(did you know the 7 is considered perfect in art?)
I agree that blizz's way of setting up the mains is way better than my feeble attempts (figures), I just felt that LT would benefit from being devoid of islands and could use extra expos for late game (i like the bloked expo Scrap Station type of expo + Show Spoiler +
(less t takeoff imba, funsies are really integral part of t gameplay though)
As for the corner expos and paths to gold, I'm working on them..
I am testing ingame the areas around the center "mount" to check for bugs, I kinda like the ramps mechanics messing with "simple" move or attack orders from players (I love it when your army splits up because you foolishly rallied it too far without precise way points to insure that they don't split up), I'll be adding los on it to get the maelstrom feel to erupt..
I think the center mount is one or two grid too much to the south though
I was gonna say that the gold should be easy to turtle on + Show Spoiler +
(I'd really like a map with reversal from the usual easy start (with hard late game) to an easy late game (with a hard start))
gotta bite my tongue to refrain from adding back doors to the mains (all leading to either of the corner expos)