• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:00
CEST 19:00
KST 02:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists5[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid18$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (Mar 30-Apr 5): herO, Clem, SHIN win0
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy
Tourneys
2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone [ASL21] Ro16 Preview Pt1: Fresh Flow BW General Discussion ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group B [ASL21] Ro24 Group F [ASL21] Ro16 Group A [Megathread] Daily Proleagues
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2108 users

[UMS] Zillion Zerglings - Page 18

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 16 17 18 19 20 26 Next All
Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
December 12 2010 14:32 GMT
#341
This game == impossible.

I actually know how to beat it, it's just that my team doesn't have a sniff.
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 12 2010 16:21 GMT
#342
On December 12 2010 02:48 Flyjum wrote:
If you rapidly spam the greed button you can get up to 1600 free minerals.(glitch I think)

Also I made it to the wave with 42k hp and with 7 ghosts and 6 broods lords me someone beat it.
Next wave is the same thing kill 100 lings same hp we gave up because it took FOREVER to beat the first wave.


Cool story bro.
ScootZilla
Profile Joined December 2010
United States37 Posts
December 12 2010 17:53 GMT
#343
Very fun when theres a group of friends playing it.
Tdelamay
Profile Joined October 2009
Canada548 Posts
December 12 2010 17:59 GMT
#344
If I can give a suggestion; is it possible to lower the life on the Indigo wave - it took way too long. I was at the 2hour mark by the end of it.

Also, Broodlords aren't on par with other units. They cost 500 minerals and 4 gas - 4 gas is the equivalent of 1 spinecrawler. In the game where we made it to Indigo, I had 14+ broodlords and plenty of minerals (I quit the game because of time) I would suggest increasing the gas cost of Broodlord and making the broodling spawning in line with the original broodlord.
This road isn't leading anywhere...
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 12 2010 17:59 GMT
#345
I'm way ahead of you, bro.
Tdelamay
Profile Joined October 2009
Canada548 Posts
December 12 2010 18:00 GMT
#346
What did you change, if I can ask?
This road isn't leading anywhere...
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-12-12 18:09:30
December 12 2010 18:02 GMT
#347
More damage, less health--to make the game more fast paced.

This isn't sims, and this isn't a waiting game. One of my favorite thing in life is selecting spectator and watching a bunch of noobs die to a millon zillion zerglings (yes, I am a nerd).
Slivered Skin
Profile Joined September 2010
Canada347 Posts
December 12 2010 19:19 GMT
#348
On December 05 2010 03:37 Vanished131 wrote:
Show nested quote +
On December 05 2010 03:26 Monxy wrote:
On December 05 2010 02:57 Vanished131 wrote:
I don't think broodlings could sustain themselves.


They do, actually. One broodlord barely survives, but more than that survive much more easily. And as broodlords reload broodlings so fast it's not a big deal.


The game now excludes air units from the defeat triggers. This should help. Before, it just required that units be ground units.

Scores are being reset also due to balance changes. You keep your number of games played and your rank though.


I know this was already addressed, but I just wanted to mention that broodlings will still prevent the defeat trigger from occurring. I'm no map editor at all, is there some way to actually prevent broodlings from counting as ground units? I played a 2 hour game last night where our base would get eradicated within minutes, but the broodlings would keep us alive until the next round.

On December 08 2010 03:16 Vanished131 wrote:
Show nested quote +
On December 08 2010 03:14 unifo wrote:
Are medivecs suppose to auto heal their target? I tried using a single medavec and it seems like you need to manually press the heal hotkey and target the unit. Is this a bug?


I'm aware of no such thing. I haven't edited any abilities.


I'm unsure if you've looked into this, but I can confirm that it does happen from time to time.
One of my partners had a medivac and 4 ghosts; none of the ghosts were getting healed automatically. It was quite strange.
Those most oft mated find love’s motive in a word: inebriated - Get well Violet!! And sC!! T_T
farseerdk
Profile Joined May 2010
Canada504 Posts
December 12 2010 19:30 GMT
#349
Yeah BL + nukes is the only way to get really far in this game... and the zerg player is not going to get kills so his score and rating are going to be crap despite going all the way to blue league or whatever.
Perspective is merely an angle.
DominicxD
Profile Joined December 2010
20 Posts
December 12 2010 20:07 GMT
#350
This Mod could be really fun but the extreme difficulty makes it almost unplayable. It should be more about trying out new things to see how long you can last, and less about brood lords and Planitary fortresses. Basically just making the zerglings too strong too early is the biggest problem. Also I don't understand why everything costs more than it normally does in this mod. I would prefer if you kept the costs the same as they are in the normal game.

Good work though, this could really be lots of fun!
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 13 2010 00:51 GMT
#351
On December 13 2010 05:07 DominicxD wrote:
This Mod could be really fun but the extreme difficulty makes it almost unplayable. It should be more about trying out new things to see how long you can last, and less about brood lords and Planitary fortresses. Basically just making the zerglings too strong too early is the biggest problem. Also I don't understand why everything costs more than it normally does in this mod. I would prefer if you kept the costs the same as they are in the normal game.

Good work though, this could really be lots of fun!


It should be a lot more fluid now. I played through 4 colors myself, and it was pretty beautiful.
Moriarity
Profile Joined December 2010
United States91 Posts
Last Edited: 2010-12-13 03:45:48
December 13 2010 03:43 GMT
#352
For those curious in how to beat the game, one of my friends and I got a strategy working that involves stacking blue flame hellions under planetary fortresses. We ended up killing around a 150,000 or so lings and it took about 3 and a half hours.

[url blocked]

Thats the replay. I hope it works(first time uploading a replay)

edit: This is without using any air units. We know broods work and all that jazz but we tried it without being cheap and going air.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 13 2010 04:31 GMT
#353
I found a bug that devastated me.

It appears that nukes kill my own units. That's ok, I don't mind too much. But one time, I landed a nuke after the round was over, instantly (and permanently) killing everything I own, including my own SCV. Because I had no cc's, that essentially killed me as I have no other means of production.
https://twitter.com/SufficientStats
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-12-13 12:25:57
December 13 2010 12:02 GMT
#354
Thanks for the replay Moriarity. I have since then changed the level system, try it out again and let me know how it works.

Sufficiency, this bug bothers a TON of people! Let me make another attempt at really fixing it. Thank you guys for your concern! (I just fixed this successfully, I nuked my own ghost with 3 marines around him--nothing died.)

And if you don't know about it, check out my other game, Bunker Wars: Choices.
Sky]-[awk
Profile Joined December 2010
United States20 Posts
December 13 2010 12:08 GMT
#355
hey I like your Zillion Zerglings map. I used to play the original from BroodWar and I like the new updates that you've put into the game. played 30+ games so far and I want ed to make som suggestions for improving the game.

some suggestions from me would be:
- add refunds for lost add-ons for terran b/c they don't get refunded after rounds
- make the add-ons neutral when they are not being used i.e. there is no building attached to it. This adds a better aspect to the "Wall" because zerglings will prioritize you vs a neutral building.
- allow for armory to be built so units can upgrade weapons and armor past level 1 and for vehicles and ships to be upgraded as well.
- like in zombi defence with upgrades, you can add more than just 3 upgrades and keep increasing price for the upgrades so that players can continue to make their units stronger rather than topping out at a low damage for such high health zerglings.
- add mineral income for every zergling you kill during rounds and to add gas rewards for efficiency rewards and for time remaining rewards.
- add trade between players.
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 13 2010 12:14 GMT
#356
- add refunds for lost add-ons for terran b/c they don't get refunded after rounds
Can someone verify this? I am only 1 man, and although I am well mated with the editor--I am an amateur.
- make the add-ons neutral when they are not being used i.e. there is no building attached to it. This adds a better aspect to the "Wall" because zerglings will prioritize you vs a neutral building.
This is not Brood War. Not gonna happen.
- allow for armory to be built so units can upgrade weapons and armor past level 1 and for vehicles and ships to be upgraded as well.
I build armories all the time. Do you do drugs?
- like in zombi defence with upgrades, you can add more than just 3 upgrades and keep increasing price for the upgrades so that players can continue to make their units stronger rather than topping out at a low damage for such high health zerglings.
Are you really comparing my map to Zombie Defence?
- add mineral income for every zergling you kill during rounds and to add gas rewards for efficiency rewards and for time remaining rewards.
Time remaining is a bug. I will consider adding a gas bonus at the end of rounds, just like the minerals.
- add trade between players.
I have not seen a large enough desire to override my beliefs. No.

Thank you for your comments; as always, they help me make ZZ a better game.
DChen
Profile Joined December 2010
United States58 Posts
Last Edited: 2010-12-13 13:44:42
December 13 2010 13:23 GMT
#357
I confirmed it as well,
Add-ons to buildings dont get refunded. I built only add-ons during the first wave and allowed them to be destroyed and i was short the mineral ammount i used to build them.

Small suggestion - Give the zerglingsthe detector icon noting that they do in fact see cloaked units. Ive met a handful of players who denied the fact that they can see them as they amass dark templars or rush mothership only to be greatly dissapointed when thier buildings and units are wiped out.

For the green wave with 40 armor/17 hp, would it be possible to change thier armor type to armored? For one it would be surprising for those using damage vs light units and 2 it would fit thier theme since they shrug off damage like its nothing anyways, with PCs dealing .5 damage and PF dealing fat 1 damage. Nukes on the other hand wipe them off the map which makes it not as entertaining to watch =)

Just bringing this up becuase you probably know about it already, and most players dont realize it. Tom Sawyer Exploit. I wont go into details becuase i dont want to play multiple games with permanently invincible units.

Would it be possible to reduce plasma shield upgrade costs or is that a no go? 400-600-800 is a pretty huge investment compared to terran armoring, and theres not much i can say for zerg.

Also, dont know if its a glitch that happened with th enew patches, but hosile units that are landed on have stoped attempting to move through them and continue to attack, they just get tuck and do nothing. They used to just continue on with thier attack. Was this intended?

Oh, and i would like a surprise, like a single giant zergling that used /dance before it attacks hahahaa

Will we ever be able to build hero units from the 3 races? =P

Adn i dont see a useful thing in 200 Supply. you save 100 minerals here and there but, thats it. The majority of units you can build within the scope of low income isnt worth unlimited supply.
And finally, the new wave structures are definitely much faster paced, the drop in HP made it alot simpler to clear each wave and the damage increase kept the difficulty intact =) Great game!
DChen
Profile Joined December 2010
United States58 Posts
Last Edited: 2010-12-13 13:40:47
December 13 2010 13:39 GMT
#358
Just to list my opinions....
Terran
Bunkers + Mass Marines and Foward Marauder with Concussive on a Choke = Win.
Double-sided Nukes = Win
Hellion Kite with good micro or Hellion stack = Win
Protoss
Mass Photon Cannons on Choke = Win
Units = ... crap.
Although with HP changes, void rays actually do something useful.
Pheonixes are fun, wiping out air waves before they even drop is satisfying.
Zerg
fail fail fail fail.
Lurkers under buildings + crawlers on Choke does good, but requires some manual targeting to make them work. So do it!
Ultralisk with a choke.. doesnt work so well either.
Brood Lords = ZzZzZz...
I must be retarded but i cant see zerg stacking up to terran.

By the way, i just played a game, lurkers dont benifit from zerg ranged attack upgrades. could you look into this?
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-12-13 13:44:42
December 13 2010 13:42 GMT
#359
After wiping out nearly the whole game with just nukes, I've added a cost of 100/2 to them.

You are going to have to PM me the details about this Tom Sawyer bug, I have no idea what you are talking about.

And Zerg may never stack up to Terran, but the gap has become much smaller.

Thanks.
sOcauGhtUp
Profile Joined November 2010
United States9 Posts
December 13 2010 13:52 GMT
#360
for everyone complaining about the difficulty

if you host the game yourself you can change the percent of the computer's health to modify difficulty.

you still dont get very far, even with the zerglings at half health. they just do way too much damage.


also @VANQUISHED: I can understand having a cost for nukes, but it should be way lower. who the heck is going to pay 100 minerals per nuke...

my suggestion would be 20.

but i guess if you are trying to get the other races closer to terran, than making nukes super costly works
you have not enough minerals
Prev 1 16 17 18 19 20 26 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 333
Hui .313
elazer 278
ProTech118
MindelVK 8
StarCraft: Brood War
Calm 5232
Bisu 3530
Horang2 1474
Jaedong 1471
Mini 487
Soma 450
Stork 387
BeSt 359
Larva 335
Light 220
[ Show more ]
ZerO 196
firebathero 191
Rush 161
Dewaltoss 158
Soulkey 92
Aegong 65
Hyun 48
Movie 47
Shinee 43
sorry 28
soO 24
Sexy 19
Rock 17
zelot 13
Bale 9
ivOry 5
Terrorterran 5
Dota 2
Gorgc7041
qojqva2034
Counter-Strike
fl0m7389
olofmeister6425
byalli701
Super Smash Bros
Mew2King94
Other Games
Grubby2034
FrodaN1719
Beastyqt769
ceh9270
ArmadaUGS185
QueenE98
ZerO(Twitch)22
Organizations
Other Games
BasetradeTV397
Counter-Strike
PGL134
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 63
• Adnapsc2 14
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota263
League of Legends
• Nemesis2821
• TFBlade1766
• Jankos147
Other Games
• Shiphtur239
• imaqtpie111
Upcoming Events
PiGosaur Cup
7h
CranKy Ducklings
16h
Kung Fu Cup
19h
Replay Cast
1d 7h
The PondCast
1d 17h
WardiTV Map Contest Tou…
1d 18h
Replay Cast
2 days
Escore
2 days
WardiTV Map Contest Tou…
2 days
OSC
2 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
3 days
WardiTV Map Contest Tou…
3 days
IPSL
3 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
5 days
IPSL
5 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
5 days
RSL Revival
6 days
Afreeca Starleague
6 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-13
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.