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On December 11 2010 00:06 Vanished131 wrote: Concerning the comments about the update, I know. I just had to put the system in place that created the frame for me to adjust the color leagues.
I will try to add difficulty selection at the start.
Hanners - The game is updated frequently, your opinion is no longer valid.
Acayex - Above. And if you are making PF, you are wasting 24 gas that could be spent on 3 bunkers and 12 marines.
Hmm I'll try using bunkers instead of PF's then. The main reason I go for the PF is because of it's high HP and better armor but it's also more expensive.
One thing though, I feel like lings shouldn't start do more damage per attack but rather more attacks with the same damage or something similar so armor still has some importance. Like for orange lings, instead of a flat 20 damage, 4 attacks of 5 damage. Armor seems like it becomes pretty much useless when lings start doing that much damage per single attack.
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On December 11 2010 05:02 Acayex wrote:Show nested quote +On December 11 2010 00:06 Vanished131 wrote: Concerning the comments about the update, I know. I just had to put the system in place that created the frame for me to adjust the color leagues.
I will try to add difficulty selection at the start.
Hanners - The game is updated frequently, your opinion is no longer valid.
Acayex - Above. And if you are making PF, you are wasting 24 gas that could be spent on 3 bunkers and 12 marines. Hmm I'll try using bunkers instead of PF's then. The main reason I go for the PF is because of it's high HP and better armor but it's also more expensive. One thing though, I feel like lings shouldn't start do more damage per attack but rather more attacks with the same damage or something similar so armor still has some importance. Like for orange lings, instead of a flat 20 damage, 4 attacks of 5 damage. Armor seems like it becomes pretty much useless when lings start doing that much damage per single attack.
Once you complete the 4 orange rounds, their stats are removed.
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On December 11 2010 05:16 Vanished131 wrote:Show nested quote +On December 11 2010 05:02 Acayex wrote:On December 11 2010 00:06 Vanished131 wrote: Concerning the comments about the update, I know. I just had to put the system in place that created the frame for me to adjust the color leagues.
I will try to add difficulty selection at the start.
Hanners - The game is updated frequently, your opinion is no longer valid.
Acayex - Above. And if you are making PF, you are wasting 24 gas that could be spent on 3 bunkers and 12 marines. Hmm I'll try using bunkers instead of PF's then. The main reason I go for the PF is because of it's high HP and better armor but it's also more expensive. One thing though, I feel like lings shouldn't start do more damage per attack but rather more attacks with the same damage or something similar so armor still has some importance. Like for orange lings, instead of a flat 20 damage, 4 attacks of 5 damage. Armor seems like it becomes pretty much useless when lings start doing that much damage per single attack. Once you complete the 4 orange rounds, their stats are removed.
Hmm so the main issue is getting past 4 rounds of 20 dmg lings.
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On December 11 2010 05:29 Acayex wrote:Show nested quote +On December 11 2010 05:16 Vanished131 wrote:On December 11 2010 05:02 Acayex wrote:On December 11 2010 00:06 Vanished131 wrote: Concerning the comments about the update, I know. I just had to put the system in place that created the frame for me to adjust the color leagues.
I will try to add difficulty selection at the start.
Hanners - The game is updated frequently, your opinion is no longer valid.
Acayex - Above. And if you are making PF, you are wasting 24 gas that could be spent on 3 bunkers and 12 marines. Hmm I'll try using bunkers instead of PF's then. The main reason I go for the PF is because of it's high HP and better armor but it's also more expensive. One thing though, I feel like lings shouldn't start do more damage per attack but rather more attacks with the same damage or something similar so armor still has some importance. Like for orange lings, instead of a flat 20 damage, 4 attacks of 5 damage. Armor seems like it becomes pretty much useless when lings start doing that much damage per single attack. Once you complete the 4 orange rounds, their stats are removed. Hmm so the main issue is getting past 4 rounds of 20 dmg lings.
I was able to complete the first 2 levels while they had twice as much HP as they have now.
All 4 levels should be an amateur task. Let me know if this is not the case.
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I got up to the 10Kish round and then lost. Combination of people leaving (= more money), stacked bunkers/cannons, and nukes.
Though again, a ghost can kill another ghost (but not itself) when nuking. Is this supposed to be the case?
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On December 11 2010 12:14 lalib wrote: I got up to the 10Kish round and then lost. Combination of people leaving (= more money), stacked bunkers/cannons, and nukes.
Though again, a ghost can kill another ghost (but not itself) when nuking. Is this supposed to be the case?
If you can read this, it has been fixed.
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Thanks for the thoughtful response Faranth. Indigo isn't the final color, nor do I mean for you to die at it. As mentioned before, there are no plans to support a sell feature of any sort.
Could you comment on the previous colors?
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The reimburse is a bug, as galaxy code doesn't like to do what it says it is doing. *sigh*
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The new version is very well done. I actually enjoy the fact that the lings now become extremely powerful after a few rounds, although people still seem to think that it's the same version as before when they enter the games and tend to ignore my warnings about orange lings being 4x more powerful as normal lings.
I haven't gotten past the final round of orange lings, myself. I find it's usually because of my partners, but the challenge is always fun. I'll have to find some better strats to use with random teammates.
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And people are telling me I ruined the game. It was ruined before. Infinite levels of infinite zerglings?
It's better this way, with infinite levels of hundreds of zerglings that pose a threat and make a challenge! :D
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I just tried this map. Funner than 'Zombie' Defense. That's not saying much. q:
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Yay! Probably my best idea so far! Limit the amount of zerglings in later waves (not waves of 50k zerglings or something) but make it so that if you take too long, the next wave will come charging in without a time in between, encouraging more aggressive builds instead if a massive PF turtle fest.
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Erm... I wasn't posting here for some time not because I don't like ZZ anymore. EU is like ten versions back, last update is 12-4-10. Do you send updates to Q or is he just away all the time?
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On December 11 2010 20:48 Monxy wrote: Erm... I wasn't posting here for some time not because I don't like ZZ anymore. EU is like ten versions back, last update is 12-4-10. Do you send updates to Q or is he just away all the time?
Oh no! I forgot about Eu! LOL. Okay, sending a version to Q immediately!
Sorry, I love you Monxy!
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If you rapidly spam the greed button you can get up to 1600 free minerals.(glitch I think)
Also I made it to the wave with 42k hp and with 7 ghosts and 6 broods lords me someone beat it. Next wave is the same thing kill 100 lings same hp we gave up because it took FOREVER to beat the first wave.
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Also nukes still kill your own units and other ghosts. You should make it so the nuke cancels at the end of the round as so it dont land and kill all your units that just spawned back.
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On December 12 2010 02:54 Flyjum wrote: Also nukes still kill your own units and other ghosts. You should make it so the nuke cancels at the end of the round as so it dont land and kill all your units that just spawned back.
Ah! Real monsters!
I shouldn't, really.
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