[UMS] Zillion Zerglings - Page 19
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Vanished131
France311 Posts
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Sky]-[awk
United States20 Posts
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Vanished131
France311 Posts
I am looking for a terrainer. Not just any terrainer--your terraining skills must be specific and meticulous. You must be able to make beauty, as I do with my triggers. Knowledge of the data editor is a plus. This is for another project, and if you know the quality of my work, you will know what is coming... | ||
Marradron
Netherlands1586 Posts
On December 13 2010 22:42 Vanished131 wrote: After wiping out nearly the whole game with just nukes, I've added a cost of 100/2 to them. You are going to have to PM me the details about this Tom Sawyer bug, I have no idea what you are talking about. And Zerg may never stack up to Terran, but the gap has become much smaller. Thanks. I think 100/2 is a bit much if you don't get it back. If you use it youre basicly gaurandeed not to make it further since you wasted so much money. Maybe it would be a good idea to reduce the cost to something manegable but not spamable like 25/1. Another option would be to keep them expansive and refund a portion of them. That way the only way to nuke a lot is to keep arround a large sum of money | ||
Vanished131
France311 Posts
On December 13 2010 22:58 Marradron wrote: I think 100/2 is a bit much if you don't get it back. If you use it youre basicly gaurandeed not to make it further since you wasted so much money. Maybe it would be a good idea to reduce the cost to something manegable but not spamable like 25/1. Another option would be to keep them expansive and refund a portion of them. That way the only way to nuke a lot is to keep arround a large sum of money I picked economy as my talent, and when I got to blue, I had 2500 minerals and 80 gas, 3 ghost academies, and 3 ghosts. When a nuke completely devastates half of a whole wave, there needs to be a price. Now you understand my point of view. Let the price sit for a little while, then come back and complain. | ||
DChen
United States58 Posts
Problem with 100/2 price in a full game is unlike in single mode, your not divvied the other 5 players economy. and what happened to 8 players? lag issues? =( | ||
DChen
United States58 Posts
Patch Note Tip. Makes it easy for "People" to keep up with the changes since i know "new players would probably not bother to read them anyways but is still appreciated". like having peopel know that so and so recieved changed such as Nukes or Lurker Den is now free with 100 second timer =) | ||
DChen
United States58 Posts
And please make boss waves! lol i wanna see how well skilled players can manage against speed upgraded boss ling the size of a command center hahaha EDIT: cant make it past indigo, yet. really damn difficult haha! Let alone 90% of the game end by the yellow league. PUGs need to brush up on theirskills. | ||
Vanished131
France311 Posts
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DChen
United States58 Posts
You know how when Blizzard patches SC they only list the changes of that patch? It would be helpful to list the changes that are most prominent, such as: Nukes now cost 100/2 Lurker Den no longer requires 150 gas. Broodlords attack now fixed to normal gameplay. Buildings no longer heal due to force attack. Greedy now gives +400 minerals +10 gas. Planetary Fortress now cost 600/24 to build. etc. A short pop up much like how your tips pop up on the side to say "New Patch Notes!" Because i know that its difficult to fit every little change into the splash screen. | ||
Vanished131
France311 Posts
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DChen
United States58 Posts
I've been in plenty of games last weekend when the entire team would fall flat on its face because the Terran players who opted to rush Planetary Fortress in the beginning got smacked in the face with the new patch edits without prior knowledge of what happened. the same occured with the sudden change in gas prices prior to the mineral boost, as well as the change in wave composition. The players who are not as well versed in abrupt change of strategies or seconday planning in case of a failure to the first route will also deem it unplayable and leave the game to revise themselves or stubbrnly attempt the same. this leaves me as well as those who stay behind an empty game room and it just gets boring =). By the way i've wanted to ask about the palyer reduction from 8 to 6. Was there a reason behind this? | ||
Vanished131
France311 Posts
I think it's just a more enjoyable experience with 6 players. If you have a desire to play with 7 friends, you are just going to have to get less friends--or leave someone out. Sorry. | ||
Sky]-[awk
United States20 Posts
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DChen
United States58 Posts
Game where we pulled through to the 300k waves with sheer perseverance. Game where it started off as a bunch of newbies that quickly picked up the essence of teamwork and had fun because the task was accomplished to the bitter end. teams where even the most despicable kinds of asshats and assholes got with the team and managed miracle after miracle. teams what were able to allow each individual player to explore the game as is without fear of being ostracized. All tha comes with the bad of just plain horrible games but thats what makes a game fun =) | ||
Vanished131
France311 Posts
By the way, I decreased the starting minerals by 10 just to make every die more often. Mwuhahaha MWUHAHAHAHA MWUHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA | ||
DChen
United States58 Posts
Looking foward to your new map =O | ||
Sky]-[awk
United States20 Posts
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DChen
United States58 Posts
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Vanished131
France311 Posts
On December 14 2010 03:07 DChen wrote: firebats, and autohealing medivacs. oh shit Terrans again. I know exactly how to fix this. Motherships will be able to be built out of a larva, and there are no tech requirements. They also only cost 50 minerals. EDIT: They shoot battlecruisers that explode like banelings too. | ||
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