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Map of the Month Organization - Page 24
Forum Index > SC2 Maps & Custom Games |
lefix
Germany1082 Posts
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FlopTurnReaver
Switzerland1980 Posts
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adso
718 Posts
@prodiG: we need to sharpen our pencil ![]() | ||
Meltage
Germany613 Posts
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iGrok
United States5142 Posts
The stream will be tomorrow and the day after. | ||
iGrok
United States5142 Posts
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iGrok
United States5142 Posts
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Silence-
Canada116 Posts
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lefix
Germany1082 Posts
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iGrok
United States5142 Posts
I sincerely apologize for all the casting issues we've had, and I'm working to address them. Thank you for continuing to support us. | ||
Randomaccount#77123
United States5003 Posts
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adso
718 Posts
Thank you for doing it ![]() | ||
lefix
Germany1082 Posts
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iGrok
United States5142 Posts
http://www.justin.tv/mrbittertv I will write a full explanation for everyone soon. For now, enjoy the semis and finals of the tournament. All replays (with a few exceptions) are available here. | ||
Mereel
Germany895 Posts
-maps didnt really stay up to the standards (the golf map looks really good at the overview but ingame it was a bit confussing also most of the maps where pretty empty. especially the moon map.) -dde just lulzed through the playerfield....it just dont create good game when one player is way better then his opponents ( i know no one can change that but thats how i feel) -the hole stream issue....really dont put a good light on this tour, feels like no one really cares. (dont know what happend backstage) maybe we could hype this more for next month, cooperate with TL and push this on the mainpage or something....we need more competitors like dde for example. i hope next month gonna be better, in every aspect ![]() | ||
Diamond
United States10796 Posts
On April 25 2011 12:03 Mereel wrote: -the hole stream issue....really dont put a good light on this tour, feels like no one really cares. (dont know what happend backstage) That was no fault of the organizer. iCCup TV had a pretty crazy (not in a good way) weekend, and many things got screwed up. We apologize to iGrok, and MoTM, and of course the fans. Just know we tried EVERYTHING to get things working but every single disaster that could have happened this weekend did. | ||
Archivian
United Kingdom362 Posts
On April 25 2011 12:03 Mereel wrote: -maps didnt really stay up to the standards (the golf map looks really good at the overview but ingame it was a bit confussing also most of the maps where pretty empty. especially the moon map.) I wonder if those maps that were picked were empty, because of the recent trend in bigger and more open maps? On April 25 2011 12:03 Mereel wrote: -dde just lulzed through the playerfield....it just dont create good game when one player is way better then his opponents ( i know no one can change that but thats how i feel) maybe we could hype this more for next month, cooperate with TL and push this on the mainpage or something....we need more competitors like dde for example. I wonder if that is a prize money issue, a bigger pot might mean bigger games. Should map makers have to pay to enter their maps? I dont like that idea coz i'm a student living on debt, beans, and shoes ![]() There was not so many entries last month but Im sure that would have been at least $60 added? And next months 1v1 standard melee will probably mean alot of entries. bigger jackpot might bring a better balance of players? I dont know but its just a suggestion. On a different note. Just a suggestion. What if players and map makers didnt know what the 5 maps were until the tourniment. Like a blind Tourniment. -Alot of map makers would tune in to see if their map made it (though im sure they watch anyway). -Players cant prep for the map in the usual way (I wonder who could adapt the best to a map they havent seen? ![]() - Also more broadly for map makers, it might be cool to inspire players to 1v1 on custom maps a little more for practice. Is this a bad idea? or has it been done? I'm a noob to tourni's and leagues and am only just getting into it now. (TSL = awesome) | ||
WniO
United States2706 Posts
On April 25 2011 16:20 Archivian wrote: I wonder if those maps that were picked were empty, because of the recent trend in bigger and more open maps? I wonder if that is a prize money issue, a bigger pot might mean bigger games. Should map makers have to pay to enter their maps? I dont like that idea coz i'm a student living on debt, beans, and shoes ![]() There was not so many entries last month but Im sure that would have been at least $60 added? And next months 1v1 standard melee will probably mean alot of entries. bigger jackpot might bring a better balance of players? I dont know but its just a suggestion. On a different note. Just a suggestion. What if players and map makers didnt know what the 5 maps were until the tourniment. Like a blind Tourniment. -Alot of map makers would tune in to see if their map made it (though im sure they watch anyway). -Players cant prep for the map in the usual way (I wonder who could adapt the best to a map they havent seen? ![]() - Also more broadly for map makers, it might be cool to inspire players to 1v1 on custom maps a little more for practice. Is this a bad idea? or has it been done? I'm a noob to tourni's and leagues and am only just getting into it now. (TSL = awesome) I dont think its a good idea to have a blind map pool. Just from the games I played and watched the players obviously never played on the maps before or tested them. (lots of looking around the bases when the games started.) Fees to get in is not a good idea either. What i think needs to happen is mappers just need to step up their game. Personally im taking this very seriously and while making maps that are fun and small is great I understand its not fitting with motm. Perhaps a bigger prize pool is necessary, but i dont know if thats possible. One suggestion i would like to have is a larger player pool (maybe 32?) and just cast the games when they get to the top 8. EDIT: also the maps should not have so many doodads... makes the game so choppy for poorer comps. | ||
lefix
Germany1082 Posts
![]() the games could indeed have been a little more epic. but i don't think there is anyone to blame. there were definitely good players who have already proven their skill in previous tournaments. i agree the map pool quality this month was a little bit lacking. but that is to blame on the 3 player restriction and the difficulty (and annoyance) involved to create them ![]() but this shouldn't worry us that much because i am pretty sure with next month we will see huuuge number of ridiculously amazing maps that have been made in the past 2 months :D and hopefully with that we can get create a little more hype/interest about the tournament again. the casting issue was probably the most annoying problem, at least when you wake up at 1am in the night the watch it, wait till 5 am and then go back to bed because it was cancelled - but can't sleep because you were drinking coke and energy drinks all the time to stay awake ![]() however, you did get some worthy replacement casters. big thanks to mrbitter and cats for jumping in ![]() | ||
iGrok
United States5142 Posts
MotM was on the iCCup Casting Calendar for April 23/24th. Stars' War was later added as well for the same date, but iCCup has multiple streams and casting teams so they figured that would be fine. On April 23rd, iCCup's casting team for Stars' War was MIA, and so iCCup had to make a decision whether to honor the prior MotM commitment or to cast the much larger Stars' War tournament. At first, they believed they could delay MotM by an hour, but after 3.5 hours of delay, we decided to simply postpone the event, and begin casting on April 24th, either removing the Ro16 or Adding April 25th to the cast. Mid-day April 24th, I asked iCCupAoD if everything was good to cast MotM, and was told that MotM would have to be postponed again. At this point, I made and executive decision to change casting teams. Fortunately, MrBitter was available, and so with literally 1 hour notice we got himself and CatsPajamas to cast. Due to time constraints, we only cast the Semis and Finals of the games, and so I released the full replay pack immediately. I sincerely apologize for the issues this weekend. iCCupDiamond has apologized as well in this thread. I understand that they had to make a difficult choice, and there was no good solution. I want everyone to understand that everyone involved did the best they could. MotM will go on, and I'm looking forward to a great month #5. Thanks, Jack "iGrok" Dickerson | ||
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