• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:23
CEST 06:23
KST 13:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion Pros React To: First 'Fastest' Map in ASL History BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Toronto invitational lan 22 august [Megathread] Daily Proleagues [ASL22] Ro24 Group B [ASL22] Ro24 Group A
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4837 users

[UMS] Zillion Zerglings - Page 23

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 21 22 23 24 25 26 Next All
grindl
Profile Joined December 2010
United States6 Posts
December 15 2010 03:39 GMT
#441
On December 15 2010 11:30 Vanished131 wrote:
Show nested quote +
On December 15 2010 11:05 grindl wrote:
The game essentially crashed around round 6 of violet, 2:30 game minutes in. I have a screenshot if that helps any. The error, if you can't read it, is a stack overflow. It's trying to point to 2^16 if I understand it correctly.


You got to violet in 2:30 game time? I bow down to thee.


Two hours, thirty minutes. To elaborate on the error, the game moved forward at a crawling pace in that round, maybe one game second for every ten real seconds.
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2010-12-15 04:26:59
December 15 2010 03:40 GMT
#442
On December 15 2010 12:38 DChen wrote:
willl do, running through the levels as we speak, although theres still games wher eit fails on first wave >_>


Removing vespene costs from certain offensive structures...
DChen
Profile Joined December 2010
United States58 Posts
Last Edited: 2010-12-15 05:22:09
December 15 2010 04:47 GMT
#443
Btw, for those upgrades that increases starting energy, i find that useless. why not change it to increases maximum energy by 25 instead? that would be much more useful =)

SCV dissaperance happend again, just randomly did not respawn at end of wave.

The lack of gas needed for defensive structures feels weird, but this opened up new possibilities with mineral man =)
Sky]-[awk
Profile Joined December 2010
United States20 Posts
Last Edited: 2010-12-15 05:25:06
December 15 2010 05:23 GMT
#444
Hallucination glitch still hasn't been fixed. I was also wondering if you were ever going to put firebats into the game at all and weapon/armor upgrades lvl3+

EDIT: and Why does blue league have -0.39 (- 0.19) attack sped!?!?!? 1st wave we all died in less than a 1minute, despite blue lings only doing 5 damage.
DChen
Profile Joined December 2010
United States58 Posts
Last Edited: 2010-12-15 06:08:36
December 15 2010 05:32 GMT
#445
i second that, hallucination has not been fixed.

the Blue League isnt too much of an issue when your playing with a toss that was smart enough to max shields. and my ultralisk tanked those bastards easily =)

Green wave at 0.15 attack speed = nuke.

oka. maybe that was absurd. it was negative 0.39. wow.


red, orange, yellow, green, blue. bluw was just insane. i didnt notice at first but it was because my Ultra was maxed armor and was being healed by a medivac. but DAMN -0.39 attack speed? it was doing like, .5 damage to ultra.

but then again, protoss units suck balls. and got its ass kicked by green wave aspd.
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 15 2010 06:18 GMT
#446
Too fast?
Sky]-[awk
Profile Joined December 2010
United States20 Posts
December 15 2010 06:44 GMT
#447
On December 15 2010 15:18 Vanished131 wrote:
Too fast?


considering the attack animation doesn't even have time to occur, yes... too fast.
eamon0
Profile Joined December 2010
3 Posts
December 15 2010 10:39 GMT
#448
I think they are fine, if you nerf them it will be too easy. Atm on Violet 800 and and they are -1.48 (-2.18) attack speed. It is already heaps easier than old indigo...
eamon0
Profile Joined December 2010
3 Posts
December 15 2010 11:44 GMT
#449
Well we finally died on the 14200 wave of violet... up to 3200 basically everyone just went afk or to bed lol... then we somehow lasted until 14200
DChen
Profile Joined December 2010
United States58 Posts
December 15 2010 13:57 GMT
#450
I believe to a point that when going into th enegatives and the attack animation doesnt even have time to occur, it doesnt go any faster then 0 attack speed. they only reason it seems easier is that they dont kill broodlings in one hit any more.
Sky]-[awk
Profile Joined December 2010
United States20 Posts
December 15 2010 15:34 GMT
#451
I made it to violet last night, the only problem was that the violet zerglings have 140 health and 0 armor, but they still take a long time to die. why is that?

firebats please
DChen
Profile Joined December 2010
United States58 Posts
December 15 2010 19:59 GMT
#452
Back to the exploits on how to stall end of game due to no units on the ground that needs to be addressed.
*Im thinking just have a trigger that checks for no ground units constantly.*

Following Methods will stall end of game trigger:
Changing a Viking into Fighter Mode if its the only unit left on the ground.
Morphing out any air unit from a larve if its the only larve alive.
Lifting off Any Terran Building if its the last one alive.
Loading up units into a transport if its the last unit alive.
Broodlords broodling attacks =)

Though seldom seen in use, it provides a chance for those who failed another one, and is much appreciated by those of the Hallucination Void Ray Army crowd...
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 15 2010 20:18 GMT
#453
The game does check every x seconds during a round.

And can someone confirm Hallucination still causes the holos to respawn?
DChen
Profile Joined December 2010
United States58 Posts
Last Edited: 2010-12-15 20:46:31
December 15 2010 20:45 GMT
#454
been confirmed.the holos respawn as regular units thats why its being brought up recently.

and for the defeat trigger check, i went to grab lunch and came back. my overlord was still flying around after 15 minutes and no Score screen.
tinkLe
Profile Joined August 2007
United States2 Posts
December 15 2010 21:20 GMT
#455
When spectating, you're given unit control. I would probably remove that because it could cause a lot of griefing.
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 15 2010 22:19 GMT
#456
On December 16 2010 06:20 tinkLe wrote:
When spectating, you're given unit control. I would probably remove that because it could cause a lot of griefing.


Sounds like tears.
tinkLe
Profile Joined August 2007
United States2 Posts
December 15 2010 23:48 GMT
#457
Ah, my mistake, you changed it so everyone is granted control. Probably a bad call, lol.
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 16 2010 00:02 GMT
#458
Might be, but you can always turn it off. I don't see spectators griefing too much.
Sky]-[awk
Profile Joined December 2010
United States20 Posts
December 16 2010 16:10 GMT
#459
Why would people choose to spectate anyway?
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 16 2010 16:17 GMT
#460
Because I am cool.
Prev 1 21 22 23 24 25 26 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
23:00
FSL s11 - code S championships
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft402
RuFF_SC2 150
ProTech135
Nina 44
StarCraft: Brood War
actioN 152
Leta 118
Noble 18
Icarus 13
Dota 2
The International95387
NeuroSwarm154
League of Legends
JimRising 720
Counter-Strike
taco 543
Super Smash Bros
hungrybox657
Other Games
summit1g10907
C9.Mang0320
ViBE159
ROOTCatZ52
Trikslyr46
Organizations
Other Games
gamesdonequick747
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 71
• davetesta28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 4
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen27
League of Legends
• Rush991
• Lourlo968
• Stunt248
Upcoming Events
CranKy Ducklings
5h 38m
PiG Sty Festival
7h 38m
Zoun vs Solar
SHIN vs Maru
Patches Events
11h 38m
Sparkling Tuna Cup
1d 5h
PiG Sty Festival
1d 7h
TBD vs Reynor
Serral vs TBD
OSC
1d 11h
Afreeca Starleague
2 days
hero vs ggaemo
Larva vs Mong
The Patches Monday
2 days
Afreeca Starleague
3 days
Soulkey vs PianO
JyJ vs sSak
GSL
3 days
[ Show More ]
PiGosaur Cup
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Mini vs Calm
Queen vs EffOrt
Replay Cast
4 days
The PondCast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.