• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:25
CET 07:25
KST 15:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation0Weekly Cups (Nov 3-9): Clem Conquers in Canada3SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Craziest Micro Moments Of All Time? [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Terran 1:35 12 Gas Optimization FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1518 users

[UMS] Zillion Zerglings - Page 16

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 14 15 16 17 18 26 Next All
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 09 2010 22:39 GMT
#301
On December 10 2010 06:17 Monxy wrote:
Show nested quote +
On December 10 2010 05:04 lalib wrote:
I think there may be a bug with ghosts. I can use a ghost to nuke itself and nothing happens (which I like). But if I use one ghost to nuke another ghost, the second (non-nuking) ghost dies. Is this supposed to happen?

Also, is cloak supposed to work for the ghosts? The zerglings seem to have detection.


They have received detection after everyone was making motherships and being invulnerable.
In my opinion, zerglings should prefer attacking visible units so that ghosts and infestors would make some sense. Then after visible units are dead/invisible, zerglings would attack everything cloaked.


How many visible units have to die before they attack cloaked units? 50%? 10%?

It's nice to say, but the trouble is, you can't write an AI for it. It would be broken. I would just surround 9 marines with 20 dark templars.
bhp255
Profile Joined July 2008
United States600 Posts
December 09 2010 23:45 GMT
#302
I let my allies take care of first round or two
get planetary fortress, then a second one, then armor upgrade
ghosts with nukes are useful too, since the nukes dont affect buildings
Following Okazaki's steps to becoming a Fuuko Master
Ghost-z
Profile Joined September 2010
United States1291 Posts
December 10 2010 02:45 GMT
#303
With toss i was able to stack cannons under my nexus for an effective counter early on. Eventually though your lack of building armor catches up to you.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 10 2010 02:59 GMT
#304
On December 10 2010 11:45 Ghost-z wrote:
With toss i was able to stack cannons under my nexus for an effective counter early on. Eventually though your lack of building armor catches up to you.


Is this a protoss fail? Or are you trolling my thread again?
Dakkas
Profile Joined October 2010
2550 Posts
December 10 2010 04:47 GMT
#305
On December 10 2010 11:59 Vanished131 wrote:
Show nested quote +
On December 10 2010 11:45 Ghost-z wrote:
With toss i was able to stack cannons under my nexus for an effective counter early on. Eventually though your lack of building armor catches up to you.


Is this a protoss fail? Or are you trolling my thread again?


How is it a troll? It's a truth. Terran get building armour, zerg and protoss don't so their buildings get taken out easier
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-12-10 05:09:39
December 10 2010 05:09 GMT
#306
On December 10 2010 13:47 Dakkas wrote:
Show nested quote +
On December 10 2010 11:59 Vanished131 wrote:
On December 10 2010 11:45 Ghost-z wrote:
With toss i was able to stack cannons under my nexus for an effective counter early on. Eventually though your lack of building armor catches up to you.


Is this a protoss fail? Or are you trolling my thread again?


How is it a troll? It's a truth. Terran get building armour, zerg and protoss don't so their buildings get taken out easier


The trolls have taken over! Oh my...

On a side note, the patch I said was out today is up for US
Dakkas
Profile Joined October 2010
2550 Posts
December 10 2010 05:19 GMT
#307
What are you on about? How was he trolling? Was he posting incorrect information in anyway?
Butain
Profile Joined December 2010
2 Posts
December 10 2010 05:37 GMT
#308
Few things i have to say about the new map..
Woefully merciless for having noobs on your team.
Woefully merciless for having leavers on your team.
zerglings do an INSANE amount of damage real early on, making it more intense, yes, but also making it more frustrating when you have people that have no idea what they are doing, which in turn makes it less fun for everyone.

Guess i won't be playing pub games of this ever again, until its patched to be more pub-friendly. Personally this should be an option at the start of the game for people that WANT to play a harder difficulty. Should not be mandatory.

Thank you and have a nice day.
CuZi
Profile Joined December 2010
Canada1 Post
December 10 2010 06:07 GMT
#309
Don't mean to be a jerk, but you went and made a good game suck, the update is horrible, I liked the game the way it was before but now it's just too damn hard. Not gonna be playing it anymore, I wonder if there's a correlation between the update and the fact that it dropped in popularity...
deafeye
Profile Joined October 2010
United States27 Posts
Last Edited: 2010-12-10 08:16:26
December 10 2010 08:00 GMT
#310
On December 10 2010 15:07 CuZi wrote:
Don't mean to be a jerk, but you went and made a good game suck, the update is horrible, I liked the game the way it was before but now it's just too damn hard. Not gonna be playing it anymore, I wonder if there's a correlation between the update and the fact that it dropped in popularity...


Gotta agree with this one actually. Blue level just seems impossible now... I can get past the first round but then I can't spend the money fast enough on buildings and place them. How am I sposed to build 25 rax and place them as well as reorganize units under my buildings in 1:30?, and I don't like the gas being needed for nearly everything forcing you to spend these extra tons of minerals on buildings

The idea of making levels and switching up what the lings do is cute but doesn't really make it a "zillion zerglings" imo. I'm sure this reduces lag and what have you but it is a totally different strat scenario and much less fun.

edt:

On December 07 2010 08:24 Vanished131 wrote:
Show nested quote +
On December 07 2010 07:58 KevinIX wrote:
Just stack a bunch of planetary fortresses on top of each other and the zerglings will never ever reach you.

Got to 30,000 then got bored.


Yeah thanks for spamming my thread. When I wake up in the morning, my only hope is for my thread to be full of losers who don't bother to read the original post or think they have a winning strategy.


Maybe I shouldn't have left my opinion. Seems like you have trouble with negative feedback.
Jlad
Profile Joined August 2010
United States11 Posts
December 10 2010 09:47 GMT
#311
On December 08 2010 10:28 Vanished131 wrote:

Relax, a number of people have posted issues that aren't even issues. No hostility was meant.



It's cool. Another issue kept slipping my mind. That other guy that posted was right about the brood lords. I don't know if their actual attack speed is too fast because too much is happening to tell. But they were definitely spawning too many broodlings. Way too many. Once you get 4-6 or so you can pretty much do whatever you want and be ok. I got the bright idea to use my overlords as baneling bombers...which was a cool idea in theory...but in practice there's too much lag and nowhere to land lol.

Don't know about the brood lords now. Haven't played new version.
Hanners
Profile Joined August 2009
United States142 Posts
December 10 2010 10:36 GMT
#312
Planetary fortresses and Brood lords win this game.

My only problem is how long the rounds last. Once you go to auto-pilot and the rounds start lasting 20-30 minutes each, but you can't watch them because of the sheer number of zerglings and broodlings slow down your top of the line computer even when you have it on lowest settings... it just makes me want to quit and go do something else.

Also, Overlord drop levels take stupidly long amounts of time and frequently bug out. *Somebody* has to get a unit that can shoot air to clear them out so the zerglings start spawning again.

Map has potential, but needs a lot more work.
Were all mad here. Im mad. Youre mad.
Acayex
Profile Joined December 2010
United States26 Posts
December 10 2010 11:06 GMT
#313
New update jumps the difficulty way too drastically. From 35 hp and 5 dmg to 140 hp and 20 dmg, seems extremely ridiculous, especially considering how little minerals you get across that gap. x4 stats of lings >> x4 number of lings. At the very least, give some bonus minerals upon reaching a new color or something so we can make funnels for the PFs. Otherwise it's pretty much impossible to get past orange in a pub, especially for Zerg.
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 10 2010 15:06 GMT
#314
Concerning the comments about the update, I know. I just had to put the system in place that created the frame for me to adjust the color leagues.

I will try to add difficulty selection at the start.

Hanners - The game is updated frequently, your opinion is no longer valid.

Acayex - Above. And if you are making PF, you are wasting 24 gas that could be spent on 3 bunkers and 12 marines.
dumaitbjimmy
Profile Joined December 2010
United States1 Post
Last Edited: 2010-12-10 16:13:42
December 10 2010 16:02 GMT
#315
http://screplays.com/replays/dumaitbjimmy/14205

Heres a 9 hour game replay. I left the game on.

Once you get a certain number of broodlings you can't lose.
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 10 2010 16:29 GMT
#316
On December 11 2010 01:02 dumaitbjimmy wrote:
http://screplays.com/replays/dumaitbjimmy/14205

Heres a 9 hour game replay. I left the game on.

Once you get a certain number of broodlings you can't lose.


You need to stop postng in my thread.
vortex1994
Profile Joined December 2010
Netherlands7 Posts
December 10 2010 17:07 GMT
#317
Hmmmm, i noticed that units are quite useless late game.

Some more changes i would make:

- Make standard gas regen faster. As it stands it's quite slow OR
- Make units cost less gas. 2 gas per marine or 12 gas per bc is too much.
- Do NOT allow buildings to be built INSIDE main structures (Nexus, etc.)
- Make upgrades a bit cheaper, right now if you make a PF build or unit build you can't afford to spend your gas and such on upgrades
- Decrease armor on overlords, THEY JUST WON'T DIE!!!!!!!!!!!!!!!!!!!!
- Improve zerg and protoss building armor by 1
- Slightly decrease cost on banelings
- Increase Broodlord cost
- Do NOT allow people to destroy their own buildings, this exploiting with: 1. build pool, 2. upgrade to lair, 3. destroy pool for money (and the likes) next round is just not right

Some more fixes that might work. Will try to see if any more are necessary.
TERRAN OP NERF NERF!
Butain
Profile Joined December 2010
2 Posts
Last Edited: 2010-12-10 18:00:12
December 10 2010 17:59 GMT
#318
Well, i'm sure vanquished plays his own map and knows what tricks people use and will take that into account when balancing.

I don't hate the new update, but if it would be possible to scale the zergling health/damage based on how many people are in the game, would make it more playable in pubs. Programming said function might be hard, i have no idea. It wouldn't have to work in real time at first, example.. you start the game with 3 people, damage/hps levels are set for 3 people. but perhaps later ( if you can find somebody to code it if you don't know how? perhaps? or you could learn? if you start with 6, and two leave, it would reset in realtime to health/damage levels of 4 people. (obviously removing all items/minerals said leavers had at the end of the round ( or resetting the countdown timer if people left between rounds).

Just an idea, don't kill me =D
themorningstar
Profile Joined September 2010
United States22 Posts
December 10 2010 19:02 GMT
#319
On November 13 2010 08:30 Vanished131 wrote:

I like to work on things at my leisure, so please be patient concerning improvements and fixes.



Getting upset at people in your thread and talking shit at them for pointing out bugs and gameplay problems that existed *yesterday* makes you a douche.

Keep telling people who are trying to give you feedback to stop posting in your thread. Whatever. I'm done with your BS attitude.
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 10 2010 19:21 GMT
#320
On December 11 2010 04:02 themorningstar wrote:
Show nested quote +
On November 13 2010 08:30 Vanished131 wrote:

I like to work on things at my leisure, so please be patient concerning improvements and fixes.



Getting upset at people in your thread and talking shit at them for pointing out bugs and gameplay problems that existed *yesterday* makes you a douche.

Keep telling people who are trying to give you feedback to stop posting in your thread. Whatever. I'm done with your BS attitude.


The broodlord issue has been mentioned numerous times in this thread. Are you angry because protoss really can upgrade plasma shields for their buildings?
Prev 1 14 15 16 17 18 26 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech132
RuFF_SC2 96
StarCraft: Brood War
Britney 53005
Sea 1168
Tasteless 290
ajuk12(nOOB) 10
Icarus 4
Dota 2
XaKoH 394
Counter-Strike
fl0m1789
Super Smash Bros
hungrybox1719
C9.Mang0355
Mew2King27
Other Games
summit1g15065
WinterStarcraft329
ViBE89
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH184
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo883
• Rush756
• Stunt533
Other Games
• Scarra1150
Upcoming Events
Replay Cast
2h 35m
OSC
5h 5m
Kung Fu Cup
5h 35m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
16h 35m
The PondCast
1d 3h
RSL Revival
1d 3h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 5h
WardiTV Korean Royale
1d 5h
PiGosaur Monday
1d 18h
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
[ Show More ]
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.