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On December 15 2010 11:30 Vanished131 wrote:Show nested quote +On December 15 2010 11:05 grindl wrote:The game essentially crashed around round 6 of violet, 2:30 game minutes in. I have a screenshot if that helps any. The error, if you can't read it, is a stack overflow. It's trying to point to 2^16 if I understand it correctly. You got to violet in 2:30 game time? I bow down to thee.
Two hours, thirty minutes. To elaborate on the error, the game moved forward at a crawling pace in that round, maybe one game second for every ten real seconds.
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On December 15 2010 12:38 DChen wrote: willl do, running through the levels as we speak, although theres still games wher eit fails on first wave >_>
Removing vespene costs from certain offensive structures...
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Btw, for those upgrades that increases starting energy, i find that useless. why not change it to increases maximum energy by 25 instead? that would be much more useful =)
SCV dissaperance happend again, just randomly did not respawn at end of wave.
The lack of gas needed for defensive structures feels weird, but this opened up new possibilities with mineral man =)
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Hallucination glitch still hasn't been fixed. I was also wondering if you were ever going to put firebats into the game at all and weapon/armor upgrades lvl3+
EDIT: and Why does blue league have -0.39 (- 0.19) attack sped!?!?!? 1st wave we all died in less than a 1minute, despite blue lings only doing 5 damage.
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i second that, hallucination has not been fixed.
the Blue League isnt too much of an issue when your playing with a toss that was smart enough to max shields. and my ultralisk tanked those bastards easily =)
Green wave at 0.15 attack speed = nuke.
oka. maybe that was absurd. it was negative 0.39. wow.
red, orange, yellow, green, blue. bluw was just insane. i didnt notice at first but it was because my Ultra was maxed armor and was being healed by a medivac. but DAMN -0.39 attack speed? it was doing like, .5 damage to ultra.
but then again, protoss units suck balls. and got its ass kicked by green wave aspd.
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On December 15 2010 15:18 Vanished131 wrote: Too fast? considering the attack animation doesn't even have time to occur, yes... too fast.
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I think they are fine, if you nerf them it will be too easy. Atm on Violet 800 and and they are -1.48 (-2.18) attack speed. It is already heaps easier than old indigo...
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Well we finally died on the 14200 wave of violet... up to 3200 basically everyone just went afk or to bed lol... then we somehow lasted until 14200
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I believe to a point that when going into th enegatives and the attack animation doesnt even have time to occur, it doesnt go any faster then 0 attack speed. they only reason it seems easier is that they dont kill broodlings in one hit any more.
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I made it to violet last night, the only problem was that the violet zerglings have 140 health and 0 armor, but they still take a long time to die. why is that?
firebats please
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Back to the exploits on how to stall end of game due to no units on the ground that needs to be addressed. *Im thinking just have a trigger that checks for no ground units constantly.*
Following Methods will stall end of game trigger: Changing a Viking into Fighter Mode if its the only unit left on the ground. Morphing out any air unit from a larve if its the only larve alive. Lifting off Any Terran Building if its the last one alive. Loading up units into a transport if its the last unit alive. Broodlords broodling attacks =)
Though seldom seen in use, it provides a chance for those who failed another one, and is much appreciated by those of the Hallucination Void Ray Army crowd...
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The game does check every x seconds during a round.
And can someone confirm Hallucination still causes the holos to respawn?
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been confirmed.the holos respawn as regular units thats why its being brought up recently.
and for the defeat trigger check, i went to grab lunch and came back. my overlord was still flying around after 15 minutes and no Score screen.
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When spectating, you're given unit control. I would probably remove that because it could cause a lot of griefing.
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On December 16 2010 06:20 tinkLe wrote: When spectating, you're given unit control. I would probably remove that because it could cause a lot of griefing.
Sounds like tears.
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Ah, my mistake, you changed it so everyone is granted control. Probably a bad call, lol.
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Might be, but you can always turn it off. I don't see spectators griefing too much.
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Why would people choose to spectate anyway?
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