228
jkaem169
Heroes of the Storm
Grubby3527
Trikslyr74
Other Games
FrodaN1258
Liquid`Hasu190
B2W.Neo160
ArmadaUGS114
NeuroSwarm50
UpATreeSC47
Railgan33
Chillindude26
C9.Mang012
Organizations
Counter-Strike
PGL68
StarCraft 2
EmSc Tv 21
EmSc2Tv 21
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 51
• Reevou 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3668
Other Games
• imaqtpie1173
• Shiphtur672
Upcoming Events
Replay Cast
2h 53m
Sparkling Tuna Cup
13h 53m
WardiTV Invitational
15h 53m
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
OSC
1d 2h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
1d 4h
INu's Battles
1d 15h
ByuN vs Classic
3D!Clan Event
1d 20h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Invitational
2 days
[ Show More ]
Ultimate Battle
3 days
CranKy Ducklings
4 days
IPSL
4 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
5 days
IPSL
5 days
Art_Of_Turtle vs KameZerg
Radley vs George
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-11-06
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.