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[UMS] Zillion Zerglings - Page 21

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 19 20 21 22 23 26 Next All
DChen
Profile Joined December 2010
United States58 Posts
December 14 2010 03:36 GMT
#401
Ha! i knew there was another wave! you cant foolz me >
DChen
Profile Joined December 2010
United States58 Posts
December 14 2010 03:37 GMT
#402
by the way, the whole share control at the beginning idea is great and all, but bumfuck annoying while your turning it off. just saying.
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 14 2010 03:39 GMT
#403
I noticed it was instrumental in public games. Subject to change.
DChen
Profile Joined December 2010
United States58 Posts
Last Edited: 2010-12-14 04:05:27
December 14 2010 03:45 GMT
#404
issue poped up, floating buildings somehow was counting as if it was still on the ground, game stalled until we decided to land. Could you take a look to see if the defeat trigger got messed up in the patch process?

Also, SCVs in Command Centers have a tendency to not respawn at end of round whent he CC is destroyed. hmm.
Sky]-[awk
Profile Joined December 2010
United States20 Posts
December 14 2010 04:31 GMT
#405
can't wait for lvl 3+ upgrades and firebats. That will be so cool!
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 14 2010 04:31 GMT
#406
Not an issue. Checking all command centers for units inside is not fun. Let me know if it continues to happen.
DChen
Profile Joined December 2010
United States58 Posts
December 14 2010 05:47 GMT
#407
Sharing control.. is definitely subject to change. For those too stupid to uncheck a damn box. ive watched an idiot attack himself due to ally control.

+Forced attacks with units that can 1-hit another will result in the units death.
( I noticed that you've made it so that it would do no physical damage, but protoss still gets thier shields taken away down to nothing as a form of griefing players. I suggest reimplementing instant kill of the offenders units, prevent the damage, all while keeping the integrity of the target intact in its pre-targeted state, much like how it is affected now when attacked )
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-12-14 06:01:48
December 14 2010 06:00 GMT
#408
Why would someone attack themselves because of shared control? You have to press A or click attack to do that.

I will change the allied damage for you. Changed.
CortoMontez
Profile Joined October 2010
Australia608 Posts
December 14 2010 07:47 GMT
#409
When players leave, should their buildings be given or refunded to the remaining players, instead of just blowing up? Otherwise it can kinda ruin it...
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
FireSerpent
Profile Joined December 2010
1 Post
Last Edited: 2010-12-14 10:20:24
December 14 2010 09:55 GMT
#410
I've only played this once since the latest patch on the EU server (last weekend) so some of my observations and queries might be obsolete. My last game before that was on 07-12-2010, during which the game crashed after nearly 9 hours (my last screenshot showed 8:43:43 on the timer and the game crashed some time after that while I was afk). After experimenting and observing various builds in numerous games two things became apparent: 1) broodlords could keep the game going indefinitely ("fixed" in later patches according to posts in this thread) and 2) manually created "fake" or "timed" units (hallucintaions and infested terrans) would respawn at the end of the wave. In one of the later patches the infested terrans no longer respawned but hallucinations did. My question is, were those working as intended?

(I just wanted to add that while you addressed the cost of researching hallucination was a "bug" you did not address the former issue in this post:

On December 07 2010 06:43 Cypriser wrote:
Hi

Just wanted to let you know that protoss has a major imbalance. I played you map 5 times now and found 2 bugs. Don't know if somebody already told you about these.

Terran: Salvage bunker while in a level will get you 100% minirals back + an additional 100 at the end of that level because you "lost" the builing in that level.

Protoss: This one is quite of a huge bug. Hallucination research does cost 100/100 but its still imba. All hallucinations made are spawned as real units the next level because it thinks you lost that unit.

Hope this was of any help

Cypriser


On December 07 2010 06:52 Vanished131 wrote:

Very helpful, thank you. Although, the bunker issue should have been fixed. And Hullicination should only cost 100/2


The reason I ask is because with just 6 sentries it is possible to create a protoss army of hundreds of units.)
Sky]-[awk
Profile Joined December 2010
United States20 Posts
December 14 2010 14:40 GMT
#411
I am currently on wave 7 of indigo. Is there a violet league?
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 14 2010 15:59 GMT
#412
On December 14 2010 23:40 Sky]-[awk wrote:
I am currently on wave 7 of indigo. Is there a violet league?


What the... There should be no wave 7 of indigo. Lol... IT'S A MONSTER! MY GAME IS CREATING ITS OWN LEVELS!
DChen
Profile Joined December 2010
United States58 Posts
Last Edited: 2010-12-14 16:11:20
December 14 2010 16:10 GMT
#413
he meant wave 6 with 1300 indigo lings. staring at a frozen screen because its so fucking lagged.
DChen
Profile Joined December 2010
United States58 Posts
December 14 2010 16:18 GMT
#414
hallucination still costs 100/100
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 14 2010 16:33 GMT
#415
On December 15 2010 01:10 DChen wrote:
he meant wave 6 with 1300 indigo lings. staring at a frozen screen because its so fucking lagged.


That's not supposed to happen.
Sky]-[awk
Profile Joined December 2010
United States20 Posts
Last Edited: 2010-12-15 00:30:03
December 14 2010 16:37 GMT
#416
Oh, well me and a buddy 2-ed it out I stacked photon cannons he went broodlords. we died at an indigo wave that was 5.5k and we killed a total of 13.7k indio zerglings. I think it was wave 9 or 10 of indigo.. His record now stacks at 11k and mine at 6.5k. firebats please? lvl 3+ upgrades plz? tyvm

EDIT: is there any possible to get a screen shot or post a reply (clipped) of the game that I played without having to re watch the whole 2:30:00 (hr:min:sec) video!?!?

45 minutes into replay after about 5-10 of waiting.......this is going to be a while........
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 14 2010 16:44 GMT
#417
I see, I'll fix that.
Zomax
Profile Blog Joined May 2010
United States27 Posts
December 14 2010 16:50 GMT
#418
I sat and did nothing while my allies kept me alive. then popped out a mothership.
Game ran all night until it finally crashed after 7 hours.

Achievement? The funniest part was as soon as the Mother popped... 2 allies dropped. :D
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-12-14 16:56:26
December 14 2010 16:53 GMT
#419
I don't know where protoss research Hallucination.

Found it, Cybernetics core... it was hiding!
gcoin
Profile Joined November 2010
United States89 Posts
December 14 2010 19:34 GMT
#420
sounds like an upgraded version of zombie defense.
Terran for Life. Never compromise Not even in the face of Armageddon
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