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[A] Starcraft 2 Brood War - Page 233

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 231 232 233 234 235 246 Next
jebi86
Profile Joined January 2011
Korea (South)133 Posts
February 19 2014 17:30 GMT
#4641
some match videos


TvsP


2vs2 Fastest
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2014-02-19 17:44:55
February 19 2014 17:43 GMT
#4642
one suggestion about terran model

+ Show Spoiler +

[image loading]
[image loading]

screenshot from the mod : SCBW : SCR-TGW
http://www.sc2mapster.com/forums/player-zone/map-feedback/56027-sc-reawakening-the-great-war/
These terran models have a good readability(and looks awesome). especially addons.
recommended for use these.

Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 19 2014 18:02 GMT
#4643
Awesome models
Gasi
Profile Joined January 2014
38 Posts
February 19 2014 20:03 GMT
#4644
Here are few things i found to be wrong

- BW Yamato does 260 not 300
- High Templar & scout's voices seem wrong
- Many tooltips missing
- Carrier's interceptors shouldn't be able to return while the carrier is moving, allowing instant deployment.
- Carrier voice bug make it sound sometimes as if its SC2 one

* I am not sure about this one - zealots & goliaths do 2 attacks instead of 1, that in a way is damage nerf. I am not sure whatever that was the case for SC1.

I wish there was SC2BW unit test map so i could test all units & compere with
http://wiki.teamliquid.net/starcraft/Units

Overall i am very happy with this mod!
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2014-02-19 20:14:50
February 19 2014 20:06 GMT
#4645
yamato deals 260 explosive damage in BW, so current damage is correct. (yamato can't kill zealot by one hit)
sc2bw tooltip said that yamato deals 300 dmg, but actual damage is 260 explosive. i tested.

zealot has 8x2 attack, goliath has 10x2 attack(air) in BW. current version has no problem about this.
Gasi
Profile Joined January 2014
38 Posts
February 19 2014 20:25 GMT
#4646
On February 20 2014 05:06 jebi86 wrote:
yamato deals 260 explosive damage in BW, so current damage is correct. (yamato can't kill zealot by one hit)
sc2bw tooltip said that yamato deals 300 dmg, but actual damage is 260 explosive. i tested.

zealot has 8x2 attack, goliath has 10x2 attack(air) in BW. current version has no problem about this.


Sure, nice to know
L3monsta
Profile Joined May 2012
New Zealand149 Posts
February 20 2014 04:53 GMT
#4647
On February 20 2014 02:43 jebi86 wrote:
one suggestion about terran model

+ Show Spoiler +

[image loading]
[image loading]

screenshot from the mod : SCBW : SCR-TGW
http://www.sc2mapster.com/forums/player-zone/map-feedback/56027-sc-reawakening-the-great-war/
These terran models have a good readability(and looks awesome). especially addons.
recommended for use these.


Just my $0.02 but the model used for the shuttle looks much worse than the one currently used and I prefer the sc2 tank to that model.
However I think that the Protoss cannons and stargate look much better than the ones currently used. I'd be very happy to see those changed
L3monsta
Profile Joined May 2012
New Zealand149 Posts
February 20 2014 04:59 GMT
#4648
Also the brood lord ultralisk is a while away from the model they use but it is a step closer...

+ Show Spoiler +
[image loading]
jebi86
Profile Joined January 2011
Korea (South)133 Posts
February 21 2014 04:52 GMT
#4649
some users said that current dark swarm's effect is good, but it has very bad readability. i agree with that. i can't figure out where is the edge.

how about change the effect? for example, orange color retextured blinding cloud...
MavercK
Profile Joined March 2010
Australia2181 Posts
February 21 2014 05:04 GMT
#4650
On February 21 2014 13:52 jebi86 wrote:
some users said that current dark swarm's effect is good, but it has very bad readability. i agree with that. i can't figure out where is the edge.

how about change the effect? for example, orange color retextured blinding cloud...


I had considered putting a orange colored range thing on the ground (so the circles that appear for siege tanks/mines/lurkers and tint it orange).
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Ryman20
Profile Joined January 2014
Australia9 Posts
February 21 2014 09:31 GMT
#4651
I totally agree with jebi86
On February 21 2014 13:52 jebi86 wrote:orange color retextured blinding cloud...

^this is exactly what I'd like to see tried too. Thanks
MavercK
Profile Joined March 2010
Australia2181 Posts
February 21 2014 10:06 GMT
#4652
I've tried tinting the blinding cloud but i couldn't get the right color and i'm not sure it's possible through tinting.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Ryman20
Profile Joined January 2014
Australia9 Posts
February 21 2014 11:44 GMT
#4653
If you had spare time I'd really appreciate posting a video of what it looks like... I might be able to help get the right color.. I have experience with gimp and photoshop but not so much the sc2 map editor..
Gasi
Profile Joined January 2014
38 Posts
February 21 2014 14:15 GMT
#4654
Hey MavercK, do you think you can rework the old upgr icons with photoshop to make them look more Colorish/SC2ish ?
MavercK
Profile Joined March 2010
Australia2181 Posts
February 22 2014 02:13 GMT
#4655
http://i.minus.com/i4iSKSxBBJL2e.JPG
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
February 22 2014 03:19 GMT
#4656
hmm...green parts are not tintable things?
anyway, range circle is a good idea.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 22 2014 04:01 GMT
#4657
it's just that it's green already, so tinting it makes it a new color and I guess you could make it orange but you'd need to perfect offset color and i was never very good at art in school
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
jebi86
Profile Joined January 2011
Korea (South)133 Posts
Last Edited: 2014-02-22 06:54:30
February 22 2014 06:00 GMT
#4658
i've made some HD icon suggestions.

+ Show Spoiler +

All icons from
http://www.sc2mapster.com/assets/abilities-and-upgrades-icon-pack/
http://www.sc2mapster.com/assets/alex-assets/images/3-all-ability-pack
WoL/HoTS icons

the number means SoulFilcher's icon pack number.

[image loading]

Gasi
Profile Joined January 2014
38 Posts
February 22 2014 11:35 GMT
#4659
On February 22 2014 15:00 jebi86 wrote:
i've made some HD icon suggestions.

+ Show Spoiler +

All icons from
http://www.sc2mapster.com/assets/abilities-and-upgrades-icon-pack/
http://www.sc2mapster.com/assets/alex-assets/images/3-all-ability-pack
WoL/HoTS icons

the number means SoulFilcher's icon pack number.

[image loading]


Hehe, nice!
jebi86
Profile Joined January 2011
Korea (South)133 Posts
February 23 2014 18:51 GMT
#4660
found a critical feedback about detector.

+ Show Spoiler +

[image loading]
[image loading]
↑turret is detecting observer out of the attack range.

[image loading]
[image loading]
↑there's no observer, but protoss can see lurkers because photon can see through.

all detectable buildings have very long sight than the BW.

here's my testing on BW.
[image loading]
detector sight range is same as its attack range.

please recheck all detectable units and buildings.

Prev 1 231 232 233 234 235 246 Next
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