-terran bunker :
still has 400 HP. should be 350.academy : icon - wireframe - actual model, each things are different. it looks not clean, so it need to arranged.
firebat : has no team color. how about using this fixed model?
http://www.sc2mapster.com/assets/ghostnovas-mods/files/66-firebat-fixes/medic :
In current version, restoration can casted to anyone that does not have bad status.
and, it needs some effect.ghost :
1.nuclear strike hotkey is wrong(current L → should N), overlapped with lockdown's hotkey.
2.ghost is smallist unit in BW. current version is bigger than marine.
3."NUCLEAR LAUNCH DETECTED" is not announced to anyone in current version.goliath : it has viking's portrait. need to be changed.
covert ops : needs new wireframe.
physics lab : how about using 'tech lab' model instead of fusion core? it looks similar.
-zerg spawning pool :
metabolic boost hotkey is wrong (R → M)sunken colony : icon, wireframe need to be arranged. and i recommend bw sound effect.
hydralisk :
attack effect is great, but originally hydra has "instant type" range attack like marine.
shooting time=hitting time.lurker : sound effect is slightly wrong. add hydra launching sound with current sound.
queen :parasite need to sound effect.
ensnare is originally projectile-type spell like EMP.
ensnare should not harm caster herself.
ensnare's effect range is way too big in current version.
screenshot of bw for reference+ Show Spoiler +defiler :
similar problem as ensnare.
plague's effect range is way too big like ensnare.
plague should not harm caster itself.
(in bw, plague's range is same as ensnare. so ensnare and plague are needed to be resized as same range.)guardian, devourer : icon, wireframe, portrait need to be arranged. and i recommend bw sound effect.
-protoss nexus :
should 750/750 hp instead of 1000/1000.shield battery : same problem as academy. icon - wireframe - actual model, each things are different.
recharge should be available with RMB click on units.
recharge should be available on out-of-ranged units. in bw, click recharge button on out-of-ranged units makes units autometically move to battery itself. even that click makes nearby shield-damaged units autometically move to battery.observatory : same problem as academy. icon - wireframe - actual model, each things are different.
arbiter tribunal : same problem as academy. icon - wireframe - actual model, each things are different.
-scout : saying phoneix's quotes in current version.
arbiter : same portrait as carrier. how about using preserver portrait or something?
stasis field need its casting effect and sound effect.
reaver : same portrait as probe. recommend this portrait.
http://www.sc2mapster.com/assets/dark-protoss/files/73-reaver-portrait/dark archon : has same problem as firebat. he does not have team color. recommend this model.
http://www.sc2mapster.com/assets/ghostnovas-mods/files/58-archon-and-dark-archon/ mind control needs its sprite effect and sound effect.
maelstorm needs its sound effect.
-in addition : for completeness - all of ingame tooltips are not arranged. need to be rewrited. (or deleted like original bw. there is no tooltip lol)
- each race's adjutant sounds, building respond sounds are not arranged(bw and sc2 voices are mixed). it would be better if all sounds are unified to bw sound.
-thrikodisa and ghostnova's assets. some of them are already being used, but i think it is a good idea to use a few more good models.(it is your choice
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)
http://www.sc2mapster.com/assets/dark-protoss/files/http://www.sc2mapster.com/assets/ghostnovas-mods/files/