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jebi86
Korea (South)133 Posts
TvsP 2vs2 Fastest | ||
jebi86
Korea (South)133 Posts
+ Show Spoiler + ![]() ![]() screenshot from the mod : SCBW : SCR-TGW http://www.sc2mapster.com/forums/player-zone/map-feedback/56027-sc-reawakening-the-great-war/ These terran models have a good readability(and looks awesome). especially addons. recommended for use these. | ||
Foxxan
Sweden3427 Posts
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Gasi
38 Posts
- BW Yamato does 260 not 300 - High Templar & scout's voices seem wrong - Many tooltips missing - Carrier's interceptors shouldn't be able to return while the carrier is moving, allowing instant deployment. - Carrier voice bug make it sound sometimes as if its SC2 one * I am not sure about this one - zealots & goliaths do 2 attacks instead of 1, that in a way is damage nerf. I am not sure whatever that was the case for SC1. I wish there was SC2BW unit test map so i could test all units & compere with http://wiki.teamliquid.net/starcraft/Units Overall i am very happy with this mod! | ||
jebi86
Korea (South)133 Posts
sc2bw tooltip said that yamato deals 300 dmg, but actual damage is 260 explosive. i tested. zealot has 8x2 attack, goliath has 10x2 attack(air) in BW. current version has no problem about this. | ||
Gasi
38 Posts
On February 20 2014 05:06 jebi86 wrote: yamato deals 260 explosive damage in BW, so current damage is correct. (yamato can't kill zealot by one hit) sc2bw tooltip said that yamato deals 300 dmg, but actual damage is 260 explosive. i tested. zealot has 8x2 attack, goliath has 10x2 attack(air) in BW. current version has no problem about this. Sure, nice to know ![]() | ||
L3monsta
New Zealand149 Posts
On February 20 2014 02:43 jebi86 wrote: one suggestion about terran model + Show Spoiler + ![]() ![]() screenshot from the mod : SCBW : SCR-TGW http://www.sc2mapster.com/forums/player-zone/map-feedback/56027-sc-reawakening-the-great-war/ These terran models have a good readability(and looks awesome). especially addons. recommended for use these. Just my $0.02 but the model used for the shuttle looks much worse than the one currently used and I prefer the sc2 tank to that model. However I think that the Protoss cannons and stargate look much better than the ones currently used. I'd be very happy to see those changed ![]() | ||
L3monsta
New Zealand149 Posts
+ Show Spoiler + ![]() | ||
jebi86
Korea (South)133 Posts
how about change the effect? for example, orange color retextured blinding cloud... | ||
MavercK
Australia2181 Posts
On February 21 2014 13:52 jebi86 wrote: some users said that current dark swarm's effect is good, but it has very bad readability. i agree with that. i can't figure out where is the edge. how about change the effect? for example, orange color retextured blinding cloud... I had considered putting a orange colored range thing on the ground (so the circles that appear for siege tanks/mines/lurkers and tint it orange). | ||
Ryman20
Australia9 Posts
On February 21 2014 13:52 jebi86 wrote:orange color retextured blinding cloud... ^this is exactly what I'd like to see tried too. Thanks ![]() | ||
MavercK
Australia2181 Posts
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Ryman20
Australia9 Posts
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Gasi
38 Posts
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MavercK
Australia2181 Posts
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jebi86
Korea (South)133 Posts
anyway, range circle is a good idea. | ||
MavercK
Australia2181 Posts
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jebi86
Korea (South)133 Posts
+ Show Spoiler + All icons from http://www.sc2mapster.com/assets/abilities-and-upgrades-icon-pack/ http://www.sc2mapster.com/assets/alex-assets/images/3-all-ability-pack WoL/HoTS icons the number means SoulFilcher's icon pack number. ![]() | ||
Gasi
38 Posts
On February 22 2014 15:00 jebi86 wrote: i've made some HD icon suggestions. + Show Spoiler + All icons from http://www.sc2mapster.com/assets/abilities-and-upgrades-icon-pack/ http://www.sc2mapster.com/assets/alex-assets/images/3-all-ability-pack WoL/HoTS icons the number means SoulFilcher's icon pack number. ![]() Hehe, nice! | ||
jebi86
Korea (South)133 Posts
+ Show Spoiler + ![]() ![]() ↑turret is detecting observer out of the attack range. ![]() ![]() ↑there's no observer, but protoss can see lurkers because photon can see through. all detectable buildings have very long sight than the BW. here's my testing on BW. ![]() detector sight range is same as its attack range. please recheck all detectable units and buildings. | ||
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