[M] (4) ESV Ithaca by prodiG - Page 4
Forum Index > SC2 Maps & Custom Games |
DataMiner
United States104 Posts
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lovablemikey
264 Posts
What I think could use some changing is the center. I wish there were more reason to be there besides walking across the map. It does look for a nice place for big battles though. | ||
Antares777
United States1971 Posts
On May 14 2011 02:31 DataMiner wrote: Also rotational symmetry should be avoided for obvious reasons... On May 13 2011 14:28 DataMiner wrote: This map is garbage, the towers are almost useless... Troll? | ||
KOVU
Denmark708 Posts
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Varpulis
United States2517 Posts
Either troll or incredibly uninformed person who knows very little about maps/mapping. | ||
epikAnglory
United States1120 Posts
On May 14 2011 02:31 DataMiner wrote: Also rotational symmetry should be avoided for obvious reasons... I am fine with that, he is new to TeamLiquid, like most people he will learn after his first temp/perma ban. | ||
adso
718 Posts
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KOVU
Denmark708 Posts
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adso
718 Posts
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JL_GG
Canada249 Posts
destructible tower hmmm | ||
adso
718 Posts
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prodiG
Canada2016 Posts
On May 14 2011 09:41 KOVU wrote: Upload to EU someone Soon(tm) On May 14 2011 08:30 Varpulis wrote: Either troll or incredibly uninformed person who knows very little about maps/mapping. One way or another, I'm not going to pay attention to him. | ||
Carmine
United States263 Posts
I am just now making my first map and it has inspired me to try harder. Edit: one thing i love is the tile to beach that makes it look weathered or like dusted with sand. | ||
prodiG
Canada2016 Posts
On May 14 2011 12:51 Carmine wrote: Wow, this map is so good looking that if it was a girl then I would be to afraid to talk to it O_O I am just now making my first map and it has inspired me to try harder. Edit: one thing i love is the tile to beach that makes it look weathered or like dusted with sand. That is hands down the best thing I've ever heard | ||
RaiKageRyu
Canada4773 Posts
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kcdzim
2 Posts
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monitor
United States2402 Posts
On May 18 2011 09:42 kcdzim wrote: Friend and I played the map and possibly found a bug? Creep tumors appeared to be visible without detection. It's a glitch that has been coming up occasionally. It seems to happen randomly because of a patch 1.3.3 glitch... we'll fix it as soon as we can! | ||
Qaz
84 Posts
I can't wait to try this | ||
prodiG
Canada2016 Posts
On May 18 2011 10:16 monitor wrote: It's a glitch that has been coming up occasionally. It seems to happen randomly because of a patch 1.3.3 glitch... we'll fix it as soon as we can! Oh crap, I fixed this and sent the file to MotM but I guess I never published it. The latest version published as iCCup Ithaca should not have the bug. | ||
Meltage
Germany613 Posts
What's your thought on rotational symetry imbalances? To clarify, on this map, in close positions, one player will have it's third close to the opponent, while the other will have it away (and will have nat much closer by air). Also, I must ask, since I've got conflicting information .. expanding away and towards your opponent, what makes those decisions? First I thought that was simply a matter of being offensive or defensive as a player in the current match, but now I wonder if it's more of a matchup issue? I've heard that Z wants to expand away from opponent ... but why? As Z I rather expand towards, so that I can get creep spread closer to the opponent bases. Just to say something on topic ... I also want the map on EU. With the motm tag is fine | ||
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